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projecteulogy

projecteulogy

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projecteulogy
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  • Damn it Behavior. Stop making me play as Legion.

    Also, stop making me play characters at high ranks when you know i don't have hardly any perks unlocked or i've just presto'd them and they don't even have offerings yet. If i was rank 20 that would be different but i'm rank 1-5 when getting these crummy rituals lol

    In fact, take away character specific rituals. And let us choose which "Main" we are, so we can have rituals heavily slotted to our play style. I know you guys want people to play every aspect of the game but there is a difference between a challenge and a headache.

    They should reward more and have more to do instead of making me play as Laurie and open a gate. I forget the Dev usually plays rank 20 killer haha

  • I give myself 20-30 seconds to find the hatch before throwing myself at the killer. I don't have time for that, i could have played another game and got WAY more than just hatch points. Unless the killer was being toxic(ie: camping with 5 gens left).

    Maybe i'm just "survivor minded" when intentionally allowing the killer to get 4k because they didn't play like an ass.

  • KYF needs a massive overhaul as it is. You also cannot use KYF to test things out if you do not have anyone to play with you. Unfortunately i dont think they're going to dedicate any manpower to it.


    Now.. if someone in the community wanted to create something, like say a fog whisperer... the developer may back it and add it.. just food for thought.

  • @Wolf74 said:

    "But the hatch isn't really there to prevent a 4 man wipe,"

    Actually that IS the reason behind the hatch. Don't try to make stuff up. This is the main reason for the hatch to exist. No fluff flavor lore will change that.

    Its even stated that the entity absolutely loves hatch grabs. I don't see the entity removing something that would potentially bring it a ton of joy.

    Most the time i just surrender even if the hatch is available. There's so much salt over the game in general and typical BM from both survivors and killers so I don't bother passed 15-20 seconds of looking. I'm essentially wasting time I could be in another game trying to earn more bp so i can boost the rest of my stuff.

  • I have a ginormous list of ideas ive been compiling for the last year but never posted it due to the huge amount of toxic players who will bash on a post without even forming a little constructive criticism. Do you mind if i post a few here? you can feel free to add them to your own list

  • @LCGaster said:

    @projecteulogy said:

    @LCGaster said:

    @projecteulogy said:
    These types of things should be easter eggs. If someone finds it everyone gets a post-game blood point boost. It would give survivors something else to do besides gens and totems.

    Killer and survivors take turns at petting Maurice

    I'm down.

    Pet crows with Calm Spirit.

    Tbh there should be more animals in the game. It wouldn't hurt. No perks should have any need to be changed.

    Wait that would actually be hilarious to run by a cat with Hillbilly and watch it flip the hell out LMAO

    The cat is just minding its own business and Wraith appears out of nowhere

    Cat: REEEEEEE!

  • @Saint_Ukraine said:

    @projecteulogy said:

    @Saint_Ukraine said:

    @Hoodedfengm1n said:

    @Saint_Ukraine said:
    lol.
    Have you been playing Outlast?

    Chris walker?
    That sexy boy would be a great killer

    Yeah. His mori would have to be tearing the head off of a survivor. Or is that too graphic?

    Ive been playing Mortal Kombat since the first arcade cabinet was released. This game is not even close to gory.

    I'd be kinda down for Nemesis from RE3 but that's me. :chuffed:

    "Staarrrsss.."

    Dbd definitely needs more gore. I think Legion's mori was a nice start in terms of truly brutal kills. I'd also like survivors to actually have visual changes when moried i.e. getting cut in half by the chainsaw instead of just seeing blood

    If they introduced actual gore, i'd start buying copies to give away on Steamgifts again. Legion was their first step in the right direction with brutality, as the only other 2 mori's that are even close is Bubba and Billy.

  • @LCGaster said:

    @projecteulogy said:
    These types of things should be easter eggs. If someone finds it everyone gets a post-game blood point boost. It would give survivors something else to do besides gens and totems.

    Killer and survivors take turns at petting Maurice

    I'm down.

    Pet crows with Calm Spirit.

    Tbh there should be more animals in the game. It wouldn't hurt. No perks should have any need to be changed.

    Wait that would actually be hilarious to run by a cat with Hillbilly and watch it flip the hell out LMAO

  • Just played a game with Hillbilly who face camped(yes actually sat in the persons face and camped) not one but all 3 people and proceeded to sit on the hatch in plain site of the last 3 remaining generators. I get that camping is a strategy but come on. There's a point that this type of behavior becomes toxic and makes people stop playing.

  • These types of things should be easter eggs. If someone finds it everyone gets a post-game blood point boost. It would give survivors something else to do besides gens and totems.

  • @Saint_Ukraine said:

    @Hoodedfengm1n said:

    @Saint_Ukraine said:
    lol.
    Have you been playing Outlast?

    Chris walker?
    That sexy boy would be a great killer

    Yeah. His mori would have to be tearing the head off of a survivor. Or is that too graphic?

    Ive been playing Mortal Kombat since the first arcade cabinet was released. This game is not even close to gory.

    I'd be kinda down for Nemesis from RE3 but that's me. :chuffed:

    "Staarrrsss.."

  • Personally, I'd rather get camped than slugged. You can at least earn a few measly blood points for struggling. When you get downed without Unbreakable its boring and a waste of time.

    Maybe give more points for struggling/points for being camped instead of punishing campers due to the abusive nature some SWFs. Camping IS a viable strat, considering the Entity wants to feast on hope. But it is extremely boring and if someone does get camped early, odds are that person is going to DC since they know they've earned nothing and will get nothing why stay? I really don't see a good reason to not boost the points from being camped and both killer and survivors getting a bigger chunk when someone DCs

  • They tried this already and SWF abused the absolute hell out of this.

    The only true fix for camping would be to give hooked players BP while camped, as most campers will not deviate until someone gets close enough to insta down.

  • The Dev nerfed the amount of bloodpoints from rituals claiming people complained they were "too high". Thats such a farce.

    I seriously doubt the dev will even consider this :(

  • @ClogWench said:
    Idk if it translates the same on PC, but I've found on PS4 you literally always hit through a pallet and knock the survivor down even when you really should have been stunned. Makes looping pallets a lot harder cause you're more likely to go down with a stun

    I believe this came with the pallet change right after they removed the pallet teleport. I forget which exact patch but when they changed the animation it made it harder to stun the killer unless you were waiting for them to turn a corner. Due to the P2P nature of the game, it caused the killer to come out on top in most scenarios involving getting pallet slammed. But with the upcoming "dedicated servers soon TM" this will be less likely the case as the killer will now have latency to take into account.

  • No killer mains are going to want to play this except those who are actually Truly skilled at the game. aka the top 10%.(Not me at all. I suck a big one :blush: ) Just due to the fact that people still cry about DS and Selfcare despite nerfs and upcoming nerfs. As a solo player, i probably wouldn't want to play it. With the upcoming nerf to DS its going to be a slugfest. The community is too toxic to have that much power tbh lol.

    I'd be more down for a teachable only perk slot, or change perks and add 'categories' to them and have category only slots.. Or a huge overhaul to the actual game mechanics. Longer gens, more totems, maps like The Game being made bigger because you have some overly toxic combinations as killer you can use(ie: doc/distressing/unnerving), and the continued removal of a few jungle gyms. But on the other hand, i wouldn't mind testing it out.

  • If you can get a killer to be pissed off at you and you didn't:

    -Blind them
    -Loop them
    -Teabag them
    -Hook rush your pal

    You are what I like to call a Good Survivor. This is a horror game. Not a bumrush and bully the killer game. I'm not a killer main, more of a 60/40 survivor main.. but the sandbagging in this game is real. I only camp someone if they loop in the same area over and over and constantly flick their flashlight at me. Unless the exit gates are powered, i'm eating your face. lol

  • @Ascheran said:
    When any survivor collects nectar all other get extra blood points. So you get them even when vial is full.

    lol my problem is I prestige'd a character.. now i have 20+ petals... but have 30 serum. Every game ive played there was 2-3 plants left bc no one could fully drain them. No one could find Ruin. 4k with 5 gens left. Typical survivor game at rank 4.I'm not even going to talk about suiciders and dcers who get their serum and bail.

    This post is a prime example of killer mains who haven't played survivor during this event. The only problem killer's have here is the long Queue time. Killer's can't lose progress from "dying" or getting hooked and before you can get unhooked everyone has drained every last plant. Killers can damn near cross-map most maps if you have IG/AG equipped

  • Any new players? Rip the 20$ you just spent and got banned because you are a slow learner. LOL

    As it is, killer lobby times even at lower ranks is long. That's because there are less people playing Survivor. Now with this event its even longer lol... I actually lost my first 30 games if i remember correctly.

    If i only play 1 game today and i dont kill anyone, Banned for lack of performance.

    Taking out SWF(and i ######### hate SWF) will actually break the game considering people would stop playing survivor more. This will do the same if you split the queue. You'll be waiting hours to play at rank 15 as killer lol have fun.

  • When a killer accused me of lag switching. :chuffed:

  • @Peasant said:
    I'm okay with this, as long as you ban Ochido again first.

    You win the internet for today.

  • lol atm im rank 6.. I play solo. 2-3man SWFs are just as dangerous as the killer. I get sandbagged constantly by jerks dude.(a quarter of my games is what i consider constantly) You thinking otherwise just means you either don't experience it or don't play survivor solo enough. Thats where a lot of the counter-complaining comes from. Just because you don't experience it regularly doesn't mean it doesn't happen.

    Rarely am I ever the obsession. I never use DS even if i can help it. So why I get slugged is based purely on the killer. I don't consider it intentional if there's 2 of us and they spot them after downing me btw. and not to mention I'm terrible at looping, so its not looping for days by any means. I don't teabag, i don't blind, play mostly stealth. Hook me and move on.

    Had a doc slug everyone and let them bleed out in front of him with no hatch. why am i staying? earn less than 500bp?

    "Usually".................. You're kinda hinting at being a killer main and you don't play solo. There is a massive difference between a Newbie killer and a Trash killer. I don't think you're understanding that. I didn't say anything about 2 hooking everyone. I'm talking about someone getting unhooked and you double back, passing by 1, 2 even 3 teammates in sight just to go for the unhooked survivor because they're one hook down. THAT is what i mean by tunneling dude.

    Rank wise, personally I use it to stream snipe Fog Whisperers. Theyre usually rank 1-5, so I aim for those ranks. The games are almost ALWAYS fun even if I die since most of these people have actual skill when it comes to playing killer instead of the usual. If you want to ######### about playing optimally don't ever complain that 4 survivors brought BNPs and gen-rushed you or even Gen-Rushed in general because generators are what the survivor is supposed to do. Every time someone says "its a legit strat" i just laugh because its a double standard for whatever "main" you claim to be.

  • @Master said:

    @projecteulogy said:

    @Whispers23 said:
    How is it gonna deter new players if it's optional? "suggestion 2"

    You said it. If. Survivors can break totems. Sure its optional.. but... Not breaking a Hex has consequences. Same for breaking it, if caught you'll normally get tunneled or camped despite how early in the game it is.

    @Master said:

    @projecteulogy said:

    @Whispers23 said:
    Gens will be covered in plants and the survivors must harvest these plants in order to work on the gens. Each plant will reward the survivors with bloodpoints. This will be beneficial to both teams. The survivors will be rewarded and the killer will have extra time. The time to harvest should be similar to halloween pods or a little longer but not too long so it doesn't become punishment.
    Another idea: the plants will spawn randomly on the map when the match starts and survivors will have limited time to harvest them. Like 2 minutes.
    I don't think increasing the time to heal has solved this problem.

    Having too much to do as a survivor in the early game will deter new players, while giving rank 1 folks something else to do. Balancing around rank 1 is and will be the worst solution for the game's life as a whole. I also don't believe that the healing nerf was meant to make the game last longer gen wise, not a single bit. Its for survivors who heal in between pallet drops and vaults. That 4 seconds is critical. There's no longer a reason to take SC outside of a Meme. Medkits are faster and odds are, unless you're running IW/CS stealth.. you'll get only one shot at healing yourself.

    Then you have hatch stand-offs, immersed survivors playing uber stealth, and the annoying guy that loops you for 5 minutes. All in all, most games run around 8-10 minutes for me. Any longer and most people will go play something else. If you're getting quick games, have more map pressure. Break long chases before they even begin.

    Not balancing the game aroudn rank 1 will just lead to deranking.

    What is the point in ranking up when you are not rewarded by anything and instead you are even punished by the imbalance

    People derank anyway because of how trash people play at high ranks and hide behind "but its a legit strat" excuse. People don't have any respect for themselves, and it shows in game.

    People dont "play trash" at high rank, the game simply was not built for optimal playstyle and playing against those is really unfun.
    As I said, the game needs to become balanced at high level gameplay

    Why? Survivors will continue to sandbag and killers will continue to tunnel and camp. What are your suggestions? Because as it is, you rarely get banned or even punished for things like Sandbagging/Body Blocking into corners. Even if you're reported with Video despite it being "against the rules"(i DONT mean Billy cornering you and chainsawing you). There is no rebalancing perks like talking about it. What? nerf heal? hurt killers emblems for camping?(most dont care and will camp anyway)..

    If you slug and let everyone bleed out, or intentionally BM someone by slugging them and not hooking them, tunnel or camp(outside of hook defending obv) you're bad or intentionally being toxic. Which is trash. However, more of my issues with survivors comes when I'm playing due to the yolo unhooks and sandbagging.

  • @SovererignKing said:
    Entitlement at it’s finest right here. 

    Be thankful your vials aren’t tied to your objective. You can get nectar without having to do Gens. Killers have to catch and hook folks on their special hooks to get ANY nectar. If the Killer can’t catch and hook people, he gets nothing. You can still get nectar without having to do Gens.

    You don’t have to do your objective to get Nectar, Killers do. I’d love to hear you whine if it was attached to Gens “The Killer is Camping the special Gens!” You know, like the Survivors did with the BBQ event.

    In exchange for NOT being able to camp the “special Gens”, you can’t Sabotage Killer’s special Hooks.

    What would you rather have? The flowers off to the side, or Killers camping the special Gens? 

    lol during the BBQ event not once did i have a killer camp the special gens at rank 1. The problem with this event is almost purely survivor sided except the queue time as killer regardless of rank. Its atrocious because everyone is wanting to play killer, not survivor. If you die as a survivor, the serum you obtained not to the line is lost. Other teammates farmed early and left you nothing? Whoops. Got around 90% from the line but you get camped/tunneled/mori'd? rip your progress. Tbh, I'd rather have the gens back from the BBQ event. At least then I had a MUCH better chance at getting my event points even if i died.

    I have yet to play in a match where the plants didn't slow down progress by several minutes and killers with 0-2 perks were walking away with 3-4k. I don't mind dying. I mind being sandbagged or BM'd because of the event. Throw in Ruin/Lullaby and you're going to have one big killing field for players like me, who suck at killer.

  • @Whispers23 said:
    How is it gonna deter new players if it's optional? "suggestion 2"

    You said it. If. Survivors can break totems. Sure its optional.. but... Not breaking a Hex has consequences. Same for breaking it, if caught you'll normally get tunneled or camped despite how early in the game it is.

    @Master said:

    @projecteulogy said:

    @Whispers23 said:
    Gens will be covered in plants and the survivors must harvest these plants in order to work on the gens. Each plant will reward the survivors with bloodpoints. This will be beneficial to both teams. The survivors will be rewarded and the killer will have extra time. The time to harvest should be similar to halloween pods or a little longer but not too long so it doesn't become punishment.
    Another idea: the plants will spawn randomly on the map when the match starts and survivors will have limited time to harvest them. Like 2 minutes.
    I don't think increasing the time to heal has solved this problem.

    Having too much to do as a survivor in the early game will deter new players, while giving rank 1 folks something else to do. Balancing around rank 1 is and will be the worst solution for the game's life as a whole. I also don't believe that the healing nerf was meant to make the game last longer gen wise, not a single bit. Its for survivors who heal in between pallet drops and vaults. That 4 seconds is critical. There's no longer a reason to take SC outside of a Meme. Medkits are faster and odds are, unless you're running IW/CS stealth.. you'll get only one shot at healing yourself.

    Then you have hatch stand-offs, immersed survivors playing uber stealth, and the annoying guy that loops you for 5 minutes. All in all, most games run around 8-10 minutes for me. Any longer and most people will go play something else. If you're getting quick games, have more map pressure. Break long chases before they even begin.

    Not balancing the game aroudn rank 1 will just lead to deranking.

    What is the point in ranking up when you are not rewarded by anything and instead you are even punished by the imbalance

    People derank anyway because of how trash people play at high ranks and hide behind "but its a legit strat" excuse. People don't have any respect for themselves, and it shows in game.

  • @Whispers23 said:
    Gens will be covered in plants and the survivors must harvest these plants in order to work on the gens. Each plant will reward the survivors with bloodpoints. This will be beneficial to both teams. The survivors will be rewarded and the killer will have extra time. The time to harvest should be similar to halloween pods or a little longer but not too long so it doesn't become punishment.
    Another idea: the plants will spawn randomly on the map when the match starts and survivors will have limited time to harvest them. Like 2 minutes.
    I don't think increasing the time to heal has solved this problem.

    Having too much to do as a survivor in the early game will deter new players, while giving rank 1 folks something else to do. Balancing around rank 1 is and will be the worst solution for the game's life as a whole. I also don't believe that the healing nerf was meant to make the game last longer gen wise, not a single bit. Its for survivors who heal in between pallet drops and vaults. That 4 seconds is critical. There's no longer a reason to take SC outside of a Meme. Medkits are faster and odds are, unless you're running IW/CS stealth.. you'll get only one shot at healing yourself.

    Then you have hatch stand-offs, immersed survivors playing uber stealth, and the annoying guy that loops you for 5 minutes. All in all, most games run around 8-10 minutes for me. Any longer and most people will go play something else. If you're getting quick games, have more map pressure. Break long chases before they even begin.

  • @Jukable said:
    I've been playing dead by daylight since May of 2018 and mostly killer at that but ever since I started no matter what I do if someone is good at 360'ing I cannot hit them without missing at least 5 times. At this point I think I'm just ######### in some way. 

    360ing is taking advantage of the lag between killer and survivor. Anticipate and hold back when you Lunge or don't lunge, just quick attack. most of the time, you will hit them.

  • @TheLegendDyl4n1 said:
    theres also a glitch with the survivor (i think its a glitch) were if you fill up your vial before you die you keep it.

    Its not a glitch. They said if you only fill up a partial amount and you die, its gone. ie: you fill up 2/3rds the way and get about half or any part of the final 3rd but you die, you lose that progress. If it fills up completely, you keep it even if you die.

    Several games ive had killers DC, and it cost me to lose the progress on my Vial even though technically I didn't die, and i got the 5k survival bonus... so yeah...

  • @Wraff said:
    Its basically worthless at Red Ranks. So just take the thing off a totems.

    Survivors: No! Its so powerful and what about lower ranks!

    You'll get over it and learn to get better at skill checks

    You'll get over it and use a different perk. Just like I evolved into not needing SC, not using DS, and other meta trash.

    Red ranks will normally power through it. You must be new here.

  • People need to learn what camping is. Your scenario is simply Hook Defending, not Camping.

  • This event has me fairly triggered. Its already hard to play solo, but now its straight cancer unless I sandbag first. Anyone playing survivor, you may as well Empathy/Bond farm the crap out of your team and look for the hatch. That's all players are doing pretty much unless the killer is wanting to farm.

    So you might want to add Farmers to your list if you're playing Solo. Playing normally during the event is going to be an absolute headache.

  • I agree completely with all of this.

    If you're the only person who burns a petal, youre going to have a rough time. Even more so as a killer. Then, as a survivor, people are being even more toxic to each other. i'm on game 11 as a survivor and have yet to even get 1 vial due to survivors filling their own instead of going for gens or saves. I don't want to SWF just because of an event.

    I don't think the event rules were anywhere near very well thought out.

  • Like most people have said: Take small game and sabo, break all the things/99% all hooks. Just watch out for haunted ground. I hate doing this bc i feel like its purposely being toxic but with its so hard to get BP as a survivor. Unless youre good at juking or chases, a good killer is going to down you before you can get much. Then if you get camped or tunneled you'll have no way to earn anything... but if you at least broke some stuff, do 1 gen and get 1 unhook you'll get a half decent take away, though its rarely the case unless you SWF.

  • But what if i'm in a game where i'm being bullied by my 3man SWF teammates? ie: Yolo Unhooks, Bodyblocking so the killer downs/hooks me etc? Why should I stay in a toxic game like that where i got maybe 500bp then spend the rest of the game tunneled or slugged? I'm DCing and moving on to the next game. Its not about dying, its about earning points. It all boils down to the community being toxic to one another. It won't ever stop.

  • @SanKa_Games said:

    @projecteulogy said:

    @SanKa_Games said:

    @projecteulogy said:

    @SanKa_Games said:

    @Vortexas said:
    The Shrine of Secrets.

    At least then people won't be wondering when the Hell BBQ will show up.

    Then much, much MORE survivours would cry because:
    1)BBQ is OP
    2)BBQ isn't free
    3)You can buy BBQ and be OP
    4)P2W

    I really doubt you'll like it.

    And you act like killers wouldn't cry because of DS. LOL

    Oh, sure, DS too. It was in the Shrine much longer than BBQ, but people whine about it more than abut BBQ.
    I just didn't mention any other perk, since this thread was about BBQ.

    Ah ok. tbh ive seen DS multiple times since ive seen BBQ.

    I buy the DLC when it comes out to support the dev. So I won't ever have the issue of not getting DLC perks. But I feel like the DLC perks should at least wait several months(even 6+) before they come out on the shrine. I would also support removing DLC perks from the shrine all together. It only makes monetary sense to BHVR to make that move.

    It would, but they specifically don't want it. They even made the Shrine because they wanted everyone to be abe to get Laurie's and Michael's perks without having to pay.

    I know. Ive been here for a bit and watched the dev streams. But I also feel like its NOT random and they actually do have influence over what comes up on the Shrine. IIRC I actually got BBQ before i bought the LF DLC. I mainly play survivor, so I wasn't needing any killer perks at the time. Then i bought the remainder of the DLC since he was on sale.

  • @SanKa_Games said:

    @projecteulogy said:

    @SanKa_Games said:

    @Vortexas said:
    The Shrine of Secrets.

    At least then people won't be wondering when the Hell BBQ will show up.

    Then much, much MORE survivours would cry because:
    1)BBQ is OP
    2)BBQ isn't free
    3)You can buy BBQ and be OP
    4)P2W

    I really doubt you'll like it.

    And you act like killers wouldn't cry because of DS. LOL

    Oh, sure, DS too. It was in the Shrine much longer than BBQ, but people whine about it more than abut BBQ.
    I just didn't mention any other perk, since this thread was about BBQ.

    Ah ok. tbh ive seen DS multiple times since ive seen BBQ.

    I buy the DLC when it comes out to support the dev. So I won't ever have the issue of not getting DLC perks. But I feel like the DLC perks should at least wait several months(even 6+) before they come out on the shrine. I would also support removing DLC perks from the shrine all together. It only makes monetary sense to BHVR to make that move.

  • @SanKa_Games said:

    @Vortexas said:
    The Shrine of Secrets.

    At least then people won't be wondering when the Hell BBQ will show up.

    Then much, much MORE survivours would cry because:
    1)BBQ is OP
    2)BBQ isn't free
    3)You can buy BBQ and be OP
    4)P2W

    I really doubt you'll like it.

    And you act like killers wouldn't cry because of DS. LOL

  • @HellDescent said:
    Rank reset would make sense if we would get rewards at the end of a month

    This. Why else would you continue to get to rank 1 outside of the achievement? Its such a headache and deranking by dc or suicide as a survivor screws others over, and dcing as killer is just dirty bc of the loss of offerings lol

    I don't feel like splitting the queue would help the game. In fact, making it competitive would possibly kill it.

  • This community is so great. Get bored? Be toxic to other people, hinder their games, and let them get next to nothing BP wise because you got them killed. Then wonder why you have salt thrown at you and posted on your profile.

    At least if you Magpie and collect all the map items in the basement, other survivors can find it and use the items. Just play killer and farm survivors if you aren't going to play right. Geez. But yeah. If you use OoO against me, I'm just going to kick your teeth in with a chainsaw and let everyone else go.

  • In my EXP Its easier to play survivor until rank 5, then you're in for a shitstorm from both sides.

    If you don't rush the hook, you're bad
    If you play cautiously at all, you're bad
    If you get camped and hook suicide, you're bad
    If you loop, you're bad
    If you camp or tunnel, you're bad
    If you mori, bad.

    Kids want this game to be competitive SOOO badly, while most of us just want to have fun. Yeah i know, fun is subjective.

    They're currently punishing camping on the PTB. I feel like looping should have similar consequences. You sit in one area for too long not getting points, you get crows. This mechanic should apply to looping in combination with Bloodlust. Looping was never intended to be a mechanic and the devs have been clueless on how to fix it.

    On one hand, you have players who know how to run. and I mean across the map, while juking you. Not even a 360 in sight either. Then you have the survivors who will loop you in a 10x10 area with no gens in it. While breaking chases is sometimes good, it destroys immersion if you have to break away from one person because they have played so much they know how to take advantage of bugs and glitches and other unintended in game things.

    Btw if you get rid of self-care, you break the game for solo players since playing solo nets you a sandbag by 2 and 3man SWFs in 3/4ths of the games you will play(my experience can and will differ). Mad love to the killers who see people get sandbagged and go for the other guy and punish them accordingly. You're the real MVP

  • @iceman2kx said:
    Only way to make it fair for killers is to add shirtless Myers.

    he can pick up david with one hand and shank tf of him. Mikey is shredded af. David is a boy compared to Myers

  • @Dreamnomad said:
    Okay, let's pretend I don't feel like watching the video. What is the short version of what he says?

    That he is superior to everyone playing the game. That he knows all. Tyde is a great value Ochode. He cannot be wrong and if you prove him wrong, he cries. Then if you play with him, he sucks but is superior. The fact that he has several videos of him rage quitting and walking away from the computer in mid stream makes me sad that a grown man acts the way he does.

    While he has a few decent points on only a few subjects, he's an egomaniac who doesn't deserve the attention he gets. If he acted his age I wouldn't have a problem with him.

  • Thats gonna get nerfed lol

  • @DeadByFlashlight said:

    @projecteulogy said:

    @The_Crusader said:
    "We'll make it" is OP as hell.

    So is a Nurse in the hands of a good player. I just watched one tear a part 3 people wearing Legacy gear. LOL But then again, I don't play like a moron and run in for YOLO saves or heal with the killer in sight.

    Healing is countered by tunneling and camping, which just about every single killer at high ranks do. If i were to recorded every game I play at rank 1 survivor, every single game has either tunneling, camping, or slugging before one gen is even done.

    Pharmacy isn't disgusting. Unless you're running AITH and luck out with needles, you won't get this from Pharmacy. Nice try though at calling this perk OP. lmao

    A good survivor that wants to tryhard would never pick legacy. You are literally blinking over the whole map, ofc you will have a hard time against nurse. Use common sense.....

    Ofc killers need to play tactically when they want to do well, does that surprise you?^^

    No I was simply stating a fact, the same one you just stated. I guess you thought I was being sarcastic.

  • spoiling builds hype. and has prompted me to not spend bp haphazardly so i can get streamers/pudding

  • The Entity could be what "magic" in this universe revolves around. Combined with the intense hatred she bred for her captors could have easily turned her soul wicked, thus summoning the Entity to empower her.

  • @The_Crusader said:
    "We'll make it" is OP as hell.

    So is a Nurse in the hands of a good player. I just watched one tear a part 3 people wearing Legacy gear. LOL But then again, I don't play like a moron and run in for YOLO saves or heal with the killer in sight.

    Healing is countered by tunneling and camping, which just about every single killer at high ranks do. If i were to recorded every game I play at rank 1 survivor, every single game has either tunneling, camping, or slugging before one gen is even done.

    Pharmacy isn't disgusting. Unless you're running AITH and luck out with needles, you won't get this from Pharmacy. Nice try though at calling this perk OP. lmao

  • You absolute unit

  • @George_Soros said:
    @projecteulogy I've seen this Panda video (though the original Magpie idea does not come from him, he credits someone else at the beginning for it). It cracked me up. Even though I'd most likely be pissed if I found someone on my team is doing that, it just adds to the comedy.
    "Hey I've been doing generators, running from the killer, unhooking and healing teammates, all stressed out and you've been doing THIS??!!"
    I love competitive tryhard games but the humor factor is great too in dbd. Panda is the best out there.

    I love his attitude as killer. He has given me something to do as a survivor outside the A to B gameplay DBD has. Just proves there's so much more the devs can do with this.

    Funny thing is, i actually get quite a bit of BP even if I happen to die.

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