Boil Over Rework

Hello. Since Boil Over is a very weak perk with half of it's power invisible to the survivor (the Aura effect), I wanted to rework the perk to make it more interactive and usable.


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Boil Over (Old): You are a battler and do everything to escape a foe's grasp. Your Struggle Effects on the Killer are increased by 25/50/75%. You obscure the Killer's ability to the Auras of Hooks that are within a range of 10/12/14 meters.

Boil Over (New): After being unhooked, unhooking yourself or healing one health state, Boil Over will become active. Your Struggle Effects on the Killer are increased by 15/30/45%. When grabbed by the killer, two harder skill checks will show up (around 25% and 60%). You hit the killer upon succeeding a skill check, slowing them by 60% for 2s. Boil Over has a cooldown of 180s.

While struggling, reduces efficiency of lanterns targeting the killer by 40%.

Comments

  • It would reduce range of the killer by almost 10 meters... creating many deadzones on some maps. Pair it with no mither and you technically will deny killer's abbility to kill survivors.

  • @LastShoe said:

    It would reduce range of the killer by almost 10 meters... creating many deadzones on some maps. Pair it with no mither and you technically will deny killer's abbility to kill survivors.

    I don't see this as a problem. It wouldn't be common, since you'll need to run the perk, heal or unhook before using it, hit the skill checks and know the exactly location of a dead zone. If you manage to do this, that's your reward for running the perk. Also, the numbers can be easily adjusted.