Feedback and Suggestions

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  • ...meaning the only one that currently exists (Dead Dawg Saloon) and all future maps for this Realm that might be made at some point... ...can we replace all Crows, stationary & AFK, with Vultures instead? They're thematic as shown with the one eating the human in the main menu. They're also the kind of bird which actually do the whole circling thing in real life. (Except they do it above
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  • Right now Nurse relies on charging a blink from 0 to 100, and doesn't work at any continuous point along that path, only at the discrete 100% point. This leads to a lot of problems, mainly the 99% charge problem. What I suggest is to have her powerbar work like PH's. His is continuous and can be used at any point in time he as power charge. Applying this to Nurse: -Charging a blink now drains
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  • Why is there a bloodpoint cap. Why not remove it. Like.. I don't want to spend my bloodpoints because I'm saving up to level up a new killer or I mean because reasons. I don't see a point to it. I would be nice even if they extended it to like 5 million or sth like that. BHVR please consider this :)
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  • Can we please remove crows from the dying state? Beyond recovering, and sometimes crawling to a strategic point, there's nothing else the dying survivor can do (without Unbreakable or No Mither). The killer already has the detection of blood and moans of pain - even if Iron Will is equipped. They are the ones to choose to leave you downed. Please.
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  • I thought it would be nice if you had an option in setting where you could choose what chapters' music plays on the main menu. (Stranger things, Silent Hill, Chains of hate, etc.)
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  • Subject title. Just got out of legitimately a 25 minute game because the last 2 survivors (4 gens were still up BTW) hid in a locker and did nothing for a good 15 minutes. Eventually i was able to find them but the game took way too long. I reported for holding game hostage, not sure if that counts considering they weren't attempting to do any objective and were just going from locker to locker t
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  • Spending half the game slugged isnt fun for anyone so i think the bleed out meter should speed up the less survs are alive.
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  • I loooooove this chapter so much already just to get it off my chest. Thanks bhvr. besides that, there were a few things I felt that could be different. Nothing severe (Except the last few. Dont take em seriously. Just me kind of nerding out). Change his view model from holding the great knife in front of his face, to having his open hand on the left reaching out in front of him. The weird thin
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  • The shadow nerf to billy was unacceptable, players should be informed when something is buffed/nerfed. As a result of this nerf a hole host of new bugs have been introduced for this killer. Almost everytime you crash into a wall you get stuck for way longer that the old stun animation, his chainsaw sound doesn't start when he revs the chainsaw, curving is much more difficult than it used to be, a
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  • Now that DBD has added a video game killer why not consider Marta as well? She would bring a new weapon (pick axe) and already had an insanely scary chase theme that could be used. Seems like a good fit for the game to me.
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  • Killer Instinct is referenced several times in the official wiki, but isn't defined anywhere. I tried to create a page for it, but it told me I don't have access to do so. Here's the text of what I wrote: '''Killer Instinct''' is a condition is which some or all survivors' auras are briefly revealed to the killer. Unlike most other conditions, it does not have a [[Status HUD|status icon]], so
    2 comments 31 views last activity
  • Hey all, tl;dr: Please read "The Rules" and "Solutions So Far" before posting solutions to the following question: What could be done to help balance out SWF? Feel free to vote for solutions you support. So I've been thinking about this for a long time and I just legitimately can't think of any solution for good SWF teams that won't break the game... I actually like SWF as a concept: This is th
    39 comments 321 views last activity
  • Hey guys, I have two questions now since I have watched the stream. 1. With crossplay/friends, how will this work with the report system? I know you can use the in-game report system, but if you have further evidence (like a stream or a video) you need to send a ticket. The problem is that you can't do it properly when the offender has f.e. an account on Windows Store. There is no SteamID64 y
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  • Make it a sphere, instead of flat, so it will actually make sense that it could hit you on another floor. Please, i need it. I am a Doctor main.
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  • This is where I would put custom Killers and Survivors you have made that you want in the game. Keep in mind I am not a Mod or a Dev, just a fan of the game.
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  • I watched a teammate get downed by an invisible ghost face and i also got downed by the same invisible ghost face. In the end game chat the dude said he was playing as well as watching netflix and downloading stuff. If this isnt gonna be considered exploiting the game it needs to be addressed fast. Though i know it wont be considered exploiting, but i know there is a plan for hits to be considere
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  • By far, i think ebony moris are one of the least fair things in the game, having the ability to kill all the survivors off instantly after one hook (even more so if the killer is really good), mori animations probably take a while to make and ivory doesnt seem as bad as ebony, but please remove ebony, its so unfun and unfair to everyone, as i said ivory could easily be kept (and the yellow one to
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  • It's very frustrating when you miss a beat by a quarter second only and thus instantly die, especially if you just wanted to switch hands or some element decided not to register one of your key presses. I think it would be better if, when you miss a beat and have been spamming the space bar, your remaining health goes down by a chunk rather than instakilling you, kinda like how an unsuccessful es
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  • Just because I'm bored. enjoy! Hex: impatience You’re tired of playing with your victims. You want to move on to the next trial, to toy with some fresh meat. You just can’t wait. Each time you hook a survivor , you get a token. When the exit gates are powered, if there is a dull totem remaining on the map, this hex ties to him. For each token, the EGC speed is increased by 1.5 percent, u
    4 comments 41 views last activity
  • Killer name: The Blind Name: Rebecca Green Backstory: As a devoted single mother of 2, Rebecca poured everything into her career, and making a life for herself and her children. One day on her way home from work, she was abducted by an unknown assailant. She was subjected to hideous forms of torture including the removal of her eyes with a knife. Somehow she escaped and ambushed her captor
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  • Give the killer a directional on screen notification when a survivor is within 1m of them, or fix collision during killer animations, or allow the killer to look around during animations. Why? A killer animation functions similar to the way a stun does; this shouldn't be the case, but it is, and it's too harsh. Not only are killers restricted in their movement and view during animations, but be
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  • I'm sorry cause I know some survivors will be mad at this, I play both sides rank 1 killer rank 3 survivor, so hear me out. I do understand this 5% slowdown whenever you get good skill checks might be annoying, but so is a survivor blocking your pathway and blinding you then running into a locker because he o
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  • I'm a Rank 2 survivor and I keep getting rank 20 killers. Some lobbies will be full with red rank survivors but have a level 19 or 20 killer. And it happens multiple times a day. Been going on for at least the past week and a half. Its killing the game experience for me when I play against low rank killers. I'm starting to play less and less now... A
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  • Hit boxes are so ridiculous, I’ve been hit through walls, pallets, you name it and it just doesn’t make sense. I find it extremely frustrating while being chased and turning a corner but still getting hit when I shouldn’t have. Freddy’s, Deathslinger, and a few other killers hit boxes are extremely broken and hits end up late or being hit over objects like pallets, windows (out of range), or corn
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  • So not to long ago i posted a posted a possible fix to tactical dc's and i did some thinking on how to make the mechanic not favor one side more then the other so lets see what people think. So my idea is when a survivor is on the ground the survivor must gain 2 crows in order to gain the option to die on the ground but the last survivor will have to wait the normal sacrifice time for hatch t
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  • From the killers I list, what killer do you want the least? Jason Alien Pinhead Candyman It (pennywise) I personally don't mind any of them, but my least favorite is pinhead. What about you guys? Let me know down below.
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  • What if it also made the pointer on Skill Checks spin faster?
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  • Hi, Can you please make touch interface on swtich because it s verry difficult to navigate with joystick.
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  • As I’m sure many of you notice there are killers out there that tend to camp around hooked survivors. I think a good feature to add would be may be a punishment for killers when they decide to camp such as, letting generators go 5 to 10% faster if the killer is within a certain range of the survivor for a length of time. This would basically be the opposite of a crow flying around a survivors hea
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  • hey killers, i´m just talking to you because the survivors dont care what i´m saying. i play m1 killers and most of them dont have map pressure. which is a problem my favourites are the clown,legion,wraith, doctor, amanda and deathslinger. the problem in this game is after more then 1 year of playing it. the survivors get more and more better and plays me out inired ranks completly. this is no
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  • Hello, I am player of our game and I'm really tired seeing survivor premades doing gen rush. I usually play as survivor (always alone) and the last week I'm playing as killer to know about the hunter's history. In almost all matches, the gen rush is a problem, breaking the killer experiencie. Can you solve this problems? Like gave premades very few blood points and/or let the gens as they were
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  • Anyone else find dead hard rarely works. Very often on cooldown and you go down anyway? Then the cooldown resets. I really feel like it should work like borrowed time for 4 seconds
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  • My problem using this perk is that since you're playing survivor, there are 2 other people on the match that will probably make it harder for you to get 4 stacks in a match, maybe because they're closer to the hook than you or something like that. That is totally okay, but some matches I can't even get 1 stack with the perk, and this demotivates a lot in my opinion. I love the idea of getting ext
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  • Not only did he zoom around the map but he could see us through walls (at start of the game he instantly went right to me with no tell tale.
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  • these punishment is really ticking me off big time, i get internet outages, and you guys punish me for it? oh, that ain't the worse part, it keeps increasing the timer, im about to delete the game because of this, rainbow 6 siege ain't innicent with these punishment either but at least they have a limit on how much time you get banned for, banning the innocent is wrong, and should get rid of, rig
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  • If you can unhook survivors in tier 3, why can't you heal dying ones? I've had so many games just abruptly end because my team gets slugged, leaving me to get chased for 3 minutes until bloodlust finally catches up to me. I could easily heal the dying survivor and use my Dead Hard (saying it doesn't ######### up) if I have to. Even if the other survivor gets knocked right back down, the Doc's bl
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  • Right, so prior to before the Emblem System got changed, getting Adept Achievements were as easy as just getting a 4k with the respective Killer and their 3 perks. That was relatively simple, Killers gets a 4k which mirrors Survivors escaping for their adept achievements. Difficulty wise it wasn't completely even, but it was more or less fair for both sides. They both had to use whatever tactics
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  • When you compare the earn rates of survivor and killer adept achievements/trophies, you'll notice the that the survivor adepts have been earned by more people. Why? Because unlike killer adepts where you have to double pip with their three unique perks, survivors only have to escape with the three unique perks of the character. You could escape through hatch and depip, but still get the trophy. L
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  • by the time you place 5 traps 2 gens probably will pop more then likely maybe the place traps faster add on can let them activate faster?
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  • IMPORTANT NOTE: Before we begin I'd like to make it very clear that I understand that there is a legal battle over Friday the 13th and that Behaviour is not permitted to release DLC like this until the legal battle ends. This is PURELY a suggestion on how I think it could work. PLEASE NOTE: I am by no means a professional at this so I welcome your CONSTRUCTIVE criticism in order to help
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  • Not only do green keys do nothing despite being in the game, but apparently neither do other keys even though you have certain add-ons equiped. I had a purple key with a Scratched Pearl add-on and it didn't let me aura read anything. If a second add-on needs to be used in combination with it, why is that so unclear to the player? Keys aren't even in the tutorial, similar to toolboxes. Either make
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  • Trapper: 2 traps by default, this would honnestly fix nearly every issue with this killer, no more must have bag add-ons, more variety, and it will overall make him way more powerful because of this buff. Wraith: while cloaked every action speed is increased by 10% by default, movement speed by default is 5-10% faster, while uncloaking his movement speed is decreased to 70%, he is harmless wh
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  • Hello. Since Boil Over is a very weak perk with half of it's power invisible to the survivor (the Aura effect), I wanted to rework the perk to make it more interactive and usable. Boil Over (Old): You are a battler and do everything to escape a foe's grasp. Your Struggle Effects on the Killer are increased by 25 / 50 / 75 %. You obscure the
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  • Either to the store (for shards, cells or both I really don't care) or give people the ability to grind for them again during the next (and every following) Lunar New Year and Summertime events (or grind for them anytime). Or both. Both is good. You can't say, "Exclusives are BAD." And then be like, "Except these exclusives. Because people whined about them not being special anymore."
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  • Like, not even that much and perhaps triggering from a larger height, but it just doesnt make sense to me that a survivor needs 2-3 seconds to recover from a massive height before they can start moving again while a killer can be charging at 110-115% from with 0 punishment. For example: jumping from thompsons house(I do love the new window tho, thanks for finally making that upstairs hook a t
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  • You should have to hold the button for at least half a second before it turns on, to prevent flashlight click spam blinds, also it should consume more energy if you click spam, odd bulb needs to be removed as well
    29 comments 361 views last activity
  • Buckle Up's effect of seeing the killer is not very useful what fi instead it had a borrowed time effect so that the new perk would be "Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres. When you heal a Survivor from the Dying State to Injured for 15 seconds
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