I think im onto something here

So not to long ago i posted a posted a possible fix to tactical dc's and i did some thinking on how to make the mechanic not favor one side more then the other so lets see what people think.


So my idea is when a survivor is on the ground the survivor must gain 2 crows in order to gain the option to die on the ground but the last survivor will have to wait the normal sacrifice time for hatch to spawn/open however the survivor selecting this option will result in the killer getting 50% kill credit similar to the EGC.

What are the benefits to this? well the biggest benefit is the survivor will have a option other then disconnecting to allow the last survivor a chance to escape making slugging for the 4k to the point of a survivor bleeding out less of a option while also allowing the survivor the ability to move onto the next game if they choose too this also will eliminate tactical dc's if they also add this in for someone dcing as well so someone dc's the last survivor would have to wait the normal sacrifice time for the attempt to escape which is based on a timer that already exists in the normal game.


Tell me your thoughts on this and what you think could make this better in all honesty i feel this is solid it solves the complaints that survivors have about just wanting to move on while also solving the core issue of slugging for the 4k while also addressing tactical dc's while also giving the killer sacrifice credit.


Link to the original idea that i based this newer one off https://forum.deadbydaylight.com/en/discussion/153700/hatch-needs-a-5-7-second-delay/p1

Comments

  • @Poweas you liked the original idea im interested to see what you think of this change to it.

  • Dc penalty should start at 1 hour and dcing should permanently close the hatch that would end the crap

  • Ah, that's actually pretty neat. I like it, it resolves slugging for the 4k, giving the survivors a chance, but also rewards the killer in a sense.

    @Peanits what's your thoughts?

  • @elvangulley said:

    Dc penalty should start at 1 hour and dcing should permanently close the hatch that would end the crap

    I would normally support that, but I just came back from 10 month break from the game, played about two hours, game crashed and I was hit with a 5 minute time ban from the game. If it was 1 hour, man I would be super mad today. As of right now everyday people are being banned from the game due to game crashes, right now the game considers a game crash as a disconnect, so hopefully they address this soon because I never DC but this game does crash sometimes and it sucks to have time bans due to a crash that clearly was not a DC. If it was 1 hour, it would ruin the game for thousands of players who get disconnected, theres even a damn sub forum dedicated to it because its more frequent than people know.


    https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError

  • how about if its dowm to the last 2 and theres a dc its an auto down for the last guy. Survivors have been benefiting from dcs for to long its killers time now.

  • @elvangulley said:

    how about if its dowm to the last 2 and theres a dc its an auto down for the last guy. Survivors have been benefiting from dcs for to long its killers time now.

    Personally i think my idea solves the problem a lot better it benefits both sides and promotes a healthy end game.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299372#Comment_1299372

    I would normally support that, but I just came back from 10 month break from the game, played about two hours, game crashed and I was hit with a 5 minute time ban from the game. If it was 1 hour, man I would be super mad today. As of right now everyday people are being banned from the game due to game crashes, right now the game considers a game crash as a disconnect, so hopefully they address this soon because I never DC but this game does crash sometimes and it sucks to have time bans due to a crash that clearly was not a DC. If it was 1 hour, it would ruin the game for thousands of players who get disconnected, theres even a damn sub forum dedicated to it because its more frequent than people know.

    https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError

    So the developers recently commented not to long this is actually a hardware issue only select few are getting it so make sure you give them all the information they ask for its a hard beast to pin point and figure out whats going on also nice to see you again deepwound <3

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1300601#Comment_1300601

    So the developers recently commented not to long this is actually a hardware issue only select few are getting it so make sure you give them all the information they ask for its a hard beast to pin point and figure out whats going on also nice to see you again deepwound <3

    always a pleasure my friend, yeah seems RGB keyboards may be causing it, my damn razer keyboard got me banned! buahaha tonight I will make sure the razer taskbar app isnt on I guess and see if that was it.

  • @MonsterInMyMind said:

    So not to long ago i posted a posted a possible fix to tactical dc's and i did some thinking on how to make the mechanic not favor one side more then the other so lets see what people think.

    So my idea is when a survivor is on the ground the survivor must gain 2 crows in order to gain the option to die on the ground but the last survivor will have to wait the normal sacrifice time for hatch to spawn/open however the survivor selecting this option will result in the killer getting 50% kill credit similar to the EGC.

    What are the benefits to this? well the biggest benefit is the survivor will have a option other then disconnecting to allow the last survivor a chance to escape making slugging for the 4k to the point of a survivor bleeding out less of a option while also allowing the survivor the ability to move onto the next game if they choose too this also will eliminate tactical dc's if they also add this in for someone dcing as well so someone dc's the last survivor would have to wait the normal sacrifice time for the attempt to escape which is based on a timer that already exists in the normal game.

    Tell me your thoughts on this and what you think could make this better in all honesty i feel this is solid it solves the complaints that survivors have about just wanting to move on while also solving the core issue of slugging for the 4k while also addressing tactical dc's while also giving the killer sacrifice credit.

    Link to the original idea that i based this newer one off https://forum.deadbydaylight.com/en/discussion/153700/hatch-needs-a-5-7-second-delay/p1

    I think that adding a ######### button when you are slugged and have 2 crows could work, this way the killer has still 15 seconds to find you and hook you when you gain the first crow.

    To "fix" the original idea, I'd make a general fix to survivors DCs in general: for whatever reason someone DCs, you could have the ECG sacrifice animation play instead of having their character fall flat on the ground (and if the surv was being carried when he DCed, the killer can drop it automatically as in the EGC)