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bubba_is_bubba

bubba_is_bubba

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  • @xCarrie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1374200#Comment_1374200

    1. I know. You’re saying anyone who disagrees with you and says “git good” aka learn to verse the killer, is a loser.
    2. He’s mostly an M1 killer but his ranged power requires some timing. Obviously if you’re using it when a survivor is vaulting or dropping a pallet it’s easy, but if you’re doing it over a wall or out of sight from a survivor you have to guess where they’ll be.
    3. Your reason for him being “broken” is because you can’t use your second chance perks and forced the meta to be shifted. Don’t even try to argue because you’ve brought up “I can’t use ds, bt” multiple times. And instead of learning you quit.

    Also I didn’t see any mistakes. If you mean “me no use ds” it’s called mocking. Anything else? :)

    It's interesting how you transform phrases adding something i didnt say.

    • I never said who say "git good" is a loser
    • Ofc the killer is broken. If you cannot DS, BT you dont have a lot of options ;) What i have to learn ? Right now you can only learn from third person the art of unfun tunneling....
  • @Entity_Hugs said:

    Here we go. Tunneling is bad. Slugging is bad.

    Why not go all the way? 'I'm tired of Killers who actually Kill Survivors. It should be the Survivor's choice if they die at all.'

    Nope. I propose an Instant Option to every survivor like who wants to play millionaire. Are you slugging someone ? A message is shown to every Survivor on their screen:

    • Do you want slugging ? Yes or No.

    If every survivor press NO survivor on the ground is safe and he can get up from the ground... and Killer cannot slug anymore in game..

    That's a great idea and i propose for every SWF tired of slugging!

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1284966#Comment_1284966

    I disagree. When you're awake he's just an m1 killer that can appear at gens. He's weak as hell when you're awake. And even when you're asleep you can always just not run the same loop over and over, the exact same counterplay as Hag.

    Exactly. When you are awake Freddy is not so much different from Legion. Classic M1 Killer. I think @nancybestgirl wants another Legion, a Killer noone is using anymore if not for BP daily challenges.

    But... if you want free win or ez win.... why not to change game and to start to compete in CSGO with some GE smurfing from ALT Silver acc ? -..-

  • @Boss said:

    Not being recently hooked.

    Interesting ! You dont tunnel and you are not recently hooked. Sounds like a great target playing Killer.

    Explain for someone who still dont know you .. Thanks ! 😉

    source.gif


  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1284718#Comment_1284718

    If the survivors are good, you are definitely doomed. But that's how it is with other killers as well.

    Correction.

    If survivors are good, you are definitely doomed, but more than using other Killers because Legion is the most nerfed killer in DBD History 😁

  • Just finished a Match when i was tunneling like no tomorrow, 4 Kills.

    Why i Tunnel ? When i Tunnel ? I never tunnel... but there are rare situations when i tunnel. I'm triggered when:

    • i am versus 4 swf (not a problem), one of them is doing "clicky clicky no stop" trying to grab my attention for more than 1 gen because i dont chase him (i am not so silly to chase no stop 1 single surv) and i keep high pressure on gen. Clicky Clicky Surv has earned a special place and he is the first of my todo-list after i remove the first surv from the game.
    • i am versus 4 swf and they start to troll. they have discord/ts and they start to try desperately head on more than once, or only the same surv. i'm triggered so i start to focus more than ever in a super try hard tunneling experience for everyone, one after each other.

    yeaahhhh boys, those are the things that turn on my tunneling machine.

    ofc i'm not saying they cannot do those things, surv are free to do everything in game to reach their target.

  • @Bullettimegod said:

    It depends. Was it a basement bubba?

    A basement bubba is a Guy, sometimes he runs a Bar on the ground floor, the boy does not offer a drink but a warm company and he really loves company. Sometimes he doesn't even want to go out for hours... That's the reason for Basement Bubba, it's not about camping, tunneling, it's about friends and companionship ^..^ There is a relationship of hate and love with Bubba but everyone loves him!

  • @CANxOFxCORN said:

    https://forum.deadbydaylight.com/en/discussion/153257/why-you-use-mori

    I typically grind out 1 killer a week, saving up all Ebony & Ivory Mori's (Normally get between 15-30). Then on Saturday, I use them all in a row for that day, nothing personal, the animation is cool, and when i stream, the audience enjoys it as well.

    hahahahahahahah love, another super funny motivation to use Mori 😂😁

  • And of course I use Mori because i am lucky. When i use it, right now, i get the second Kill, a glitch and a disconnection from the server (my connection is perfect). I have lost the Mori and my shiny PIP ^..^

    PS It's not a prank, was happening right now. Im going to Mori second one, glitch and disconnection 🤣 O my god those bugs 🤪

  • @Shocktober said:

    I usually think something along the lines of "Hmmm, should I use a mori next game?"

    The entity:

    https://us.v-cdn.net/6030815/uploads/624/Lulmori.png

    Then I think, "Nah, probably too toxic"

    HAHAHAHAHAHHAHA 🤣 Love you 100000000000000000000000000000000

  • @lunaticlifter said:

    i use mori only when i see blendettes... i either dodge good swf(the one who i know), or accept the challenge without using high tier killer.. more satisfaction if i win

    Why everyone want to Mori blendettes, why ? 😂 You see those girls with a lot effort in game, is this the reason 😁 ?

  • @BeHasU said:

    Animations :D

    Or when i see 4 pink hair Neas with flashlights, a map and a key, if i'm not having a fun time, why should they?

    Best comment until now : Animations + "the pink hair" 😂

  • I use MORI usually to punish the guys (or girls) who dare to use the Holy Key or to smash Survivors who are very salty in game (i am not necessarily going to use it in match, it depends on the salty level and the amount of "clicky clicky" and t-bag)

    🤣

  • @Nos37 said:

    When they switch to matchmaking based on ELO (or similar) they ought to look at the combined score of all the SWF members and give the Killer a handicap based on score thresholds.

    • The Killer is allowed to equip 4 additional perks.
      • If the SWF group's combined score is equivalent to the average combined score of Survivors who solo queue then the Killer gets no buff and only plays with the 4 default perk slots.
      • If the group's score is slightly greater than the solo's score, then the Killer gets buffed by playing with 1 additional perk unlocked.
      • If the score is moderately greater then the Killer gets 2 additional perks unlocked.
      • Considerably greater and the Killer gets 3 unlocked.
      • Tremendously and the Killer gets all 4.
    • When the lobby has readied up and the final countdown... er-- counts down, all members of an SWF are revealed and all players will see how many perks the Killer will start with.

    ----

    "Wouldn't this be a nightmare to balance around? How do you account for the possible overpowered synergies that the Killer would get?"

    • Voice chat does the same thing. It allows synergies and strategies from SWF that make it extremely hard for the devs to balance around, and not just in regards to Survivor perks, but for all aspects of gameplay (including Killer perks) too. I'm not implying that the workload needs to be doubled for the devs. My point is: Why is it fair for Survivors to have the advantage, but not Killers; especially when the Killer is the power role? Tip the scales in the Killer's favor if the SWF team is that good. If Survivors are allowed to have fun bullying the Killer, let the Killer have fun combining 8 perks to combat them.
    • Perhaps the additional perks that the Killer can equip are limited to a pool of select perks (e.g. only Hex perks, or only perks that interrupt/slow gen progression).
    • The devs can also use the score thresholds as a means of balancing.

    "Wouldn't this make it needlessly harder for the poor solo player who gets penalized for being in a match with a group of three?"

    • Yes, it would. The current state of the game allows for this already. If the three decide that they want to dicth the Killer on the poor fourth or refuse to unhook them, they have that option. Though, again, this would be worsened with the Killer buff.
    • Give the solo player a Bloodpoint bonus modifier, or give them an additional perk slot that also has a select pool (can only be used to equip Bond, Kindred, or Deliverance).
    • Maybe the Killer only gets the buff when facing a full group of 4.

    The Killer is allowed to equip 4 additional perks . So i'm using 4 perks + 4 perks. ^..^ ######### ???? 😀

    Are you serious or it is a prank ? It's a software. To run 8 perks it means you must add complexity to your software and there are a ton of new variables. Do you know there are perks that do the opposite of something else or perks that do the opposite and .... ecc. ecc.. ?

    I follow your idea, not bad if the killer has 1 additional perks if he is vs a SWF. But 4 additional perks ???? ^..^ Do you hate SWF so much ? 😂

  • @EvanRaven said:

    The last 5 games, i get constant swf who teabag, genrush and spam click their flashlights at me. I just want to do my ######### tome challenges. I'm yellow ranks and constantly getting put against a full red rank team with 4 decisives, dead hard, adrenaline and sabo. I play this game to destress from daily life and this game actually makes it worse.

    Every time i start a chase 2 gens get popped. How the ######### am i supposed to win without using noed or pink addons or mori? I regret making that post about noed being bs now, because i completely understand it now.

    Killer is funny. If someone t-bag i ignore him, i smash him with my katana soon or later ... And if someone like to click click, same punishment. Jokes aside if you are playing Killer those are the common distractions in game. They exist because..... Surivors are often SWF. And if they are SWF it means there are very good players and horrible players boosted from great players.... And they want you to chase always the best one when the others (not so great players) are doing gen (basically they hope in every rank you chase forever their best player)......

    When you play Killer follow those common rules, you will have more fun than ever:

    1#Rule: Focus, Free your mind, Don't be emotional, think of a chess game and what's your next move, think fast.

    2#Rule: If someone T-Bag: Ignore Him (or start a chase, and end it immediately if you cannot close the chase very fast)

    3#Rule: If someone click click: Ignore Him (or start a chase, and end it immediately if you cannot close the chase very fast)

    4#Rule Don't tunnel (it's boring) but try to chase always their friends that sit at gen, here you find people with less experience and hours. High % chance to end the chase fast.

    5#Repeat #4

    6# They are in 3 now. Things are now hotter than ever. Surv need to split and they need to stop click click ^..^ and to focus on gen. Keep doing #4

    -----------------------------

    Rule #7, #8, #9 # 10 Use POP, RUIN or Corrupt Intervention . You need to use Perks to slow-down, a bit, the game.

    Have fun and GLHF!

  • @andyollolloll said:

    I recently played a group of players and thought... this is far too well organised so asked them afterwards whether they were in an SWF using communications. They responded no and they were solo.

    You can imagine my surprises a couple of matches later at seeing them again in a lobby, what were the odds!

    Why do survivors lie about being in an SWF?

    For most of the Killers SWF = I use a Red Mori or a Green Mori.

    SWF have all the reason of the world to lie to you but ... they were spotted in second match so ..... i think it was a magical mori moment ?

  • @EmpireWinner said:

    Did they 3-gen themselves?

    Classic. You do MAP Pressure. They gen-rush every single gen far away from you, they leave last gen-s close to each other and the killer is camping ^..^ But, last time did happend to me, they didnt say a word after the match ^..^ (they were no salty at all) Which rank was tha match ? Just curious.

  • They nerfed the map. If they loop you all map, there is something wrong in your gamestyle. Probably you have wasted too much time in never ending chases. I did yesterday there almost a never ending run VS a wraith Rank 16 from my ALT Surv rank 8 but .... he had a super low amount of hours... I assume you still dont have many hours, not a problem, you can improve 10000 times and they "dumbed" you on loops, fact.

    AutoHaven was SafeHeaven time ago. Now is just AutoHell after the mega nerf to pallet. This map it's not anymore safe like it was time ago.

    If you got only one kill from a mori there is something wrong with your gamestyle, fact. Furter confirmation of my hypothesis (you have wasted too much time in never ending chases) is 1 Kill mori. If you Mori, you need 1 Hook. So you did at the best 4 Hooks (or less)...

  • @Reborn2020 said:

    If i m going to think that your build is extremely powerful i will share one with you. Talking to killers with over 1000 hours.

    No. No build guarantee 4kills. Forget it. And the build are all "personal", i mean, people associate the build with a specific Killer, map and their gamestyle.

    1 of those perks is a MUST:

    • POP or RUIN

    I like variations around that in last matches (Spirit, Legion):

    • BBQ, POP, Surveillance, Discordance
    • POP, RUIN, Surveillance, Discordance
    • BBQ, POP, Surveillance, Save best for last
    • POP, RUIN, Surveillance, Save best for last

    Some matches are really "sweat" but i end most of the times with 3 Kills at least. OFC there are bad matches, i dont hide it, but i dont have so many bad games lately.

  • @Alice_pbg said:

    She's one of my favorites.

    So to me, yes. Great to play.

    https://forum.deadbydaylight.com/en/discussion/comment/1269861#Comment_1269861

    Why are you using myc on pig?

    Make your choice is nice, not only with PIG. If you stay away from Hook, the surv who does the unhook is 1shot.

    It's a good perk for Killers that don't 1Shot or slow Killers. And you can unlock the PERK for every killer you have, OFC.

  • NOT a Killer OP. It can be ok for you if you like:

    Her playstyle requires:

    • more strategy than standard killers (you cannot spam Reverse Bear Traps jigsaw boxes, choose carefully who you apply to and when)
    • attention (surveillance and make your choice)
    • not tunneling (you have make your choice, dont tunnel, you dont need it, just stay away from hook and the savior is 1shot)

    You are not a high mobility Killer so you need to end a chase fast. Not great control map, POP almost necessary.

    Funny Killer ? OFC, like all of them.

  • @rabldong said:

    https://forum.deadbydaylight.com/en/discussion/151399/stop-blaming-ds-for-lack-of-strategy

    The reason why current DS is problematic is that it punishes killers who are being efficient and quick at downing survivors without tunneling. Second chance perks such as deadhard, DS, BT, for the people, unbreakable are not "strategy". They are literally perks that give you second chance that let you escape for free, not requiring any skills at all. Same for killer's perk. Imo enduring + spirit fury combo is a bullshit combo that gives you a free down. I don't think fury should exist.

    You did my day ^..^ with your statement, yes, it punishes the most efficient killers in the mini world of DBD, probably not.

    https://www.youtube.com/watch?v=YSu5RuSuQ28

    PS I never face DS when i play Killer, really strange. It means i am not efficient at all -..- even if i do many hooks, many times 4k and i have a 32000 match -..-

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266491#Comment_1266491

    You must be a damn terrible killer if you can't find anyone else in 60 seconds.

    I like to think it was a match like that:

    https://youtu.be/55d3sjA8VMY

    🤣

    PS 60 sec ?

  • @Toybasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266611#Comment_1266611

    I'm not him but as someone who mained OG Freddy I can confirm I bought him after a few 4K's with smoking splinters at rank six. Classic Freddy actually was pretty strong with certain playstyles and builds as he could waste survivors time sleeping and harassing them so they stay asleep more than survivors can waste Freddy's time looping him. (You had to juggle targets constantly. If you're being looped, disengage and try to ambush them) If someone wakes up disengage and go over to re-sleep them, etc.

    Combine his potent stall and tracking (OG Freddy's base kit makes rework "Forever Freddy" look like a big joke meaning perks like Ruin or tracking perks are less "Crucial") with a tiny terror radius and heavy build variety (Paint Brush + M&A for no TR freddy. The drawings for extreme range, pill bottle for easy jumpscare or surprise grabs, class photo for easy sleep, Discordance to jump-start your Freddy game with 2 easy sleeps,) + survivors likely having little experience with Freddy (I mean, you're high rank. You probably face Spirit, Billy, Huntress, Nurse, etc. very often...but FREDDY!?) allows for easy hits during the sleep transition mindgames. Don't forget cocky survivors tend to "Commit" to a gen praying for a skillcheck during the transition. They expect to have 7 seconds but with addons it can be as little as 3 seconds, allowing very easy gen-grabs on survivors.

    IIRC my most used Freddy perks were BBQ, Discordance, Monitor and Abuse, Haunted Grounds, STBFL, PYWF, Rancor, Bamboozle, etc. Very rarely did I actually run endgame builds. During the Mettle Of Man Crisis I'd often run STBFL, PYWF, M&A, and Rancor as a "One Punch Freddy" build designed to ignore the MoM+DS+DH+Adrenaline+Instaheal Mcloopypants all game, only to one-hit-mori them at the very end.

    Thanks for reply, really appreciated man +++. Voted up.

  • @Quol said:

    What can a killer do when, based on pure luck of spawn, a gen pops before he finds a single survivor?

    Change Killer ? Change strategy ? It will be cool to understand rank you have, which build do you have and which killer do you use with that specific build. When i use Freddy (i assume you like Freddy) i never use NOED, neither MORI. To be honest, i never every use MORI and NOED. I was using that ADDON and OFFER the first 40h i was playing Killer side.

  • @ill_Boston_lli said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266829#Comment_1266829

    you do realize Ds wasn't changed to solely deter tunneling right? Its Anti Momentum not Anti tunneling. But again there are ways around. and i agree about noed. noed can be taken out completely where as DS cannot. but i dont have a problem with either perk which is why i made my OP

    Noed ? In my Opinion useless like Mori. Same opinion. Abused from high ranks like no tomorrow (even lower ranks).

    If i was a developer in DBD i was already removing that Perk and Offer almost instantly

  • @Salty_Pearl said:

    IMO DS is problematic. It can be easily abused and can screw over the Killer when they don't do anything wrong.

    You are problematic with your statement. It means one of those points:

    • You don't know the ancient art of slugging
    • You did a really bad match (shi** happens) and you pretend you can kill everyone after the 5th gen (too late) doing hook after hook (tunneling) ...
    • You are a hardcore tunneler and you dislike DS because it waste (your) tunneling time
    • You still dont have many hours in this game and the only way to kill one is to tunnel one to death, you are mad if someone use DS because you lose your "precious" kill
    • You are tunneling a surv before the 5th gen, gen is completed, adrenaline is on, you finish the chase, you take the surv and you have DS. Your fault. Too late. You had a bad game, shi* happens in every rank. Accept it and move forward to next match.

    Some people, sounds like, cannot accept to LOSE in this game. It's a game, you win and you lose as SURV and as Killer. And DS is not a problem, the problem is you 99%, your approach to the match, the lack of pressure to gen, never ending chases and your lack of strategy.

  • @PlaguesToe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1267584#Comment_1267584

    Yeah well if you say she's not broken you simply don't know what you're talking about , everyone is saying she's the most Op killer and a little bit mastered and she 4k every game. You should try with a different killer like wraith, plague etc.

    Not so OP like you think. A good Killer with PRO & several CONS

    • You can only see survivor blood in the phase if you have red add on (very very rare, and in my opinion useless because you will play only with 1 addon). If you have 1 addon you need to wait more recovery power speed or yamaoko hunting duration will be shortened. Not a great deal........
    • Prayer Beads is a purple addon. It's ok to confuse Surv when you are Phasing. But there are some CONS: you can use only 1 addon to lenghten yamaoko hunting duration, phase speed, or to wait less for activation charge speed = Spirit will have less map control
    • Normally you could only see scratch marks in phasing, good for some mind games with her. But those are mind games, you dont see surv movements, you can try to predict according environment, sounds, noise ..
    • If you phase without Prayer Beads it's ez to predict where she is going and to do your best to avoid her. A good tactic, most of the times, is to stop doing gen, to do a run to leave scratch marks and to go in the opposite direction sneaky (many people do that).
    • If you use Iron Will tracking from Spirit is harder than ever if you are a good Surv.
    • ecc. ecc.. ecc..

    And Spirit has the second highest skill cap next to the nurse, people saying she takes no skill is false.

    But you have great map control, that's a fact.

    These premises are just to say that using Spirit you dont have a free win . You have to move often, to do a lot of pression otherwise people finish gen and they say you BB (and probably one of them will t-bag you ^..^).

    ------

    PS I have posted the screenshot not to show to the world "i am cool" (i dont give a *** if i do 4 kills, i am not a youtuber, im a sysadmin) just to show to everyone that gen time is ok if i can have a good result with spirit without using the best addons, without using prayer beads, without using POP and without using RUIN. And those Survivors were not Potato at all. I didnt have a standard match, i was swating, sweating, sweating but i did it anyway doing a lot of pression.

  • @PlaguesToe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265008#Comment_1265008

    I don't know why you taunt when you're playing the most broken killer in the game.

    Sry if i hurt your feelings but she's not broken. Probably you dont know how to use her or you don't know how to avoid her. Whatever the right answer is, i am honored to be the first person you answered in this forum 😎

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265725#Comment_1265725

    It doesn't prove gen speed is fine by a single 4k with spirit with no slowdown perks. Especially since there is just an endgame picture. I could post a picture of 4 people escaping vs a meta perk Ebony mori nurse. Means nothing

    If you want you can add me on Steam, i like to discuss about those things (after web servers) so i can tell you more about my matches. Not a problem for me if you dont trust me right now. I understand you. It's a forum after all.

    I assure you it was a fair match, they were not trolling, trying to do their match 100%. A classical SWF not trolling and trying to do gen as fast as possible. I did pressure, i removed one after one the survs. Last one was at the end of 5th gen.

    Gen Speed ? They were not completed quickly, mostly the opposite for the pressure on gen and fast chases.

    I can assure you same thing when i play from red rank acc.

  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265725#Comment_1265725

    It doesn't prove gen speed is fine by a single 4k with spirit with no slowdown perks. Especially since there is just an endgame picture. I could post a picture of 4 people escaping vs a meta perk Ebony mori nurse. Means nothing

    If you want you can add me on Steam, i like to discuss about those things (after web servers) so i can tell you more about my matches. Not a problem for me if you dont trust me right now. I understand you. It's a forum after all.

    I assure you it was a fair match, they were not trolling, trying to do their match 100%. A classical SWF not trolling and trying to do gen as fast as possible. I did pressure, i removed one after one the survs. Last one was at the end of 5th gen.

    Gen Speed ? They were not completed quickly, mostly the opposite for the pressure on gen and fast chases.

    I can assure you same thing when i play from red rank acc.

  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1266346#Comment_1266346

    So? Every killer can 4k perkless if the survivors are absolute potatoes. Heck I never even got less than a 4k on old addonless freddy with no moris and no ruin till I reached rank 2, by your logic killers would be overtuned when in reality we just don't have enough ranks to differentiate between players.

    "Killer X does 4kills in redrank" is never an argument in this game.

    I can accept this argument if you publish a video of your match so i see your build, people you were vs and if they were trolling or playing normal

  • I play only spirit 90% times

    • Surveillance + Discordance + Pop + Ruin
    • Corrupt Int + Discordance + Pop + Ruin
    • Surveillance + Sloppy + Pop + Ruin
    • Discordance + Sloppy + Pop + Ruin

    Pop, Ruin always. And i do variations (BBQ included, just for extra BP) according addons or Map Offer.

    I never use MORI or NOED. Useless 100%.

  • @Soulslayer618 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1259017#Comment_1259017

    liike 60-70%of the time

    mostly stuff like running th killer to me, sandbagging, dropping pallets on me stuff like that (like why waste a pallet in red ranks)

    I have a test acc to check those things too. Sounds like higher rank you have, more chances you have for a match with those "scumbag" trolls in team. It's not the standard, there are not so many (sry for the word) "scumbag" like csgo but there are and they exist.

    But people premade that bring the killer to you exist even on red ranks. There are even less but they exist.

    People are strange (Jim Morrison cit) and sounds like some people like to waste their time wasting other people times. Miserable thing 100%

    Fortunately there are not so many in this game.

    Keep playing, it's not the standard fortunately, there are many cool people playing this game.

  • @Soulslayer618 said:

    is this not normal?

    Ive been getting this for like almost a month playin killer

    Yes. It's not the best of the world MM right now (ps alt account to test things) but is a funny game +++.

    20200508234828_1.jpg


  • Ever tried to read a whole thread in a Forum ? Jokes aside i was trying to explain in this thread, to people who obviously dont know that (i dont have any other explanations) to slug is a good strat anti ds (if you dont want stun), to push the "evil" survivor to use unbreakable (if he has it) and to move away a survivor from gen (if you slug and you go away, someone need to rescue the surv on the ground = 2 away from gen).

  • Ever tried to read a whole thread ^..^ ? I did a comment in this thread explaining that to slug is a good strat for DS and to push a surv to use unbreakable. After that ... suddenly ... you face again this "evil" survivor that is using 2 perks, 2 perks (ofc he has to use unbreakable + ds but many do that, me too).

  • @Dzeikor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265865#Comment_1265865

    all your comments and threads are so biased towards survivors I dont even know why you bother at this point lol

    Ehmmm, i play 70 hours every 100 Killer. But if you think i play only Surv and i'm in love with Survivors, that's your singular point of view. ^..^

    I just don't complain for DS, and instead to whine like a good % of Killer community, i slug if i think someone has DS and i dont want the stun.

    Is IT so difficult or i have to do some design to explain how to slug ? -..-

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265599#Comment_1265599

    Personally, the only thing I have against DS is during EGC. DS is strong by itself, but in EGC, it becomes an incredibly powerful tool. It's a pain working around DS and BT during that stage, I've had survivors body block near the gate, to let the others escape, knowing they themselves have DS and I can't do anything about it.

    If you blame DS for that .... i cannot agree with you.

    You are talking about survivors at the exit (Survivors = more than 1 = 2 or more than 2) that do body block to help a survivor go out = 3 are escaping, probably 4.

    You didnt have a great match. 3 close to the exit (or 4) is not a great goal. Shi* happens, it's a game, you win you lose, it is for everyone. But dont blame DS in this test case.........

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265566#Comment_1265566

    Here comes the "just leave them for 60 seconds" argument that isn't valid lol. If you played killer at red ranks you would know that leaving someone for 60 seconds will guarantee a loss. DS is a problem and the devs have said they are working on changes too DS because of how problematic it is. it's been almost a year since they've said this but they are working on it, so clearly it is a problem whether you see it or not lol.

    Ahhh ok.... if you think so.... ok.

    Have you ever thought about slugging? That someone need to stop gen, to go close to the surv otherwise he stay on the ground forever and you earn time ? Have you ever thought that, in the meantime, you can patrol gen and you can find surprises all of the time ? Have yo ever thought that to slug can push the surv to use Unbreakable (many have unbreakable in red rank, you know) ?

    I dont understand all this whining for DS. It's a perk, and it doesnt work forever in match. You have a 5sec stun and if you are not bad in chase, it's not a big problem....

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265739#Comment_1265739

    Because we've provided scenarios and valid options and strategies on how to counter DS but killers are either impulsive, impatient and whiny when they get hit with DS.

    They're not adapting and they're not learning the proper counters to DS, so they come to the forums, yell at the Devs for a nerf and hope in time the perk will get nerfed to their liking.

    DS is a perk that only gets its use unless you let it be used. No one but the killer has control over their mouse and keyboard, no one is forced to open that locker, to pick up that survivor.

    ALL those choices are YOURS and yours alone.

    Shocker isn't it? So the survivor community along with the killer community (like myself) provide valid options and methods on how to counter DS but killers are so whiny they jump up and down and try to tear down every option we give them and give us these ridiculous scenarios in hopes to turn our opinion.

    It baffles me that THIS is what the part of the killer community has been reduced to. As a killer myself, I'm shocked, and appalled at the whiny side of the killer community.

    Same opinion +1 I have a feeling we have the same discussion in CSGO between real Silvers and LEM/SUP/GE.

    Shocking but real. The real problem is not DS but the gameplay of many, many Killers.

    It's a game, you can't be ok immediately and you need many many hours to master the killer you are using, to understand well map and corners, what survivors do (you need to play survivor too, if you think to be a good killer in this game without playing survivor side, forget it), the strategies that surv use, to predict what survs are doing right now and ...... ecc...

    It's impossible to know everything immediately, to complain is not useful and to whine is completely useless.. You need hours and a better gameplay, that's the problem of a huge % of the whiny side of the killer community.

  • @ill_Boston_lli said:

    Im honestly sick and tired of seeing the complaints about DS. I'm a 6k hour killer main with 16.5k kills yes i know this matter little. Ds does NOT affect my games in the least. sure... there are situations when i get dsd in the gate and they escape BUT.... It VERY rarely gets to endgame. i'm not trying to say i'm the greatest killer in the world but the only time it gets to endgame is when im facing that 0.5% 4 stack on comms with metas. it really isn't the perk that's a problem its your strat and swf breaks the game if the survivors are really good at the game. SLug em it's still map pressure not as good as a hook, but still pressure. just play the game guys you win you win you lose you lose. it is that simple

    GGS

    Quoted. Agree 100%. Voted UP 100%. This is what i thought a few days ago. You have same thought and opinion about that. People blaming DS are just:

    • Killers with a poor strategy in game
    • Killers with a bad combo of perks according to the character in use
    • Killers doing errors after errors in game (never ending chases, ecc.. ecc..)
  • @Steah said:

    https://forum.deadbydaylight.com/en/discussion/comment/1265008#Comment_1265008

    I will never understand why people think posting a single 4k endgame screen proves anything

    I am not proving i am good in this game, i am not proving i am bad in this game. I'm just proving that gen speed is not a problem posting a screen where ou can see i am not using at all slowdown perks.

    Disclaimer: Of course i had to do some extra work without slowdown perks but it's not an impossible situation (if you apply some strat, you do pressure at gens and you dont do a lot of errors in match). And survivors were good, a good SWF, they were not Potato.

    And it was on MacMillan.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1264956#Comment_1264956

    I play more survivor then killer and i have 23 keys between all my survivors but 40 moris between 5 killers. Moris more common then keys from my experince. So they both have downsides. One is wayy harder to get but gives more bp and the other is ez to get but gives less blood points

    I never use Mori (i have a huge collection) and the few times i play surv (just to stay in red ranks after every update), i never play Keys.

    I have to go to doctor because i like challenges too much ? (to face 4 premade + key is more challenging)

  • @xenofon13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1261706#Comment_1261706

    You just got smaller maps, god loops are gone, dead zones, increased gen times and asking for more?

    https://us.v-cdn.net/6030815/uploads/249/9L6WY0MSNBKM.jpg

    Super mega quoted, agree 100% and Vote UP. I think he wants

    1) Smaller map (DONE)

    2) Shorter Loops (DONE)

    3) More Dead Zones (DONE)

    4) 1H for every single gen (STILL NOT DONE :D )

    Let's spam a bit more just for educational purposes:

    20200508234828_1.jpg


    I didnt use from my ALT Acc slowdown perks at all......

    GIT GOOD my little friend, thanks ^..^

  • @SpEz said:

    The survivors objective is still too easy to accomplish, I play both sides and in my survivor games 8/10 at least two people escape . All survivors need to do is gens and waste the killers time by looping it’s so simple . This therefore makes killer stressful to play at times both sides should be enjoyable to play but unfortunately they are not atm . Now some people are gonna say your bad at killer , I played a game as huntress today and I was ending chases in less than 10-15 secs but as per the gems still flown by and one of them escaped . I honestly think the gen time should be increased by 10 seconds to make it 90 seconds per gen.

    Are you sure ? Which rank do you have ? In my opinion you still dont have many hours in game.

    1) A lot of maps are now less secure

    2) Gen time nerf

    3) Window nerf

    What do you want ? Never ending gen ? Dont' make me laugh ^..^

    20200508234828_1.jpg

    Example from ALT acc (no, i dont troll, i just do tests). I was using NO SLOWDOWN perks, NO POP, just 2 "silly" perks from Ghost Face, a classic sloppy butcher and Ranchor (useless until the end)... It means i was playing with 3, 3 perks without Slowdown at all.....

    Gen are OK, probably your gameplay need fixes. I am sure if you pay more attention in game, you play more hours or you use just a better combo of perks, you can do 1000 times better than me.

    screenshot match 20min ago about

  • @smartemarte said:

    I love waiting 10 minutes for a game just to get someone who tunnels and mori's everyone 1 at a time until it's just me looking for the hatch. (this goes for stupid keys as well)

    what an awful awful game mechanic especially for beginners, how is this going to encourage people to play? it put's people off when it happens to them and is just a complete and utter waste of time for the survivors. I really don't understand who thought they were a good idea ? what is the logic behind them ? do you want to put new/intermediate players off from playing the game when your queue times are already stupid ?

    they add absolutely nothing to the game other than toxic and negative behaviour so the fact that they haven't just been disabled already completely baffles me.

    thank god there are new survivor games in beta now to learn from the mistakes that these dev's are clearly not.

    Remove no ? Nerf ? Yes !

    Too many "wannabe baby noed tunnelers" in every rank. This is ridicolous 100%, and many people do that: tunnel, mori. Fact.

    I've seen today a good thread , to nerf Mori in this way: killer need 3 or 4 hooks to activate mori. After that you can Mori a Surv, but you need to hook him at least 1 time.

    Spirit main.

  • @Joelwino said:

    A few things about spirit, from a spirit main:

    1. The spirit is hard countered by Spine Chill and Iron Will. Both perks are also great against killers other than Spirit, so it's not like I'm telling you to put on a niche perk in the rare case you get a certain killer (like Calm Spirit for Doctor or Object for Freddy.)
    2. Don't forget about footstep noises. When she is in phase walk the Spirit makes footstep noises, you can use that to counter her and if you're running Iron Will they're a lot easier to hear. This also applies to you. As a spirit main, I have come across too many players who think they're invincible because they're running Iron Will and keep running. Footstep noises are more consistent and more precise than moaning noises, so if you're running Iron Will don't run around and think you're invincible.
    3. Spine Chill is good during pallet standoffs, if you go to where the husk shouldn't activate Spine Chill and it stays on you know for sure that she's phasing.
    4. Don't be stupid and do a generator in her terror radius. It doesn't matter if it looks like she's chasing someone else, she can turn right around and grab you. Unless you have clear line of sight of her and she isn't standing still, don't do it.
    5. Always heal, except for in a few situations. People have complained about Spirit being too strong when they didn't heal for the whole round. Even if you have Iron Will, it's better to heal.
    6. Don't stop trying just because she's strong. I see to many players just run around in a circle or sit there and heal while I'm faking my phase walk which is just stupid. Just standing there is better than doing that, don't be stupid and just try your best. Lots of killers are tough and I know how scary Spirit can be, sometimes I feel bad because I know that it wasn't fun for the survivors.

    And finally, I do agree that Stridor on Spirit is broken and needs to be changed. I barely use it because it feels so cheap on her.

    Finally a real discussion.

    The real problem i see in matches, in red ranks too, is that people commit always same errors:

    1) You run, i know where you are with Spirit and i can follow you ez (try to fake next time and to go sneaky another direction).

    2) Not so many people with Spine Chill, true.

    3) People that keep doing gen when i phase close to them. Maybe they think i cannot hear them

    @Snowstruck said:

    Yeah, I'm gonna whine for a bit.

    Yes, she is overpowered.

    At least with Nurse, you can at least tell if she's blinking. You can't tell if a spirit is phasing. There is no indicator whatsoever, other than the sound- of which, if you hear, it's probably too late.

    She's way too easy to play. I got a 4k first try on her with little to no effort. She is easy to learn, and with the right perks (mostly anti gen rush) you're pretty screwed.

    Sorry for whining but, I'm done playing against spirits. You get spirits every 2-3 games while in red ranks, and if she's not even fun to play against. You can barely even get the satisfaction of out juking her because there is NO INDICATOR of whether she is phasing or not.

    If you have a standoff at a pallete where you don't know if she's phasing or not, it's either vault it and find out she's not actually phasing, or wait and get slapped on the side you are on because you didn't know she WAS phasing.

    The devs can easily add some sort of indicator.. so please. It's so unfun, the clusters of spirits, forever freddies, etc. At least freddies are somewhat fun, if it's not a ff.

    Please don't argue with me if you have different opinions, if you do- just say them. If you're a spirit main, please. Just leave it be. There is no indicator that she is phasing so don't argue with me on that.

    I'm down to listen to you on opinions- just don't be rude.. thanks. :) <3

    "with the right perks"... yes and no. I've seen so many survivors spank me and fooling me like no tomorrow. In my opinion a lot of surv, in red ranks too, always do same errors: previous points 1-2-3.

  • @VikingWilson said:

    1.1% reduction in all action speeds (excluding vaulting) per SWF member for those members only:

    2 members - 2.2% reduction each

    3 members - 3.3% reduction each

    4 members - 4.4% reduction each

    They have to queue together, it can't be that hard to program and it wouldn't affect solo queuers all that much.

    NO, you dont need. And i dont see the advantage of SWF.

    Just finished testing from my alt acc some thing with Spirit, basic (not interesting) perks WITHOUT SLOWDOWN.

    They were SWF 100%.

    20200508234828_1.jpg


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