Feedback and Suggestions
Our team will be happy to read these!
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Hi, In short words: I believe some challenges ruin the fun of the game, because of far fetch they are. By saboing the game it leads to a tainted experience, similar to which an other experience DBD seems to want to move away from: the toxicity and unfair matches. When i saw the achivement: "kick 5 gens in a single trial" I imediatly went, «well it's unskill checks tim, im just gonna patr0 comments 11 views last activity
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map rotation should be upgraded, for example, some days i mostly play on autohaven wreckers and never play on macmillan estate, somedays i only play on macmillan estate and never on autohaven, and its even more rare to fall into other maps such as hawkins, the saloon etc...1 comments 111 views last activity
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So , if a skillcheck appears while you are healing with a medkit and the medkit runs out during that skillcheck (even you only heard the skillcheck sound but don't even see the skillcheck itself) then it auto fails this skillcheck. Why is that STILL a thing? 1) Why not change is so that the healing itself stops (since you ran out of charges) but the survivor can still complete the skillcheck?4 comments 31 views last activity
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I've been thinking about what new items Survivors can use that aren't exclusive to events (fire crackers). And so I thought of something: Spray Cans. I thought of how Survivors can use items to strategically mark areas and inform themselves and others of what the Killer is doing. Here's an example: Spray Can (common) Description : Leaving a mark is how you make your enemies never forge7 comments 71 views last activity
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have already made a comment on the new killer, to make it quick and simple, the new map is killer sided and the new killer is broken, devs make changes now1 comments 11 views last activity
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Hey, i just hate the struggle phase right now, all i have to do is mashing a button for one minute, it's not that hard, i'm just breaking my keyboard so i started using a macro. My idea is, instead of mashing a button, we should get skillchecks when we are in the struggle phase on a hook, it seems more challanging to me and more interactive. It's finally a struggle trying to hit the skillchecks6 comments 51 views last activity
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@Peanits I’m mainly interested about the dev’s opinion about this. Killers movement speed is reflected by the strenght of their power. I wonder if the developers ever tought of making Spirit slower than averange 4.4 m/s killers since her power is clearly stronger than what Hag, Huntress, D-slinger has. Nurse got a similar treatment in the past despite being 4.6 m/s originally. PLEASE NOTE THA7 comments 71 views last activity
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Im thinking if some Killer like Trapper, Clown, Doc, Oni can have an alternate movement speed like Walking speed as their 56.5% of current speed (2.6m/s), and change their 110% speed animation into running. While walking, their terror radius also dropped inline with the walking speed. They can switch between 2 speed modes. 110% speed can also triggered by get into chase. Other Killers seem dont2 comments 11 views last activity
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Just wanted to share the idea for a potential rank reward that I've been mulling over for a while: It's about adding the ability for players to apply the "Prestige" (bloody) texture to additional cosmetics. My though is that players who are within the red ranks for either (or both) role(s) when a rank reset hits would be rewarded with a 'Bloody Token'. This token could be redeemed on any one no0 comments 1 views last activity
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After seeing the Clown buff in the PTB it got me thinking what else could be done to Clown to make him a better killer without making him more unfun to play against than some people already find him. My suggestion for a buff would be a secondary ability to DRINK one of the bottles and go significantly faster for a time. To keep this balanced and to add an extra dimension to this the speed should0 comments 11 views last activity
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I am korean user Recently, Matching time has increased dramatically due to the recent decrease in korean users. It usually takes more than 5minutes Japan and Korea are close, so the ping gap is not big Please integrate server2 comments 31 views last activity
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While these perks are fun to use, you aren't really rewarded for them. For sabo you only get the points for breaking the hook and you don't receive the survivor rescue points that you would receive when doing a flashlight save. The same applies to breakout. If you use sabo or breakout to free a survivor then you should get the 1500 altruism points that you wish get from a flashlight save. On tha0 comments 71 views last activity
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So so random but I would love if you would do re-colours of the feng's cardigan outfit and cropped trousers. #pinksquad! Make it pink 😃😍0 comments 21 views last activity
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I'm really tired of the state nurse is in..shes frustrating and clunky yet weaker than other killers since you left her...and I'm really tired of not being able to enjoy a killer because of changes that were never needed in the first place...and nobody likes how nurse is aside from those who dont play her..not to mention every new map is bad for her now adays..surely this is not the result you wa33 comments 161 views last activity
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i m rank 1 killer play in red rank everyday we need take balance on survivor and killer survivor only need to take 4 dead hard 4 decisive strike 2 prove thyself 2 unbrakable 2 borrowed time 2 new skills soul guard to be a team they only need to repair when a survivor go hook 3 repaired before reached struggle phase when the survivor after hook he will go repair as fast as he unwanted heal2 comments 41 views last activity
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As an avid DBD player that plays Killer and Survivor equally...I understand the need and desire for a disconnection penalty as a DC can and usually does ruin a match for others. However...I don't think when people lobbied for something to be done they meant for a Penalty to be implemented punishing users for random acts of god. Like...a freak thunderstorm there was no signs of or warnings for imm5 comments 61 views last activity
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The tree in the middle should be a unique version of the cowtree maybe with 2 pallets. The map is already known for not having much pallets. Changing the useless middle to something usefull would make the map more interactive and fun to play on. Also there should be a few hills as well. As for now, the only occasion I used balanced landing on that map was when I fell down a hole created by a b2 comments 31 views last activity
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We can all agree that Cannibal is a killer so simple he might be considered weak, not as weak as someone like Clown, but he is down there. So I sat together with my friends and thought out a thing or two. Special Attack: Bubba's Chainsaw: Bubba's Chainsaw let's the Cannibal to instatly down survivors if they don't find safety in time or simply ######### up really badly. And if pulled of regular3 comments 91 views last activity
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We shouldn't have to go to the rift just to claim our rewards. But if we don't, these notifications pop up after every match and they get old quick. I also haven't bought the rift pass or whatever so most of the time I get those updates, there isn't even a reward for me to claim. Let us turn off the notifications or something because it gets annoying.0 comments 11 views last activity
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Pleeease!! It's happened to multiple people that we held down the power button to almost 15% and she still doesn't puke and we get the slow down penalty. Specially with how the dedicated servers are right now, the player sees that the bar is high enough but suddenly its not and she doesn't puke. Let plague squiirt!! At least with her green puke. I don't see why we *have* to have her puke a whole0 comments 31 views last activity
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for example survivor running OoO and complaining that you dont play fair or killers that tunnel and use noed and then complain that you act toxic3 comments 51 views last activity
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I'm pretty sure everyone that leveled their killers noticed that you get far more Ebony Moris than Bloody Party Streamers. So why couldn't we make Ebony Moris rare or at the very least very rare and BPS ultra rare. This way one would make it easier to get BPS and harder to get Moris. Your thoughts?4 comments 31 views last activity
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It's been more than a year now and Plague is STILL struggling with pipping. It feels like anything below a 4K either leads to a black- or depip. This is NOT okay, it feels terrible to be invalidated after making this subpar killer work. Her bp-income is equally disappointing. These issues have been brought up several times, even on your Discord, and I've yet to see ANY fixes for her. Please stop2 comments 41 views last activity
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I know this may make it unfair for killers but so many times, I've seen the exit games either on the same wall or on adjacent walls right next to each other. Shouldn't gates have a minimum fixed distance like with the game and lerys?11 comments 81 views last activity
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The Xbox Insider App is an application in which developers can put beta updates of their games for people to play test. The main three recent ones have been Minecraft, Players Unkown Battle Grounds and Twitch. Would it be possible that Dead by Daylight could do the same and put any of their PTBs on the Xbox Insider App?0 comments 11 views last activity
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We can debate all day about if it's fair or if it's a crutch, but see it for what it is: a 2nd chance. We talk about 2nd chance perks and stuff, but when you think about it, 2nd and 3rd chances are actually built into the core game. How the survivors do on gens is irrelevant since it spawns no matter what, either when enough gens have been done or if there is just 1 survivor left. And people arg6 comments 31 views last activity
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I'm banking that this has already been suggested before so I apologies if it has. Ho about making an official perk roulette mode where you can enter a lobby with any survivor (or killer if you feel brave) and the game selects 4 random perks when you load into the game? I feel this would be a fun idea when you get tired of running the same perks and you may find a new favorite among the underrat5 comments 51 views last activity
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This is a thing I have noticed for a while now about hair in the game. no not the physics but how parts of the hair seem to disappear from certain angles on most characters now, even the ones with the updated hair. I'm just wondering if this might be addressed with the new graphics/ lighting update? if so that would be another amazing piece of work the devs put out. @Peanits I don't know who el0 comments 11 views last activity
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Let's say there's more than 1 survivor left in the trial, hatch spawns and killer finds it first. Let killer damage the hatch so that the survivor must "fix" it for like 30 seconds before they can use a key. It would work like a generator, the killer can re-damage it or maybe not but if they survivor stops working on it the timer won't go down or anything. This makes it where they have a chance0 comments 11 views last activity
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Yes, I wasn't on PBT. I liked what I saw. But I imagined more. I wanted to say, SH associated with sirens, but Executioner, could be first killer with AOE throughout entire map. Ctrl ability, with a long recharge. Submit. Sirens tell you to hide in the closet. Players in the closet don't get hit. 5 sec - blood on the ground (Or what was there? In SH) - silent. A beautiful addition). I am not a1 comments 61 views last activity
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The map shows up too often (because of all the variations), few killers can do well on it, and it should have been touched on in the recent map rebalancing spree. There's still tons of unmindgameable pallets, meaning you have to break the pallet or it's an infinite. It suffers from the same problem as Haddonfield in that it has too many houses, which are decent loops even without the pallets, th4 comments 121 views last activity
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A lot of people would love for chucky to be in the game. But with him being so small, there's obviously a lot of game mechanics issues around it. I think it would be a good idea to add Nica, from cult of chucky in as a new killer. At the end of cult of chucky she got possessed by chucky and to out knowledge, still is. Adding her eliminates all game mechanic issues. I think if Nica gets added in a3 comments 41 views last activity
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Scenario: The last two survivors are down for the count. Survivor 'A' is near the hatch waiting to make a quick escape. Survivor 'B' is being carried by the Killer to a nearby hook. Survivor 'B' disconnects from the match which causes the hatch to immediately open. Survivor 'A' gets rewarded with a free escape for doing nothing and the Killer does not get points for two hooks. Question: Should t7 comments 71 views last activity
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4 words, 2 games 1 hour. Matchmaking takes so long I could only play 2 games in 1 hour, just unbare-able. How can anyone playing survivor manage this? It is a hassle to wait for matchmaking, I might as well say "goodbye 1 hour of my life" cause thats what survivors on ps4 and probaly other platforms deal with. Respect to all survivor mains out there.2 comments 21 views last activity
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so I’ve played both roles, killer and survivor for 600+ hours, so don’t think I’m biased to survivor or killer, I hopped onto the PTB and played against the new killer and new map, there is like 1 decent loop on that whole map, I don’t even know how many windows, less then 4, the killer is insanely broken, not his m2, you can just dodge that but you can use it different ways like what you can do1 comments 11 views last activity
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when the graphical update will come out , can you put better blood effects in the new update , when the blood splashes on your screen it looks a bit plain . I would like it if it was updated to look more like liquid like the blood effects in gears of war when you chainsaw a locust .5 comments 91 views last activity
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I keep getting annoyed that struggle is just "hammer A repeatedly or else you die", and I know I should just "git gud" and not get caught, but in the meantime here's a spitball suggestion for how to improve struggling: Make struggling a skill check. Like any other skill activity, skill checks occur periodically; failing the skill check gets you eaten by the entity. Succeeding the skill check con3 comments 41 views last activity
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Long, long ago, in a distant version of the game... There was once the idea that a Hook's look was based on the Killer, not the map. Can we bring that back, but only for in the main menu? Hillbilly gets his Coldwind Farm Hook when switching Charms, Huntress & Plague get their Red Forest one, Demogorgon gets the rats, etc. As for the Killers who don't have their own map, they'd probably1 comments 11 views last activity
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I would like to request the game for my smartphone It says that the game is not compatible with my smartphone and I have an LG K50s (android 9), a recent smartphone1 comments 1 views last activity
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Title. It's infuriating to me that someone thought it'd be a good idea to tie what makes half of the game even playable for some people to a perk slot. The abysmal base field of view for killer instills motion sickness, dizziness, and headaches in me as well as other people I've talked to and seen online. Shadowborn shouldn't be a perk. It should be a slider in every killer's options. That's m30 comments 752 views last activity
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first buff idea: We all know that it takes one minute before the survivor falls asleep. But when you equip Wake up, not only you get the effect of the perk, but it grants you thirty seconds of staying up awake at the start of the trial AND it stacks up with waking up with an alarm clock, giving the survivor two minutes rather than a minute and thirty seconds when using the alarm clock! The only25 comments 121 views last activity
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Right now survivors will leave while the game is loading if they see a hidden offering from the killer to avoid an ebony mori or killer will leave if it's a map offering they don't like. Hide all offerings unless they are Bloody Party Streamers or the seasonal/special ones like Gruesome Gateau or Pustula Petals. This would hopefully cut down on the amount of people that leave when the game is loa18 comments 81 views last activity
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I would love to see some sort of survey question asking if players would prefer the skill check option over mashing the key... I am hoping this is a test and they will move it to all killers soon. People who wanna quit can still purposely die, and those of us who want to struggle still get a sense of dread waiting for the skill check. I would argue it’s more suspenseful than mashing where the o15 comments 271 views last activity
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Hello I am very satisfied with the new Silent Hill chapter for dead by daylight. This chapter was a big surprise to me and that is what makes it so cool. After playing the new killer for a couple of games, I noticed he had no unique pallet or wall breaking animation. After all, he does wield a massive sword in one hand so you would think he could destroy some ######### with it.0 comments 11 views last activity
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Honest to god, just another way you're screwing with killers. If we down or injure someone at the gates you award us zero points for no good reason. Seriously, why? Just stop it. As long as survivors camp gates we are denied any points for doing anything to them.5 comments 51 views last activity
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The hex system is really fun, the excitement of knowing that you might (will) be playing without one or more of the perks you painstakingly unlocked is great. It’s so fun that I feel bad that you don’t get the same thrill when playing as a survivor, could the devs please make it so that each time you get hooked you randomly lose one of your perks for the rest of the match? That would basically be11 comments 91 views last activity

