Feedback and Suggestions

Our team will be happy to read these!
  • The Hair of the new cosmetic for spirit looks a bit like toilet paper when you play on low quality settings. This issue prevents me from buying this outfit because i dont like the look of it. What confuses me is the fact that its almost the same hair like oni, but much worse. Will this may be changed someday? It is a really cool cosmetic but i wanna mak
    1 comments 51 views last activity
  • Okay so I'v been thinking a lot about positive reinformcement vs negative reinforcement and one think I'v seen alot of is ways to punish survivors for using SWF. I have come to the conclusion that negative reinforcement doesnt work and isn't the right solution to this problem. What we need to do is incentivise killers, so I have a few solutions. One is one I saw mentioned elseware and I think
    6 comments 71 views last activity
  • The increase in sensitivity isn't enough. It is incredible difficult to play range based killers like Huntress or Deathslinger especially because of the way the deadzones, ramp up, and auto-aim work. So many times I'll try to scope in on a running survivor, I'll think my aim is moving at a consistent rate, and right as I try to lead my target a bit my sensitivity spikes at the last second becaus
    0 comments 21 views last activity
  • Behavior...You KNOW this game is a ridiculus grind now with all the killers and survivors available. If you want people to purchase all your DLC you need to make it easier for people to level up their characters. What are you waiting for???
    7 comments 81 views last activity
  • I think light born is a bit over powered. I get the whole point of the perk is to not get blinded but, is survivors can never blind killers with light born and then if you do blind them the recovery speed is faster. I understand like in the lobby if a killer sees all of the survivors with flash lights then light born but, I think it should just be nerfed to balance the game. I’ve been going again
    5 comments 101 views last activity
  • Hello people of the Fog! Since I really like the concept of Auto Regression Perks like Hex: Ruin and Surge I was thinking of a possible idea for Mindbreaker. Mindbreaker: Every time you hook a Survivor, all generators with progress which are currently not being worked on will start regressing at the normal regression rate. Any Survivor who touches a regressing generator will be afflicted wit
    0 comments 21 views last activity
  • Title says it all. You would be doing your new players on console and PC a huge favor, to avoid the terrible current grind that is leveling up and getting perks. The system is so much more seamless and sensible on Mobile, it's a shame to the original game. Where you don't have to be concerned about bloodpoints earned, but rather simply enjoying the game experience and still progressing your chara
    0 comments 11 views last activity
  • Can we please make it more clear what items the survivors are bringing into the game in the lobby? It is so hard to see a key, and sometimes impossible depending on their character. Just show an icon over their heads or something.
    12 comments 101 views last activity
  • Doctor needs changes desperately. I find doctor to be too strong alone but worse with add-ons. I truly feel if these problems were fixed the newcomers that play survivor can feel less defenseless against Doctor. I ran into with Docs in all ranks above 11 and they share a common ground. Looping is nearly impossible with Doc. His shocks are spammed on basic loops and even if avoided, the space th
    38 comments 671 views last activity
  • DS works in too many situations, that's just a fact. Nobody likes being slugged either, that's another fact. With that in mind, I think the following situations should prevent DS from activating: When you've been fully healed. Unless the perk's goal is to punish the killer for trying to hook someone twice within 60 seconds of them being unhooked (for context, a generator takes 80 seconds to do
    7 comments 91 views last activity
  • It was definitely new to get used to, but my games as both survivor and killer have improved since increasing the sensitivity. So, thank you for that!
    2 comments 21 views last activity
  • I've been playing Dead by Daylight for almost two years now, and and I've been loving it since. Survivor is very joyful, SWF or not. And killer is very fun and awesome. I've played as every killer and I've played against every killer. And then I stumbled upon Deathslinger. A 110% killer who has a gun, awesome! To many people he was very fun upon release. And he gets compared to Huntress quite
    49 comments 621 views last activity
  • Right now I don't think anyone will disagree that there are massive issues with the balance in the game. There are some players who enjoy this imbalance, but that doesn't change its existence. These issues are present through all ranks and while not easy to address, they can be addressed, not by adding new perks or abilities, but by attending to the two fundamental problems. Generator Speed
    3 comments 61 views last activity
  • Can you make it that Whispers turns off when you hook someone and nobody else is in the radius. It would give the killer an indicator to leave because nobody else is around. Thanks :)
    7 comments 31 views last activity
  • I think so, at least. It is PHYSICALLY IMPOSSIBLE to beat any coordinated group on this map as ANY killer (except maybe Billy or Spirit with speed add-ons), as the gens are always so far spread that it's impossible to apply enough pressure. As a rank 1 Ketchup Nurse, even if I down someone every 30-40ish seconds it's impossible for me to reach another gen before I get absolutely obliterated wit
    0 comments 11 views last activity
  • This game has the worst community I have ever seen. Every time a game ends, there are insults towards the killer, be it me or someone else. No matter how many times I report these people the game system does nothing and I end up playing with or against them over and over again. I am getting tired of receiving insults from the survivors if I do not play as they want as a killer or from my own co
    5 comments 41 views last activity
  • So from now on everyone dies if they all sirvivors are in the hook and in the strugle phase because there is no way anyone can escape feom that point. And that’s cool. But if you’re the last one on hook and it’s your first one, why on earth you get robed of using your perk? Or even just your koby chances? That’s just mental. Make it so even it the other potatos are dead you can still delivrance a
    15 comments 161 views last activity
  • One of my main gripes about this game is getting tunneled for the whole match or tunneled till I die, it's really annoying. This post is not gonna be an "Is tunneling unfair?" thread, so let's not argue about that. The issue with getting tunneled till you die or until all 5 gens are completed is you don't get jack for being good at the game, the killer who threw the whole game trying to get
    Mod
    18 comments 151 views last activity
  • DBD should be cross platform with PlayStation
    1 comments 51 views last activity
  • When the killer carries a survivor he could get a sound (Sound stun) or visual notification (Bloodlust SFX) when the survivor is 80% struggling close to be free.
    6 comments 61 views last activity
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  • So I'm Chinese/Hispanic mix (mostly Chinese) and I well obviously wanna see more Chinese themed/Orientated things in DBD! Now I love DBD and I take pride in my race/culture so I think having more Chinese stuff would just be overall super fun! A chinese lantern festival themed map, more chinese outfits, chinese killers, and all that jazz. Chinese themes dont get put into games besides Lunar New
    22 comments 271 views last activity
  • This game isn't trash cuz of the bugs, its just trash cuz everyone is tunneling and camping. After that they also say "ez". And u do nothing against them. It makes the game 50% more worse. If u wont fix it we will leave that toxic game too.
    2 comments 31 views last activity
  • Honestly youd make so much more money with cross progression. I know a lot of people who play on PS4 and wanna play with me on xbox/pc but they literally just dont wanna start over. + I wanna buy DBD on switch personally but once again i dont wanna have to work EVERYTHING up again. I know its been asked for before but can we at least know if its on the agenda?
    3 comments 71 views last activity
  • As you can see, below the 35k fragments it says "Desbloquea la siguiente entrada para @#ARCHIVE_Journal_Tome03_Observer_TITLE".. well thats the "bug" message.
    1 comments 61 views last activity
  • There are 14 perks/add-ons/abilities that put survivors into an exposed state (not counting green/yellow moris) and 8 aura perks, 8 killers with aura revealing add-ons, and 2 add-ons that let the killer know you’re in the area so that you can be found. Let me know if I’m missing any. Why does Distortion have limited uses again? How is it fair that killers aura revealing perks don’t? Distortio
    7 comments 72 views last activity
  • The new Killer can be Freddy Fazbear from Five nights at Freddy's he can run 4.6 m/s his Terrorradius is 24 metres. His Power is that there are 3 animatronics on the map they need to be powered but only one is active when the batteries from Freddy Fazbear are low you need to change the animatronic there is bonny Chica and Freddy Fazbear. I habe no Idea for perks so yeah show Stopper or somethin
    0 comments 61 views last activity
  • So I was just thinking about a new game mode. 2 teams that consist of 4 survivors and 1 killer each. Survivor objective is the same except they gotta watch out for not just the killer for other survivors as well. What's different? If the killer in your team hits you,you take no damage but receive a boost of speed just like you usually get after you get hit bit the killer. The killer can hit
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  • I understand if this is complicated and possibly imbalance to a degree; but hear me out! The killer is in a position, in which he has only 4 perks to choose from, for their trials; while they face 4 Survivors that are using 4 Perks as well! In other words, it is a 16 Survivor perks agaisnt 4 Killer perks,, most of the trials! Most Survivors perks are pretty strong and very great when synergies
    7 comments 91 views last activity
  • I know a key & mori change, i know, these are boring at this point, but i like the concept of this idea so shut up >.< MORIS They're the most problematic of the 2, so lets start with them. Lets work off of the commonly suggested 2nd hook mori idea. Now, i dislike that idea, since it just makes moris functionally a useless offering, so lets expand on it. The "Kill" action now provide
    2 comments 41 views last activity
  • The hit boxes for the survivors meds to be brought down a little I watched your last ear stream and the hit boxes are to big for the survivors. And the radius or the killers swing don’t need to be readjusted they need to be put back to what they were like someone with a knife or claws don’t need lung that is a disadvantage for the survivors. So just fix I study game development and coding and it
    0 comments 1 views last activity
  • Pig holds her Reverse Bear Trap, Huntress throws her Hunting Hatchets, Hillbilly & Cannibal hold their Chainsaws, Oni goes into Blood Fury, Deathslinger...well, including his Power is kinda mandatory... It's time Trapper, Wraith & Clown have their Killer Powers appear in the main menu as well.
    4 comments 41 views last activity
  • I have one question: Why does the doctor see the auras of his clones? This gives him a lot. There are perks in the game that allow the killer to see the auras of the survivors and they are sometimes worse than this feature of the doctor, as for me, the Doctor should not see them, even with an addon. But they also have to stay in the game and just scare the survivors, maybe they should even be pum
    0 comments 11 views last activity
  • I kinda feel like Bubba and Billy should be having an interaction cooldown when they decide to stop revving. Not a large one, but now one of the ways to dodge their chainsaw is jumping in a locker(which, thanks to dedicated servers, is still no guarantee). Yet, all they have to do is just rev their chainsaw hoping the survivor jumps out or stop revving and instantly open the locker. Hell, you can
    8 comments 101 views last activity
  • Please change it so the archives mission window doesn’t block the chat box in the post match screen, it’s very annoying and takes several seconds to disappear
    0 comments 11 views last activity
  • This achivment is imbossible because all people do is jump in lockers so you cant get the achivment evil incarnete and iam getting so annoyed at this it should be if you caught them in locker there should be a button on screen sating kill so this achivment might actually be possible this is probably harder than where did they go and that is ridiculously hard
    6 comments 41 views last activity
  • One point in Lary’s memorial institute that will never be hit by the killer, affected the gameplay seriously. For the match of the first three images, these two guys just stood there for two hours. Why they abused the bugs and i wasted my two hours, finally i get two points off the rank? At last, i just wanna report those nasty players who abused the bugs: Umumg@y, DannySoul, chui, kkdepez, Lobot
    0 comments 11 views last activity
  • I know it's a relatively minor thing but for any new players, or anyone unfamiliar with the previous nomenclature for the end game emblems, there is no in-game correlation between offerings to increase bloodpoints and the sections they affect. For example, the Fragrant Bog Laurel still states that it's 100% increase in objectives, which is now Lightbringer at the end game. Like I said, this is
    2 comments 11 views last activity
  • Before the Toolboxes’ rework Streetwise had some use, it gave very significant amount of additional charges which could be used to totally gen rush. Now though, this perk is very bad in my opinion. There are lots of a lot more useful ones like Exhaustion perks, Unbreakable, Borrowed Time, Decisive and so on. Thats why I have decided to suggest an idea of its reworking and simultaneously a bit ref
    6 comments 191 views last activity
  • In the pre game lobby when you hover over the archives and the information page is shown while your curser is hovering over it. Id like to request the select challenge bar to be moved above the challenge or somewhere more towards the centre of the page, players with higher sensitivity settings on console (maybe pc also) find that the cursor can overshoot the icon and close the page. Or similar t
    0 comments 1 views last activity
  • Wanna know a fast way to end all the problems with Mori's and Key's? Change Mori's to require the survivor to be hooked twice before you can kill them by your hand. Key's can no longer spawn in chests during a match. Using a key on the hatch only allows the survivor that used the key to escape via the hatch. Other than that everything works as normal. The Killer can kill a survivor by their
    6 comments 21 views last activity
  • I'll preface this by saying I know BHVR has their own ideas in how they want to work on their game. This post isn't anything more than me sharing a fun idea with everyone, and to hear about some of yours. It's meant for fun. Anyway, here we go. Fear Mode Survivors also play in first person mode. Perhaps 6 survivors to offset the handicap of limited looping. Thoughts on balancing this? Un
    9 comments 152 views last activity
  • Can we change our names in game like Steam in the near future. There needs to be option to disable profanity filter for us that enjoy hate messages ;) If cross-progress isn't possible from console to Steam or Windows, maybe Xbox to Windows is could be an option. Have some DLC deals for the game, please! The ability to invite Steam friends. Thanks BHVR!
    0 comments 31 views last activity
  • the mori offering before the trial starts should be secret
    6 comments 41 views last activity
  • it feel like the plague has been nerfed to much , she feels really sluggish now . she feels slow when side stepping/moving , even though her speed has not been decreased . when she is carrying a survivor it feels like her mobility is greatly reduced in terms of movement , even though other killers do not become this sluggish when carrying a survivor . also it looks as though her toxic bile has be
    7 comments 91 views last activity
  • This needs to get looked at, gameplay is affected heavily by loops https://youtu.be/T0ymxOGM1TU
    0 comments 31 views last activity
  • Please, bring the Universal Studios' The Mummy (1999) to Dead by Daylight, i would love to play as Rick O'Connell or Evelyn, you guys MUST bring Imothep as the killer and for the map, it got be Hamunaptra (The city of the dead), I really agree that bringing The Mummy would be awesome and so funny to play, i really love this movie, it's a classic master
    2 comments 121 views last activity
  • I can understand farming occasionally. I really can, especially if someone DCs. But there is a line between farming and bullying a player to death. Then when I say that I am going to report them, they ask if it's because they "raped" me in game, apparently saying that when they were teabagging my body, they were "#########" me. Does anything happen to these players? Do the Devs condone their play
    4 comments 71 views last activity
  • I really used to like these, they were my go-to Add-ons on him. Then when the new "Windstorm"s came, i definitely preferred those. But i realized only a while ago how atrocious "Swift Hunt"s really are. Now you can choose to trust the wiki or not, but their numbers are close to the real deal if not spot on, at least on these specific Add-ons. And they're just not good. What happens if you
    0 comments 351 views last activity