Please fix matchmaking

Comments

  • I just made a post about how this can be quickly fixed

    @Branrich said:

    I think everyone can agree that matchmaking is broken in that the rank of the entire survivor team is often far lower than the rank of the killer. Survivors end up being rewarded with easy rank points while the killer is punished with a loss for "under-performing" in a match they already had a poor chance to win. This is also in part due to the natural killer disadvantage in the current state of the game. However, adding a performance-based factor calculated from the ranks of all players would fix this rank gap irregardless of the current game state. A simple method would look like:

    Killer Pips = Base Pip(s) Gained * Killer Rank / Avg Survivor Rank

    Survivor Pips = Base Pip(s) Gained * Avg Survivor Rank / Killer Rank (possibly Individual Survivor Rank / Killer Rank)

    If its not clear the net result of having such a factor would be that survivors would be required to perform well against other similar/higher rank killers in order to rank up and killers would be required to perform well against other similar/higher rank survivors in order to rank up. This means that a survivor team with an average rank of 4 received 1 base pip against against a rank 13 killer they would receive 1 * 4 / 13 = 0 pips. However, if the rank 13 killer received 1 pip against a survivor team with an average rank of 4 they would receive 1 * 13/ 4 = 3 pips. In an extreme example a rank 13 would receive 13 pips against a survivor team with an average rank of 1. Given the current rank method such a large gain might sound absurd but if you consider the it with the new method, this means that the killer had to perform well against 4 very skilled survivors and as a result had their killer rank modified to 10. This is a reasonably conservative reward for such a feat. It should be noted that with a weighted method the need for a +1/+2 pip system would not be required. A player would simply receive a base of -1, 0 or 1 pip. I think this is the right approach for a new ranking system because it mitigates the effect of the game state on a player's rank whereas the current system punishes killers for being at a natural disadvantage.

    In thinking of potential concerns with the suggested method only 1 significant one comes to mind: if a low rank survivor is tunneled or gets mori'd by a high rank killer they would receive a huge hit to their rank. My thought is that this would only be a temporary setback as a truly good player would easily get it back reasonably quickly. given the way the system works. On the other hand if a stop loss could be applied so that it would resemble the current lopsided scoring system where more pips can be achieved than lost.