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funsumme

funsumme

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funsumme
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  • @CammyChameleon said:

    Ok after playing him a lot more, so far, he is EXTREMELY Frustrating Vs. Good Survivors.

    Let me break down the math.

    This is all assuming you are in the open, and the survivor is looking right at you the second you weaken them.

    10 Seconds to Remove Weakened

    6 second power cooldown

    2 Second to pull out the UVX once cooldown is done

    1 second travel + detonation delay.

    This means that you have 1 Second to try and line it up, which is why so many of the shots miss because it's like huntress. YOU NEED TO WAIT OUT THE DODGE. But you simply can't, there just isn't enough time.

    Plus the fact that after the survivor looks away, it CONTINUES to regress the weakened effect even after looking away for like 2-3 seconds, it's just dumb.

    My suggestions: Increase the Weakened removal to 15 seconds default

    That's it. Just this tiny buff would give people time to actually line up. So far survivors aren't even worried about getting weakened because they can do it from WAY further than 16 meters now (Which I am not sure if that's a bug or not cause it was not the case in the PTB and I didn't see any notes).

    Once they remove weakened they don't even look back at me because they know they are safe. We should be rewarded for using the power, not punished.

    If they don’t change this comment of yours than it is fine because you will have learn him on the way and be very quick no wonder he is a difficulty of Hard or Very Hard.

    What I said to myself that his power is hard to use but, a huge reward!

    Ideally choose perks, that will help you win more matches as him. What perk build you could go for, if this change of yours doesn’t happen would be going for slow down perks on heals, gen slowdowns or chase perks or aura reading perks or a mix of all four that you choose!

    And personally, he’s just like Deathslinger and Huntress take your time, like you said what he is all about! Make sure that you are on track on the game or you will not put that much pressure on the survivors. As The Unknown you must focus and concentrate he is not a Killer you can just turn off your brain!

  • The Unknowns Hallucination Power;

    So I was playing a lot of the new killer “The Unknown” and I love his play style with the risk with his ability and giving you a huge reward for hitting a Survivor with your ability. 

    But when I was playing a lot of “The Unknown” and I hook a survivor to teleport to a hallucination when I look around I don’t see anymore hallucinations anywhere and this is where I want to talk about the hallucination power. 

    I really, really want Survivors to still have a chance but still want him to be powerful! 

    If it would be possible, if Survivors have a cooldown to dispel his hallucinations or what I’m talking about is that if a particular Survivor gets a hallucination dispelled they would have a cooldown to dispel another would be 12 or 16 seconds and, also a status effect for that cooldown. Or a another thing if a cooldown is not optional then Killer Instinct when they have dispelled a hallucination!

    I just want to have at least something to know or a counter to dispelling multiple hallucinations, or know if they are dispelling a hallucination! 

    Overall the new Killer is amazing!

  • We should be worried about the power attack instead of the stealth but I really don’t want him get nerfed so much!

  • I agree that the map is pretty terrible and goes along with RPD and other indoors maps! I don’t think it has to be removed but mostly everyone misses the map because it was gone for a pretty long time!

  • Wesker is just a Giga Chad ;)

  • @Steakdabait said:

    I actually think that genetic limits is a decent perk and it doesn't need to be changed.

    It’s actually a niche perk!

  • I’m a Hux main and and mostly prestige 10 and he isn’t that hard to play for me and pretty strong so he doesn’t need a buff you just have play him even more and eventually you’ll get used to him! So don’t ask for a buff he is good where he is!

  • Yes Xenomorph is actually similar to Nemesis because both of them literally , just wait at the pallet to get a free easy hit and survivors. Can do something about it but it’s not going to go anywhere that well if it’s a pretty good Xeno!

  • @ReverseVelocity said:

    I had a similar idea:

    https://forums.bhvr.com/dead-by-daylight/discussion/394067/septic-touch-rework

    However, having a range limit on the perk would kind of defeat the point, as it'd give a warning that the killer was nearby just by activating.

    Not to bad!

  • Sorry accidentally used it because I was on a different perk. It’s fixed now!

  • @Hanuka5 said:

    This perk does not deactivate when you become exhausted but increases the timer speed by 10% when use a exhaustion perk!

    So Exhaustion perk cool down in 36sec instead of 40sec?

    What I meant to say is that the speed of the timer goes 10% faster for Made for This so instead of 45 seconds of the duration of Made for this it goes a bit faster than normal like 2 seconds faster!

  • PTB Chase Music was like a

    Window wiping of a car and a monkey doing the clinging with the instrument was kind of, a funny joke and disappointing of a chase music!

    I’m grateful they changed the chase music in the Live Servers it’s like your getting the feel by a terrifying creature that is coming after you. But I hope they will add in a change a little bit more to the “TR”

  • So it sounds like you want a block/ban feature in each match, that bans that character for the entire trial, and the Entity chooses a character that you already have randomly, for the Killer and if your character that you are playing gets banned/blocked! Plus this could be good for some new game mode that we could call something likely… “Blood Fury” that opens usually in the afternoons, that you can get extra “Blood Points” and maybe a great way to get Shards instead of waiting to level up all the time!