Killer when carries a survivor

When the killer carries a survivor he could get a sound (Sound stun) or visual notification (Bloodlust SFX) when the survivor is 80% struggling close to be free.

Comments

  • @slipttees said:

    when the killer carries a survivor he could get a sound (Sound stun) or visual notification (Bloodlust SFX) when he reaches 80% break free.

    It will be useless. How many times do you have get dropped while you have wiggle more than 80% and from dying state go to injured? Also if the killer is near a hook is useless and if someone is bodyblock then it's lucky if you hook the survivor or not. This add will be just useless. With 80% wiggle the killer can not do a lot of thinks

  • @Martesa55 said:

    https://forum.deadbydaylight.com/en/discussion/152235/killer-wiggle

    It will be useless. How many times do you have get dropped while you have wiggle more than 80% and from dying state go to injured? Also if the killer is near a hook is useless and if someone is bodyblock then it's lucky if you hook the survivor or not. This add will be just useless. With 80% wiggle the killer can not do a lot of thinks

    I think u not understand.

    I'm saying that when the survivor is 80% struggling with killer show some sound or visual signal. So knowing you're about to leave ... Hook in the basement for example

  • @slipttees said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272792#Comment_1272792

    I think u not understand.

    I'm saying that when the survivor is 80% struggling with killer show some sound or visual signal. So knowing you're about to leave ... Hook in the basement for example

    Then why you wrote wiggle in the title and you wrote break free in the post?

  • @Martesa55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1272936#Comment_1272936

    Then why you wrote wiggle in the title and you wrote break free in the post?

    Sorry about that. :-)

  • Totally unnecessary and shouldn't happen. You're perfectly able to guesstimate how much you got left. Don't get greedy with picking a hook location. Be strategic in where you down survivors. Survivors got to be aware of what areas are terrible to be downed at as well or where sabotaging will actually pay off. As it is most hooks are way too close together so if this is an issue for you you're killing people too close together, getting greedy or getting outplayed. Lets not get into the fact there's two carry perks to make it so a survivor has basically no chance of escape.