projecteulogy
projecteulogy
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@ZombieGenesis said:
A sitting duck...for 3 seconds? I don't even know what to say to that.I play stealth. Several times ive had someone pop a gen while i was near them and i was immediately put in chase/downed due to Rancor.
Anyway. I was looking for something a long the lines of the counter to BBQ and Chili. aka hiding behind a generator, since Rancor has unlimited range.
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@Wolf74 said:
@projecteulogy said:
Not Sole Survivor.I can't seem to find any counter to it. At all.
And here we go again… survivor feel entitled to have a hard counter against EVERYTHING that a killer might bring up.
I still wait for a hard counter to SC, SB, DS.
But … oh wait… yea, these are all survivor perks… survivor perks don't have counter.
Only killer perks get counter build into their own perks.you have a really crappy reputation on the forum. nothing you say merits anything for me or my discussion, sorry fam.
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@Tzeentchling9 said:
Don't run DS.
Use the fact that Rancor tells you exactly where the Killer is.
Don't stick around when the gates are open.EZ
Edit: Also Sole Survivor does literally nothing since Rancor isn't aura reading.
I don't EVER run DS. Even when Im forced to do a Laurie Daily Ritual.
I run stealth perks and evasion/premonition perks. I dont run obsession perks. Ever.
Rancor lets the killer know where you are also. Its a double edged sword while the dull side is for the killer.
Rancor isn't aura reading? Why do i see the killer's aura when a gen is popped? So there is no counter to it. Thats totally balanced....
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@PigMainBigBrain said:
@projecteulogy said:
Not Sole Survivor.I can't seem to find any counter to it. At all. With the exception of SS... And telling anyone to run this trash perk is like telling a Wraith or Mikey to run Distressing...(unless you're purely farming BP)
It took them how long for Calm Spirit to help counter The Doctor... but.. I'm sure I'm going to regret asking any type of questions regardless of my playtime. I feel like the dev is constantly kicking Solo players in the nads while doing nothing to SWF as both Killers and Solo players have mostly crappy games when paired against SWFs(the sandbagging etc)
The counter to ranchor is to get the hell out...immediately. Don't dance around at the gates, don't go back looking for boxes, when the gates open leave. Counter it the same way you counter noED...LEAVE!
cant leave with 4 gens left to be done.
When the gen is popped, im a sitting duck for 3 seconds. downed and hooked then camped and/or tunneled OR i'm slugged. Then if all gens are powered lol rip. There's so much aura reading now that in combo with Rancor makes it beyond brutal. If i get hooked after seeing i'm the obsession and rancor, i hook suicide. There's no fun to be had. Being on the ground or on the hook the whole time nets no points.
Now... if BHVR majorly boosted struggling and gave points for distance crawled i'd be less bitter.
Can we get a "Crawled x MILES" achievement? lol I would have that in a day
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lol @ high school classes...
Rank doesnt matter unless you want games full of nothing but slugging and tunneling. You want an achievement? Aright. Throw this free week in and you have stage 6 cancer when it comes to the community. Let the BM begin.
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Probably due to the free WEEK... Tbh every time they have one of these weeks or weekends, i can never play killer. The lobby times are stupid. But they claim on their dev streams they dont know whats going on with lobby times.. Not really shocked at this point anymore.
Then the games i do get as a survivor i'm sandbagged by my team with hook rushers, trolls, and sandbagging. Yay for the free week.
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I have 2 favorite instances as a survivor that involved salt.
First and foremost i have a screen shot in my Steam Gallery of a killer accusing me, a survivor, of lag switching. I don't think i've ever laughed at something so hard in my entire existence.
Second, being screamed at post game for not hook rushing and "being immersed" using Iron Will and Urban Ev Online gaming is severely plagued by both the underage and the immature a like. These "free weekends/weeks" do not help, as anyone can just pick the game up and troll to their heart's content. There are plenty of VAC/EAC banned players who make new accounts just to play the free time and create toxicity.
The problem BHVR faces, is that.. if they banned for everything they say they'll ban for, they wont have a playerbase to play the game lol.. So they have to pick and choose the truly extreme in most cases.
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@Barron said:
@No_Mither_No_Problem said:
Out of every single Survivor Perk and tool and mechanic in the entire gameI never would have guessed
That out of all of those
The most fun, fair, balanced, well-designed, and skillful of those
Would be the ability to chuck a phucking p e b b l e
Decisive Rock BEST PERK
CHANGE MY MIND
At least we understand what you think a "balanced and fun" survivor perk is. Because that perk is one of the most useless perks in the entire game.
I somehow doubt you play stealth. If you play survivor at all. Some of us don't run around like idiots and try to play the evasion game. This is actually a good perk, granted you don't hit the side of a structure which puts the notification 10 feet in the air(like doctor's hallucinations)
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Now if they want to SELL something for cells, different Mori's would be where it's at. Most of the cosmetics are garbage tbh. Even as a survivor main, i'd buy them. Just because.
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I suggested this like, 6 months ago. i have about 300 flashlights across all survivors, even more addons.
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camping =/= hook defending. gg and move on. make them more mad that way
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why the hell do any of you want this on a game thats P2P, and already has major balancing issues? Then you will get 2 killers, each one with a specific set of meta perks which will cause even more unbalancing. The amount of lag alone will be staggering. I would never touch that mode unless it was hosted on VAC secured servers.
Then, to top it off Maps would need to be completely remade. Can we please worry about what we have first..
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No. Camping isn't reportable. However, if someone takes video of you camping them in multiple games, the dev MIGHT consider it griefing.. but you getting a ban for it is doubtful.
I haven't even seen them do anything to killers who 4man slug then AFK(ive reported with video and kept a list to watch for. Nothing has been done). you have to have obvious intent AND they have to have plenty of Video proof to prove youre griefing/hold hostage the match to get any sort of ban.
While its a scum bag thing to do, esp someone who hasn't done anything in match, keep on truckin. Just don't be surprised if someone tells you to get hit by a bus if they got 1k bp and depipped because you camped them lol
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@theArashi said:
@projecteulogy said:
@theArashi said:
@projecteulogy said:
I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.
Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.
Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)
So it is countered by the perk that no one uses.
It's survivors that control how long game lasts. Not the killer.
Killer doing everything correctly can't stop gen rush of survivors and BNP didn't change that.Most killers don't have map presence and it is part of their toolkit and devs are trying things out to make games longer for survivors. Part of doctors toolkit is making skillchecks harder and you want to take it away from already weak killer.
Insta heals will be gone soon too.
HybridPanda wrecks people with PGTW at rank 1-5.. hes quite entertaining to watch unlike Tyde and Ochode. So don't say its unused. You don't use it. PGTW and Overcharge is beast together. Add NOED and Blood Warden and you have a total lulz at End Game.
I never once said i wanted to make my MAIN killer weak. I dont think you're comprehending what i'm trying to say. Outside of the terror radius and ruin, the skill check doesn't need to be microscopic and the size should be affected by addons. Unnerving and Overwhelming Presence should grossly affect a BNP.
I'm all for instaheals being gone. Both addons should no longer consume the medkit and be converted to a HoT, that still triggers Nurse's Calling. However, I hate slugging. Even as a killer. I will never understand why medkits shouldn't at least assist in healing you while youre down and you have one. Just for the sake of realism in a video game where you can be hooked twice and healed with on the spot surgery to close a giant hole in your shoulder but not have any lasting effects of having steel pierce your body in the same spot... Twice.
Ok so one streamer uses is.
From all of the games I played last month only one or two had that perk and one time was clown adept achievement.
Out of hundreds of games.
While 25% sounds big but if you think it takes 20 seconds for a single survivor without skillchecks, toolboxes or other survivors helping out to recover from that it is not nearly as useful unless you do BORING 3 gen strat.1 streamer? Ok fam. I got bored last night at work and watched a bunch of different Streamers. Quite a bit of them change out PGTW/Bamboozle for different strats.
Meanwhile, most games are camping or slugging for solo survivor lol? Cmon.
Your experience isn't the same as mine and vice versa. Boring 3 gen strat? Same as doing gens when literally 80% of the Killer pbase camps hard as hell with 4-5 gens left to do WITH BBQ? Lol... I don't see where you even have a valid argument.
People complain about giving away "free unhooks"... all of the camp/tunnel strats ive watched end with the killer getting about 10k bp and a black pip. Even with a 3k. If you folks were even slightly intelligent, you would combo it with DH or MYC. Meanwhile, i'm sure you will say but thats a wasted perk slot... So is No Mither and Unbreakable. So are more than half the survivor perks outside of the Developer AND Killer forced meta(its forced bc why take anything else if you want to win. Same with every killer beyond rank 15 taking Ruin and BBQ). The only difference i see in games as a survivor are the killers. The perk-set is usually the same. Meanwhile, I don't take half the current meta because i'm not a looper, but get ragged on for being "immersed when i'm simply playing Stealth.
A lot of people run Unnerving/Overhwelm with Distressing and it completely screws up gen rushing if you don't act like a moron and loop the same survivor for 3 minutes.. Can you give me a valid argument please? There's no reason BNP needs to keep its rarity and price with such a drastic nerf. as its now pointless to take outside of Irony and multiple BNPs since most solo games, survivors can't communicate for strats and killer stick to the same crap.
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@theArashi said:
@projecteulogy said:
I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.
Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.
Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)
So it is countered by the perk that no one uses.
It's survivors that control how long game lasts. Not the killer.
Killer doing everything correctly can't stop gen rush of survivors and BNP didn't change that.Most killers don't have map presence and it is part of their toolkit and devs are trying things out to make games longer for survivors. Part of doctors toolkit is making skillchecks harder and you want to take it away from already weak killer.
Insta heals will be gone soon too.
HybridPanda wrecks people with PGTW at rank 1-5.. hes quite entertaining to watch unlike Tyde and Ochode. So don't say its unused. You don't use it. PGTW and Overcharge is beast together. Add NOED and Blood Warden and you have a total lulz at End Game.
I never once said i wanted to make my MAIN killer weak. I dont think you're comprehending what i'm trying to say. Outside of the terror radius and ruin, the skill check doesn't need to be microscopic and the size should be affected by addons. Unnerving and Overwhelming Presence should grossly affect a BNP.
I'm all for instaheals being gone. Both addons should no longer consume the medkit and be converted to a HoT, that still triggers Nurse's Calling. However, I hate slugging. Even as a killer. I will never understand why medkits shouldn't at least assist in healing you while youre down and you have one. Just for the sake of realism in a video game where you can be hooked twice and healed with on the spot surgery to close a giant hole in your shoulder but not have any lasting effects of having steel pierce your body in the same spot... Twice.
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I hated the BNP before hand. Because it was OP and a 4man squad could ruin a killers entire game. And for survivors, since a short game = barely a safety pip.
however, its current nerf along with new and old perks(killer-wise), make it completely worthless unless youre playing low ranks and trolling a new killer. The only real upside to using it is that it doesn't dissolve your toolbox. The progress from 1 BNP can be reset with Pop Goes the Weasel.
Killer's complain about gen-rushing still even after the BNP was nerfed.... but at the same time don't have proper map control, know when to give up chases and kick gens etc.
Maybe buff the clamps and make them usable(as ive seen it hasn't effected the size regardless of the rarity. sad).. boost the size of the skill check. Something. God help you if you start and all of a sudden someone running an aura build with Unnerving starts running around on Gidion lmao(<3 doc with distressing)
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-Not all of us want people's lives going off in our ear while playing.
-Voice comms not on its own server would cause even more lag
-This would cost money as a server would require upkeep
-Survivors would spam loud music/sound until muted.
-Solo survivors already get a major disadvantage. being sandbagged by a trolling survivor would be even more frequent. -
@Global said:
@projecteulogy said:
The developer has issued a silent statement.They don't care.
They have done next to nothing to address toxic behavior outside of placing it on the roadmap and making a few comments during their Q&A.. They have done nothing to upgrade their EAC. The amount of cheating at higher ranks is beyond stupid at this point. Survivor speed hacks are just hilarious. Literally, my last game i had a Hillbilly run through walls. I alone have probably sent at the very least 20 video links to the dev in the last 6 months. Not a thing has been done. My blocklist is literally full of people who have either cheated and ive vid captured proof, or insanely toxic players(from both sides mind you). I have yet to see any of them get banned for rule breaking. Which tells me flat out that the dev doesn't care. Notice they won't name the "team they hired to look at reports". I seriously doubt there is one. I'd gladly intern, but shocker, you can't even apply.
When I first started, one of the people I played with warned me that this game is absolute hell when it comes to playing Solo and/or at high ranks. I had no clue how serious they were.
I havent even addressed toxic behavior, like mori spamming or holding the game hostage. 4man slugging and afking while everyone bleeds out. None of which will get you punished. Then you have kids who play this game... Like the dev said. Play something else. Honestly, i'll never ever promote DBD by buying their bundles and giving them away for free. The developer seriously needs a wake up call. Their game is good, but until they address major issues, its going to be nothing but a possibility.
i honestly believe they are setting up for a dbd 2 with better anti cheat report system etc.
Maybe. Doesn't excuse them giving the finger to their playerbase the way they have.
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@Mycroft said:
@projecteulogy said:
The developer has issued a silent statement.They don't care.
They have done next to nothing to address toxic behavior outside of placing it on the roadmap and making a few comments during their Q&A.. They have done nothing to upgrade their EAC. The amount of cheating at higher ranks is beyond stupid at this point. Survivor speed hacks are just hilarious. Literally, my last game i had a Hillbilly run through walls. I alone have probably sent at the very least 20 video links to the dev in the last 6 months. Not a thing has been done. My blocklist is literally full of people who have either cheated and ive vid captured proof, or insanely toxic players(from both sides mind you). I have yet to see any of them get banned for rule breaking. Which tells me flat out that the dev doesn't care. Notice they won't name the "team they hired to look at reports". I seriously doubt there is one. I'd gladly intern, but shocker, you can't even apply.
When I first started, one of the people I played with warned me that this game is absolute hell when it comes to playing Solo and/or at high ranks. I had no clue how serious they were.
I havent even addressed toxic behavior, like mori spamming or holding the game hostage. 4man slugging and afking while everyone bleeds out. None of which will get you punished. Then you have kids who play this game... Like the dev said. Play something else. Honestly, i'll never ever promote DBD by buying their bundles and giving them away for free. The developer seriously needs a wake up call. Their game is good, but until they address major issues, its going to be nothing but a possibility.
So basically All killers are guilty and evil. OK
Read the whole statement unless youre one of those TLDR kids.
Toxic survivors AND killers are ruining the game. Try to read next time before replying. Thanks. -
The developer has issued a silent statement.
They don't care.
They have done next to nothing to address toxic behavior outside of placing it on the roadmap and making a few comments during their Q&A.. They have done nothing to upgrade their EAC. The amount of cheating at higher ranks is beyond stupid at this point. Survivor speed hacks are just hilarious. Literally, my last game i had a Hillbilly run through walls. I alone have probably sent at the very least 20 video links to the dev in the last 6 months. Not a thing has been done. My blocklist is literally full of people who have either cheated and ive vid captured proof, or insanely toxic players(from both sides mind you). I have yet to see any of them get banned for rule breaking. Which tells me flat out that the dev doesn't care. Notice they won't name the "team they hired to look at reports". I seriously doubt there is one. I'd gladly intern, but shocker, you can't even apply.
When I first started, one of the people I played with warned me that this game is absolute hell when it comes to playing Solo and/or at high ranks. I had no clue how serious they were.
I havent even addressed toxic behavior, like mori spamming or holding the game hostage. 4man slugging and afking while everyone bleeds out. None of which will get you punished. Then you have kids who play this game... Like the dev said. Play something else. Honestly, i'll never ever promote DBD by buying their bundles and giving them away for free. The developer seriously needs a wake up call. Their game is good, but until they address major issues, its going to be nothing but a possibility.
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@TheHourMan said:
@projecteulogy said:
The idea to break/damage basement hooks was shot down by the dev team already, with quite the ambitious No. Same with delaying generator progression.Actually, they are adding multiple changes soon to make several action take longer for the sole purpose of combatting gen rushing. Making healing take longer for example does nothing against gen rushing, it only slightly delays actually getting to a gen (or getting back into the chase if that's what you were doing.)
It doesn't necessarily have to be the basement hooks either. It can be any object that has 4 sides open. The devs could do something like adding a giant totem in the map that basically has the same mechanics as I listed. The progression would stay, just like a gen, but it would not give any points until it was completed. This is to make it so that it is going to be time consuming in order to get those points if you want them.
Also, the addition optional mechanics are as listed. Just ideas for extra possible mechanics. The main point is that making actions that survivors perform more time consuming than they already are is not as good of a solution as adding an entirely new map interaction that has a good enough reward to incentivise trying to complete it before you leave the map. Or even something as simple as adding a perk that makes other actions be worth more points for each generator that is still unfinished. Say "5% more bloodpoints for all actions for each generator that is unfinished." There are 7 gens in every map, so that means you will get 35% more bloodpoints in all categories before any gens are done.
i'm just saying that the dev shot down the idea to increase the default time to complete a generator. They already nerfed BNPs so hard they're almost worthless outside of people understanding basic strategy(you'd be surprised how many stupid people i encounter at higher ranks playing solo). I'm all for extra mechanics. Too bad they don't do a damn thing about slugging or looping.
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@Master said:
@projecteulogy said:
Sony is what's stopping cross platforming, not the dev. Since having 3 major platforms to play the game would mean a huge bankroll for them, i'm sure they're all for it. Sony just needs to let go so the future of Online Gaming can truly connect the world.Other games manage it too, so it cant be sony thats the problem

No thats pretty much it. DBD could cross platform to Xbox one very easily. Microsoft actually wants it. While sony, does not.
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They dont have a dev team big enough for this, otherwise hell yeah.
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This is why there is an outcry for dedicated servers.
Unfortunately, its not the money involvement. Its changing killer mechanics because this is a "favor the shooter" style game so to speak. So basically the killer has to host, or there will be a lot of wonky stuff going on.
Even streaming Youtube in the background while playing can make a 90ms game into a 550ms+ game at the start. Which is why games dont lag in the lobby but you warp or get stuck in place when the round starts. the devs dont really punish outside of really major stuff it seems.
It sucks that survivors are almost always at the brunt of these actions. The only thing i've seen the killer get cheat wise, is a survivor with a speed hack. lol which i actually had a killer accuse me of lagswitching yesterday. Man, stupidity is the best.
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will split the que, wont happen. dev said they wont split it.
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Meanwhile Stealth gameplay, which should be a major focus and NOT running to the killer and humping his/her/its leg remains neglected, unfulfilling, and unrewarding.
Killers like my Doc with Distressing/Monitor and terror rad addons would put survivors at a stand still progression wise. And killers would camp basement areas AND players respectively.
The idea to break/damage basement hooks was shot down by the dev team already, with quite the ambitious No. Same with delaying generator progression.
This is a one sided suggestion that has no balance. Its overly SWF friendly. As a solo survivor, I'll pass on the 10,000 bp respectively... Survivors are toxic, and would find a way to make this toxic for other survivors, let alone the killer.
Survivors are only OP when it comes to SWF. 1v1 killer always wins, unless youre just a terrible killer.
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Sony is what's stopping cross platforming, not the dev. Since having 3 major platforms to play the game would mean a huge bankroll for them, i'm sure they're all for it. Sony just needs to let go so the future of Online Gaming can truly connect the world.
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No one would play while under these debuffs. Too much work would have to be put into this type of implementation
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Meanwhile, killers say " just dodge the lobby if its laggy"
Meanwhile, they aren't streaming youtube in the background on Internet Pre-ordered from a Walmart in Antarctica until the match starts.
My most favorite is where you lag so hard after getting hit, you glitch through the textures, like the exit gate, and leave with 5 gens left to do.
Seriously though, its a data transference/merging issue, i feel like the save file glitch would come back stampeding and tons of data would be lost. As much as I want it, its going to take some time. They have PLENTY of money, they can afford them. Their pbase would grow substantially due to this being one of the bigger complaints. People would come back. Its not the issue with money, its the issue with priority. They didnt expect DBD to be such a hit, which is why it was never on the table until one of the recent dev streams.
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Idc. do what you want. What goes around comes around. If you wanna babysit like a 14 yearold girl by all means, do you lol
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You need a trigger. Like, hooking, generator explosion, etc.
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you have to DC a ton of games to get any sort of ban, and if you do its a soft ban, not a hard ban.
What about toxic killers? Sure we have plenty of toxic survivors. But killers mori spam, AFK after a 4 man slug, but no punishment for hostage taking the game. Dont even get me started on players switching their steam location to a location overseas and hosting games with potato PC/WIFI which causes massive lag and network manipulators.
DCs should be punished yes but cmon. Ive been DC'd by the killer the same amount i've quit due to sandbagging SWFs and toxic killers. Not all DCs are caused by rage quitting. If they banned for each DC they wouldn't have a player base to play.
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I just watched a survivor get mori spammed by the clown for 2 minutes. I was able to complete a generator during this time. This community is so bad..
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@TheLegendDyl4n1 said:
@projecteulogy said:
Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
i agree on sole being harder but i wouldnt get rid of swf because i do swf sometimes and if your good then you can get a 2-3k sometimes 4k
i dont mean remove SWF in the slightest... but boosting what killers and solo players would give players an incentive to play the game as it was meant to be played and killers wouldnt get constantly cheated by voice comms which is virtually impossible to counter outside of being able to mind game well.
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@Utna said:
@projecteulogy said:
The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.Agreed ! How are we even discussing DBD's balance where the game is obviously split in two very different type of games : when playing solo, this is a stealth survival game, but when playing with friends, it looks more like a bad action game where players try to alternately grasp the killer's attention, so the others can reach the objectives.
I personnaly prefer the stealth survival game, where I might get surprised by the killer moves or tactics sometimes ... because that's the opposite of boring !! This is why I absolutely DON'T want solo survivors to be more like SWF. Instead, why not grant the killer AND solo survivors a movement speed boost equal to 3 times the number of players playing as SWF ?
Stealth Survival you say? Ha. Prepare for the community to call you Immersed and a N00b. That's all I get. SB? DS? Nope! No speed perks. Everyone tries to play DBD in a rush and dont even think of a strat. Meanwhile, solo players tend to not have any sense when it comes to gen placements and just do gens in a rush. Dont even get me started on killers abusing mechanics JUST like SWFs, but come here to cry about how they get bullied.
Speed boost? Not so much. That would be too much of a jolt for the community. However, being sandbagged(corner blocked, hook farmed, locker spammed) by trolling survivors needs to be dealt with. They claim they are "fixing" the report system by hiring a specific team but i don't have any faith in that until i see results.
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My only issue with LF is his chainsaw's hitbox swinging through corners and doorframes as well as other waist level debris. Blame it on lag maybe? I don't know. Half the killers ive seen playing are hosting with potato pcs and trash Walmart WIFI.
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Instead, boost solo players. Bp/Rank/Profile XP. Something. give survivors an incentive to play the game the way it was meant to be played.
The game is so much harder solo than a 4man SWF. In a SWF your biggest worry is tunneling and hard camping(prior to exit gates), while solo playing you have to deal with SO much more without communicating.
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@Nos37 said:
Is my back pocket a valid location? It would be the safest place during a match.Ahem... https://steamcommunity.com/sharedfiles/filedetails/?id=1174950599
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@Master said:
@GrimmGenocide said:
Maybe a way to deny someone who's about to farm you from the hook the ability to pull you off in front of the killer. Makes me want a do the whole Jay and silent Bob thing and show up at their door....Will most likely end in the situation where the hooked survivors trolls and doesnt let other unhook him because he wanna give the BP to his friend etc etc
But thats not exactly toxic, while hook farming someone is.
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@goldseeker22 said:
@projecteulogy said:
you cant warp with pallets anymore. But looping is still an issue with structures, not so much pallets and the same vault points.pallet looping is still a problem. yes time is reduced. but most maps still make it last all game. baboozle becomes required and still doesnt solve the problem.
I agree. There's problems on both sides, but finding a way to fix the looping issue without bamboozle which still doesn't fully solve the problem anyway is still needed. The problem isnt really the pallet drops. Break them and move on. The issue lies in the structures themselves. It should be more about hiding and evasion than looping in one spot over and over.
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So long as solo players aren't affected by these rules, i'm all for it.
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you cant warp with pallets anymore. But looping is still an issue with structures, not so much pallets and the same vault points.
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I used them ironically before but now... theres no point in taking it. The addons to increase the skillcheck zone may be bugged also, as the one time i took a yellow wrench it didnt even help with the skillcheck zone.. i dont understand this overnerf to a purple item/addon. I guess killers cried enough lol
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They're more worried about "balancing"(lawl) and their new store to get revenue from cosmetics to really care about a silly report feature.
Surely you can tell that i'm fairly salty about this subject, as they took away the ability to report a long time ago(that's to say it ever was effective in the first place). If this game had an actual report feature that WORKED, i would re-buy the game at full price.
They know how toxic their playerbase can be, yet they encourage toxic playstyles and do next to nothing about how people conduct themselves post/pre and in game. You have to do something major AND get caught to get in any real trouble. Its too much to ask for people to not be a jerk.
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Clown is a Huntress mixed with Doc. Doc can stop you from vaulting with his shock and immediately switch and knock an entire row of teeth out. The Clown can actually hit you much sooner than a doctor can switch stances and hit you. At least he could on the PTB. You just cant do damage with his bottles. Like the doc's shock. But even with no addons, you can throw a bottle quite a distance away, and like other people have stated, being able to throw a bottle through an upstairs window is satisfying. Meanwhile, kinda OP. He's the only killer that can do that.
I play more survivor than killer (about 60/40) but... IMHO, Huntress' Hatchets and Clown's Bottles should have an infinite distance and only disappear when they come in contact with something(maybe this was lag for the Clown but in quite a few games, bottles disappeared in midair when thrown AT me, while Huntress has a known travel distance before her hatchets will just vanish).
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People playing solo who get matched up with 2 and 3 man SWF groups would be hurt by this suggestion. There is no real fix for it outside of limiting perks/items/addons, which would break what immersion is left. You have no way of knowing outside of asking if you grouped with a SWF group while playing solo. Then most games(about 60/40) that I play with 2-3 man SWFs, i end up sandbagged.
Its such a headache to play solo half the time.. and In real life(and on screen for that fact) you don't loop a killer. You can't. Everyone hates survivors it seems. Punish them for dodging! but not the killer who can see profiles names and if items are taken. If anything, loops need to seriously be nerfed. Or, nerf the actual RUN feature so you eventually run out of breath. Its like every survivor is a long winded Usain Bolt.
Giving killers additional perks would seriously buff some weaker killers sure, but the would make top tier killers completely unstoppable. Personally, people should have much more incentive to play solo. Its harder and most of the time doesn't yield a mega fun experience. So why would you? I play solo because I hate hearing peoples background chatter thats not game related while i'm trying to listen. So playing SWF actually irritates me further. Allowing in-game voice comms just begs for trolls to spam sound and force people to ignore them, thus dampening the game experience even more than it already is.
In short: Nerf Loops, make a bonus for killers and solo players, Nerf being able to run indefinitely instead.
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You know whats not fun as a survivor? Starting up the game, jumping into a lobby and finally getting a match only to get slugged with 4-5 gens left to do and end up dying due to your "team". Or you get sandbagged by your teammate where you get locker spammed and cant leave, so you both die. Or when your team bodyblocks you into a corner and you can't escape. Unhooking you right in the killer's face without BT. Sure you can opt to not get caught(the git gud argument, meanwhile you can aura read inside of lockers with Pig and Wraith addons)...
Don't get me started on toxic survivors who throw salt at teammates because they use perks like Iron Will and Urban Evasion and bitching about immersion.
You get rank xp and BP for people who quit. They aren't hurting YOUR experience at all. If anything, they're hurting the remaining survivors. Meanwhile, the only 3 things a survivor can do to "BM" a killer is use items, gen-rush, and loop. Gen rush comes from a lack of map pressure. Items are countered by perks and good play. Looping is complete BS. If teabagging hurts your feelings, you shouldn't play online multiplayer games imho.
Bans need to be saved for toxicity(hate speech, intentional griefing, etc) and cheaters. There's 101 legit reasons a player will quit a match.
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@Master said:
Just dont read the crap. In reallife you do the same with stuff like that, you simply dont bother even reading it^^Are you a developer? Because you sound like it. Ignore the problem and it goes away. The reality is Toxicity needs to be removed. If you're going to be toxic, you should be banned. Not permanent, but a temp one and after ___ amount of violations, permanent. Did you know that in several states, cat calling(the wolf whistle) is considered verbal ######### and can get you thrown in jail?
Sadly, reports are not taken seriously. Neither are videos/screenshots anymore.
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I dont quite get this. How is this a balance? Abuse skill checks? lol what??? How do survivors abuse skill checks? Rewarding? So you don't get a notification on missed skill checks? I do. all the time. People make suggestions thinking only about countering SWF but dont actually balance killers against the solo population or other killers who have magnificent powers.
Slowing Freddy down for any reason will get him looped more than he already is. I dont think ive played against a Freddy who didn't continuously slug due to deer-stalker built into his kit.
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from the dev stream I saw, theyre already nerfing it so if you stop it resets all progress.
This nerf destroys solo players. As per usual. It doesn't buff killers at all. It in fact, screws players who don't have a load of friends to play with and use comms. This nerf will not in anyway hurt most SWFs. And i'm sure this nerf to SC will come with the additional nerf to healing in general that will reset the progress if you stop healing your teammate. it would only make sense.
Because if I get healed (ie: 75%) by a teammate and then be forced to run, and use SC but get interrupted it would reset to 0 by the logic i "assume" from the dev stream. the only thing most people have problems with are jerks looping, not healing. They need to focus on the biggest abuse against the killer. There shouldn't be safe spots to loop in. But lets bash on the other 30% of the survivor pop because they dont matter in the guise of balancing SWF Lol