Reworked the design of the perk, “Septic Touch”

Septic Touch:

The Land of Shadows subsumes all. Healing only delays the inevitable.

Whenever a Survivor performs the healing action on another Survivor within 36 meters from you, both of them suffer from the Blindness and Oblivious status effects.

These effects linger for 4/5/6 seconds after a healing action is interrupted by any means.

Blindness prevents Survivors from seeing auras. Oblivious prevents Survivors from hearing or being affected by the Killer’s Terror Radius.

“Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows.” -Otto Stamper

Comments

  • @funsumme said:

    Septic Touch:

    The Land of Shadows subsumes all. Healing only delays the inevitable.

    Whenever a Survivor performs the healing action on another Survivor within 36 meters from you, both of them suffer from the Blindness and Oblivious status effects.

    These effects linger for 4/5/6 seconds after a healing action is interrupted by any means.

    Blindness prevents Survivors from seeing auras. Oblivious prevents Survivors from hearing or being affected by the Killer’s Terror Radius.

    ”Sorry I got a little jumpy there. Didn’t know quite what to expect.” - Robert Kendo

    Why did you use hysteria's quote?

  • Sorry accidentally used it because I was on a different perk. It’s fixed now!

  • I had a similar idea:

    @ReverseVelocity said:

    Septic Touch is a barely used perk, and is in dire need of a rework or buff. I have a suggestion for a potential rework that could be cool:

    Septic Touch

    The Land of the Shadows subsumes all. Healing only delays the inevitable.

    Survivors that are Healing, or being Healed, suffer from the Oblivious and Blindness Status Effects.

    These effects linger for 6/8/10 seconds after the Healing action ends.

    The idea is that it would allow healing survivors to be caught off guard by making them unable to hear the Terror Radius or read the Aura of the killer. Survivors would have to be a lot more careful about where they choose to heal otherwise they might risk being ambushed by the killer.

    With this change, you could also buff Genetic Limits (another very underused perk) to apply Exhaustion to both the Healing and Healed Survivors.

    However, having a range limit on the perk would kind of defeat the point, as it'd give a warning that the killer was nearby just by activating.

  • @ReverseVelocity said:

    I had a similar idea:

    https://forums.bhvr.com/dead-by-daylight/discussion/394067/septic-touch-rework

    However, having a range limit on the perk would kind of defeat the point, as it'd give a warning that the killer was nearby just by activating.

    Not to bad!