Feedback and Suggestions

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  • "After performing a safe unhook rescue on another survivor, Deliverance activates. You now have a 100% chance of unhooking yourself during the escape attempt. A successful Deliverance from the hook triggers the BROKEN status effect for 60 seconds which cannot be seen by the killer, and you will gain the endurance status effect for 10 seconds. Any damage taken during that time would put the unh
    16 comments 261 views last activity
  • Hello. Today we are going to talk about changes that in my opinion can make The Legion a good killer. Hope you like it. Also I wanted to say that i have Rank 1 on both sides (Killer and Survivor) so I'm not killer sided or surv sided here. I love playing both of them. Fatigue In my opinion Fatigue should be shorter. In game it is 4 seconds. With my changes it's 3 seconds. 3 seconds of fatigue a
    Dev
    18 comments 346 views last activity
  • Now No Mither is usually put in the very last tier, I want to fix it and do the opposite so that it is put in the best tier! I want to not only “fix” its ability, but to give him something new and unique, to leave the Broken Status Effect but to make it worth it. No Mither Once you become Injured, No Mither activates for the Whole Match. When No Mither is activated, you receive the Broken Stat
    3 comments 31 views last activity
  • This is not ment to be a thing but just a thought of that would be cool. But imagine since legion is a normal sized human when he is in frenzy, you could fight back and both do a quick time event where if he wins he injures and survor and mends them, if they tie the survivor just has to mend but if they do they get returned to full health, and if they win they get free and stun the killer for lik
    2 comments 21 views last activity
  • Hello :) When you finish the "Mend" action, you have to press m1 again to continue healing them to the healthy state. Can this be changed so that if you hold down m1 you continue to heal them to the healthy state? You don't have to press M1 again after healing someone from the dying state to the injured state, so I don't see why you need to after you finish mending someone. It would also help
    1 comments 21 views last activity
  • Balancing SUGGESTIONS im open from feedback Survivors: Lightweight: 3s -> 4s Exhaustion Perks: i honestly feel they are super strong and unfair for killers Exhaustion from every perk: 60/50/40s -> 100/90/80s -> you recover from exhaustion 10% slower while injured and 10% faster while healthy (buffs Legion and Plague) Sprint burst: can be activated with E aft
    2 comments 51 views last activity
  • Hi! So, I wanted to make a general change to how legion works, maintaining the feral frenzy's objective and power but it will feel much more fun to play as and to play against. It's very similar, but very different at the same time. I want to clear his already: Deep wounds is in a near-perfect state as it is now because it can't be exploited by both sides. I'll first make the description of th
    19 comments 321 views last activity
  • I’m getting tired of being stuck against 4 man groups at rank 1-2 when I’m a good rank 6 killer. There is no reason I should have to play against a good coordinated 4 man group if I can’t do anything to beat them. the generator repair nerf was great but soon after that maps became darker making it harder to see as killer. So either way it really didn’t give killer any more power and trying to d
    8 comments 61 views last activity
  • First off I want to start by saying that I've never like the idea of Killer's or Survivor's SOMETIMES being way stronger than other times, and that there should be some baseline powerlevel that they can consistently have no problem which is then balanced around. It's ok to have a bit of a progression requirement to get to that point but I've never like the idea of something being balanced around
    34 comments 341 views last activity
  • While I was reading yet another NOED thread an idea popped into my head. There has been talk for a long while about solo getting the bone when it comes to how many bones are left vs swf. Just slapping a counter in the hud would be boring and just lazy. What if there was an in game counter, say in the killer shack perhaps that shows how many are left. It could be something like the game logo haunt
    41 comments 301 views last activity
  • So I was rereading the wiki on the Entity and thought of something.. The Entity recruits/abducts killers based on their potential and "evilness". By far, the worst people during ww2 were the Waffen SS, since they're the ones responsible for most of the extermination process. This is why I decided to think of a Waffen SS killer. Melee Weapon: Shovel Power: Flammenwerfer: -Switch stances (old
    3 comments 41 views last activity
  • So currently Clown is arguably the weakest killer in the game and this is because he lacks map pressure. So what if he had a secondary ability in addition to his bottles similar to the Doctor's static blast. Basically what the Clown would be able to do is break a special bottle of toxic gas that he passively charges every minute. The toxic effect would linger for about 45 seconds and any survivor
    28 comments 281 views last activity
  • So, recently I,ve been playing against a lot of chainsaw killers and everytime they just seem to get right on your booty cheeks and rev up their chainsaw. Only problem is they can hold it for however long they desire. I think the devs need to make it so when it’s fully rev’d it just automatically goes. What do you guys think?
    6 comments 51 views last activity
  • Now... We all, hopefully, remember the Game Party hard 1 and 2, at least i do! I have been replaying it lately, and I think it would be extremely fun and interesting to see Darius himself in the entities Grasp. Party themed attacks, knife weapon, a cool mask. Perhaps every survivor would get a party themed outfit(or a few), and Darius would come with maps (or just one map) based on a nightclub or
    5 comments 346 views last activity
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  • no mither is not the best perk i only use it in meme builds with freinds why not buff it a bit like you recover from exhsuted quicker or leave less scrath marks
    11 comments 181 views last activity
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  • Before we begin, I'll have to say, that I play both sides. These suggestions are unbiased as possible. I have over 1.5k hours in dbd. Oh, and also, this is gonna be long post. Legend: Old effects of the perk, which still apply written in italic. Old effects which don't apply striked. New effects written in bold. (My comments and reasoning put in brackets) Survivor perks Boil Over
    9 comments 111 views last activity
  • That emblem punishes if games going too quick, means Killer fails at generator protection - in my opinion l think Survivors Team which complete reparing generators (for those who not died before 1st objective end) should reward with atleast Silver quality "Unbroken" emblem. This so unpleasant get punched in gut by "Bronze quality emblem" after near perfect chase, altruism actions & one gen
    0 comments 11 views last activity
  • I understand the want for this. But this is a really really big issue. Especially since your DC bans don't reset over time. I've had the same 30m DC penalty for over a week now. I can play any amount of games but the moment i get DC'd for whatever reason, its a literal half hour penalty EVERY single time. I've gone 24-48 hours without even opening the game and this is still a persistent issue. U
    2 comments 41 views last activity
  • -------------------------------------------------------------------------------------------------------------------------------------------------------------- A Hex that hinders ones aura reading abilities and awareness Hitting a survivor with the basic attack while the totem is active applies the Oblivious status effect for 30 seconds and the blindness status effect This effect applies to t
    0 comments 11 views last activity
  • If you think about it the entity wants the killer to sacrifice the survivors and say end game collapse happened, The entity kills the survivors. The entity not liking to have to do the work itself. Should kill the killer also for not killing enough. Or maybe even when as killer you don’t kill enough and it shows “entity dissatisfied” or something on end screen that means u should die when everyon
    0 comments 31 views last activity
  • Think about it!! I mean come on!! He can have the chain kill and he can set up chain traps and have Pandora’s box that takes them to the underworld!! That would be amazing!!
    2 comments 11 views last activity
  • This exist from release of Dead by Daylight in far 2016, l still confused why it is in game. Also both sides get confused when this happening, in result often experienced survivor just ragequits. Previously not didn't concerned about this until other survivor said "That's is bullshit" with which l played in solo queue. She/He stayed almost in front of me when this happened to me, that game could
    6 comments 263 views last activity
  • First I want to honest be grateful to You devs, because you continue working so much to make the game more enjoyable for the players, balancing and adding new content for us, and for the health of your game. Go on on this well please. However, like the title said, I want to report again this very infamous problem. 1/10-15 match playing killer, when remain only two survivor in game, cause I kill t
    25 comments 151 views last activity
  • I believe that all healing or health state related perks should be revealed to all nearby survivors when in use or when they are ready to be used, similarly to leader or we'll make it. Examples of this could be if you've been unhooked and your teammate has botany knowledge or autodidact you'll know they will heal you faster than normal, maybe if you unhook somebody and they have inner strength yo
    1 comments 271 views last activity
  • Add more graphical options. At least the necessities would be nice. AKA Vsync, threaded optimization, texture filtering, shadow quality, anisotropic filtering, anti aliasing, ambient occlusion, parallax mapping, frame rate limit, screen resolution, and exclusive fullscreen/fullscreen/windowed.
    5 comments 51 views last activity
  • When it activates, gain 6% Increase in Repairs, Healing, Vaulting, Cleansing, Altruism and Door Opening for 45 Seconds. Perk becomes deactivated once the Cooldown is done.
    0 comments 11 views last activity
  • Yo! I've been streaming this game for a while now and consider myself at least adequate so I figured I'd toss out an opinion that keeps coming up while playing. I love the For the People perk Zarina brought into the game and think it's great help in sticky situations, today alone it got an extra person out the gates where they otherwise definitely would not have. The issue is what I get out of it
    0 comments 51 views last activity
  • Going to start this hot topic with two nerfs (I know I know this is meant to be a buff topic so all survivor tools feel powerful but cmon these need adjustment too.) Purple and pink keys should not be found in chests unless running the perk plunderers instinct OR you are the last survivor left in the match. Overall I see this as a net positive change as they were in the game before the endgame c
    0 comments 11 views last activity
  • So a few folks and I were discussing Clown and I came up with this rework concept. As I'm sure many know, Clown is the worst killer in the game, so I wanted to try my hand at a rework that would simultaneously make him stronger, and keep his identity as a relatively-immobile Killer that lobs bottles at people, and so this was born. The Afterpiece Tonic
    3 comments 161 views last activity
  • Tap or press and hold the Power button to launch a Bottle of The Afterpiece Tonic . Upon contact, the Bottle will break, emitting a Gas Cloud that will intoxicate any Survivors within its Area of Effect. Intoxicated Survivors will suffer from the following affliction: Impaired vision. Reduced Movement speed ( -15 % ). Involuntary coughing for 2 se
    7 comments 121 views last activity
  • Can we please give Ghost Face emotes? The same emotes survivors have and/or his little wave? https://preview.redd.it/yvqyq12d28131.gif?format=mp4&s=9e8a4295098f4bf970b6417c44002e1c90962e1a
    1 comments 51 views last activity
  • I know my opinion matters little to nothing Here is why I have stopped buying content and play maybe only 1-2 matches in the past 3 months. You really do have a fun game here. But I am not going to wage an argument here. My feedback. Mainly just complaints I guess... Reasons: 1 ) DC Penalty. - Would have liked to of seen a "happy medium" for this new rule. 2 ) End Game Collapse - Too sh
    2 comments 41 views last activity
  • Suggestion to change some survivor perks, feel free to criticize Sole Survivor-Your Aura cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor. Aura of your teammates also cannot be read by the Killer within a maximum range of 10/12/14 meters for each killed or sacrificed Survivor, stacks once and cannot be stacked with other Sole Survivor
    0 comments 32 views last activity
  • plz just remove them if they cause so many problems. robbed grabs, weird hitboxes and all this nonsense in a game were miliseconds may decide if u win or lose....
    1 comments 1 views last activity
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  • When the match ends, I want to say "gg" or something, I don't want the Archives windows overlapping the end game chat. I have to click on it, then click outside to close it... it's super annoying to have that every match. It also had happened that the second popup (the "get rewards" popup) comes up the moment I try to click on the chat textbox, overlapping it and making me leave the match! This
    1 comments 241 views last activity
  • For some more info here, as you can see I'm a rank 8 Killer and have played this game for about 90 hours. I haven't been able to get all the perks teachable yet. I don't have enough experience to have memorized every map yet. I still feel fairly new, in fact about half my killers are level 1 right now and not a single one of them is level 50 yet as I t
    2 comments 41 views last activity
  • This is stupid. I'm sorry but if you slap that bad boi shut survivors have 2 minutes to open the exit gates, said gates are all like "I'mma spawn next to my homie" and ######### huntress/deathslinger/billy/oni or some other nonsense just has to zoom from door to door because they can see both doors. The doors are loud af, visible from miles away, and you have to do all of this in two minutes wi
    13 comments 591 views last activity
  • I'd also love if the dailies themselves were more like random rift challenges, specific and interesting to play through vs the boring tedium that they are now. do gens. heal people. use this killer's power. open an exit gate. they're not fun and the BP alone isn't totally worth it, whereas i think a couple extra rift shards per day would feel satisfying enough to actually complete them and maybe
    0 comments 21 views last activity
  • I already created a thread about it here , but I would love a response from the devs on this issue.I myself play on PS4, but have heard the same issue exists on Xbox. The problem: Survivors on console are just as good as on PC, killers are much worse due to using a controller in first person view. The amount of speed and accuracy a mouse gives makes looping and mindgaming as a killer much
    3 comments 182 views last activity
  • Is there any way that this could be a thing? I have been playing games against GF all night and literal staring contests that won't snap him out of stalking. This is without him going into cover or breaking line of sight. All I would like is for it to be consistent as there are other times where I am not intending to focus on him and he's just in the side of my screen and that snaps him out of it
    1 comments 11 views last activity
  • I understand the complexity of adding a live statistical algorithm in the game especially 4 years in but the lack of personable traits with DBD is really what holds it back. a 20-40 dollar game year round with an abhorrent Shard system in the game, unlocking day 1 characters is just as tedious and impossible as new ones not to mention the cluttered battle pass menu which leads to non player frien
    0 comments 21 views last activity
  • In Korea, there is a user who maliciously shuts down during loading to disrupt games. The user is very famous in Korea. The user's trolling has lasted more than half a year, and only the victim cannot be counted in a single day. There will be no gamer who has not been harmed by the users while playing DBD in Korea. The reporting system in the game is useless. I will not be the first to report
    0 comments 11 views last activity
  • title says it all 😃
    2 comments 11 views last activity
  • Holy ######### I just listened to this and it surely would give a much greater horror effect in chases with the legion. This soundtrack is simply flawless and what do you guys think of it being added? https://www.youtube.com/watch?v=UAQnuW8iNm4
    3 comments 221 views last activity
  • Hey all! I've noticed that often times streamers and youtubers have to go out of their way to block out the names of survivors either because they're offensive or just to keep them anonymous... I was thinking it would be cool if there was an option to just toggle names off and instead just get a 'player 1', 'player 2', etc. On that topic, I've been using up all my gruesome gateaus on Ghost Face
    1 comments 11 views last activity
  • Hey everyone, You may have seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily d
    0 comments 12 views last activity
  • Okay firstly, we all do not have friends online to play kill your friends with, and sometimes time zones don't help in that manner, can we not have an updated tutorial that lets people practice with the killer, as we keep getting new killers, perks etc it would be nice to learn them without social pressure. Also for survs to practice with some things as well but i think it's more to help people a
    10 comments 71 views last activity