Feedback and Suggestions

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  • Every update there're new bugs, the amount of new bugs sometimes outscore the fixed bugs. BHVR don't feel like you have to push it too hard, take it slow and focus more on fixing bugs as for now there are some MAJOR bugs and CRITICAL exploits that affects countless of players and streamers.
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  • Considering the Trapper is the marquee character (in the cover art, opening cinematic, etc.) and is listed as an "Easy" character to play it is fair to say that a brand new player is likely to play Trapper first. I believe that having the Trapper step in his own traps is needlessly punishing to a new player who is still getting used to the game. It also creates an expectation in the new player a
    2 comments 71 views last activity
  • when I set a trap in a darkened shadow part of the map it still can be seen as if it was in a non-shadow part of the map and when traps are put in shaded area they should be half the visibility also they should remove that the trapper can step in his own traps its dumb and by this point it should be removed . freddy can not get slowed down by his own dream pallets or snares so why should the
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  • I am a Nancy main, I have her prestige but I’m kinda disappointed with her prestige outfit, it feels like their is not enough blood on it.
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  • give us an option to adjust our deadzones please it's a must in a game like this especially playing killer
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  • Why would you Reward prestige? We have the bloody outfits, that‘s Fine. Please create instead of this rewards for the devition-level, special outfits would be nice. To reach a devotion-level the players invests a lot of time and skill so that‘s a very fair deal :-) Reward-Example: OUTFITS devotion 1: Dwight Shirt + trapper body devotion 2: Dwight pants + trapper weapon devotion 3: Dwight hea
    4 comments 51 views last activity
  • Everyone knows that Steve's perks aren't viable to run in a trial unless for a combo, so here's some changes that could make them better. Babysitter: 1. After unhooking another survivor you both receive a 1/2/3% haste status effect as long as he/she remains within the killer's terror radius. 2. You will still see the killer's aura for the basic time. 3. You receive 100% more bloodpoints fo
    6 comments 41 views last activity
  • THE LEGION The Legion's movement speed is 4.6m/s The Legion's Terror Radius is 32 meters Removed the cool-down penalty when hitting a Survivor while not in Feral Frenzy . (Was 50% ) Fatigue types Forced Fatigue (This fatigue starts when you end Feral Frenzy manually or when the Power Gauge runs out) Attack Fatigue (This fatigue starts when you hit a Deep Wounded Survivor while in F
    7 comments 148 views last activity
  • Would like something to be done about people being reported on dbd for camping and tunneling till dead, not playing by the games rules ect, as it makes the game unfair, un-enjoyable and unplayable
    Mod
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  • Personally it would be easier to get survival points if escaping the killer gave survivial points instead of boldness.. And it makes sense! Your being bold while your getting chased but escaping a murderous killer would be perfect for the survivial catagory that never seems to max without perks to farm it (i.e head on, selfcare, and decisive strike)
    3 comments 21 views last activity
  • No exact numbers. But I think this would help against camping killers and would compliment killers that are on the move (away from the hook) all the time. Killer more than 40~60 meters away from the hooked survivor? Reduces struggle duration for Survivor. Chance to unhook stays the same. Killer less than 8~12 meters near the hooked survivor? Increase the struggle duration. Chance to unhook "tre
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  • So I had an idea that if survivors choose to play SWF then they forfeit the ability to use certain perks. As certain perks are okay when used by solo survivors but become unbalanced when used by SWF teams. Object of Obsession: When OoO is paired with comms, it becomes extremely unbalanced and unfair to the killer to go against. In a SWF the OoO user is able to inform their team the location of
    26 comments 161 views last activity
  • I would like to see different animations of movement, Injured animation, etc. for some survivors, at least for licensed ones, then people would have a little more sense to buy characters, even if the animations do not differ much.
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  • Tier 1 and 2 on whispers is terrible 48/40 meters isn't worth using. Make the perk 36,34,32. Tier 3 is the same tier 1 and 2 are now usable.
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  • Insideous - Tap into a hidden stealth ability when you're satiated by the screams of tortured victims. Immediately after hooking a survivor, gain the Undetectable status effect for 10/15/20 seconds. Thoughts?
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  • I saw this in a meme but i agree perfectly. If you get moried (unless rancor or devour hope) you shouldnt depip because you havent played a whole match, and if a survivor opens the hatch with a key its not a full round so if the killer didnt do well it would be zero rank decrease
    2 comments 31 views last activity
  • Hello, I am sure this has been brought up many times in one form or another but it's something that would be a great improvement to the killer. At the current state the Legion is in an alright position but unfortunately to play legion you need a lot of patience and are able to accept the feeling that most players if optimal will walk right over this killer. So let's begin: Feral Frenzy: F
    1 comments 31 views last activity
  • It might be a nice QOL change to let us select two active challenges, one for Killer and one for Survivor.
    2 comments 31 views last activity
  • Hello are you really gonne let these people exploit in your game? Even freaking fortnite bans those people.
    9 comments 271 views last activity
  • Hey there! I've got about 3k hours in this game, and all but maybe 2 hours of that are evenly split between killer and solo queue survivor. It strikes me as a weird balance: While plenty of SWFs are just some friends casually queueing up together, a fair chunk of them are really good survivors making the most of their comms and the lack of need for certain perks... IE, if you're a decent SWF you
    4 comments 51 views last activity
  • I am on xbox and I am frustrated with the fact that i have to pay for xbox live gold every month. I think that it would be a good idea if we could get monthly rewards. I think some free auric cells, xp, shards, or bloodpoints would be a nice compensation.
    3 comments 21 views last activity
  • https://us.v-cdn.net/6030815/uploads/916/Annotation 2020-05-08 164856.png There was an error displaying this embed. This is her face on her latest cosmetic on Ultra settings. She looks almost nothing like intended in this one and in various other cosmetics (like the true MegHead look that is Zoey.) Then, there's the very wild differences between cosmetics. If Meg is meant to
    0 comments 31 views last activity
  • Like any other games out there, you can either have press mouse5 to choose a grenade or press 5... I have most of my actions bound to my mouse like skill checks... But sometimes Im eating icecream I have to scoop with my right hand, so it would be nice if I could also bind skill checks on spacebar to press with my left hand. THanks.
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  • When a killer uses a mori, it is insanely unfair on survivors. It feels as though a survivor is punished for saving teammates or even trying to survive. Dead by daylight is a competitive game where survivors and killers are meant to use strategy and coordination to survive. These insta kill moris, such as the ones after a survivor is unhooked and one hit hatchets - as an example - prove to be u
    1 comments 31 views last activity
  • Needs to be a slight de-buff to swf, a solo would need to run 6+perks to gain the info swf can share so why hasnt a d-buff been added? i dont mind people wanting to play with friends but its kinda boring every killer game having full meta swf with 0 draw backs... im sure most of us do swf at some point even if its duo and the difference is insane.
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  • As a killer, I know that the 1st tier of Discordance is much better than the 3rd tier: we know more frequently if the survivors are still working on a specific gen. This idea is supported by famous experienced players like Otz. Is it possible to rework the perk? BEFORE: 1st tier: every 8 seconds | 2nd tier: every 10 seconds | 3rd tier: every 12 seconds AFTER: 1st tier: every 12 seconds | 2n
    2 comments 42 views last activity
  • yeah... a killer with a range weapon with a distance around 18 meters can reduce his terror radius - i mean killer jingle music to 18 meters... chases are so broken. wow. i don't like this perk on hags too. why is Monitor & Abuse 8 meters even on this low terror radius killers? i mean yeah, they are slower but EIGHT METERS reduced!?!? 32 - 8 = 24... that's okay. 24 - 8 = 16... not okay?!
    9 comments 871 views last activity
  • Just make a "haste" icon in the right part of the screen like you did with Noed, PLWYF and survivor's perks. I don't know why it still isn't like that.
    0 comments 41 views last activity
  • Hell-o fog friends, I was wondering why Decisive Strike is meant as a counter measure for tunneling, but I always see it used in a way that guarantees the waste of a killer's time. Taking a hit for a friend, baiting the killer to pick you up or grab you during a vault. Vaulting into a locker over and over hoping you'll pick them up to get stunned, etc. So, in essence one bad hit of Decisive Stri
    8 comments 131 views last activity
  • Petition to add penalties on his Static Blast. i want to suggest that when the doctor uses his static blast near a generator it would be nice if the generator would get charged/repaired by 5-15% depends on the distance so that he cant use it mindlessly. i know he uses it to find survivors hiding but using it constantly on a survivor repairing a generator specially with the attachments that makes
    6 comments 42 views last activity
  • Make it like myers and ghostface... masks can be bought and wear by survivors...
    2 comments 21 views last activity
  • Previously I disabled the intro video by removing the file. A couple days ago, the movie file was added to the EAC verification, and the game will not launch without it. Aside from adding an unnecessary delay to the startup, another big problem with the video is that it does not respect any in-game volume setting. It always plays at its own default volume which is much louder than what I have in
    4 comments 61 views last activity
  • https://gyazo.com/6279bc9e4e7b8224c59a8d1f15081e6d I'm solo queueing 8)
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  • I'm sick of getting my ass handed to me by red rank swf's man. I'm a rank 13 (Ps4) for Christ sake. I'm tired of having to sit in a corner to wait out matches I have zero chance at winning, because if I DC, I get penalized, and server issues lately with loss of connection, I don't want a 2 hr ban. All these survs do is burn map offerings of cornfield, swamp, and yamoka. Rush gens, then run off in
    5 comments 41 views last activity
  • So as we know whenever a killer is face-camping it's best to just work on generators. Unfortunately that's unfair for the survivor that is on the hook. I think it would be more fair if the camped survivor received bloodpoints for every second that they are being face-camped
    9 comments 71 views last activity
  • the gen-rushing is getting ridiculous and BHVR should change the game to where only a maximum of 2 survivors at a time can fix a gen . by the time I sacrifice 1 survivor 3 gens are done unless I use an ebony mori and I can't use those in every trial . I am not saying as killer I should win every trial but the game is to survivor sided right now and there should be some balance tweaks done .
    21 comments 171 views last activity
  • Hello I'm a main killer player and I have a suggestion but whould like to say demand to give killer more perk slot in consideration survivor can have up to 16 perks to help eachother, killer really need more perk slots if you wanna start to balance the game out, PLEASE consider give killer more perk slots. I have 800 hours in dbd so I'm not a newcommer to suggest an chance
    13 comments 302 views last activity
  • Hooks are so close to each other. There is no chance to wiggle off. Even if you crawl in a edge where another survivor died. The distance between hooks should be increased a little bit. Atm the Wiggle Bar is just decoration and just good for farm BP.
    3 comments 101 views last activity
  • I think that the regular and prestige outfits should appear on the “outfit” list when you want to customize your character, either survivor or killer. You need to select piece by piece to use it, when the game allows you to select different outfits directly from the menu.
    0 comments 11 views last activity
  • Just curious, in a recent round I had borrowed's endurance applied to me with time left, then i got hit, Mettle of Man stayed fully lit up, I healed back to healthy and it seemed fully active? Then, when I was injured again, attempting to take a hit to save a survivor, I got downed and the perk deactivated. Am I missing something or does this UI representation not align with what happens? If t
    6 comments 31 views last activity
  • Survivors should be able to see who the killer in pre game lobby so they can adjust their perks just like killers can for example if a killer sees a 4 man with flashlights they use franklins so survivors should be able to adjust their perks based on killer
    18 comments 161 views last activity
  • It could be that someone already proposed such an idea before, but maybe not. I think it it worth to think about setting "perk points" for each perk and allow the players to spend a fixed amount of these points for their loadout, instead of allowing 4 arbitrary perks. Why ? In DBD, there are of course meta perks, both on survivor side and on killer side (you can't deny). Making these better p
    0 comments 61 views last activity
  • It would be useful to have a button that would allow us to sort the perks by name, date acquired, etc. Also a filter that could sort the perks by their character's teachables, or that could only include exhaustion perks, etc would be nice. Or even a search bar to look for a particular perk. Would make searching for perks a lot easier.
    1 comments 61 views last activity
  • I watched the latest dbd stream and heard that you where going to tweak/bring some new changes for the clown . while working on the clown can you fix the texture issue on his left hand sleave when he reloads his checmical bottle because there is some clipping when he wears his downtown outfit . also sometimes the framerate drops because of all the smoke particle effects especially in lenny's memo
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  • Title says it all but yeah.. With people getting 250 points for a "Near-miss" against Deathslinger, it would only make sense to add the same score event VS Huntress.
    2 comments 61 views last activity
  • Add to one of Trapper's add-ons with the following effects: -When a survivor disarm one of your trap, it reveals their aura for x amount of time. The question is, which add-on to add this effect? Let me know what you guys think.
    3 comments 31 views last activity
  • Hi all, I have a quick suggestion for a very open ended David King perk rework. First off, in this rework, the perk order is different. Important tidbit. Please note, the two main things being reworked are the perks themselves, and the perk order. (Rare) No Mither: (Suggested rework) Upon being hit, you gain a 60/50/40 second broken status effect. No Mither allows you to fully recover on your
    0 comments 31 views last activity
  • It's easy to lose track of how many times a survivor has been hooked. Be you killer or if you are a solo Q survivor worrying about your team. It would be really nice if there was some sort of indicator beside the survivor icons that suggested how many hook states are left before they die.
    4 comments 141 views last activity
  • I've been lurking on the forums a bit recently and it seems like everyone is upset at the game. Survivors are upset, killers are upset, and apart from calls to nerf certain perks, the only thing most seem to agree on is that SWF unbalances the game. I read a lot of suggestions about proximity based voice chat and expanded gesture systems and some other things, but I realised that the devs alread
    0 comments 21 views last activity