Feedback and Suggestions

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  • Up until recently there has been a paradigm shift in matchmaking. I am speaking on behalf of survivor and killer. I have been playing the game for a couple years, and never really paid attention to this until introducing someone new to the game. There are matches where the team is all red ranked survivors and the killer is ranked 20. Is that even remotely fair to the killer? Same scenario go
    0 comments 11 views last activity
  • I was playing Ghostface, i used my power to be STEALTH but Nea could still see me. What the heck is that? Why don't you just allow wallhack to the game? It says i am undetectable, but im actually not. That survivor saw me entire game and they were friends. So do you know what that means? Everyone knew where was I. What does a stealthy killer means when i cant be stealthy because of that freakin
    17 comments 391 views last activity
  • Hi, just wanted to say, I find it awesome! It does look so much better than the strange cardboard man things. Thank you.
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  • bliss - once a survivor becomes your obsession , they do not have the ability to look behind them ( unless they do a 180 turn ) and their vision becomes blurred at the sides of the screen like killer blindness from the flashlight effect and they are unable to hear anything else around them besides their own breath for a set period of time . and note that this is a perk not a toxic cloud like the
    3 comments 31 views last activity
  • Hey all, It's been brought up that if you play well during the match and don't get hooked until the very end, you don't get the chance to escape from the hook or struggle for points... We also know that survivors notoriously get fewer BP than killers - that's not an inherently bad thing, but I think giving one survivor the potential to get some extra BP for playing well would probably be fine...
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  • half the whining on this sub forum is people complaining about 1 or more of the things above. Do the community a favor and just get rid of all of them. NOED: Some say do the bones but you're never sure if you cleansed all the totems unless you're playing SWF which everyone hates anyways, just let the survivors get the 5000 escaping BP cause if it's a half decent nurse your chances of surviving
    2 comments 51 views last activity
  • It's a stupid blind luck mechanic that serves no purpose. As a killer I nor should anybody else be cheated out of a win due to the game just deciding oh let's give these guys a key so they can randomly Escape after they've been outplayed the entire match.
    15 comments 111 views last activity
  • Yes, im three centurys late to the bandwagon but hey. I mean, either way. New ruin is terrible, its only good use is with surveillance. So heres my suggestions A) Dont make it a hex perk B) Let it affect blocked gens Plus, it needs a different affect overall, IDK about anyone else, but ruin is really an incentive to just do gens, why leave if ill lose my progress? A gen regression perk that p
    11 comments 111 views last activity
  • Hey there! I think by this point it's pretty well understood that OoO is a bit overpowered in SWF contexts. It'd be fine if one survivor got the benefit of knowing where the killer was at the expense of the killer knowing where they are, but in a good SWF team the entire team gets that benefit and the only way to stop it is to tunnel the object and ignore the other survivors, who will be complet
    0 comments 21 views last activity
  • maybe you can create a client separately for the community test server There are many games on steam and I can enter at any time this is a very nice situation I do not need to change the settings again you understand or this is very annoying :) I leave an example belo w
    2 comments 21 views last activity
  • Hey there! Before I get into it I just wanna say: I'm no game designer, I don't know what's best for DbD, but I throw this out here more for inspiration than as a recommendation. With that said, here's a hex rework: Totem Changes: 12 Totems now spawn around the map. Reasoning: Due to the way some perks below have been changed, this will increase the power of certain hex perks and reduce the p
    0 comments 11 views last activity
  • I think its so fun when your a survivor and crawling looking for the hatch , you cant open the hatch with your key. Its so fun, lets add that to the list with all the other fun things in this fair game.
    1 comments 31 views last activity
  • I'm getting the feeling lately that matchmaking right now depends mostly on your performance in the last game and not, you know, overall. I'm a rank 3 survivor, I'll get one bad game, and then I get matched against and with green and yellow ranks. Then I get a good game and after that I'm matched against the monster of a killer that I'm nowhere close to. That doesn't make any sense. I know ranks
    1 comments 21 views last activity
  • 1st, some reason on Rank 8 system putting me in "Rank 20's lobbies" (I'm solo queue). This okay if, I'm joined lets say rank 15-10 lobbies... but cmon, to guys who actually play their first match? 2nd, New players anyway finish self even with New-Brand message about "Take the Chance". Cuz they don't know on hook stage 2 need quickly press Spacebar repeatedly until freed. Instead of hold or press
    2 comments 21 views last activity
  • The recent change to the Sacrifice system, where when there is no chance to be rescued from the hook, you will be automatically Sacrificed is fine and well and good in theory. But there is a problem. It costs the Survivor points. I could potentially earn up to 870 Blood Points. Now I don't get those. Could a change be implemented to re-supply those at the end, to make up for the lost points? Alr
    2 comments 51 views last activity
  • some old maps have like 4, 5 variants and mostly new maps have like 1 or 2. Chances will favor the old maps and it's kinda boring keep seeing those map again and again. I know I can use offering to get what I want, but what I say is overall chance without offering
    1 comments 21 views last activity
  • Hi everyone. I'm playing killer a lot and sometimes survivor as well, and I thought about something when playing the game. You already know killers have a "damage generator" bar when kicking it, which takes 2 seconds to perform. However, survivors can resume the progress just by barely touching the regressing generator. I didn't really care at first, but know I kinda see this as an unfair mecha
    Mod
    52 comments 861 views last activity
  • I noticed when I play with the perk “No Mither” that I can be immersive with the perk with all killers, except with Oni. Why did the developers decide it was the right idea to make bubbles appear behind someone using “No Mither”? There shouldn’t be bubbles appearing, because with “No Mither” the survivor leaves no trials of blood. I always thought this was frustrating as Oni can always find me, t
    8 comments 71 views last activity
  • Imagine a secondary objective for survivors that is extremely difficult and complicated to pull off, but allows you to kill the killer and win the match (Friday the 13th style)
    10 comments 111 views last activity
  • I think that the harpoon gun should reel survivors in while you get closer to them rather then you having to get close to them to hit them , or make an add on that lets you reel them in
    1 comments 11 views last activity
  • Why killer can see the survivors ID nickname in lobby then survivors can't? Killer's nickname should be displayed in lobby. It's a real problem when we don't have choice to play against a dirty player who ruin a game or bein toxic, forcing to DC etc.
    1 comments 11 views last activity
  • when you have the corrupt purge the whispering sound effects should be reduced by 60 % since I can barely hear anything else when I have corrupt purge
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  • I get survivors body blocking a killer, or a killer blocking a survivor - those make sense. Survivors shouldn't be able to body block other survivors - it just ruins gameplay for other survivors trying to do objectives. Myself and teammates keep getting body blocked by randoms at totems in corners or gens (mostly totems though) until a killer comes over. Killers want and should get totems in well
    8 comments 71 views last activity
  • Hey there! I love doing the tomes - they get me into the game and give me rewards for completing challenges that often force me to play in a style or character I don't typically play! I wanted to suggest something like "Minor Tomes" - basically, it's an infinite tome of randomly generated missions. Obviously these should offer VERY small rewards - perhaps even no rewards until the tome is compl
    0 comments 21 views last activity
  • Just thought that with everybody complaining of camping, a perk could be used to remedy it a little bit. Ofc, this is just a concept. (Insert stupid perk name): While hooked, the perk activates. While active: If the killer is within 16 meters for more than 4 seconds, the killer receives a 1% hindered status and all survivors gain 30/40/50% on repair speed. If the killer is within 8 meters f
    17 comments 141 views last activity
  • Right now, the Killer ranking system relies too much on Survivor actions instead of killer actions, hence why you can de-pip after getting a 3k because the survivors all struggled into 2nd phase on their first hook, or because their teammates left them on hook for too long, and that's a problem. A big problem. If your ranking depends on the actions of your adversaries instead of your own actions,
    8 comments 61 views last activity
  • Hey guys, how about survivors being able to opt out of specific killers (as many as they want) and killers being able to opt out of swf's. Now, i know some will say that you will increase your matchmaking times by doing this, but if someone wants to do it knowingly, let it be up to them. I believe that the amount of ppl that will return to the game after this, will even shorten the match making q
    10 comments 91 views last activity
  • Rank mode and quick play, rank mode is just like now, quick play can play with anyone, friend. SWF can only existed in quick play not like making the game unbalanced and never can play with friends in rank mode. Everyone have been disgusted by the fecking SWF, so if there are two modes I believe this game will be very balance not gen rushing, keys, hook blocking!
    10 comments 141 views last activity
  • How is it balanced for a killer power to inherently bring perks, medkits and their add-ons, and the ability to heal to a screeching halt? Iron Will and anything to do with healing (medikits and their add-ons, and a great deal of perks), are completely negated by the coughing and permanent broken status effect brought on by Vile Purge. I have no issue with Corrupt Purge - I am essentially brin
    8 comments 91 views last activity
  • I thought with this dc timer this would stop people dcing for hatch boy was i wrong instead i get someone dcing for hatch and the classic "5 minutes means nothing lmao" something needs to be done about this a hatch delay seems fair since the other person is purposely abusing dcing for hatch. Before that one person is like "but its 5 minutes until they can play again" most people can just pull
    117 comments 822 views last activity
  • I am very confused. It seems like the ranking system makes absolutely no logical sense. Please observe the following: I've depipped before. It happens. But then I looked at the overall scoreboard: And I am sitting here wondering how after doing so much against a basement camping trapper (may his soul forever be
    1 comments 31 views last activity
  • When the grab fails, it delays the attack that follows it, so an attack that would have hit is interrupted but because interruptions are bugged, you don't hit or interrupt the survivor. I've tried lunging to override the interrupt action, but I often end up swing past the survivor as if auto aim breaks for a second. Maybe interrupt action still trying even though I'm lunging? Also, when survivor
    1 comments 31 views last activity
  • The amount of grinding you have to do to level up your characters is just insane. I main killer but I can already see from the post-match lobbies how much time survivors play for only to be rewarded with just scraps, in my average 4k match the survivors rarely pass 20k and the only time in my life I've seen a survivor get a perfect game was when I got friendly to the last 2 survivors and just de
    6 comments 51 views last activity
  • BBQ shows the auras of everyone with the exception of people in lockers, those that have distortion or active off the record. That's not really a problem. It is however a problem that it shows downed people too. I think this aspect should be removed so that deer stalker is more desirable for finding downed survivors. BBQ is a perk that most people run already because of the aura reading and BP b
    5 comments 31 views last activity
  • BT
    Right now bt has no drawbacks making it a carelessly used perk when inside killers tr due to survivor getting off the hook for free and even tanking hits for other injured survivor nearby and very powerful in endgame. One change it could have is when used by unhooker and giving the unhooked survivor bt each time they would take off 15 seconds off their stage the next time they go on the hook and
    16 comments 111 views last activity
  • Any Survivor holding a key can be Mori'd by the Killer; Purple Key - Can be Mori'd by the Killer after being hooked twice Irridescent Key - Can be Mori'd by the Killer after being hooked once If the Killer burns a Mori offering the Survivors can open the hatch for free; Yellow Mori - Only the Last remaining Survivor can open the hatch Green Mori - Ony one Survivor may
    2 comments 21 views last activity
  • You did a fine job with all the maps but i think that ironwork is pretty unbalanced, that window is a suicide window, there is no reason to vault it. You shoud remove the left boxes so can be a little more useful than just an end road. Cattura12223.PNG
    1 comments 61 views last activity
  • I'm sure it's a simple fix. But I cannot tell you how many times I have forgotten my challenge once I get into a match because I don't have great memory. Maybe just make it so when you press escape, your challenge appears somewhere below the offerings :)
    6 comments 71 views last activity
  • This idea is to encourage survivors to waste killers time while on the hook without them feeling like they are wasting rank points/time. How martyrdom work is if the killer is within 16 meters you will gain periodic martyrdom BP(/rank points unless the following are true: If the killer isn't within a chase. if there is a survivor in 20 meters of the killer if the killer is within 16 meters
    0 comments 11 views last activity
  • Hi everyone. Actually, exhausted status funtionality is to share CD with others Exhaustion perks. This funtionality is only survivor side. If a survivor is exhausted and he/she hasnt any exhaustion perks, the status is useless. My suggestion is add to Exhausted status an aditional effect. Exhaustion (buff): Survivors with Exhausted status have regular breathing considerably louder.
    5 comments 61 views last activity
  • So I hear a third movie is being made about the Collector, the final in the trilogy. And I'm wondering if BHVR could strike a deal and potentially get the Collector into Dead by Daylight? He's not THAT iconic, but the ingeniousness of his traps (because it's written by one of the Saw makers), his obsession with insects and the way he handles bodies is just so spectacular to me. I think we could h
    0 comments 71 views last activity
  • Since the arrival of breakable walls in the Chains of Hate chapter, it seems the devs are trying to find out how to implement them. However, with the recent changes to their placements a while back there are still many walls that the killer definitely shouldn't break. For example, in the Dead Dawg Saloon map there's a room with only a window and three breakable walls that is basically a dead end.
    18 comments 411 views last activity
  • Basically title, add a function to flag specific killers and survivors so that they appear at the top of the character select screen. As more killers and survivors are added to the game, scrolling past characters you don't play to select the ones you do is going to get increasingly inconvenient.
    5 comments 31 views last activity
  • It would spice up gameplay and add variety. My idea is for the devs to put up a build for survivors and killers and everyone who uses that build in a full game would be awarded bloodpoints or a small amount of shards. Use it as many times as you want during the week and once tuesday hits, a new build would be added. Just a thought. I'm sick of the meta running around ruining games.
    14 comments 161 views last activity
  • I am sick and tired of either losing survivors in a chase as killer, or accidently running into a corner/dead end as a survivor because of how dark the game is. Basically, I play on console, and there is no way to increase the brightness of the game. The blinds in my house are always open, and it is very bright in the room I'm playing in. Because of that, I can barely see ######### on my t.v beca
    9 comments 10,281 views last activity
  • AUTOHAVEN WRECKERS: Can interact with the Crane pannel to drop the car on the killer to stun him, or a survivor to down him. The car explode and dissapear after that. COLDWIND FARM: Can interact with the H arverster pannel to make it start spinning, if the killer try walk on it gonna be stunned, if a survivor try walk on it gonna be downed. It spin for 10 seconds, then run out of gasol
    1 comments 21 views last activity
  • I saw the latest livestream and the subsequent mention of Clown being buffed came up. I really hope that you do not intend on removing or changing the audible grunt he makes when vaulting. This is such a cool mechanic for him to have since it allows him to mindgame certain loops on every map. This is unique to him and I absolutely love this mechanic. So please, please don't remove or change it. P
    3 comments 61 views last activity
  • Sometimes it just ruins the good screenshot, one among other reasons why I hate getting mori-ed
    0 comments 11 views last activity
  • As the title states, I would like to suggest being able to preview mix and matched pieces of cosmetics, ie. Ray of Light top and Route 66 Leather bottom for Kate. At this point in time, you can only do so after making the purchase. Unsure of how the community feels but I don't see any negatives to this addition. Not a groundbreaking request by any means; just a small quality of life change that m
    4 comments 51 views last activity
  • Maybe add a search bar if you're looking for a certain perk? Crave this when im playing a custom game and having a hard time looking for a certain perk :P
    2 comments 11 views last activity