Feedback and Suggestions

Our team will be happy to read these!
  • The killers powers and mechanics are very inconsistent which in some ways makes the game more fun but in others kinda makes no sense and kills the fun. For Example why does doc lose bloodlust while shocking but Freddy doesn't while placing snares, or death slinger being a ranged killer but a super small terror radius making him a stealth killer where every killer which has some kind of ranged/tel
    2 comments 21 views last activity
  • Items are already a replacement for powers for survivors to the killer. I suggest making all items selectable "powers" and removing them from bloodwebs. How it'd work: The brown variation of each item is in your item list permanently. Every time you bring an item into the trial it will be the brown version(in case of flashlights, the yellow version, and in case of keys, the green version, unle
    4 comments 51 views last activity
  • Perk is already great as it is, but paired with Resilence it's too strong when people know how to abuse it.
    5 comments 131 views last activity
  • Devs, you've recently added a ping indicators to survivor names during match in match details (ESC) which is a nice QoL addition but why do we still lack any indiciation of killer's ping either as we play killer to see our own ping or as survivors to see killers ping ? Do you plan on adding this to the match details and if not could you explain why ?
    Mod
    5 comments 721 views last activity
  • Why the game does not give killers points for ending the game quickly. I get 4 kills quickly (no gens are done), but i get brutal killer from not chasing the survivors enough. Sacrificing all survivors is the main purpose of killers, why do we need to chase them much? Game is telling me "Being an awesome killer sucks nowadays. :)".
    10 comments 101 views last activity
  • Hey all, was wondering if we could get some nice loading screens? You have all the cosmetic panels from over the years, you have so much cool art work and concept stuff that we could see during loading, we've had a pitch black screen with the logo for years and it would be fantastic if we could see more of the game while loading.
    4 comments 21 views last activity
  • 0 comments 41 views last activity
  • I don't understand this. Prestiging is so un-rewarding, you get a bloody outfit and a slight better chance at better add-ons, but the loss you get after putting 50 levels into one character is ridiculous. You lose everything, perks, add-ons, and offerings. At least let us keep the perks when we prestige a character, so the character is still playable after we prestige it.
    22 comments 661 views last activity
  • https://youtu.be/QakcHY-Dl7Y Title says it all
    0 comments 1 views last activity
  • Lol.....so this is me just being visually nitpicky. For karambit styled knives, can we have the sharpened edge on the bottom of the hook shape? Can we also have legion hold the blade with the point of the blade pointing down? I just got two new knives for my suz to use and while the blades look nice...I don't agree with how she holds them. I don't like where the blade edge is either.
    18 comments 91 views last activity
  • Extremely simple post here. Distortion is a perk that becomes teachable from the Bloodweb as soon as Jeff Johansen (non-licensed DLC) reaches level 40. The perk allows you to hide your aura from the killer for a certain amount of time. The perk has three uses and counters everything from A Nurse's Calling to Wraith add-ons. The one thing it doesn't counter is Whispers, as it isn't an aura readi
    20 comments 191 views last activity
  • So I started playing killer recently and I'm actually appalled at how broken the matchmaking is. I know a lot of people have already been complaining about it steadily for several years now but this is getting intolerable. You need to keep red rank players out of all matches except with other red rank players. I don't want to play with them and I'm sure a lot of other people feel the same way. I
    22 comments 861 views last activity
  • Hi, today I’m here on this forum to talk about an important topic for the health of our game (and of the PC of many players out there): the forced AntiAliasing (AA) and all the problems that this is giving to many players. For who of you that don’t know what I’m talking about, it’s a filter that softeners the 3D model sharp edges, below you can see an example: Antialiasing On
    14 comments 421 views last activity
  • Killer Perks: -Eagle Sight: Unlocks the aura reading ability. You start the game with 3 tokens, you can use this tokens by pressing E (the key same as dead hard). When you press E, you can see the auras of survivors in the direction you are looking.(consuming a token) -Swap: Survivors outside your terror radius will face easy skill checks(like healing). Suvivors inside you terror rad
    4 comments 102 views last activity
  • The round glass windows on Léry's Memorial Institute should be lowered a bit that there´s an possibility to look through. It would give more interaction with the map and also would add some Gameplay. Survivor View: Killer View: Advantages: Killer like Ghostface and Myers can be more sneaky and stalk thro
    1 comments 81 views last activity
  • On the Auto haven map with the big barn that has one generator in it the survivors can basically loop you around it until the end of time. There's also several pallet loops that can basically go on for eternity as well. I just had a group of red ranks loop me for the whole match around this building. Needless to say I only got one kill from a mori on the one purple rank player in their team. Shou
    10 comments 91 views last activity
  • I feel like it's too much, even at 0 sensitivity, need a change!
    1 comments 11 views last activity
  • It's pretty awesome to spend an entire match stalking to get Judith's Tombstone to work and trying to play as smart as you can to be fast enough to actually hit someone. Then with 1 gen left, doing everything in your power to get enough evil within back to use it...just so they can find a key and somehow all escape right in front of you...😂. I killed the
    2 comments 21 views last activity
  • I know most ppl dislike Indoor maps but I tend to enjoy them, it's a nice change, i think a map that was like a creepy mansion would be cool as hell, Especially with multiple variations. Idk if it'd come with a killer but a big mansion with like a dining hall/backyard/party room/guest rooms would be cool. Like a cliche murder mystery mansion from old t.v shows. Kind of like the movie Clue. It
    9 comments 81 views last activity
  • Just to avoid confusion, this is about the Trapper's Bear Traps. Every time a survivor attempts to escape from a Bear Trap, it is always a 25% chance. As each roll is independent from the other, this is a true random distribution. There is a 75% chance the survivor won't escape on the first try, but a 25% chance that they will. There are many games where survivors always seem to escape on the f
    3 comments 151 views last activity
  • Unlike a lot of the licensed killers in the past I feel like The demogorgan has the most simple and non minor rework requiring fixes to be in a much better condition. Now before people attempt a lecture I love demo but the numbers dont add up here..let's examine the facts Demo has the most setup dependent movement based ability in game..billy, wraith, spirit, and oni can use their mobili
    5 comments 61 views last activity
  • Regression during the period in which they are blocked is op. that's just free regression that survivors can do nothing about and im very glad that bhvr hasn't allowed that with these perks as that would be very strong. But regression afterwards as if you'd hit the gen? that seems fair to me. if your applying all the pressure you can with dms and manage to hook an obsession, and get them off a g
    0 comments 31 views last activity
  • I'd personally love to have male survivor with Red or blonde hair or at least a cosmetic to Jake for example. I guess there's no male survivor with red or blonde hair. I think that would be great because people will have an option to customise the survivor the way they look in real-life (maybe it's a bit weird XD) plus we have no male survivor (or cosmetic) with such hair. What do you think?
    17 comments 272 views last activity
  • A shapeshifting killer - this killer takes on the identity of a randomly selected survivor from the cast (would not need to be from the in-game survivors). The power can be enabled once this killer has struck a survivor as a way to earn the perk or just be automatically set from the start of the game without hitting a survivor. Once the survivor has been hit the killer returns back to their norma
    6 comments 51 views last activity
  • If you have 50 crows you want us to disturb, anyway to add more crows? I used 2 offerings for blackwater swamp and I got the house, yet i only saw one crow. It doesn't seem there's a lot of crows at all in the game.
    4 comments 51 views last activity
  • so in gas heaven , wrecker's yard it would be cool to have them touched up visually like BHVR did with lenny's memorial . within the walls of the wrecked cars there are bumpers that can have a shiny yet faded chrome effect with a reflective surface like the handle bar on the gens , the same with the pistons on the yellow crane , and other visual effects , maybe make some lights for example the li
    0 comments 11 views last activity
  • Everyone says that swf is op and it needs to get nerfed. Why dont the devs then add a close proximity voice chat and then nerf the survivors in general
    3 comments 61 views last activity
  • I'm being partially facetious. But, there is a serious problem in this game that has never been addressed since its launch. Most any killer can testify the irritation of the game being held hostage by hiding survivors . This is obviously only problematic when you have two or more remaining survivors. It is further issue when the hatch has yet to spawn. Sure: let them regroup to heal, cleanse tot
    17 comments 101 views last activity
  • As one of the oldest and untouched maps, Shelter Woods needs some long-deserved loving. Anyone with half a brain will tell you this map stands unopposed as the most killer-sided map in the game. With all of the recent loop nerfs to other maps, is there any chance survivors can at least be given a fighting chance on this one? There are hardly any mindgame-able jungle gyms and very few pallets.
    1 comments 21 views last activity
  • It’s stupid to see a perk that has no in game properties even bbq has an effect and a pretty good one, so why not give it a buff for altruism with each unhook or protection hit, for example 5% altruism speed for each token or give it an effect like we’ll make it, anything is better than nothing.
    1 comments 21 views last activity
  • Survivor: James Sunderland Killer: Pyramid Head Killer-Mechanic: Nurse-Speed, maybe even slower, ultra-wide Range. There are 5 Pyramid Head Incarnations on the map starting randomly somewhere on the map. You may switch between those at any time and move one of them at a time. The others stay where there are. Whenever a survivor comes within range, you get a notification and may jump into the in
    0 comments 11 views last activity
  • I keep doing tests from my ALT Acc, rank 8 Surv EU. I have done several matches, PC, from 9 AM to 2PM and.... i'm paired most of the times with Player 17-18-19-20 it's not better from the "main" that i use to play only with friends. If i go alone (red rank) i am paired at those hours most of the times with ranks 16-20. Not a problem. I'm not the playe
    0 comments 11 views last activity
  • What DBD needs done to its graphics: -For PC: Customizable resolution in game instead of using system scaling -For PC: The UI needs to scale with resolution. Right now at higher resolutions it can become unreadable. -For PC: The individual graphics settings (AA, AF, AO, texture resolution, shadow resolution, etc.) should all be available at their preset settings to tweak individually. -For PC
    2 comments 651 views last activity
  • I decided to write down some of my ideas on fixing matchmaking. 1) Bloodpoint compensation Whenever a match is horribly one-sided, like 4 rank 1 against a rank 10 killer and vice-versa, a bloodpoint multiplier will be applied post-game scaled to how mismatched the game was. Likewise, when you are the one doing the stomping on a low ranked player, your bloodpoints will be reduced by the inverse
    7 comments 51 views last activity
  • I like David's new outfit, Debt Collector, but I just can't see Zarina (Revolutionary Road) and Meg (Furious Vandal) in those clothes. Well, I like Megs outfit but shes not exactly good looking with that six-pack. To me, it just makes her look really skinny. Now Zarina, I like everything except her top. Would look better if it was more like a normal waist lengthed shirt. I really do like the pat
    0 comments 21 views last activity
  • So I've noticed some things that don't give bloodpoints which seems like it would give bloodpoints, I'm specifically talking about dodging a hatchet as survivor and healing someone with "for the people" both these things should give bloodpoints. For the people should count as a full heal and give that amount of points and dodging a hatchet should give near-miss points. I don't see this as unreas
    4 comments 41 views last activity
  • I have no idea why it is decided that the visual cue for skill checks are still based on the network. It is always different each game and 98% of the time is very laggy. Fix some timestamp and some verification on the server. No reason to drag in networking in a visual cue.
    3 comments 31 views last activity
  • Trapper: Bear Traps Added Tar Bottle to base kit Survivors have a 1/4 chance of when disarming: Take damage | negative Disarm | positive Be trapped | negative Fail (nothing happens and prevents another effects) | neutral And a 1/6 of having another effect above Trapper trap rearming time when stepped reduced by 75% Add-ons: Mischievous Traps - Ultra Rare Trapper now only t
    1 comments 31 views last activity
  • I want to suggest the following: Change in EGC: If the killer player opens an exit, the EGC timer should be shortened to 60 seconds. Changes to hatch: Please refer to: https://forum.deadbydaylight.com/en/discussion/143769/suggestion-hatch-change Totems: Make them harder to find. Basement: I want to take up an old idea again and have a sarcophagus there. Functionality: If, due
    5 comments 61 views last activity
  • i like new huntress lullaby sound as a sur. but after like 10 sec after she laughs, you can notice that that its being repeated. can we make it more realistic so that we don't notice such audio loop? thank you
    0 comments 11 views last activity
  • I really want a voice chat for survivors on Ps4. Sometimes I que with friends, so the communication is great. But when I que alone I have no way to communicate with my teammates.
    3 comments 21 views last activity
  • I've been think of this for a while now as a new way to buff Premonition so serve a different purpose than just as an inferior Spine Chill. Of course the numbers below can change but the important point is how the perk works. When the killer is within 16 meters and leaves your line of sight this perk activates, allowing you to see the killer's aura for 5 seconds. This perk has a cooldown of 40/
    2 comments 72 views last activity
  • I’m sure that everyone got a little tired of just repairing the generators, this process is already boring for everyone, so I want to complicate the repair process of the generator a bit. new mechanics: Now, if the generator’s repair progress reaches 50%, there is a 50% chance that the generator will break and change its model to a little more damaged (as if a couple of details were missing)
    3 comments 61 views last activity
  • Wouldn't it be cool to have a stream you could run across, or a river section you could wade through? I was just thinking some maps are the perfect aesthetic for water sections, like Yamaoka could have a Koi Pond area or something. We know there are water assets available because Plague's fountains use water. What do you think, do you like this idea?
    Mod
    4 comments 91 views last activity
  • This is yet another part of the game that seriously needs fixing. Not only fixing, but player reports are NOT taken seriously. Nor have they ever unless they were so serious it would get BHVR in trouble. People don't hardly even get muted for racism or threats. I've been told to "ignore them" or not go into chat. BHVR seems to have a "If you ignore the virus it will go away on its own" mentalit
    8 comments 31 views last activity
  • his aim while a.d.s is 2/3'rds slower then your mouse sensitivity and this should be changed so that it is the same as your mouse sensitivity his weapon needs a scope or the end of his gun needs a metal circle on the top of the barrel or protruding metal spike that you can actually use to aim rather then using the tiny spike on the spear to use as reference for aiming which is practically usel
    0 comments 31 views last activity
  • Hi, Just a quick one but we all know and can relate to the grind of bloodwebs and getting that P3 outfit on your basic skin.. But what if we were able to keep re-spinning the bloodweb from Level 50 and be able to get bloody clothing on other items from the store/events. It just adds a nice bit of grind to the game, and you can still show off that you've been grinding that character for a while
    2 comments 21 views last activity
  • Breakout is a good perk, but I have a problem with it that I would like to fix. Here is what I want to add to this perk: The Wiggle Progress of carried Survivors can be determined by the intensity of their Auras at a distance of up to 24 meters. Now the situation can be more under control and this nice little new feature can slightly improve the perk. Prior to this post, I wrote about th
    1 comments 31 views last activity
  • Hello. I want to present you my idea how to remove much of a toxic game and complaining of both camps. Ranked Mode: Will be determining your skill level (vissible one) and you can que up only with 4 friends. No randoms are allowed as it is supposed to be team game. So you need people to communicate with and cooperate to be competetive. Killer capability and strenght has been adjusted ju
    4 comments 72 views last activity
  • There should be a system in place that allows players to leave the game without any penalties when certain criteria are met Against a DC: So when a killer has a survivor disconnecting at the start of the match, the killer should then be given the option to end the match without any penalties. When I play killer and I get a survivor disconnecting, I do not want to kill the rest of the survivo
    2 comments 41 views last activity