Balancing Suggestions

Balancing SUGGESTIONS 


im open from feedback


Survivors:


Lightweight:

3s -> 4s 


Exhaustion Perks:

i honestly feel they are super strong and unfair for killers


Exhaustion from every perk: 60/50/40s -> 100/90/80s -> you recover from exhaustion 10% slower while injured and 10% faster while healthy

(buffs Legion and Plague)


Sprint burst:

can be activated with E after walking for 3s , otherwise you can run normally which removes the forced playstyle of walking trough the entire map

150% over 3s -> 125% over 5s


Lithe:

150% over 3s -> 125% over 5s


Balanced Landing:

150% over 3s -> 125% over 5s


Dead hard:

-unchanged-


Head on:

Activation time:

3s -> 2.5s


Adrenaline:

only grants the speed boost while healthy, doesnt heal when downed, heals trough deep wound and injured

150% over 5s -> 150% over 3s 


Boil over:

75% -> 100%

struggeling affects can even go backwards and forward

killer cant see hook auras -> removed

killer moves 1/2/3% slower


regarding auto aim for killers:

the auto aim should focus the unhooker not the person hooked


Addons:


Odd Bulb:

Slighty increaed consumption -> Considerebly


Brand New Part:

Stops the increased repair when missing one of the two skillchecks


Offering:


Petrifed Oak and Murky reagent:

-> should not stack


Exit gates:

When canceling the bar regresses by 1% every sec


End game collapse:

120s -> 80s

while someone downed hooked: 240s -> 120s


Killers:

Fire up

4% -> 5%


Noed:

Not anymore a hex perk

for every survivor alive, gain a 1% speedboost

your attacks apply the deep wound status effect for 20s that DOES NOT pause WHILE IN A CHASE

(gives more counterplay by buying more time for your team


Monstrous Shrine:

Name: Monstrous Shrine -> Monstrous Hooks

5% faster entity progress

9% more penalty


Huntress Lullaby:

(passive) +7% extra regression

5 tokens -> 3 tokens


The third seal:

(passive) survivors cant see the auras of hooked survivors

Blindness does apply on frenzy, hatchets, ambush and shred


bloodhound:

shows a thin red scent above the blood stains that follows the survivor

Comments

  • @MiniPisa said:

    Exhaustion perks are fine the way they are.

    Although a trigger for sprint burst would be great, it would become OP. The only reason it's balanced right now is because you have to walk everywhere.

    Not to mention you can kind of counter these perks.

    • If you know they have sprint burst, don't try to hit them before they sprint.
    • Lithe kinda sucks anyway
    • balanced landing was nerfed already and you need to get to a high place to activate it, so it's got it's own problems
    • if you know they have dead hard, don't hit them until they use it. This is called "baiting the dead hard"
    • head on is just a meme and gets you killed most of the time
    • Adrenaline requires the gens to be done, so just bring NOED if you find it problematic.

    thank you for your feedback, i appreciate it.

    what do you think about the other stuff?

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1294268#Comment_1294268

    Lightweight - Sure, why not

    Boil over - I think it's okay the way it is

    Exit gate - I'm a little 50/50 on that one. As a survivor main I wouldn't be pleased if they did this, but in some circumstances I can see why it would need to be implemented.

    EGC - I actually think they should increase the timer by a tad, so imma pass on that one

    NOED - I actually don't mind NOED the way it is since you can counter it by doing totems. Although it's annoying to have one of your perks taken from you it means survivors are doing totems rather than gens, so it's kinda balanced in, well, every way.

    All the others I have no comment on or can't respond to

    Boil over doesnt help much at all, the killers gets to a hook anyways, sometimes u even boil over into the the direction the killer wants to go

    Exit gate - yes there are niche cases

    EGC - Survivors have way to much time to save someone, when a gate is opened, get the ######### out, 1 or 2 should die every trial

    NOED - Ok i can agree but atleast make the movement speed boost passive or smth..

    ok thx.