RWoodrow
RWoodrow
About
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- RWoodrow
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Comments
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Survivor once accused me of being a "Roaming gen camper"
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Behavior refusing to actually fix bugs
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Have you tried renewing your licences? I'm on ps4 and had no issue this time. Previously, when I had this issue, I renewed my licenses and they unlocked.
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@DFP said:
Want it, but I'm on console and after day three of constant failure I got tired of trying to race keyboards and gave up.
Same here.
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Honestly, I don't see either of them too often.
I think I only ran across 1 case of tunneling and 1 case of proximity camping in my last 4 hour survivor marathon.
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He's a killer so, no.
It's more likely that he'll get nerfed.
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I found it is best to set my messages to friends only, friend requests to no one, trophies to private, etc.
If you don't do that, you will spend more time reading/reporting than playing the game.
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Can you blame them?
Just the other day there was a thread threatening killers who slug (developer approved strategy post ruin nerf) with DDOS attacks or Swatting.
They probably see it as the only way they can continue to play this game and protect themselves and their families.
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Not me either for the same reasons as the OP.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1045769#Comment_1045769
So you need slugging to get your 4k is what youre saying?
@Bunnie you seem to be hung up on the idea of a 4k because you keep bringing it up.
The devs did not specify which leaves the door open for speculation.
Considering that the devs balance around a 2k scenario, it can, honestly be argued that they meant "in order to get even a 2k", killers must slug.
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When the devs were asked "What tools do killers have to apply pressure?" after they nerfed ruin, their answer was slugging.
I know when I played survivor (or this game at all), I hated being slugged.
When I played killer, I hated slugging.
It's boring on both sides of the fence but it's what the devs have told killers to do in order to apply pressure in this post ruin world.
As for your idea, it is honestly terrible. You want killers to run around with a wiffleball bat unless they run a perk? In a horror game?
That's like making survivors require a perk to work on generators or move.
This idea would, 100%, drive all the remaining killers away.
If slugging is that big of an issue for you, run Unbreakable.
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I'm not worried or disheartened by any balance changes BHVR decides to make in DbD going forward. I mean, they have shown that they know how to balance an online multiplayer game in such a way that it breathes new life into it.
Just look at the jump in numbers Deathgarden got in November. It hadn't drawn numbers that large since it's launch.
I am confident that the balance changes they plan to make will have a similar outcome here. After all, applying nerfs to the power role while buffing the team based roles is, in part, one of the things that positioned that game for the upswing in numbers that game saw in November.
I am also confident that they will share statistical information that proves that there is nothing wrong with the games health and that it is growing so that we can all feel confident that buying the latest skin or rift pass is a wise decision. Remember, those numbers are to always be taken with a grain of salt until the day comes they need them to support another, conflicting narrative though.
Let's all stop talking about game problems and go buy the new Rat skin for Legion (only 1080 cells! Such value!).
And always remember, those who pay no mind to the past are often doomed to repeat it over and over again.
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It isn't finished downloading and installing. Put your Ps4 in sleep mode and give it about 20-30 minutes. This happens alot actually.
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Ah. If they fix it though it might ruin the survivors experience and they don't want to upset their cash cow so...I wouldn't hold my breath.
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I had to turn everything to private after year 1. I spent more time reporting people than playing the game.
Framerate. Sound. Controller sensitivity. SWF everywhere. 6 year old Fortnite refugees who cannot take a loss or a win without making a salty comment.
Developers who lie and have proven time and time again that they do not understand their game.
Playing killer on console is a nightmare.
Currently, I'm playing through Sekiro and avoiding DbD like the plague. It's nice to play something less frustrating.
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No. I like my friends.
I might be persuaded to recommend it to people I don't like.
I do recommend the devs play the game at high ranks.
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/997617#Comment_997617
BHVR can just skip PTB phase and just release it live. Its clear that they ignore any feedback and survey results.
But if they did, they'd lose the free advertising the PTB generates for them with all the datamined cosmetics, rift pass preview, etc, etc.
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When I played Killer, I rarely used Ruin.
Recently I was playing more survivor than killer but the change to ruin will more than likely make me stop playing all together.
I find it insulting that, rather then give me a chance to improve, the devs deemed it too hard for me.
I will spend my time (and $$$) elsewhere.
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As someone who earned the event cosmetics and (currently) still has them, I really wish they had just stuck to the original plan and gave them to everybody.
The way I see it is I earned mine. I know I earned them, I wear them proudly knowing that. Them giving them to everybody doesn't change that. It only makes it so I can keep wearing them without fear of losing them.
I hope everyone that lost them has them restored to them soon.
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I haven't seen anything that makes me want to come back to this game yet.
I will be back here to see what changes are made next chapter to see if it's worth my time.
Until then I will be playing a less stressful game like Sekiro.
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On Ps4 it's in your privacy settings. Set messages to friends only. Turn off friend requests too. Set trophies and everything else to private as well.
You'd be surprised the lengths people will go through to harass you over a video game, win or lose.
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@supersonic853 yes. Through the Ps4 party system, they can see who they're playing with and, through process of elimination, they see who the killer is. However, if you show as offline, they cannot see your username.
@LULKEK this has been tried before and it got taken away because it was abused. Everyone dodged killers who played someone they didn't like to face, or they had a trophy for X, or they "camped", or they "tunneled", or they liked to run X perk, or they hated the username, etc, etc, etc...
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The only things these stats prove is that the devs need to stop giving them out. Even when the devs say that the numbers "are not everything" and can "be influenced by a number of factors", too many people want to use the numbers to spin their own narcissistic narrative because the game isn't balanced to their specifications.
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@StevePerryPsychOut said:
https://forum.deadbydaylight.com/en/discussion/comment/868059#Comment_868059
Games with DCs are discarded for statistics like this, which would probably weigh the scales a bit further toward killer honestly. The tome thing can go both ways. I spent a whole game as hag at badham ignoring survivors and scaring birds.
I spent a game scaring birds and trying to catch my own vomit in my mouth as the plague.
I also cleansed all the totems and went hunting the killer.
That's why the stats, while interesting, don't really prove anything to me on the subject of balance.
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Sorry but there are too many things not accounted for in the statistics that make the statistics meaningless.
How many of the games had at least 1 DC?
Are DC's counted as a kill?
Also, tome challenges are a factor (focusing on the challenge, not escaping or suciding on first hook after completing the challenge).
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You're welcome @Megforthewin . Always glad to help though I probably never would have found it without @NoShinyPony remembering there was a post here about it (I was looking on Reddit and Facebook which was taking me ages)
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@Volfawott said:
With Bill coming to Console I'm assuming his perks are going to become teachables instead of universal.
So does that mean his perks will be put into shrine rotation. As they will most likely not be universal for two of the platforms anymore
Found it the answer in this thread
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This is a great idea.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/836872#Comment_836872
What do you mean with pandatv "closed"? You mean he deleted his Twitch channel or what?
@justarandy the PandaTV they are referring to was a Chinese streaming service that closed.
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Don't you know that it is strictly forbidden to cause a survivor to Self Tunnel on page 200,004 of the Survivor's Rulebook (Paragraph 27, Subsection 14c)? It's just past the part forbidding Roming Gen Camping.
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@Gnomelord follow this link. It'll take you where you need to go to submit a ticket.
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You want the devs to devert resources from fixing the framerate, sound, graphics, match making, dedicated servers, etc, etc, etc....to add a chatbox that will stay open less time than a fruit fly lives?
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Again, I have to ask, why take away the only good thing about the console version?
They have it on PC and there are quite a few players on that platform who wish it wasn't a thing.
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I'm taking the simple route with the rift pass.
I will stick to the free tier, play as much as I normally would, and on the last 48 hours before the rift closes decide if I will buy it or not based on my progress I made.
Rift rewards on the premium track are rewarded retroactively after all, so I lose nothing by waiting.
If I don't progress enough, however, I will, as people say, "vote with my wallet" and keep my money. Hopefully, in some small way, this will make the devs reexamine how the challenges work or deal with any of the issues that might have led to my lack of progression (DCs, matchmaking, wait times, etc, etc).
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6 months ago Victor Miller won then Horror Inc filed an appeal. Which Horror Inc won. As of June 9th, the battle between the two is still going.
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Because of the on going court battle for the rights.
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You know they changed matchmaking so that all survivors will show in the lobby at about the same time, regardless of them being in a SWF group or not, right?
Also, it takes roughly 15-20 seconds to send a party invite to any survivor in the lobby and have them join a premade chat. So, even solo que survivors can enjoy the same advantages SWFs groups enjoy.
Trying to dodge SWF groups is completely pointless. You're just wasting your time.
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You're welcome @PhantomMask20763
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Like this?
Hello, good people of the fog! We now have a team Associate Community Managers, as well as an updated in-game report system.Or do you want the graphic they showed? I used to have that.
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I was wondering the samething. My wait times are worse though. I've had 2 matches in the past hour.
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Long story short - Survivors used to be able to see the killers names. Survivors abused it and it was taken away.
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Sorry but, like million of "if the killer stays within X radius" ideas before it, this idea would be abused by survivors and will not work.
As @Mister_xD said, positive reinforcement (rewards for not camping) is more likely to work than punishing it ever will.
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@brokedownpalace said:
I think the killer in chapter 13, which we have no information on, is likely going to be extremely OP so I'm being proactive and demanding a hard nerf from the devs.
@brokedownpalace Nah. Chapter 13 will be really weak. Chapter 14 is the one that's gonna need serious nerfing though.
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Removing SWF is pointless and would harm the game.
Creating a seperate que so that killers wouldn't have to face SWF is also pointless.
To elaborate, SWF is not what causes the game to be unbalanced, communication is. On Ps4 it takes about 30 seconds to invite another solo survivor into a party chat, rendering the seperate que pointless as there is no way for the game to detect it.
I've come to see game imbalance due to communication kind of like the bugs in this game. Just another feature.
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I took a break from DbD for 5-6 months (I kinda lost track honestly) and only recently came back.
"I have potato blood running through my veins," sums up my gameplay lately.
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If anyone gets soft-banned enough, with the DC threshold being as high as it is, they obviously don't want to play the game so...🤷♂️
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@HazeHound I'm a killer main too and I don't count teabagging, flashlights, "gen rushing", or "camping" as toxic either. My intent wasn't to label anything as toxic. They are all tools and strategies that, in my opinion anyway, are used by both sides.
People just tend to ignore that survivors "camp" and "tunnel" gens (their only objective) just as some killers do survivors (their only objective).
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@HazeHound the killers only objective is to kill survivors though. Much like survivors only objective is generators.
Survivors often "camp" and "tunnel" a generator in the same way killers "camp" and "tunnel" survivors. If survivors didn't then perks like Surveillance would not be effective even margionally.
Not defending killers "camping" or "tunneling" here. Just saying, when examined closely, "gen rushing" and "tunneling" are pretty much the same as @ba_tetsuo was saying.
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I believed it was a leak when Ash was leaked on console.
Releasing the dev build, right after Ash was leaked though? I doubt it was an accident. I think both were intentionally "leaked" to garner free publicity and generate buzz.
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@Mushwin I've never had pancakes with lemon and sugar. I must try this.
I must admit, acting out Bohemian Rhapsody with pancakes made breakfast more...epic. lol
@Bbbrian2013 that is an interesting idea. Now I'm wondering if it is tied to Freddy 2.0 as well. 🤔
Now, back to my balanced breakfast...