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projecteulogy

projecteulogy

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projecteulogy
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  • Hillbilly and Nurse are also "ez" when someone doesn't know what they're doing or not playing seriously.

  • It's latency, lag switching, whatever. I was watching a streamer and you could hear him tapping the spacebar. Pallet wouldn't drop lol

  • I dont have any problems with NOED because I play solo.

    90% of solo games don't get to the point that the gates are even powered. So, yeah. I'm not scared of your crutches. Lol But no seriously. I make it a point to break all 5 totems every single game. I'll be lazy if it's not an M1 killer.

    @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/384303#Comment_384303

    Not on nurse. That and insidious is a jump scare from hell. About 95% chance you get 0k, but it's so entertaining.

    Insidious Nurse? you mean her asthmatic ass trying to hide behind the exit gate waiting for NOED? lol I don't need any perks to hear her from a mile away. If i hear her screech once and not again for several minutes, i know what's going on. Immediately break all totems and run out taking 1 hit.

    These builds ARE fun, but this guarantees everyone playing deranks and doesn't earn anything.

  • The game would then officially be banned in Russia and other countries because of the subject content.

  • @NathanExplosion said:

    A time machine is what you need.

    To go back to 2016 when the game wasn't about Scooby-Doo chases.

    I hear the cartoon noises every time i see someone do a 360... I can't do them because i'm trash but still. Entertaining.

  • This is great for SWFs.

    Not for solos getting matched with morons. Why am I at rank 8, being matched with rank 20-15.. Even players in red ranks are being matched with absolute bottom rank 20 players....

    Even playing killer isn't that bad. But if they all suicide on the hook or DC you will have a hard time pipping.

    They need to adjust scoring items for solos and killers. Especially in the cases of disconnects because players shouldn't be punished for their rank in the event someone just gave up or quit. Killer included.

  • Just give us the ability to customize in game color gradients to our liking. I'm annoyed at everything being one color and i'm not color blind. Mistaking a pool of devotion for the exit gate is really damn it embarrassing. lol

  • @Wolf74 said:

    @projecteulogy

    I haven't even talked to you in this thread before. Stop making things up and stay on topic. Thx.

    Go back 11 months on my Posts, you and your buddy did nothing but troll several posts i was talking in. I didn't say anything about THIS post. Try reading what I posted again and start over. I would link posts for you but i'll let you do your own homework. You're a bully dude. Get over yourself.

    Then, if you pull a Myers and look at all your previous posts, most of them are being rude.

    @Raptorrotas said:

    @projecteulogy

    So as answer to accusations that survivors are throwing tantrums.... you throw a tantrum?

    Way to prove them right.

    A tantrum is telling someone they're being toxic so i don't want to deal with them anymore? Um. I can't do what I want to do, so i'm going to ignore them. Yup. Sounds like a tantrum. LOL alrighty then!

    Look guys, if you have problems at home, I'm sorry. But don't come online and attempt to take it out on someone you don't even know lol it's pathetic and sad. This is a video game, that you are trying to call Competitive. But there's no competitive spirit because you're a bunch of rude, entitled brats. I really hope the dev team don't listen to anything you guys have to say because you two remind me of "Dennis the Menace" Lmfao

  • @Wolf74 said:

    @projecteulogy

    "You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch."

    So you seriously talked to the people playing legally to stop doing that and play stupid on purpose, instead of talking to those jerks that DC?

    Do you know how that sounds?

    That's like playing games with SMALL KIDS. You let them win sometimes or at least don't trash them, because they would throw a tantrum and cry.

    Do you wanna tell me that we in a grown up, competitive game want to act like playing monopoly with a kindergarten kid for the first time?

    And afterwards we enjoy the tbag at the gate and insults in aftergame chat "gg ez noob killa", for playing nice on them.

    Yeah, considering you BM'd me a ton on previous posts and now you're talking about survivors being cry babies and throwing tantrums, im just gonna tune you out. gg

    @MhhBurgers

    I don't consider Insidious to be camping, which is what i assume your build is geared towards. Its ambushing. There's a difference between it and camping. Its an Immersive strat, just like playing stealth and using Urban Evasion. Sure it's kinda crummy but still. I'm talking about the guys sitting in your face out in the open intent on griefing you for whatever reason. If you're using Insidious, i'm not going to be salty about it. I don't see Bubba using Insidious anymore, just Nurse trying to hide her asthmatic ass behind the exit gate all game lol

  • @HazeHound said:

    @projecteulogy i know it happened to me once aswell. But if someone dcs after fookin up pallet or when they hear Huntress and there was instadown it is very safe asumption :).

    No its really not a safe assumption. Not at all. Thinking that is a huge problem too because its a well known bug since the patch was released. Punishing players for what the dev cant fix is not a solution.

  • @HazeHound said:

    Just for all dcing weak willed cants: many killers have steam id lists. Just saying.

    I just got dc'd from a streamer in mid chase. I found them on twitch and they were all still in game. Not everyone is DCing intentionally. That's fine tho, my block list is solely DBD killers. If i shared it with say, Reddit, it would be a witch hunt for sure :)


  • @No1TheLarch said:

    I agree, the best fix for the issue as I see it is a mild punishment in two forms, if you dc (could be internet and we MUST remember this) cause you to be unable to join/create lobbies for the next 4 minutes and get -20% BP for the next 3 games which stacks for additional dcs. Since people care about BP this will discourage rage dcs, and the 4 minute suspension will decrease the RATE at which people can join lobbies to immediately dc. all while not punishing someone whose dog tripped over the Ethernet cable too hard.

    Then punish killers for having really ######### internet. For Lag switching, which is notorious for causing disconnects if the packet loss gets over a certain amount.

    Why the hell would I stay in a game with the killer manipulating their network? It doesn't take a genius to understand that a 60-90ms lobby means the game will be great but then you have warping killers and getting lag stuck in the middle of a street... Yeah. Shady behavior. Punishing a player for avoiding toxic behavior... yeah. Stop letting the killer lobby dodge if you're going to punish DCs.

    Then you have people who DC because the other 3 players did. Why not? i'm depipping anyway. The game has rewarded toxic behavior for too long and the players are silently protesting by disconnecting in huge droves. As it stands, there is no reason to actually play correctly until the dev clean up the mess they've made with the patch.

    Truth is, the developer cannot detect who's manipulating their network, at all. They even said themselves they can't tell if you DC because you rage quit or because your internet ######### out, or if the game crashed.

    You guys are forgetting that 'The Player Experience' plays a gargantuan role. No one is having fun sitting on the ground bleeding to death because they're slugging nor is anyone but the killer having fun as a survivor farms another person off the hook and they tunnel them and oop... DC... Yeah. Be mad at the person farming, not the DC player. The killer made the conscience decision to tunnel, and this is a result of it.

  • @N_o said:

    With the adjusted emblems combo'd with the horrid queues, whether it be terrible ping or just extended queues in general its honestly making this game unpleasant. I use to play this game hours on end, then decided to take a small break after that disaster they called legion.

    Came back for plague, actually like the Dlc tbh is nice, but these changes to the emblems and matchmaking have made this a literal hell to try and have fun in now. Honestly contemplating putting it back on the shelf until the servers come out. Because as much as i love dodging 300 ping 10 times in a row to only get dodged by the good ping. Let me tell you how much fun Ive had since returning.

    Its a shame to see this at this state in the game. 3 years and the matchmaking is legit back to year 1. Get it together BHVR.

    I came back about a month before The Plagues release. The DLC is beautiful. Great perks too. But this emblem system and match making system.. i'd rather step on a rusty nail.

  • This is a typical game for me. The balance is totes fair.

    https://imgur.com/a/eUvYVYB

    I keep seeing killers say "this is more balanced". lawl.

    Its no longer rewarding to play either side. No one is going to keep playing this. If they do, they're masochistic and need to seek therapy.

  • Disconnects aren't screwing over the DCer. Its screwing over those staying in game. They can't pip if they don't get alt/coop pts. This is the survivors silent protest to Legion and Plague. Most all of these players are either solo or 2 man SWFs.

    Survivors at rank 20 are constantly being matched with rank 1-5 killers. At rank 9 I got grouped with a rank 1 killer 2 rank 20 survivors and a rank 16 survivor. That was such a meme.


    Killers can't pip because of DCs robbing them of hook events and chaser scoring. They also don't understand the new system or don't care and want to tunnel and camp anyway.

    Survivors can't pip because killers are tunneling even harder and people DCing means no alt/coop points.

    My first response to the patch was "What did they break today" and wow wee! This update is the equivalent of dropping glass on concrete lol. I'm not even talking about DS either.

  • @George_Soros said:

    I love tunneling, I don't care how survivors feel about it, but it's great to obliterate one survivor out of the four early in the game.

    However, in this I agree with @HighQualityDonut . Either ignore Enduring, or make the stun timer longer. If a survivor is worried about being tunneled (and it sucks, I know), current DS is the only somewhat reliable counter. They have to sacrifice a perk slot for it, plus, it's one time use. It's simply not fair that a killer perk which has other applications too can (almost) competely negate the effect of a one time use perk. And let's just not forget, often it's not even the killer but another survivor's dumb rescue is what leads to tunneling.

    I'd personally rather go for making the stun timer longer by a little, and let Enduring still have an effect, but I guess making Enduring not work on the new DS stun is also a solution.

    You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch.

    Eventually, a majority of all survivor players will adopt this reaction to getting tunneled. It won't be salty or because they're in a SWF. You do know if all 4 survivors DC from your game, you will derank right? It happened to me when using Legion trying to do his adept ach. They all left after seeing the killer, leaving me with 1200pts and jack squat. meanwhile, bye rank.

    And the developer won't ban 3/4 their pbase. That would be absolutely stupid. If they do, you may as well uninstall seeing as how you guys are going to start facing huge queue times soon if thats the case. Or you will be facing rank 20s at rank 1, like how rank 20 survs are actually getting rank 1-5 killers after the patch, which is really demoralizing for new players.

    After being in several discussions on discord and the emblem changes, its in your best interest to not tunnel. but i know, you guys don't give a #########. It's obvious. That's cool. Use Billy's shovel to dig your own metaphorical graves. There is no reason to stay in a game that's toxic. I don't condone DCing but, I fully understand. Its not about surviving. It's about sportsmanship and trying to earn your way through the game and as it is, unless you're a SWF you have a very long road ahead of you.

    Yall made tunneling a play style, so survivors made DCing a play style. Have fun with that. lmfao

  • @George_Soros said:

    @Leidenschaft90 you probably don't realize how great it feels when you finally get them. PigNRun is right, the only seriously screwed up killer achievement is Deranged Pursuit.

    Good luck getting Evil Incarnate anymore. If you do, its pure luck or you farmed it.

    Survivors will DC if they see someone get M1 Mori'd by Myers in Tier 3. Every single time.

  • Yeah. I do run into it all the time. My team DCs and leaves me in the game to depip, because I can't get altruism points and robbing me of bloodpoints in the process... Screw rank. Rank doesn't earn me character leveling progress, BP does.

    Meanwhile, you're worried about a sweaty 4k? There's a million and one issues that are more important than you getting "cheated" out of a 4k when in reality you were a poor sport about leaving someone on the ground so they gave you the finger the only way they could. This is a damn meme.


  • @GrootDude said:

    @Drearystate they are doing all they can. Seriously make your own game try it I dare you. Dedicated servers should fix lag switch as far as I know.

    They actually aren't doing all they can. They spend more time on the release of cosmetics than game fixes in the last 2 patches.

    Dedicated servers won't fix:

    Players DCing

    Loading screen locking up

    Issues causing the game to force close

    Depipping because half your team DCed

    Depipping because survivors DCed and I can't get hook events

    Depipping because the killer tunneled you early

    Depipping because you got farmed by your team in front of the killer

    Not earning Blood Points sufficiently unless you farm and learn to bully the killer

    Depipping as killer and survivor after starting the game with only 1-3 people

    I used to write patch fixes for private wow servers 10 years ago. Years before that, I coded MUDs. These fixes are in fact simple. But they wont just let anyone work on their game and a majority of suggestions and fixes that users post get eaten by the forum being spammed with garbage. Their priority is really skewed.


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/377165#Comment_377165

    Yeah they do, but not for any amount of time that gives them experience.

    Still. I stopped playing for rank back in November. There's no story to play for and the only way to reasonably earn BP is playing killer, which is too high anxiety for me. I'm going to do what a lot of others are doing and find something else to play. This game isn't worth the headache anymore.

  • @[Deleted User] said:

    The devs don't play their own game.

    The ideas i've come up with could have fixed the game years ago, at the very least made it more balanced than it is right now.

    Actually they do. Too bad its rank 20 and if you watch a lot of them play, it's really bad..

    you cannot earn BP properly as a solo player. either farm with a SWF or just farm with BP with Doctor. There's almost no fun to be had in the game anymore at this point. I thought the changes would be great as it seemed so on paper. But with so many people DCing and constantly playing badly...

    Looking at the Steam DB, you can see the pbase dropping..

    https://steamdb.info/app/381210/graphs/

  • Killers are tunneling even harder because of the new emblem system. Anyone playing solo is going to have an even worse time than before. You may as well DC if you're getting tunneled. You are going to depip anyway. There's no reason to stay if you haven't earned any BP and your team is farming you in front of the killer. I normally don't condone DCing and get pissed off when someone i'm playing with DCs but this is officially the dumbest thing ive seen the developer do in the 2 years ive been playing.

    I hate SWF as much as killers do, but i officially don't have a reason to play unless i'm farming BP as Doctor. If you want to pip or earn anything you HAVE to play as a SWF or pray you get a really boosted killer.

    You can do all 5 gens by yourself and break all 5 totems. If you don't get an opportunity to heal someone or unhook them, or be a dumbass and intentionally get chased... You will not pip as a survivor. You will safety.

    Playing killer with this new emblem is about time management and hooking events, which is what it should have always been... But now it's like the dev WANTS you to tunnel in order to get hooking events. Considering how some SWFs will abuse certain mechanics, thats you're only hope if you want to get your rank 1 ach. Playing survivor, now i have to throw myself at the killer in order to pip? lmfao the dev hasn't shot themselves in the foot, they blew the sucker clean off.

  • Instead of punishing DCers, reward those that stay. You catch more fly would honey and this would help prevent players that DC as a domino effect.

    Because the DCer doesn't give 2 shits if you penalize them with depips.

    Ban them? Lol It would also be moronic for them to ban for DCs considering there's so many god damn bugs. One which just force closes the game on PC and you're sitting there like bruh what the #########... Infinite Loading screens.... the game has tons of issues that will frustrate someone into DCing. Not just getting downed first.

    Massive abuse, say 10-15 games in a row should be looked into. I didn't know I was having connectivity issues while hosting killer games a few weeks ago and it caused everyone playing to DC quite a few times. This was actually MY fault and not the survivors. But I earned bloodpoints and they all earned 0 on my screen. No one was banned as far as i know, but host issue can be the cause for DCs.

    Again, the dev cannot tell if you quit or alt+f4, lose internet, or whatever reason. They already said this and until they get dedicated servers, punishing DCs outside of depips is detrimental to the game as a whole. I can only imagine what is going to happen to players using the Switch lol.

    As for me, I don't DC unless the killer has great ping pregame but has teleporting/stuck in place lag in game. Or survivors are being absolutely stupid or sandbagging. Then you have cheaters. These are fewer than players being toxic and whose entire game intent is to BM. lol so no. I'm not going to stay in toxic games because the dev doesn't have a top tier anti-tamper software or proper way to police games. Call me what you want but i'm not going to stress out over a video game. There's a quit button for a reason.

  • IIRC the only thing stopping cross platform games is Sony.

    I don't understand the market value for DBD on the Switch. DBD isn't a AAA game like Mario, Metroid, etc. I can only imagine how terrible the queue times are.

    DBD just needs to add keybind support for Keyboard and Mouse for consoles. I play DBD on PC but i have a wireless keyboard and mouse bluetoothed to my xb1. I'm old and hate most voice activated anything :)

  • @Wolf74 said:

    @projecteulogy

    "This is what I call "A Perfect World" Scenario. "

    Actually with your very first sentence you made everything that follows meaningless.

    Survivor bring that pseudo argument over and over again.

    But you can't balance a game around player just playing plain bad.

    Sorry, but if they can't play well, they deserve to lose.

    It's again the weird survivor logic that anything survivor related has to be balance around bad teammates.

    Are you aware what that means when the team is actually good?

    On the other hand most survivor mains want killer related things to be balanced around the best skilled player imaginable.

    This double standard is just plain WRONG. There is no to argue about it.

    Either both sides get balanced for top player or neither.

    Psuedo argument? lol what the #########? What you described is absolute BS and can only be readily established using voice comms and SWF. This has absolutely nothing to do with playing solo. Like me and a LOT of others do. We are NOT over powered. We have to actually deal with more BS than killers do in the long run. Thus, calling it a perfect world scenario because it forces SWF. I don't even down play killer nerfs and mostly suggest killer perks upgrades and tweaks because I actually play killer and see how much bullshit comes with playing against groups, which is the only time survivors are actually "OP".

    I see plenty of killers able to roll SWFs. Why can't other killers? They're either bad or boosted. There is no reason one side should win more than the other. You talk about balance, but Ive never seen you post a suggestion that would help balance out solo playing and playing killer. Because of consoles coming into play, skill is a huge dipping scale, mostly because of using a kb/mouse vs a controller, which can actually make a world of difference. But Normally, on PC, some Some killers are leagues better than others... Then you have just pure luck.

    What I find funny, is people abusing mechanics and memorizing flaws and using them advantageously and calling it skill. If you ask me, SWF should be scrapped and completely revamped. The developer gives next to nothing reward wise outside of playing like a dumbass and exposing yourself to the killer when you should be hiding and doing gens.

    Eliminate looping and survivors are sitting ducks. Hide in lockers? Cheesy. I get no great thrill out of looping around the killers shack or a single tile because it breaks LOS. Thats no skill and a really ######### thing for the developer to implement because they cant think of a better system. I'd play killer more often but it's the same #########. Loop, Blind and run away to another tile with pallets, because that is all the developer has given survivor as tools.

    Would you like me to post the list of killer ideas ive been gathering for the past year and a half? You wouldn't call me a survivor.


  • There should be 0 need to expose yourself to the killer. Literally none. You should be rewarded for being stealth, escaping untouched, etc. Why is this not a thing? I'm not talking about P3 Claudette sitting in a corner/locker the whole game either. Quite a few times ive done 2-3 gens, unhooks, heals, and totems while never once being chased by the killer.. Now with the new system, I deserve to depip/barely safety why? This is a giant game of hide and go seek after all.

    If the killer is just bad, you won't pip as a survivor. You'll barely safety. Bad Killers = No Altruism, No Chaser. Enjoy your crappy Lightbringer emblem pts.

    I understand Killer frustration with "good survivors" and SWFs but damn. Throw in the some what 300% DC increase since earlier today and woohoo good times LOL

  • Whats the complaint? you hit them 3 times then all of a sudden they get a 1 time avoidance buff? Considering 90% of killers tunnel and camp? Odds are you won't get that third hit in. If you do and you heal up, your aura is read by the killer OUTSIDE of 16m for the rest of the game? lol

    You're playing SWF and bad killers if you're 'face rolling everyone'.

    Ah Patch day. The ole' "im gonna make a new profile just to rant about what i think is OP" Day. This isn't even relevant content yet LOL

    1. These perks are leaked, 4 months early
    2. You don't even see the new killer's counter perks
    3. Flip Flop isn't OP, don't be a slugging peckerhead
    4. MoM causes an OoO aura for the killer outside 16m
    5. MoM is countered by a gen/vault grab
    6. Buckle Up is countering slugging, which is currently only countered by Unbreakable and No Memer.



  • @Wolf74 said:

    @Goldengeartwo

    Obviously you need it, because you said:

    "To me, I just don't see why Survivors can be seen as the advantageous side.

    …

    Survivors have always felt considerably more difficult for me to play."

    And that shows that you do not understand the basic gameplay of DBD.

    Maybe that's why you think it is difficult to play survivor.

    Learn the simple rules I posted above, play with them and if all 4 do, the game is pretty easy for survivor.

    Survivor only start getting hard, if 1 or 2 survivor play like potatoes and don't do their part.

    https://us.v-cdn.net/6030815/uploads/777/Z87BR8Z5RMO5.png

    This is what I call "A Perfect World" Scenario. Because when you play solo, this isn't ever something that happens with all 4 survivors. Normally, it will be just you doing so. Rank means nothing. People will still Spud4Life at any given second then DC when it doesn't go their way. Killers do it to and have started to at alarming rates lately.

    In any of these events, the killer has not hindered in anyway until now. DCing early denies the killer at the very least 3 hooking events. The Killer is now responsible for the environment of the game. Meaning if you play toxic you will get punished pip wise. Same with Survivors. Not doing a bit of EVERYTHING will Depip you now.

    It's now in the killers best interest to have longer games, not tunnel or camp.. but they still do it. Just like a lot of SWFs play like dumbasses because GO TEAM!

    SWF is what is advantageous, as solo playing is all but. I feel like you tried to omit mentioning that tid bit. The forums is a killer main haven. Has been and always will be. It's just now killers are being held to a higher standard of gameplay. You can't be a douche bag anymore and expect to sit at rank 1. You have to actually work for it, as do survivors.


    And btw. I read that list of 'killer nerfs'. Removed the ability as Pig to drop someone behind the exit gate with a reverse bear trap on to kill them? They added an indicator when someone is put into Freddy's dream world? They fixed Machine Gun Myers and Huntress? Oh say it isn't so. lol come the hell on man. Almost every single one of those changes was necessary.

    Meanwhile it has become increasingly harder to play solo. So please, don't try to throw all survivors under the bus when you are talking about people who SWF and play like toxic little shitheads. Meanwhile, every single solo survival perk has been kicked in the teeth "cuz SWF bad".

  • In their attempt to curb SWFs being able to bully the killer and to stop killers from camping and tunneling... they kicked solo players right in the dick.

    This is normal behavior for BHVR though. You get used to it.

    3 Gens, 4 totems and 3 unhooks, 2 full heals AND escape. But I didn't get into any chases because I'm a stealth player, so my play style gets the middle finger. Right on the money for a black pip. LAWL what? I basically carried while my other 3 teammates were bouncing back and forth between hooks and hook rushing the killer. Geez. I feel like this has to be a bug or a gross over sight. Still. I'm not really shocked anymore.

    Meanwhile all a killer has to do is not tunnel and not camp. Down and hook, rinse repeat.

  • @xmenfanatic said:

    https://forum.deadbydaylight.com/en/discussion/comment/373093#Comment_373093

    You can ALWAYS see their aura OUTSIDE of 16 meters until downed. That makes it super easy to down them since you always know they are close, or know their exact spot. Don’t be silly, this is more a benefit to the killer unless you have sole survivor or something

    If the perk reads just as is, you will literally have to run SS to counter the negative side effect of this or run Iron Will and never heal once you've been hit 3 times. I would NEVER use this perk outside of getting an Adept Achievement.

    Why is anyone crying about 2nd chance perks after the major change to DS? What next? Someone is going to cry No Mither and unbreakable is OP? lmfao

  • @se05239 said:

    https://forum.deadbydaylight.com/en/discussion/comment/349817#Comment_349817

    There's so much potential for fun dailies and weeklies that could all be part of Dead by Daylight. It really just boils down to how willing the developers are to increase the fun in their game.

    It'd be a huge milestone for the game if three random dailies a day (the suggestion I made in this thread) made players log into DbD daily and play 1-3 games. Right now, it's not uncommon to just login and check dailies and stack the ones you like for another day.

    I honestly wouldn't play Warframe if they didn't have daily/weekly stuff now. Why should a free to play game have something a Paid game doesn't, while both have unlimited replay values? Genre means nothing in this case imo. It's about giving your players something to do. Games that lack "End Game"(and i don't mean the exit gates being ######### powered lol) need daily/weekly things to do.

  • This wouldn't work on me. I break every totem I find. Because I'm a good survivor who doesn't like butt stabs with NOED. But most survivors are only worried about gens.

    But as a killer, I would absolutely adore this suggestion.

    I would like to add, that once the condition for the totem being lit is met, it lights the totem farthest from any and all survivors.

    This really needs mod attention, because this is rather brilliant.

  • How to make Survivors disconnect faster than playing Legion with Frank's Mixtape and an Ebony Mori.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/369772#Comment_369772

    There’s some heavy duty squads out there. Usually if my team is doing well, we’ll meme around the next few matches if we get weaker killers. Yesterday we played and nobody touched a single gen. We just ran around with traps on our heads from a pig and just saved each other. Touched totems. She was tunneling too which is wild considering we weren’t even doing gens 5 gens up, and still tunneling. I guess she didn’t get we were memeing? I’m sure she thought we garbage 😆 i play solo mostly too. It will take a piece of your soul though. You realize how potatoe some of these people really are. More people should play solo and really hone their skills.

    Playing survivor is why I find it hard to play killer. I've had so much bad ######### happen to me in game, when I play killer, i have too much pity and mercy unless someone's clicking ######### in my face lol.

    inb4 "Survivor Minded" lawl

  • It's already hard enough to play solo. You guys are just kicking the teeth out of the part of the pbase that don't play like douche bags. the % of Hatch games when playing solo is atrociously high.

    The hatch should possibly spawn after X amount of points have been reached. That way, people undeserving of the hatch will not get a free outing. As well as change the amount of time you can start moving or interact after being downed or struck. This will destroy hatch stand offs unless the survivor finds it first.

  • @HeroLives said:

    https://forum.deadbydaylight.com/en/discussion/comment/369737#Comment_369737

    Honestly. You don’t really have much of a chance as solo unless you want to get hatch most games. Swf is the only way to have a decent match(meaning atleast 2 or more get out the gate) where it could go either way and still that’s all dependent on how good the teammates are.

    I think it’s incredibly fair to say both sides do incredibly scummy things. I was moried and tunneled 4 times in the last two days after my first hook, and I’m not even toxic. I’ve been lag switched twice recently(and I don’t even abuse to infinities and beyond) chalk it up to a bad match and gg. Both sides deal with some “toxic” stuff. We’ll get em next time.

    So true. Turbo Virgins plague both sides of the field. I'm just tired of being rank 9 and being matched with rank 15-20 folks with less than 300h play time. This new match making system is killing me slowly. I don't even bother taking items or offerings anymore. They get wasted due to infinite loading screen, game crashing on the load screen/mid game or the best yet, all 3 people DCing when they see its Legion.

    I still think playing solo and playing killer vs SWF should have actual incentive to play. I'm sticking to my guns on this one.

  • @HazeHound said:

    @projecteulogy i agree on wglf, but safe rescues need to be fixed. Survivor go down almost immediately yet it is often safe rescue. Also borrowed time need to be considered, it allows careless plays with no penalty even if entire team suffers.

    Points for escape are fine now. You get 3k per gen if working with someone, don't be greedy.

    yeah its not working as intended, as plenty of times the person i unhooked was immediately tunneled and i still got the Safe Unhook event. Deliverance procs regardless.

    I don't use BT so i cant say much about it. Its currently the only anti-tunneling/anti-camping perk we have(pre-decisive strike rework which again, another perk i do not use). However, if someone gets hit and goes into DW status because of BT, it should not proc a Safe Unhook event, nor should it give a stack of WGLF.

    I didn't say anything about escape points. Be greedy? So you mean to tell me if my other 3 people are being stupid while i'm doing gens, i need to be punished for it point wise? I'm sorry that my play style isn't to attach myself to the killer's hip and run him around for 10 minutes. There's no immersion in doing that because it is unrealistic according to the horror genre. Not saying it doesn't deserve reward, but so does stealth play. In all senses. This is a giant game of Hide and Go Seek. But Hiding well while doing your objective is not rewarded.

    Struggling on the hook should give a lot more blood points. This would incentivize people to stay in the game and not just suicide, leaving normally 5 gens to do less than a minute into the match. Considering the probability of getting tunneled, which is out of the survivors hands, there is no incentive to stay.

  • As a solo player, i get tunneled and farmed constantly for just trying to do gens, hide, and break totems with occasionally unhooking when it's safe. No flashlighting or teabagging of any kind.

    Otherwise, SWF is the only way to earn tons of BP, avoid DCs, and rank up even faster than normal.

  • @BastardKing said:

    Survivors earn as much as killer, but the issue is more balancing. Pallet slamming a once killer gives 1k. Completing a gen, minus skill checks, gives 1250. To prevent farming of each other via WGLF, I think that each survivor should get an additional 1k for each OTHER survivor who survives. Had a game recently where a Dwight with WGLF killed a Meg before a single gen was done by farming her.

    The average per game that a survivor earns is substantially lower than when playing killer.

    While yes it is plausible for a survivor to earn 32k bp in the trial before bonuses, the average solo player even at rank 1 is ridiculously low.

    What about the guy doing gens, hiding from the killer, does unhooks, breaks totems, but doesn't get into chase to drop a pallet on the killer? They don't actually earn as much.

    Being chased and stealth play should be 2 separate emblems. Stealth gameplay is hugely underwhelming in reward compared to learning how to loop around a single tile for 10 minutes. Then you have these farmers. You should not get a token for WGLF unless you get a safe unhook.

  • Not quite the pirate... but...

    Scorpion from Mortal Kombat

    Map: Living Forest


    gg i'll buy that ######### so ######### fast lol


    Anyway back on topic.. Also, they could do a killer based on Cthulu...

  • Ranking wise, Rank 1 is easy as a survivor. Solo or not. You just have to play substantially more games playing solo as most games end the same way. I also suck terribly in chases and often just give up because i'm being tunneled early. I'm not proficient enough to do 360s because I use a controller when playing survivor due to health issues. Blood Point wise? You're better off playing killer. Buy the Madness DLC and farm with the Doc lol.

    If Killers couldn't rely on tunneling, camping and/or slugging then survivors would in fact be OP. Most killers are just bad simply with their way of thinking. So if the upcoming PTB emblem system is put in place, killers will have almost no choice but to not tunnel or camp. Which won't matter, since a lot of players are actually out to ruin other people's gameplay and don't give 2 rice crackers about Rank.

    This forum is also a Killer Main haven. Survivors are OP to them if they have any sort of P3 clothing or DLC items. You have an Item? Dodged. Unfortunately, Solo players also have to deal heavily with stupid actions made by other players at all ranks. Which makes that list of "rules" to be obsolete most of the time... Unfortunately..

  • lol This reminds me of the story my grandma told me when she was a life about a man who stole his ring back from a theif and ended up in jail because he couldn't prove it was his ring. Theft is Theft.

    We have enough problems with disconnects due to Killers playing toxic. Then you have even more because of this new garbo match making system. Doing this will just cause more, and odds are... get you put on that reddit Hit List i keep reading, which is the same list to have a certain streamer on it, trying to deny him getting 50 escapes in a row. I'm not linking it, google it.

    Everything except Looping, Gen Tapping, and Dribbling IS in fact bannable if you can prove malicious intent over several games. This is considered Griefing. Is it heavily punished? Lol no. Still, the fact remains.

    If you intentionally ruin people's game when that is not your "role" outlined by the game's guidelines and rules... Oh you're discovering a new "play style"? You're asking for issues. There are other ways to get attention. Stop doing it by intentionally ticking someone off.

    Working with the killer can get you banned. End of story. It's not a play style, you're being an ass.

    • Working with the opposite team to gain an advantage or grief teammates

    I record every game I play, and I will gladly report this to the developer along with the Steam user ID. Go ahead and do as you want. You should change your name to Ochido2.

  • @DemonDaddy said:

    @projecteulogy

    I don't think the impact would be as great as you make it out to be. It still allows room for technical issues without punishment. The wait time wouldn't change until players are actually showing signs of intended abuse and until nearing final tiers before a ban are still paired into regular lobbies.

    The dev stated they cannot tell if you DC because of connection issues, quitting via menu, or the task manager to force quit the game. Unless that has changed and not been added in the patch notes.

    Until dedicated servers are implemented there is no need to start trying to heavily punish people unless they're abusing exploits and/or hacking.

    I hate DCers with a passion, however there are tons of valid reasons to DC from a match. I'm a survivor main, so my 'side' is the most affected since currently, only the remaining survivors are punished for DCers. Killers still get points and rank exp. This entire forum is mostly killer main oriented.

    I'd say about 70% of DCs come majorly from Killers playing a specific way. The other is a mix of connectivity issues and real life situations requiring you to leave a game. As a killer, I avoid intentionally toxic plays. A majority of players DC because of really early tunneling/camping, or other survivors sandbagging/evil dwighting. This community is one of the worst. Any killer main will say "I'm not here to make sure you have fun." Perhaps not. but if you guys don't pull your head out of your asses, toxicity will destroy this game. Personally, i'd rather not have that. Which is why I want VAC Dedicated servers, so people who do abuse and cheat will get punished. If you play like a turbo virgin, expect salt and personally I don't think you should be punished for leaving an overly toxic game.

    Plus, I don't have too much faith in them implementing any sort of flawless ban system when they can't even tell what's going on in game a long with a useless report system. The only ban i've seen be of any value to the community was Ochido. Which took an atrocious amount of time considering.

  • I made this suggestion(one similar anyway) last year. It didn't get any hits what-so-ever and barely any views lol.

    I have so may gray offerings/addons and flashlights(i cant use them)... Please let me sell them... I would gladly cough up just about every item i own for more BPS/Puddings/Cake, so they should in fact be purchasable. No one hurts from burning a BP Offering. But... Buying 50 flashlights for someone who knows how to use them could be problematic lmao

    Using Plunders in 30 games ive found 10 skeleton keys, 3 purple keys, 6 iridescent maps, and a plethora of green toolboxes and medkits.


    It's hard enough earning Blood Points as a survivor not in a SWF. I dislike high anxiety games so i only play killer when I have rituals.

  • Only if you go an extended period of time. Beyond 5 minutes of blocking them in is excessive imo. Because you aren't furthering the game and could possibly be reported for griefing.

    Simply camping with Insidious is a playstyle and is not bannable. In fact, i so rarely see Insidious being used if i get hooked by someone using it all i can do is clap and get a cup of coffee.

    Being able to block the hook/face camp isn't bannable. In fact, actually denying someone an unsafe unhook in this way is pretty skillful considering all the angles you can be unhooked from now. I love doing this with windows and the survivor panics because they can't hardly see me.

    Remember, if you are right up on Wraith, you can hear him breathing. So they'll know whats going on and possibly record and report it if you exceed a considerable amount of time.

    Coxcombe Clapper + The Beast "Soot" addons make for some hilarious gameplay, as using Distressing already messes with survivors. Not being able to see you or hear you uncloak makes for some really fun games. I need to test "The Ghost" addon with The Beast and see if your terror radius disappears when you uncloak because that would be a real mind #########.

  • And Queue times would skyrocket. Even the dumbest of people can see how badly this would hurt the over all game and the killer player base.

    Most of the DCs right now are coming from this new Match Making system. This causes in game DCs as well. Not so much the DC where someone gets downed and quits, but the 1v1, 2v1 games i keep loading into.

    Don't like DCs? Play SWF. Otherwise, enjoy your hardmode games as Survivor and Easy Mode games as killer.

  • Adrenaline isn't OP. Its a one time use, situational perk that requires end game.

    As a solo survivor main, end game isn't actually reached that often. Why do I feel like the killers crying about survivor perks are just bad at the game? Same with survivors complaining about Killers.

    Killers don't have one time use perks. Not even Hex perks are one time use. Don't like it? Don't take it. Same reason I dont take SC or DS. I feel dirty using it, but its there for a reason.

    If you have a problem downing survivors prior to end game, you need to learn how to mind game. Getting looped is a really big mind game that most killers refuse to break chases. Now i'm all for nerfing looping because its annoying and the same bs over and over.

    If Adrenaline is OP then so is every Hex totem. Most survivors aren't even cleansing totems. They're gen-rushing and get surprised by NOED almost every time.


    Imho, Killers are actually the one with the advantages. Bugs mostly affect survivors. The current list proves it.


  • @Entità said:

    @Luigifan64 Wouldn't you try this reform in a long PTB, just to get concrete feedback from direct experience?

    @projecteulogy If you fear a slugfest, you can add Unbreakable and Tenacity in the fifth and sixth slots, can't you?

    @Raptorrotas Are you suggesting to bind one extra slot to one of the survivor's unique perks? Very interesting... survivors won't be anymore just skins!

    I mean if this idea gets implemented then yes. I'm all for it. The problem with Unbreakable is that it's a one time use. Killers do not have One TIme Use perks. But they keep crying about survivors needing more nerfs.

    I'm simply reflecting on how the player base acts as killer currently from what i keep experiencing personally. This will change drastically, especially if you SWF vs Solo. On the PTB i got slugged literally, every other game but rarely played against vomit lady. Mostly billies and nurses with Deerstalker abusing people who "may possibly have DS".

    I'm rather bored with survivors being meaningless skins. There needs some depth. Just like how you worry about specific playstyles from specific killers.

    My only problem with the PTB is the lack of seriousness in testing and the dev getting proper feedback. They need to have a Private Test Build to be tested by chosen people(fog whisperers etc) and then have a Public Test Build that everyone can mess with.


  • @Wolf74 said:

    Survivor complained about it and got their way… again.

    Just forget about Thana. Just don't use it. It was a bad perk before and now it got even worse. It's just a waste of bloodpoints in the bloodweb.

    Killers can't have nice things, because it would spoil the precious survivors "fun".

    You power through Thana. Just like Ruin. It works on those who don't have any patience.

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