Feedback and Suggestions

Our team will be happy to read these!
  • Surge is alright on some killers and maps, but there are a couple quality of life things that could make it much better. Give it the Infectious Fright treatment so putting a Survivor in the dying state triggers it. So locker grabs and Killers that down with their power like the chainsaw users can get value from it. Let the -8% gen penalty hit already regressing generators to give it more use
    10 comments 81 views last activity
  • Ive played DBD on console for a long time now, and it seems to me it takes longer to get into a game when im higher in the ranks (not entirely sure about it). I was thinking about the devs adding an unranked play option where its just playing for fun, no ranks and little to no bloodpoints
    2 comments 91 views last activity
  • Seriously, title says it all. We can't switch and learn new killers without getting BTFO'd by SWF teams and high-rank survivors. We end up bleeding rank for hours and hours trying to learn and we have no way of learning killers (There's no way I'm convincing 4 of my buddies to buy this game so I can play private matches). I'm trying to learn nurse since you guys have made it so all low-mobility
    Mod
    3 comments 51 views last activity
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  • When the trial ends we load into the Post-Game menu with a chat box. I say we remove that because it is where everything toxic comes from. Yes it is nice to say gg's to everyone but it is so aggravating when you try to say gg's but then you have TrapperGamer12345 who says "yOUr a TraSh kIllEr hAhAhAAHAHAH" Even if you say just ignore it, you just still see it and it gets annoying. So to preve
    8 comments 111 views last activity
  • It let you shoot without harpoon a 50-CAL bullet and causes death upon headshot and dying state if hit the body yes this should be too OP but add the constraint: when any of the exit gates is open (and probably number of bullets)
    14 comments 91 views last activity
  • So After hitting a Survivor 2 times with your Basic Attack , Gearhead activates for 20 / 25 / 30 seconds While active the Skill Check will turn to Red like old Hex: Ruin Each time a Survivor completes a Good Skill Check while repairing, Applied a 3% Regression penalty and the Generator will be revealed by a yellow Aura for as long as it is being repaired. What do you think?
    0 comments 21 views last activity
  • Monstrous Shrine Your fervent care of the hooks found in the basement has aroused The Entity's interest. While a Survivor is hooked in the basement The Entity will block all generators, Exits, and vault locations within 32m of the basement. Does not affect pallets or exit gate switches. 30/40/50% faster Entity progression while more than 32m away from the basement. Gain 100% more Blo
    2 comments 41 views last activity
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  • To me, Killer is easier to play today. Killer can camp, abuse, it´s self dependent, has great perks and the new killers has op abilities. Survivors can gen rush? can... but. They need to be coordinated. The majority just don´t fit in skills. I mean, if you has 1 one on the team... your chance to win goes down drastically. Pallet was OP back there, today... great #########. You just delay your h
    17 comments 152 views last activity
  • It's getting increasingly frustrating having to compensate for the games persistent issues, especially with the desync brought by dedicated servers. On the killer side I have to deal with false hits, survivors teleporting, stuttering movement, hit detection that makes no sense, survivor crashes, either me or my opponents getting stuck on random spots on the ground (seems like every time one of th
    1 comments 11 views last activity
  • Can we just put up a sticky on the forums that matchmaking is being looked into so we can prevent matchmaking rant thread #233455 ? There is absolutely nothing to discuss about that topic anymore.The devs are already aware of the matchmaking issues and said that they will rework the ranking system.The only thing that those threads are doing is burying potentially good threads and that really
    1 comments 41 views last activity
  • In the Endgame, how about changing the exit gate sounds to happen earlier, instead of the buzzing at 75% to help out the killer? My proposal is at 25%, the buzzing could be heard at 72m, 36m at 50%, and 16m at 75%. This would alert the killer to cover the exit gates sooner and make it a little more difficult for us survivors. As it stands now, there's not much a killer can do once the buzzing goe
    12 comments 91 views last activity
  • 360s and corn fields have got to go. At least get rid of one. For both to remain in the game is asinine. Can't see, can't hit the survivor even when you can see, gen rush, more 360s, easy escape. It's insane how much better you have to play than the survivors when all they have to do is spin to avoid hits. That's the kind of cheap tactic that unpolished games like Roblox have. We can at least do
    8 comments 71 views last activity
  • Would: Help people config they mouses, headphones, etc Help train in quite hard learnign curve killers (nunse, huntress, etc)
    4 comments 31 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    0 comments 11 views last activity
  • I love this game but oh man. Waiting 15 min for a match then being tunneled and ebony Mori killed off the back and put back into another 15 min lobby is so sad.
    4 comments 41 views last activity
  • I'll keep it short: it would be nice if the perk icon was normally greyed out and it lighted up when active. It would help estimating the right distance to keep to make the perk effective.
    4 comments 21 views last activity
  • 9th place: voice chat Developers many times on their streams said: "we will not add voice chat, it spoils the concept of the game, of course I am for the game to remain an atmosphere, but now there is no question about the atmosphere, because the game has long turned into a competition, the developers will not be able to prohibit discord or TeamSpeak for communication, why singles will also n
    0 comments 21 views last activity
  • no second chances - no second chances - anyone within your terror radius can not use dead hard , the survivor perk DS does not activate/is nullified and if the hatch opens the killer can see the hatch wherever it is on the map for 10/20/30 seconds depending on the perk level .
    1 comments 21 views last activity
  • So I'm part of a community on Facebook for dead by daylight and we got talking, I came up with the following perk idea I think would work well in your game: I'm your superman: If you unhook another Survivor within 4/5/6 seconds after being hit by the killer, you get a borrowed time effect and a 7.5% speed boost for 4/6/8 seconds. After using im your superman you gain the exhausted status ef
    3 comments 41 views last activity
  • Agitation+Iron Grasp+Mad Grit=unfairness(pls dont hit me) Imo this build should be reworked,I'm not trying to be on the survivor side but this is just pathetic,the history repeats(machine gun build) again and again.Please have a look at this p.s ignore the background voice and my gameplay https://youtu.be/HGJPc9JDR-I
    4 comments 61 views last activity
  • Instead of opening exit gates, a chopper comes to a static random position for a short period of time after a random delay, then a ladder is dropped down and survs must climb it to escape (pressing A+D fast) Extra twist: if the killer finds the ladder can cut it (or other outcomes) Inb4 only for outdoor maps. This feat could be a killer and/or surv offering, just randomly or even a new game mod
    0 comments 21 views last activity
  • I have every trophy unlocked except for the 3 nurse trophies and I'm struggling bad playing as the nurse. I can't get her blink down and it's extremely difficult to maneuver especially when I get rank 1 and 3 players in my lobby all of the time that troll me so bad and I can't get a single blink hit. She moves too slow and her mechanics are hard to handle.
    5 comments 21 views last activity
  • I am not killer or survivor main i just play what role i want Add voice chat and a chat with a lot of shortcuts for a chat system (for who dont have a mic) (shortcut is like this press c to open menu press 1 for help and press 1 for help me or like when you are at shack c,2,1 i am at killer shack) We need to make swf and solo equal but nerf all second chance perks, remove aura reading p
    31 comments 321 views last activity
  • The game should have a replay mode to watch if someone is hacking or not also just for fun to watch the game from the perspective from other player saving cool videos without had to manually being recording every game waiting for a cool thing And well, while reporting someone self-send the video proof from the replay i think that will be a nice implementation
    1 comments 11 views last activity
  • This is the add-on I can never manage to win a game with, even with nemesis and play with your food, this add-on is almost as useless as frank's mixtape and stab wound study, You can't go tier 3, so you don't have your 1 shot, you are 8%! slower, so slower than huntress/hag/spirit etc, but you see 16 meters ahead of you, how nice. This add-on pretty much make myers the worst killer in the
    3 comments 71 views last activity
  • If you unexpectedly use "For The People" most players will stand still for several seconds allowing the killer to just hit and down them again. Suggestion: Add the perk icon to the hud when you are near another survivor just like "We'll make it" so people actually see that I have the perk allowing them to prepare to run. Without some sort of information it's useless for solo players but stro
    2 comments 41 views last activity
  • Aura at a close gap just ruins their cosmetics and their look when you see it through grasses and bushes.
    3 comments 71 views last activity
  • Hello, I think, that some description of killers and survival are obsolete. Is Freddy still hard after his huge change? One of the most simple killer for 4k (i would say overpowerd) is hard? Bill Overback is hard? Maybe he was, but than his perk changes. Ash is easy? Maybe before mettle of man was changed... Also some "heads" and previews are old. This game has change a lot, but something got s
    8 comments 201 views last activity
  • Would there ever be a possibility to get colorblindmodes for people who struggle with following screatchmarks and bloodtrails? its far to difficult to use bloodtrails on out door maps for people like me who have protanopia and find it hard to see the difference between red and green. Most modern games have this feature in the graphic setting. it would make a really big difference for us strugge
    7 comments 81 views last activity
  • Should be negated once gates are powered. Discuss. Killers have been catching nerfs left and right. I think this one would be fair to both sides. If you get caught late game, you should be caught. Dead to rights. The second chance escape of the ability shouldn't count once the gates are powered.
    6 comments 71 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    0 comments 11 views last activity
  • The Babysitter is now considered a very bad perk, which harms you more than helps. Before that I was making a post about improving it, but now I have changed my mind a little and would like to give it such a buff so that it will be used MUCH more often and so that it gives a much better effect. In general, I would like almost all the perks to be buffed in the stranger things chapter, and if at le
    0 comments 71 views last activity
  • Greetings and Welcome to my concept to The Pig Add On rework. In here I will not be going in any particular order of Add On class or rarity. As a Disclaimer, "reworks" are intended to make things better and more useful. With that said, anyone who has played The Pig, knows most of her Add Ons are RBT(Reverse Bear Trap) base which are heavily rng reliant, promote tunneling and no longer useful in
    2 comments 181 views last activity
  • I have a small idea that could help knowing which totem is what hex perk (if theres a hex perk being used) giveing diffrent hex totems diffrent aura colors and candle fires. Each perk could have a there own color showing which perk they are. An example could be ruin with a red aura and red flames burning.another is haunted grounds the two totems could mimic diffrent hex totem colors. This is a id
    2 comments 31 views last activity
  • Buckle Up is usually at the bottom of people's tier lists because 1) SWF doesn't need it and 2) it isn't even good for solos. Why would you ever run the perk as it is now when there's so many better information perks? The only change I would make is to make the aura intensity reading have full-map range. By allowing the dying survivor's aura intensity to be read from anywhere instead of within 4
    9 comments 101 views last activity
  • If the killer uses mori on you after only 1 hook you should get pip protection.
    3 comments 21 views last activity
  • refined edge - for every third hit it puts the survivor in the deep wound state , the higher the perk level the shorter the timer
    0 comments 11 views last activity
  • I feel like some changes need to be made to how killers play in games (the way they work not the people who play them) I feel that some balancing needs to be made to make the game better for all players. I feel that some changes need to be made to how hooking survivors work as all too recently I have been in a games where killers have hooked me or other players within 5 minutes of loading in to w
    4 comments 301 views last activity
  • I understand that developers need money and they are trying to make money on the game, on the other hand, it’s not clear why recently only paid content has been added to the game (not counting Maps) and this is sad! Developers could devote at least some money and time to free chapters, as was the case with the Huntress and Bill. It would have a very good effect on the game
    4 comments 61 views last activity
  • I have asked this before a long time ago and I want to ask this again since it is a feature that dbd desperately needs. Please, can we have a button at the bloodweb when leveling up our killers and survivors that will instantly buy all the perks, tools, add-ons, and offerings from the bloodweb till the player runs out of bloodpoints - all this so that the player doesn't have to be bored out of h
    0 comments 61 views last activity
  • I don't want to take damage 10 meters after dropping the pallet.Their numbers have started to increase recently.(Come back to us. Do not work after closed doors. we want to know if you are interested in us)
    0 comments 51 views last activity
  • I have 3 ideas for new Survivor perks. Long Gone Every time you cleanse a Hex Totem or finish a Generator alone, the Visual and Audio cues for the Killer and Survivors are delayed for 6/8/10 seconds (the effect of the Hex Tot
    1 comments 31 views last activity
  • it would be a nice feature to transfer some of my auric cells in-game to another player in my friendslist
    0 comments 11 views last activity
  • I'm adressing the offerings which give you 50/75/100% more bloodpoints in a specific BP category . 1- How do these even reach green rarity? The MAXIMUM you get out of them if you use the rare (green rarity) version, and that's if you play really well is just 8,000 bloodpoints. And everyone knows it's very difficult to achieve in certain categories such as the survival category and the Brut
    7 comments 71 views last activity
  • I have an idea for Freddy's passive sleep timer. What if instead of being passive, we make it something he has to activley do. Like how he use to prerework you would have to choose someone to pull into the dream state. This way, if he were to pull you into dream state, you would be able to tell if the surrounding area is full of fake pallets/snares, and can tell whether or not you should go for a
    46 comments 121 views last activity
  • Adding ray tracing when Unreal Engine 5 would be an awesome and cool experience. As a survivor main I feel like it would make the game even more creepy and scary then it already is and would give the game an edge over others that dont support it. Although working out bugs is probably of higher priority I still feel like utilizing graphics with Unreal Engine 5 and the power of the next-gen console
    0 comments 21 views last activity
  • Decisive strike already only works when the killer is tunneling you and it only works once. Just make it automatic instead of having to hit a skill check. You shouldnt have to be punished for being tunneled because you missed the check.
    2 comments 31 views last activity
  • So like... You should totally make these key chains irl and sell them. I'd buy the david, kate and claudette ones for sure. I love them so much!!! Am I the only who thinks this? LOL
    1 comments 11 views last activity