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projecteulogy

projecteulogy

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projecteulogy
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  • @MegaWaffle said:
    And this is why I hate randoms when playing solo survivor...
    .
    .
    .
    .
    In all seriousness I do enjoy the oddities you can sometimes see when playing the killer.

    I dont sandbag though. I'll do gens and totems and get a good 13-15k if i happen to die. More if i survive. But its one of those things you can do on the side. This game is either a gensimulator or you're sitting on a hook or on the ground the whole game.

    I have yet to find a game where the killer was like "dude what" and just sat there for a minute in awe. I feel its great bc it catches the killer completely off guard and they forget they're killing me for 2 seconds so i can get a screenshot. Its sooo much fun LOL

  • Everyone forgets the fact that The Wraith was forced to kill people unknowingly, which ultimately made him snap. However, Anna is the most innocent of all the killers.

    I see her and immediately think of the Futurama episode Amazon Women In the Mood(death by snu snu) Lmao

  • I think the dev should have a Call To Arms(Like Dungeons/Raids on World of Warcraft) buff for killers and SOLO survivors(sorry but SWF is cancer for killers and most of the time, solo players). If the games que detects more killers, have a CTA for survivors and vice versa. Join during the CTA and you get a blood point buff/post game reward.

    only 300 ping? Surely you jest. That's playable. Try being on the dallas server with people from china, japan, Russia and Australia hoesting and you have a jump from 90ms to 1300ms ping LOL

  • @Wolf74 said:

    @projecteulogy said:
    My only complaint about LF since his release is the hitbox his chainsaw has. Being able to cut through METAL and Concrete seems seriously broken. Pallets and hitting me through a window vault, i'm fine with. But if i cut a corner and get clipped by his chainsaw through the wall, I tend to rage a little bit.

    LF is a noob stomper. is and always will be.

    Strange. To me it is the opposite way. I get caught way to often on a corner and getting a tantrum instead of a hit.
    It literally NEVER happend to me to "cut through" solid objects.

    I think i may be experiencing lag. When I play LF I can never land a hit through debris or terrain with exception of the occasional locker jumper but i think thats damage prior to jumping into it.

  • My only complaint about LF since his release is the hitbox his chainsaw has. Being able to cut through METAL and Concrete seems seriously broken. Pallets and hitting me through a window vault, i'm fine with. But if i cut a corner and get clipped by his chainsaw through the wall, I tend to rage a little bit.

    LF is a noob stomper. is and always will be.

  • eh.. something less taxing on the killer. I'm all for giving the finger as i'm skating off to the bon fire but this would make even more people not want to play the killer role.

  • lol i find this funny. "camping is legit".RIP. This "Fix" also stems from solo survivors being sandbagged by SWFs in order to intentionally create a hatch game.I cant count how many times ive been bullied as a solo player against SWF tryhards. My only suggestion is start back revving with every killer, chainsaw or not. Count to 2 and go Red Foreman on their asses.

    The unhooking survivor should be taking the damage, not just leaving a survivor invincible. In any case, im just glad my Huntress can actually throw over the slaughter wall.. for now.

  • @CoolerSphinx said:
    projecteulogy said:

    @TheLegendDyl4n1 said:

     @projecteulogy said:
    

    fix infinite looping first. then we shall see.

    how is a loop infinite if it stops working after jumping threw the window 3 times? they also stated on the new update they will be adding select debre closer to these loops and you wont be able to fast vault threw one side of it

    The only notable changes is the Storehouse house having its windows closed and the Cow Tree walls being smaller and the Huntress being able to throw over the walls now. You can time the window vaults so the Entity doesn't show up. This isn't about rank 1 games because balancing around rank 1 would hurt the bulk of the survivor base. Like how they won't dirt nap SWF because it would hurt the game. This is about the Pallet gyms and "safe havens" on each map. I'm a survivor main and see the problem with looping, if you don't then you don't play killer enough against very coordinated teams.

    Thank you for saying that. Yes, if you mainly play survivor you probably will not see a big issue with looping; however, if you play a decent amount of time as a killer, looping is one of your nightmares. A survivor that is really good at looping can generally: A) get the killer frustrated enough to give-up on them or b run out the clock giving his or her team the time needed.

    I'm also the same guy who wants to see Billy able to chainsaw dash through a window/wall. But when I play killer, That's all really fear is a looper. So I can totally understand the logic a lot of killers have when they tunnel or camp someone. Meanwhile, there is still underwhelming rewards when it comes to Stealth play with No adjustment in sight. Instead, self-gimping is the only way to get BP unless you play killer.

  • @DeadByFlashlight said:
    Why does everyone have to start with "I been playing since X, I have X hours, I have X achievments, I am very important".

    The arguments should speak for themselves.

    Totally agree with all suggestions though, most of them is actually just common sense, but either BHVR has no common sense or they are too lazy.

    The kill your friend settings might be problematic because of hwo the spawn system works etc.
    We need weekly quests, maybe even BOTH weekly and monthly.

    Skillcheck struggle seem interesting too, but rip the beginners :lol:

    Before we get seasonal rewards, we actually need a proper emblem system that isnt easy AF, also there should be a casual mode.

    I'm annoyed at most all streamers with Panda being the one exception. His killer commentary is hilarious and even when he gets facerolled, he's a great sport about it.Plus.. His Twitch content is developer approved. he is actually kind of important. :chuffed:

  • @Attackfrog said:
    Yeah, sometimes I think the "easy, moderate, hard" ratings in the game are misleading.

    Leatherface is really hard to play with against good survivors since he is so straightforward, but against bad survivors, he is super easy.

    I do better against good survivors with Myers, who is more complicated, but easier to succeed with once you understand his mechanics.

    Anyway, nurse is similar to Myers for me, which makes sense. Learning a complex mechanic should be rewarding.

    Then again....Billy lol

    Jump Scare Myers is so underrated and SO much fun to play. When you pull 6 people off gens in one game its a really good feeling. I don't even need to kill anybody. I already know at least ONE person ######### themselves :chuffed:

  • @only1biggs said:
    I believe it was capped there so cheaters couldn't just give themselves 999,999 mill BP's to spend. They landed on 1mill. Better than what it was and nobody seems to think otherwise :)

    They could have set it to 100,000 and Hackers would still find a way. It wasn't to deter hackers. They claimed they didn't want people being able to p3 a new character less than an hour into going live so no one would get bum rushed by brand new killers at max strength. Though, if you didn't play the PTB and prepare yourself, you deserve the wrecking you're about to get. I actually vote for 5-10 mil.

  • No.

    -Killer's are the host
    -Not all survivors who DC are being toxic
    -They're already punishing quitters

    Why are you just black balling survivors? Today alone ive had multiple killers quit at rank 1-2. Its already hard to find games as a killer beyond rank 10. Why are you trying to make it THAT much harder for us to find games man...

  • agreed. since i hit rank 1, i just Magpie every game. If i die, cool.if not cool. Personally, Ive found that the devs don't give survivors enough to do and force the killer's hand 90%of the time. You either camp, tunnel or slug, or you as a killer will have a hard time at higher ranks.

    So I've made it a personal goal to get a Magpie screenshot with every killer. It passes the time :)

  • @TheLegendDyl4n1 said:

    @projecteulogy said:
    fix infinite looping first. then we shall see.

    how is a loop infinite if it stops working after jumping threw the window 3 times? they also stated on the new update they will be adding select debre closer to these loops and you wont be able to fast vault threw one side of it

    The only notable changes is the Storehouse house having its windows closed and the Cow Tree walls being smaller and the Huntress being able to throw over the walls now. You can time the window vaults so the Entity doesn't show up. This isn't about rank 1 games because balancing around rank 1 would hurt the bulk of the survivor base. Like how they won't dirt nap SWF because it would hurt the game. This is about the Pallet gyms and "safe havens" on each map. I'm a survivor main and see the problem with looping, if you don't then you don't play killer enough against very coordinated teams.

  • Ive said this before but high rank survivors can SWF with a low rank and pull a baby killer and rank up. How is this competitive? lol..Remove SWFs pipping. I got from rank 20 to rank 1 and I suck at this game. I hate SWF because i'm constantly sandbagged by them because I don't play by their rules and attempt to bully the killer. Oh all 3 of you just took a dirt nap because you rushed but i'm on a generator across the map? LOL good luck!

  • @CoolerSphinx said:

    @projecteulogy said:
    fix infinite looping first. then we shall see.

    Ah, yes. Definitely.

    don't get me wrong, i fully understand. Survivors are fairly copy and paste.. while characters like Claud and Tapp have great camouflage. I think some perks should be turned into Passive traits instead of perks. ie: Claudette having Botany Knowledge

  • @The_Crusader said:

    @projecteulogy said:

    @Justicar said:

    @projecteulogy said:
    Survivors have two choices. "Immersed" Stealth or "Brain dead" looping. Currently, playing Stealth(how i like to) yields next to no BP/Pip. Looping grants survivors tons of Bloodpoints. There's no denying it. There's more than 1000 videos on Twitch and Youtube proving this.

    They're removing even more pallets on the PTB and "balancing" it with making hooks spawn ONLY outside of 24m of each other unless Offerings are used. Point is, killers ######### about Genrushing and Looping.. the only 2 tools a survivor has to "win" the game. Meanwhile, killers resort to slugging to prevent any sort of hatch escape and/or tunnel and camp survivors they find a "threat".

    What exactly do you want survivors to do? Just stand there and let you down them thus creating a killer's version of a M1 Simulator? lol Until the developer actually gives a ######### about Looping, you're stuck with it.

    I personally prefer playing stealthy, partly because I'm bad at looping, but mostly because I prefer that form of gameplay. Unfortunately, this game greatly promotes looping over stealth, so it feels like self-gimping. I'd really like to see do a pure gameplay update that expands survivor objectives and gameplay options instead of just adding another killer/survivor combo.

    See this is exactly what i'm wanting. Instead the killer AND survivor community calls people "bad" because they can't/don't loop. Its a trashy tactic that i can't stand when I play killer. So why adopt it and join the crowd? Instead, i'd like to see the developer at least add a Stealth Category(Evader is not Stealth. End of story lol) and a similar one for killers.

    Looping needs to be dissolved and camping/slugging needs to be deterred in some way

    This is what I've always thought. I like Urban evasion as a survivor AND as a killer. I think it's good when survivors play stealth, it leads to some epic moments when you're behind a tree and the killer walks right past without noticing you and you're heart is beating.

    Or when a survivor breaks line of sight and somehow disappears behind a wall with a juke, that impresses me.

    Running around a loop in comparison takes minimal skill and sadly is one of the most effective things a survivor can do.

    I said on the survey that they need to move away from looping and move towards helping survivors break line of sight or hide.

    I said almost the exact same thing! More than just lockers to hide in.. Inside and Under cars on Haddon. Dumpsters, etc. OH BOY MORE ORANGE LOCKERS.. meh

    @DemonDaddy said:
    Sorry survivors but aura perks don't work how you think. Every perk has conditions that must be met before activating, thus your argument against stealth only applies when you create that condition. Lets not pretend killer have omnipotent vision from the start, we have to work hard to earn a few seconds of it.

    What are you even talking about? You do realize a lot of us play both sides of the field right? Rancor, you don't have to do anything but let survivors do gens. BBQ, you hook someone. So how is you hooking another survivor my fault? Yeah totally hard work there fam. But this discussion isn't about aura reading perks..But since you wanna go there.

    BBQ and Chili,Bitter Murmur, Territorial Imperative(even tho it sucks), Deerstalker, Nurses Calling, Rancor, Blood Warden... then you have addons like Shape's Scratched Mirror and Wraith's All Seeing Spirit... Most of these don't require the Killer to do anything but lack map presence. But its not how we think they work lol ok.

  • @Vietfox said:
    projecteulogy said:

    @Vietfox said:

    Yeah, i'm pretty sure you are a survivor main lol.

    Killers still got bloodlust, use it.

    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.

    So you are perfectly fine with a survivor being able to infinitely loop around a structure that breaks LOS so Bloodlust takes much longer to trigger? But i'm a survivor main? I'm trying to help fix the looping problem a lot of lower tier killers have.

    A survivor can't infinitely loop, and if that survivor can that means killer is just bad. So it's more like a skill issue.

    But they had to nerf looping spots in the PTB because of infinite spots.. but you can't.Okay.

  • @Baklavah said:

    @projecteulogy said:
    I wouldn't mind totems regenerating or re-lighting the perk after so many seconds. The "curse" could be another perk all together. Though, 30% is way too high. Mixed with perks like Thanataphobia would make it extremely OP.

    Too many times have i found a Hex Totem within 15 seconds of starting and had a feelsbadman moment bc now that perk is gone. I'm not even scared of Hallowed Ground. Just find a locker and hide. Even as a survivor main, I feel Hex perks are seriously underpowered unless they are extremely well hidden but RNG has too much play on that.

    Finally, a Surv main who gets it...

    I played 12 games yesterday as Huntress with Devour Hope. Only one game did it last more than a few minutes due to it being well hidden. They can do so much with totems, but they don't. which actually irks me pretty bad. Small game, Map with tracking killer belongings addon counter totems ezpz. So why even have hex perks if they're so easily removed.

    Regenerating hex perks mean more totems to break which means more points. More immersion. As it is, after my first 20 hours the game feels like an "Arcade" game(now im at 1440). There's no scary bits, no immersion unless you play a pure Stealth build. Then killers and survivors a like taunt you for not bum rushing the hook or running passed a camper to save your team. "you let your friend die noob" etc etc.

    I dont even look for ruin anymore. Its easier if you power through it since most killers camp the areas their totems spawn in.

    I don't like gen-rushing but what else are survivors supposed to do? Devs need to think of some other mechanics for survivors.

  • Tbh, imo, If you're in a SWF, you shouldn't gain ranks. Since you can take a level 20 with 3 rank 1-5s and pick up baby rank 20-15 killers...

    The game was meant to be played solo. Ranking from 20-1 solo as a survivor should yield rewards and i don't mean a crummy achievement. Same with Killers. 4v1 with comms and coordinated perks is cancer. Why is this still a discussion?

  • @Vietfox said:
    Yeah, i'm pretty sure you are a survivor main lol.
    Killers still got bloodlust, use it.
    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.

    So you are perfectly fine with a survivor being able to infinitely loop around a structure that breaks LOS so Bloodlust takes much longer to trigger? But i'm a survivor main? I'm trying to help fix the looping problem a lot of lower tier killers have.

  • Finding a way to eliminate, deter or severely lessen looping will strengthen most all killers.

  • totems should regenerate after being popped. Hex totems should relight a dull totem after __ number of seconds/minutes imho.

  • fix infinite looping first. then we shall see.

  • This better not trigger if the killer is in a chase around the hooked survivor. That's all i'm asking

  • @Justicar said:

    @projecteulogy said:
    Survivors have two choices. "Immersed" Stealth or "Brain dead" looping. Currently, playing Stealth(how i like to) yields next to no BP/Pip. Looping grants survivors tons of Bloodpoints. There's no denying it. There's more than 1000 videos on Twitch and Youtube proving this.

    They're removing even more pallets on the PTB and "balancing" it with making hooks spawn ONLY outside of 24m of each other unless Offerings are used. Point is, killers ######### about Genrushing and Looping.. the only 2 tools a survivor has to "win" the game. Meanwhile, killers resort to slugging to prevent any sort of hatch escape and/or tunnel and camp survivors they find a "threat".

    What exactly do you want survivors to do? Just stand there and let you down them thus creating a killer's version of a M1 Simulator? lol Until the developer actually gives a ######### about Looping, you're stuck with it.

    I personally prefer playing stealthy, partly because I'm bad at looping, but mostly because I prefer that form of gameplay. Unfortunately, this game greatly promotes looping over stealth, so it feels like self-gimping. I'd really like to see do a pure gameplay update that expands survivor objectives and gameplay options instead of just adding another killer/survivor combo.

    See this is exactly what i'm wanting. Instead the killer AND survivor community calls people "bad" because they can't/don't loop. Its a trashy tactic that i can't stand when I play killer. So why adopt it and join the crowd? Instead, i'd like to see the developer at least add a Stealth Category(Evader is not Stealth. End of story lol) and a similar one for killers.

    Looping needs to be dissolved and camping/slugging needs to be deterred in some way

  • @yeet said:

    @Radiant said:
    You can fix infinite without creating a trap for baby killers that always contains a gen and 50% contains the basement, with no exits and 1 pallet in a useless position.

    maybe you are the baby survivor if you needed to rely on this braindead loop 🙂

    Tell the developer to implement mechanics that would help remove looping.

    Survivors have two choices. "Immersed" Stealth or "Brain dead" looping. Currently, playing Stealth(how i like to) yields next to no BP/Pip. Looping grants survivors tons of Bloodpoints. There's no denying it. There's more than 1000 videos on Twitch and Youtube proving this.

    They're removing even more pallets on the PTB and "balancing" it with making hooks spawn ONLY outside of 24m of each other unless Offerings are used. Point is, killers ######### about Genrushing and Looping.. the only 2 tools a survivor has to "win" the game. Meanwhile, killers resort to slugging to prevent any sort of hatch escape and/or tunnel and camp survivors they find a "threat".

    What exactly do you want survivors to do? Just stand there and let you down them thus creating a killer's version of a M1 Simulator? lol Until the developer actually gives a ######### about Looping, you're stuck with it.

  • I wouldn't mind totems regenerating or re-lighting the perk after so many seconds. The "curse" could be another perk all together. Though, 30% is way too high. Mixed with perks like Thanataphobia would make it extremely OP.

    Too many times have i found a Hex Totem within 15 seconds of starting and had a feelsbadman moment bc now that perk is gone. I'm not even scared of Hallowed Ground. Just find a locker and hide. Even as a survivor main, I feel Hex perks are seriously underpowered unless they are extremely well hidden but RNG has too much play on that.

  • There is apparently a new punishment coming for campers staying around the hook resulting in a degraded Chase emblem. As it stands, I don't feel like the basement is dangerous enough. The only one issue i have with it are killers standing in the middle of the stairs and blocking the basement from being entered to save a survivor. Which is really griefy.

    The biggest problem you as a survivor will face at higher ranks is slugging.. Not the basement. Simply stay away from the basement if it scares you so bad and strategically do generators(ie: start in the middle and work your way outwards)

    With this new Emblem change for killers camping, this is an inadvertent nerf to Insidious. Which can actually be fun to play from time to time.

    For hooks, on the PTB they are now no closer than 24m from each other unless offerings are used. So there are now less hooks, and less pallets. Also, 99%ing Hooks and saboing it as a killer comes towards it is being smart about Sabotaging. You can't just mow down hooks anymore. They regenerate. Which i'm glad for. Now they need to let Hex totems re-light and respawn the perk because its unfair that a killer can have their perks become useless.

    I feel like you also mistake Camping for Hook Defending. If i see scratches after I hook a survivor, odds are i'm not going anywhere. Or the exit gates being powered. This is not camping. This is playing Defense. Which is why Blood Warden is such a sultry beast and i love it.

  • @Dabrownman1812 said:
    This perk is hard mode, not supposed to be viable or useable. No buffs lol. It's literally hard mode for people who want it. 

    You want hard mode, go no perks or simply play solo. If it was never meant to be viable or useful, remove it. Or rework it. A lot of us survivors hate taking meta perks. Changing this perk would be beneficial to the game itself and open up so many possibilities for playstyle loadouts.

    The problem is at higher ranks its a slugfest, you get tunneled, or camped. However, if you're 1 of the the last 2 survivors.. you're getting slugged. If not, that killer is a god damn legend. Unless you're playing extremely low ranks, the killer is going to see you have No Mither and tunnel you specifically. There isn't even a BP Boost benefit for taking it.

    Possible Suggestion: Turn it into an Obsession perk. Only triggering once you've been downed. Killer's should not be seeing "Broken" status.

  • Then why don't you hook someone instead of slugging? Ohh gotta get that 4k or i'll kill myself. Seriously guys? You ######### about survivors being entitled to surviving but adopt an extremely toxic playstyle and get mad when the devs nerf it? lol they just took away even more pallets. Sounds like killers are now feeling more entitled than survivors ever were. lmao

  • @Maj33y said:
    That's Non sense .. this Add-on is too op and there are add ons that makes Evil within Gain considerably faster .. I don't know about the range but I got grabbed and killed at first encounter with this add-on several times .. If anything at all this add-on needs to show up every 10 Bloodweb Refreshes or so .. making it rare .. What you want to Get the option to kill from 1 meter away too ? 😑 

    Get better at the game 

    Granted that you aren't going for the Evil Incarnate achievement where you have to murder all 4 survivors. Devour Hope, Rancor, and Mori offerings do not count towards the achievement(at least it didn't when i tried it).

    as soon as survivors know you're in Tier 3 and its unlimited, they start DCing just to be salty and utterly prevents you from getting the achievement. Ive burnt so many addons with The Shape trying for the achievement I could have been P3 ages ago.

    Git Gud comments don't apply to The Shape in this aspect.

    Btw, OP, you need to NOT lunge. Simply swing and you will grab the survivor and kill them so long as you are in close quarters. Think of it as a shotgun you need to put in your opponents stomach :)

  • @Orion said:

    @projecteulogy said:

    @Wolf74 said:

    @projecteulogy said:

    Unlimited self heals? ok.Self-Care has been nerfed into the ground from its original release.

    Hahahahahaha

    hahahaha reported for trolling

    Let me rephrase his point: Self Care has been in the stale Survivor meta since release, and is still the most used perk. Its nerfs were basically irrelevant. I didn't bother replying to you because Wolf74 summarized my thoughts in a fairly ingenious manner, but I see you didn't understand it.

    Read the post above, since you obviously haven't learned how to ######### read what someone types. I can only imagine how you two comprehend things when it's spoken. Jesus.

  • @Wolf74 said:

    @Orion said:

    @projecteulogy said:

    @Wolf74 said:

    @projecteulogy said:

    Unlimited self heals? ok.Self-Care has been nerfed into the ground from its original release.

    Hahahahahaha

    hahahaha reported for trolling

    Let me rephrase his point: Self Care has been in the stale Survivor meta since release, and is still the most used perk. Its nerfs were basically irrelevant. I didn't bother replying to you because Wolf74 summarized my thoughts in a fairly ingenious manner, but I see you didn't understand it.

    OK. What you're failing to realize is I don't want to use Meta perks. Meanwhile, that's all you can suggest in order to "have fun". In fact, I wish they would stray away from Metas like self-care. Which is why, I said, I would rather take a Medkit.

    Both of you are trolling idiots who are obviously still stuck in grade school since you can't obviously read what the ######### I actually said. Jesus christ you two are dense as #########.

  • @Wolf74 said:

    @projecteulogy said:

    Unlimited self heals? ok.Self-Care has been nerfed into the ground from its original release.

    Hahahahahaha

    hahahaha reported for trolling

  • @Orion said:

    @projecteulogy said:

    @Orion said:

    @projecteulogy said:
    Totems should respawn. Or light a dull totem after X seconds/minutes.

    Campers only get fed by Solos or SWFs not on comms(which is rare)

    There needs to be anti slugging perks imo since apparently slugging is the meta at higher ranks. You have next to no choice but to take Unbreakable every single game if you play solo. Because either your team will sandbag you for hook points(no one cares about safe unhooks unless they're running Deliverance) or if the hatch would be aval, you're getting slugged and possibly camped on the ground for the rest of the game.

    Campers get fed by all types of Survivors, especially SWF on comms.

    Why do you need more than Unbreakable? Combine it with Self Care and you're good to go.

    I dont play SWF. I play solo. Strictly. Bc i get confused by people with open mics.

    Because that's 2 slots gone to waste.

    It's 1 slot to counter a strategy you yourself say you encounter frequently and can't beat, and another one for unlimited self-heals. If that's what you consider "wasted", well...

    I have to take it so i can survive and earn blood points and in order to level stuff so I can get better stuff. You don't get any points for being slugged and bleeding out versus struggling on the hook. Every little bit matters imho. Being forced to take meta perks in order to have fun is straight trash. While fun is subjective, there is zero evidence to support being slugged or camped to be fun outside of being a full on masochist.

    Unlimited self heals? ok.Self-Care has been nerfed into the ground from its original release. Then you have perks, addons, and multiple status effects that hinder healing in general. If Unbreakable was able to be used multiple times per match, there in would be the huge difference. I'd rather take a medkit.

    But in any event, back on topic. Devour Hope should not be a Hex. At all. Hexes are too easily broken in the first place. Hell, Haunted Ground should still leave a trapped totem. Just because. Killers already get crapped on.

    I'm just tired of not being able to participate in the match because the killer has tracking perks and i'm found and then tunneled/camped to death.

  • @Orion said:

    @projecteulogy said:
    Totems should respawn. Or light a dull totem after X seconds/minutes.

    Campers only get fed by Solos or SWFs not on comms(which is rare)

    There needs to be anti slugging perks imo since apparently slugging is the meta at higher ranks. You have next to no choice but to take Unbreakable every single game if you play solo. Because either your team will sandbag you for hook points(no one cares about safe unhooks unless they're running Deliverance) or if the hatch would be aval, you're getting slugged and possibly camped on the ground for the rest of the game.

    Campers get fed by all types of Survivors, especially SWF on comms.

    Why do you need more than Unbreakable? Combine it with Self Care and you're good to go.

    I dont play SWF. I play solo. Strictly. Bc i get confused by people with open mics.

    Because that's 2 slots gone to waste.

  • Totems should respawn. Or light a dull totem after X seconds/minutes.

    Campers only get fed by Solos or SWFs not on comms(which is rare)

    There needs to be anti slugging perks imo since apparently slugging is the meta at higher ranks. You have next to no choice but to take Unbreakable every single game if you play solo. Because either your team will sandbag you for hook points(no one cares about safe unhooks unless they're running Deliverance) or if the hatch would be aval, you're getting slugged and possibly camped on the ground for the rest of the game.

  • IIRC they said it was that way on purpose, because Considerably doesn't mean an exact number(ie: it means 15% - 20%.) But I digress, i'd like to see numbers.

  • Actually...

    Terrorshock should act like Crows if you sit in an area long enough. If you loop in an area long enough and then get hit, you will go down. This will make survivors move on to other areas of the map instead of looping around a single structure for 3+ minutes.

  • So many streamers I watch for tips as killer(i main solo survivor) have their endgame jacked up because of SWFs being able to see everything.

  • I feel like this would also combat slugging, which for me is more annoying than being camped. i can at least get struggle points when im camped lol

  • @DeadByFlashlight said:

    @projecteulogy said:
    Both can lead to a "ban".

    You can just let them gen-rush and not kill anybody. That way its considered a "farm game" and wont end with you possibly getting banned for intentionally breaking 2 of their rules. Quit enough, get banned. Survivor takes video of you afking and reports it, ban. good luck.

    You wont get banned for afking and you need to DC way more frequently to get banned for it.
    The biggest fog streamer deranks by DCing and the devs support her :wink:

    Thats actually fairly sad and tells me something about the dev..

  • Both can lead to a "ban".

    You can just let them gen-rush and not kill anybody. That way its considered a "farm game" and wont end with you possibly getting banned for intentionally breaking 2 of their rules. Quit enough, get banned. Survivor takes video of you afking and reports it, ban. good luck.

  • @Eight said:

    @Tsulan said:
    Running around as baby Myers!

    Hahahaha. Ok, maybe not a mask...

    Be me, glancing around while repairing a gen:
    "Holy f*ck, it's Myers. Oh... wait... it's just Dwight with a mask on."

    Ok i just got 3 scratched mirrors on my blood web for myers then see this post. I know what i gotta do today.

    @OP
    Yes. Pls!

  • @RWoodrow said:
    It won't work for a few reasons.

    One, they never installed monitors on their servers which is why SWF groups have to regroup when dodged. Without these monitors in place, the system cannot save a lobby before migrating it to another host.

    Two, if it migrates to a survivor and that survivor dies in the match and leaves, the game ends for everybody. This is why it's set up the way it is.

    And this is why we need dedicated servers. I know Free WoW Servers with dedicated servers with twice DBD's Max Overall Pbase. Lol they dont have any excuses.

  • after reading a ton of comments.. ive found my answer. I also dont know why everyone assumes i'm running DS or another obsession perk. So, again I don't run obsession perks.

    I run:

    Urban Evasion
    Iron Will
    Premonition
    *Calm Spirit/WGLF

    • is my sub perk slot. I cookie cutter mostly stealth perks because i'm bad at looping and cant 360 because i have issues with the keyboard/mouse. I'm old. cut me some slack. :)
  • @Esheon said:
    projecteulogy said:

    @Spiritbx said:

    Rancor doesnt give killers aura reading.

    So its like a missed skillcheck?

    Yes. It's just like a loud noise alert. If you know the killer has Rancor, you need to move when a gen is done. The killer can't see which direction you go after the alert pops up.

    They had to do it that way because an aura would be countered by The Spirit's own power.

    This is what i needed to know. Ty. Now i can counter it without a problem.

  • @Wolf74 said:

    @projecteulogy said:

    @Wolf74 said:

    @projecteulogy said:
    Not Sole Survivor.

    I can't seem to find any counter to it. At all.

    And here we go again… survivor feel entitled to have a hard counter against EVERYTHING that a killer might bring up.
    I still wait for a hard counter to SC, SB, DS.
    But … oh wait… yea, these are all survivor perks… survivor perks don't have counter.
    Only killer perks get counter build into their own perks.

    you have a really crappy reputation on the forum. nothing you say merits anything for me or my discussion, sorry fam.

    Yea, crappy among biased survivor mains that do not give a crap about balance… I know… I can deal with that.

    actually you're an overly agressive jerk. If you're not going to make an attempt at an answer, i'm going to continuously flag anything you post in here since you're being toxic and off topic.

  • @Spiritbx said:
    Rancor doesnt give killers aura reading.

    So its like a missed skillcheck?

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