skillcheck that appears when medkit charges end

So , if a skillcheck appears while you are healing with a medkit and the medkit runs out during that skillcheck (even you only heard the skillcheck sound but don't even see the skillcheck itself) then it auto fails this skillcheck.

Why is that STILL a thing?

1) Why not change is so that the healing itself stops (since you ran out of charges) but the survivor can still complete the skillcheck? It doesn't have to give any healing progress in case you manage to get a great skillcheck, only points.

2) Or just make it impossible to get skillchecks when you are close to having the medkit run out.

Any of those two options would be better than having it fail the skillcheck and alerting the killer.

Comments

  • It's especially annoying if you are using your medkit on your SWF team-mates. As they think YOU messed up.

  • Yep, So annoying this "skill checks". The same applies to rogue skill checks appearing when just leaving a gen. Will explode in your a face without giving you a chance to hit it. The mind-bogling part here is, with OVERCHARGE it works! This skill check will be shown to you even when running away from the gen.

    So why are there rogue checks you auto-fail bc of unlucky timing, when overcharge shows that it's possible to show the skill check even after the action is finished / aborted? So either display this last second skill checks like with overcharge, or let overcharge fail instantly when running away from the gen. Just be consistent here!

  • Yup. Just as annoying as skillchecks the second you leave a gen

  • @CaulDrohn said:

    Yep, So annoying this "skill checks". The same applies to rogue skill checks appearing when just leaving a gen. Will explode in your a face without giving you a chance to hit it. The mind-bogling part here is, with OVERCHARGE it works! This skill check will be shown to you even when running away from the gen.

    So why are there rogue checks you auto-fail bc of unlucky timing, when overcharge shows that it's possible to show the skill check even after the action is finished / aborted? So either display this last second skill checks like with overcharge, or let overcharge fail instantly when running away from the gen. Just be consistent here!

    I kinda forgot that you can still complete overcharge skillchecks even if you tap the gen and run. That makes it even more annoying that the other skillchecks get failed automatically.