David King Perk rework suggestion

Hi all, I have a quick suggestion for a very open ended David King perk rework.

First off, in this rework, the perk order is different. Important tidbit.

Please note, the two main things being reworked are the perks themselves, and the perk order.

  • (Rare) No Mither: (Suggested rework) Upon being hit, you gain a 60/50/40 second broken status effect. No Mither allows you to fully recover on your own. If you fully recover, you gain a 30 second oblivious status effect.
  • (Very Rare) We're Gonna Live Forever: (Suggested rework) Every time you take a protective hit, you gain a token up to a maximum of 2/3/4 tokens. Each token grants an additional 25% bloodpoint gain awarded post-game. Each time you take a protective hit, you grant every survivor within 16 meters a 20% haste status for 3 seconds. This haste status cannot stack.
  • (Very rare) Dead Hard: (Same as is)

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