How to balance Made for This:
One of my favorite perks since the last patch dropped. Altho it can be very oppressive against 110% killers on maps with lots of LoS.
The Change: MFT should permanently exhaust the player for the whole duration of the match and the "perk doesn't work while exhausted" bit gets removed. Because currently you can take full advantage of MFT and when you are about to go down you can still use DH which is VERY powerful.
Comments
Thats hardly a nerf, DH itself is barely used anymore (Thank god), and the reason people have problem with MFT is cause of the Haste Effect, which is essentially free and permanent.
Doesnt help that you even get Endurance when healing someone.
This perk is busted.
While that would shut down its synergy with Dead Hard, in other ways that change would also be a buff because it would mean killers can no longer counter it with perks and addons that inflict the Exhausted status effect.
The perk is just broken. It provides 2 strong effects that would both be enough for 1 perk on their own, and even if you removed the Endurance effect, the movement speed on its own would STILL be too strong. It’s free, unearned, and indefinite movement speed which is problematic much in the same way that the old Call of Brine was problematic because it was free and unearned regression with no cooldown. It needs a significant nerf or rework.
Or you are not high MMR?
I see it regularly in my games, but mainly in streamer's games.
Unless you want to tell me your are better than Otz or Ayrun... But that would be hell of a claim.
The difference is that unlike MFT and the old CoB, Leader’s direct strength is not that high. It would be different if it also applied to generators for example. CoB is still free now, it’s just so weak now that it’s no longer an issue being that way.
Leader requires grouping up and its effects are niche at best.
Unlike MFT that makes an impact by just existing.
This doesnt balance MFT, it just removes some synergy.