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projecteulogy

projecteulogy

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  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/820018#Comment_820018

    Each level of the Tome is time-gated. Level 2 will unlock Nov 13. Level 3 will unlock Nov 27. Level 4 will unlock Dec 18. I don't think you need to complete the challenges on the previous level to work on the next level.

    Oh ok i missed the Nov 13th unlock, i only saw Nov 27th. Cool.

    @xZeroStrike said:

    https://forum.deadbydaylight.com/en/discussion/comment/818737#Comment_818737

    As @TragicSolitude said, the serum is tied to the rift, not the event. Only the offerings and the event hooks / generators will be removed when the event ends.

    You not wanting to play killer is on you. It's fine if you don't like it, but don't expect the devs to change the way something works because you refuse to play the other half of the game.

    Not the point of anything i said. If it requires you to play a specific role to complete the battle pass then its not worth it.

    The same can be said to the devs from the player. Don't expect me to change my play style so you can get money off me. I won't pay for the premium battle pass if i HAVE to play killer. You want to, that's on you.

  • @tony42545 said:

    https://forum.deadbydaylight.com/en/discussion/comment/795856#Comment_795856

    well the reason you would have 8 survivors is to pressure the killers to stop them from doubling up on a single survivor making it difficult for you to try and do that.

    it will be integrated into normal match making it will be like death garden were the killer decides if they want to play with another killer or by themselves and survivors will just join them as normal.

    when i say killer perks dont benefit each other i mean if your friend has ruin and you have ruin there will still only be one ruin totem that works for all the survivors and they wont stack also blood warden will still block the gates but if u dont run it then you cant see the survivors aura and you dont know how long it will last either all you know is that the exits are blocked and you team mate will know which gate there at and you wont be able to trigger it either unless you have the perk.

    there is nothing about this idea is toxic it could only become toxic if everyone who played the alternate mode was toxic

    yes the game has many glitches and lag with these new dedicated servers coming out but you got to remember that they are constantly working on them and improving them so along with the many issues in the game

    so eventually this game will be able to have this mode it's only a matter of time and if you would of just took a second to read the idea i had you would see that the idea comes in many phases they are not all suppose to be instant each one will take a period of time to complete and the first two phases are non effective of real progress so many optimization and fixes can be made within those phases to allow this mode to work

    You fail to realize how toxic this community is.

    Take the current(and previous) event for example. Killers camp the event gens. Survivors can sabo event hooks but they respawn.

    I also seriously doubt 2 killers wouldn't be on comms like SWF. So there will be constant builds that synergize perfectly which will cause even 8 survivors to have an insanely hard time.

    The game's current hitboxes and the state of dedicated servers... too much lag. BHVR doesn't want to actually invest anymore in DBD outside of licenses for killers/survivors/cosmetics. I say that because they opted for literally, the cheapest of the cheapest server wise.

    And also, this would split the queue. Same reason they won't put SWF in its own queue. The amount of people who don't want to play 8v2 would stop playing and cut their current weak 20k player base down even further. This would be development suicide.

    They're better off creating another game with that concept. Like... Deathgarden.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/818737#Comment_818737

    The serum is on the Rift until the Rift closes. It's not going away.

    So you can continue to get the serum after the events done? I dont remember reading that but that makes it a little better. It also goes against all previous events where once its done you have 2ish weeks to spend it.

    Do you have to do the killer events in the rift to open the 2nd page? I see people talking about the third page objectives being insanely hard. But i cannot access the 2nd page yet.

  • @xZeroStrike said:

    I mean, it sounds difficult but then there are people who are already on tier 20 something. You've already gotten 1/4th of the progress you need and the Rift's time hasn't even passed 1/7th of its lifetime yet?

    You really can't complain if you've achieved those numbers, iirc.

    Ive completed about 50 games and i'm only on tier 11 because I don't enjoy playing killer. At all.

    Then, since I have a real life, being able to get to tier 47 in just a few more days of the event is literally impossible. Unless we will be able to earn Sirum after the event expires(the rift closes in 61 days, the even ends in 2[?]).... I have no reason at all to even attempt to complete it. The cosmetics are mostly junk and can be bought in the shop. So that being said, I will not be purchasing anything premium. If you can play so much that you can get through all of that in the small window of time then you're a legend.

    Cosmetics get you tunneled most of the time anyway. I'd rather take No Mither as my only perk lol

  • Nope. That's called fair play. They did it to themselves... and If you saw a key in the pre-game lobby.... then you have an extra reason.

    Fun =/= Logical. BUT I can understand wanting to have a "fun playstyle", because the reality is you actually earn more points for not eating everyone's face in less than 2 minutes. but this is a situation that almost requires patrolling. If 5 gens were still available and there was no hatch then yeah i would see that as camping.

    DBD is highly situational. The survivors were stupid and careless. I don't think that would have been toxic at all. If someone holds the door open for you, it's rude not to walk through it and say thank you.

    -Survivor Main

  • its nothing to do with you. Its actually the developer. Because they don't punish toxicity, at all. Doesn't matter which side its from. The developer cares only about monetary gains. Which is why their battle pass is an absolute grinding nightmare compared to just earning BP normally.

    I could see if you were actually tunneling and tunneling early for a DC to happen. Then you have solo players who DC constantly because they're being farmed off the hook by SWFs or other ######### solos who don't care. Most killers don't go for the savior, they go for the easy kill. Which the unhooked survivor, regardless of perks, is going to die. Since Dead Hard is bugged and isn't allowing the invincibility frames during some animations(ie: Demogorgon Shred still occasionally nulls DH) survivors being farmed have next to 0 chance to escape unless the killer isnt a douche canoe.

    Nearly 99% of killers don't care if you "have fun" its "not their prerogative". What does actually concern me is the huge wait time i get as a survivor now. Only to get face camped for nothing. I suck at looping, so its not because i looped them for 20 minutes.

    This game has become insanely hard to actually have fun playing these days. People also fail to understand that most DCs actually come from a killer being toxic.

    The only legit reasons i'll DC: Hostage taking the game(ie: downing all survivors with the intention of them bleeding out, which happens A LOT.), Obvious Cheating/Warping(happens even more with dedicated servers), or i'm getting farmed hardcore by a 3man SWF, which again. It happens a lot in my experience. If everyone had the same experience, the dev might actually listen. But they do not. Their precious battle pass is all they care about(which btw BHVR, its garbage).

    BHVR needs to seriously think about why they can't get more than an average 22k playerbase, because that's not a lot of people AT ALL.

  • I stopped playing killer because of the emblem system. You can sneeze and pip as a survivor(again). But at the end of the day its about BP and Shards. Which, if you don't do good in an emblem.. you get neither.

    Stats would be amazeballs. I also wanna know why we dont have achievements for dying as a survivor.

  • @Fibijean said:

    I believe that taking the game hostage is only bannable if it's indefinite. Basically, if you want to know whether the killer is taking the game hostage or not, ask yourself, is there any way for the game to end, aside from one side disconnecting, if the killer keeps doing what they're doing? If the answer is no, they're taking the game hostage. For example, if they're bodyblocking you into a corner and then refusing to hit or down you.

    In your case, that is annoying but not bannable, since from what you said it sounds like this was during the end-game collapse. If the killer had done nothing, you would have died and the game would have ended normally. So I don't think the killer in this case was doing anything reportable.

    There is literally 0 reason for a killer to slug the last survivor and stand over them while waiting for the EGC to happen, only to pick them up at the last second and hook them. Thats not hostage taking, thats griefing

    Will the dev do something about it? Probably not. Then they'll scratch their head and wonder why every 30 days they have a huge negative on steam charts for their playerbase and scramble to release another free weekend. Which i believe DBD holds the current record for most Free Weekends in a calendar year.

  • Well, No. For several reasons:


    -Dedicated Servers are currently cheap as all ****... Could you imagine the hitboxes in a game barely able to stand a 4v1 match? 8v2 would break the game.

    -This is the equivalent of putting SWF in its own game mode. It will split the queue. Killer queue's are bad enough.

    -8v2 is not an equivalent perk exchange.

    -The community is already toxic and doesn't need any help or ideas about being more toxic. This would bomb the game.

    -The devs still have not fixed multiple jarring and game breaking bugs(ie: T posing and being unable to crouch, etc). This would just add even more.

    -They would have to rebalance the game entirely. DBD is already toxic enough.

    -The only playstyle most everyone would use as the 2 killers would be to bully them and tunnel them down. DS? yeah as soon as he jumps off one killers shoulder he gets downed by the other walking next to him. Nope.

    -You cannot have perks not count for the other killer. All Hex totems are map wide. There is no way around this. How do you have RUIN work with say, spirit. But not the doctor on the same map? So if im chasing someone and my teammate has Blood Warden i dont get the benefit?

    This game mode would break the queues, introduce way more toxic play styles than its type needs, and you will end up with Friday the 13th, 2: Meme Machine.

  • This has actually already been suggested a thousand times. The dev doesn't listen.

    They also nerfed Ritual payouts a long time ago under the guise of "the community said it was too much" lawl.

  • At red ranks for survivor, you have to do 3 gens solo, 2-3 unhooks, 2 60 second chases where you DON'T get hit, open an exit gate and escape. That's just for 1 single pip.

    For killer, its just plain stupid. DCs hurt both the killer and remaining survivors. So my suggestion is just play for fun. Ranks are constantly thrown together. Take my last game of the night last night. Rank 2 nurse, me rank 7, 2 rank 15s and a rank 18 survivor. All of us were solo. Guess which 3 people disconnected because they were getting tunneled and not one of them was Ash or using MoM/DS.

  • @GrootDude said:

    @projecteulogy actually it is better to tunnel someone with it so it’ll be gone while they’re weaker.

    Well, its one thing to go after someone with a toxic setup, its another to go after someone and tunnel down people off the hook with no gens done.

    Then you have those who DC after being tunneled. Which I honestly can't blame them because they earned nothing except for their first chase, another 100pts for being in a 0.2 second chase where they get downed and then struggle points, which is at max 700? So, less than 1000pts, maybe a little over depending. Yeah i'm not staying either. With all the crap i've lost due to in game DCs and infinite loading screens, i'm honestly fed up. Killers lose the "but thats being a poor sport" argument when they intentionally tunnel off the hook when there is 3 other people to go after.

    There are only 3 instances where I find tunneling is acceptable. teabagging, bullying, and end game where the exit gates are powered, open or not. Same goes for camping. Everyone is trying to have a good time for the most part. I can honestly say in the 2k hours i've played, I've never bullied the killer or BMed them with the exception of calling them out for it post-game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/404273#Comment_404273

    So apparently hitting a survivor a 4th time no matter the context is considered tunneling now?

    News to me.

    Dude, ever since the DS Rework, Killers are tunneling even harder. I never said anything about hitting a survivor any amount of times. I'm talking about tunneling off the hook. What are you going on about? If they don't have the Entity Spikes around their name, odds are they're getting a big ole glass of BM. Even if they're the first one hooked. Then you have sandbaggers. How do you counter tunneling and sandbagging? Oh. DS and MoM. Granted, 4 mans running MoM is OP sure. But a 4man SWF is OP anyway. They don't need DS or MoM to bully a killer. So, dodge and adapt to the new perk. Expect it. Avoid M1 killers until they fix scoring events, which is going to be the rework/nerf MoM will get.

  • You can't tunnel anymore. That sucks for you dude. I bought the DLC and don't use MoM. So your title is really gone out the window.

    I would LOVE it if the killer base declines. I'd rather wait 10-15 minutes for a decent game than get a game where the killer only tunnels off the hook or camps all while not even patrol gens. No one gets a pip from those games. Not even the killer because odds are at least 1 person is DCing. Last game I played against Billy, he tunneled and 3 people DC. I'm not staying in a completely one sided game. Screw pips. it's not fun to really play anymore and it has become a chore if anything.

    MoM is easily countered. You just want to stick to your same old gameplay and not adapt to new perks. How come I see so many people demolishing MoM users even in a SWF lol. Oh, Can I say it now?

    Git Gud.

  • @GraviteaUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/404126#Comment_404126

    Grabs require precise timing and require the survivor to make a huge oopsie that's not a reliable counterplay at all.

    Exposed, Only MYC is reliable on this, DH can be removed before it even hits 3 stacks, NoED can be removed and Rancor only works on 1 target and does not work with Plague, Legion, or Huntress reliably.

    M2, Currently MoM affects Hatchets and Leatherface saw.

    Aura revealed to the killer if they also have DS means the killer has to slug or risk the DS.

    The problem is neither of these perks on their own, the problem comes with running them together.

    MoM also is used AFTER BT.

    You can say "No tunnel/camp" all you want but even the devs admit sometimes that is the correct play to make.

    But don't worry you will all be back when you back every killer into running NoED and Ruin in the same build and 90% of the killers you run into are Nurses or Billys.

    So you mean 90% of the games played in purple and red ranks? 90% of my games are against Nurses or Billy, all running Ruin. All m1 killers running NOED. You also act like killers don't slug. They do. A lot. Maybe you should play survivor fam.

    But the fact remains. Stop tunneling. End of discussion really. Killer mains taunted the ######### out of survivors with "git gud" when responding to complaints about Tunneling and Camping.

    2nd Chance perks are in fact a legit strat. Just like tunneling and camping. Didn't say it wasn't a cheap tactic, but its a tactic nonetheless.

    I believe the same Dev who said tunneling and camping is "sometimes the right thing to do" also said go play Civilization.

  • So you want killers to tunnel even harder? Man, i think it's time to find something else to play. This community is just horrendous.

  • With all the tunneling, camping, and slugging i've been the victim of while not running DS or MoM, Killers really deserve what they get at this point. Only one in ten games i play does the killer not tunnel and be toxic.

    "but Its a strat!"

    So are using 2nd chance perks. Like killers running NOED. Matter of fact, the only 2 killers at a huge disadvantage is Doc and Wraith, because their ability literally cannot hurt you. Meanwhile, Hag can still teleport and smack you after you use MoM.

    If they changed a few killer's scoring events on hits, MoM would be niche at best. Which would be better than just nerfing the perk.

  • I think this is hilarious actually. All the times killers responded to camping and tunneling threads with "git gud"... now you have DS 2.0

    I really only see Doc, Wraith and Hag being at a real disadvantage. You can still slow them down with Clown's tonic. Then anything with Insta-downs, which are the killers most played at red ranks.

    Instead of "nerfing" the perk, make certain scoring events NOT count as a normal attack.


    Pig's Ambush

    Wraith's Surprise Attack

    Hag's Attack after Teleporting

    Clown hitting an intoxicated survivor

    Survivor's Affected by Doc's Tier 3 Madness

    Spirit's attack after coming out of Hunting mode

    And anything else I may have missed.

  • I don't see people DCing THAT often from being caught first. Normally only Solo players DC, and there is so much more frustration playing Solo than it does SWF or Killer because of the crap that they deal with. I got paired with a group of 15s and 20s against a rank 2 nurse, me being at rank 6. All solo. Guess which 3 people DC'd and I depipped.

    What I do see almost every game, are people DCing when the killer immediately tunnels off the hook despite seeing another survivor or even 2. If they didn't earn anything except being hooked, farmed and tunneled, I really don't expect them to stay.

    Then I see killers DCing because they're getting looped to death because they refuse to break chase. A wait time is fine. Just remember, if you ban everyone killers won't have players to play against. Bans and huge wait times will destroy the game. Its a double edged sword, so swing it carefully.

    You will not be able to fix the "DC issue" from the Rage quit perspective. If anything, Killers should be getting DC bonuses that are much higher than what they currently are and survivors staying should get the same. It makes 0 sense to make everyone Depip because people DC mid game for whatever reason, not just rage quitting. This game is extremely tilted once someone DCs and there are no gens done unless they're SWF and/or extremely coordinated.

  • i mean, playing solo you're either getting sandbagged by your team, camped, slugged, or tunneled by the killer. You don't earn hardly anything. You have Unintentional DCs midgame as both survivor and killer, and infinite loading screens for both sides(still). Then you have rage quitters who destroy your ability to pip as survivor AND killer.

    I actually don't blame anyone for taking a break or just uninstalling the game. Combined with the trash emblem system and the match making system that throws ranks of all types together and this is the experience you get.

  • MoM isn't that bad. Its situational at best. See Ash? Tunnel him down. Odds are, if you play killer you're going to tunnel anyway. People just don't want to adapt to new things. Tunneling isn't new and only has 1 solid counter to the same strategy most all killers use. Nurse with no perks counters MoM and DS both. I'm absolute trash as killer and don't have a problem when these perks get used on me.

    Meanwhile, if I play survivor and DON'T run DS, i have to play extremely immersed or get hooked and tunneled. Its just how people play this game. You don't play that way? Good for you. the other 9,000 do.

    My sole issue with playing killers is the survivors ability to loop for eternity. When that gets fixed, perks will no longer matter. MoM will be a meme and so will DS.

  • @Shad03 said:

    @projecteulogy I'd advise you read the post again.

    In case you don't want to, here.

    "Start with 1 token and gain an additional token each time the entity is summoned (max 5)"

    Not really the point i was trying to make. Only gaining a token from the phase 2 hook is actually underwhelming if you think about it. This is coming from someone who runs Plunders a LOT. If i'm in a SWF, your perk is as useful as Territorial Imperative. If you hit end game and you've only hooked everyone or a few people once all while no one fell for your first 'trap'... it becomes like a Hex being broken 15 seconds into the match.

    If it's a key, unless you're on top of them when it gets used, it's going to be a waste. 4 seconds isn't that long. Then, knowing this perk existed I wouldn't be picking up a random medkit on the ground. In the event of Franklins, rarely do I lose track of where exactly I was hit. If they're side by side, I'll pass it by considering i don't go into games with items I can't afford to lose. This will make it a low tier perk and not worth taking in higher ranks.

    Instead, this should be Anti-Plunders. Being able to see chest auras at range. Remove being unable to open chests and allow the killer to plant the decoy instead with a 5 second 'set' timer. Your token event could be simply Downing a survivor. Going a whole game and not getting any hooks/kills will curb stomp this perk.

  • The entity can only be summoned maximum of 4 times. Once per survivor. and If memory serves right, you only get the Summoned Entity scoring event if they're on the hook when they go into Phase 2. You need to revise the perk as a whole since you cannot get 5 tokens from summoning the entity.

  • @ParalyKoK said:

    https://forum.deadbydaylight.com/en/discussion/comment/396756#Comment_396756

    which is most killers...

    those are the players who cry about not getting a 4k every game, Devour Hope & Noed. 2 instadowns.. but survivors cant have DS.. those killers who complain about it are all ######### trash at dbd. they need to have survivors nerfed to the ground to justify their lack of skill. Games like this will never be truly balanced. theres always going to be a group of unhappy players.. You cant please everyone and it took about 2 years to nerf ds? which is bs. ######### these ######### devs. this pipping system is garbage, this new update is garbage. alot of players stopped playing dbd on pc when the nerf dropped. Giving us ASH is not a bandaid

    I'm actually fairly trash at playing killer but I don't use NOED. I'm happy if i get one kill :D

    And even though I don't use DS, I find that Enduring being able to eat the entire perk stun duration is insanely OP and makes DS not worth taking.

    As a solo player, if I see the killer tunneling, odds are they have Enduring equipped. So far that hypothesis has been roughly 75% true since the reworks actual release.

    Killers got their wish. Survivors have been nerfed. They can't hardly pip because of the new system. Get tunneled, by rank. DC? Bye rank. Start with less than 4 people? Odds are, bye rank.

    Rank might not matter to some of you, but their content creators WANT to be high rank, because they get so many more views. Which is promoting their game. The Dev's recent changes is the equivalent of Trapper stepping in his own trap over and over again. smh

  • @se05239 said:

    "Captured by her"?

    "HER"?

    Did you just assume the Entity's gender?

    Go back and watch the Dev streams. They refer to the Entity as "her" lol. I just don't remember which stream it was or if it was in fact an accident.

  • This would be a nice change for me as killer, though I survivor main and normally break every totem i find while running small game.. I wouldn't be affected by it survivor wise. But it would be a massive help when playing as killer. Hex builds are so fun to play until all 4 totems get broken within a minute lol

  • I stumbled upon Hybrid Panda on youtube while I was watching a close friend of mine streaming BO3. I watched him play DBD for a few months then saw the humble bundle. bought several copies and gave them away on Steam Gifts. It was a good day.

    Now i'm a salty addicted survivor #rehabpls

  • Smash out all the gens. if all gens are done before the person is rescued and there was next to no chase, everyone is down ranking no matter what.

    But, Just doing gens and leaving will not be enough for you to black pip. BHVR needs to reevaluate their emblems system. The pips at high rank is fine. The emblem system is what is trash for solo survivors. Between Rage quitters(SWF don't have this issue), starting the match handicapped, or a really toxic killer(a lot of SWF are equipped to deal with them), it's not easy to rank up and Red ranks are nearly empty as of the new system being shoved into place.

  • Third Seal would be OP against solo players who wouldn't be able to get rid of it and they already have a hard enough time. SWF would completely destroy you despite it.

    I would have no problem making Hex totems only light once their purpose requirement was met.

  • You mean the dev would have to actually work on their own game? Fixes instead of cosmetics? lol oh noes!

  • @Entità said:

    @projecteulogy It's a waste: Plunderer cannot give you a ranger medkit on your first search. :(

    i know. unfortunately. But, ive found so many keys using the combo, fast search and nyooom im gone lol

  • @Entità said:

    @PigNRun Don't you like 15% extra healing speed, with a little harder skill checks? It's called "Pharmacy": it should give you both quality and quantity, in my opinion.

    @NeaJovovich It's very situational. No, Pharmacy + Plunderer is a suicide: you deserve two good healing add-ons, and some luck to find a closed chest. At high ranks, chests are ignored.

    I run plunders and pharma a lot. It's not suicide. Just be immersed :D

  • I feel like the dev is forcing the Chaser emblem too much on survivors. Not all of us play in coordinated SWFs. I shouldn't be forced to expose myself to the killer in order to rank up. I'm supposed to avoid the killer, not dry hump his leg into the void.

    Due to DCs, killers can actually derank due to it and it's not fair. Quitter bonus or not.

    The solo players are really arsed out more with DCs from rage quitters early and game crashes which are kind of obvious to everyone at this point. I hit someone with a hatchet with Huntress and the game force closed. lol it wasn't even an Iridescent Head! sheesh.

    People throw a tantrum about immersion but this "Cat and Mouse" game actually lacks all forms of rewarding Stealth. Which IMO is really sad. Combined with the forced Chaser in order to pip, if you have stupid teammates or a really sweaty killer, you aren't going to rank up.

    Suggestion: Survivors and Killers should be getting both Bloodpoints and points towards pipping. Ive been in too many games where 3 people DC'd or it only started with 1-3 people total.

  • @thesuicidefox said:

    Wraith, LF, and Clown I have no interest in playing because I just find their powers boring to use.

    Legion and Doc I hate with a passion as survivor so I won't play them.

    At least Doc has counterplay. But I feel you with Legion.


    I dislike playing legion because every time they come out of Frenzy it sounds like they hit their shin on something.

  • I play solo and get lobby dodged all the time. Rarely do i even use items. I'm rank 8 and pretty much stuck here unless I start sandbagging my team off the hook and getting them killed. Do a gen or 2, pop totems, and bam. Safety pip or even a rank up depending.

    Playing solo, you're almost guaranteed to derank due to the overwhelming amount of players DCing both intentionally and via game crashes. Then you have people who don't even make it into the trial. This has developed into a very nasty cancer since the release of Legion.

    I don't mind low chances of survival. Not at all. I care about the hilarious lack of sportsmanship on both sides. Not earning anything. Wasting my time that I could be playing something else.

    THEN you throw in people being toxic and intentionally griefing and doing whatever they can to make their parents ashamed of them... I can't blame anyone for DCing at this point. Killer included.

  • Not bannable but wow thats toxic lol

  • The killer is the only player who benefits from this, although it's a very small reward.

    Most games with only 3 survivors, everyone is depipping. At the very least safety pipping. Even the killer doesn't get much, since people usually end up DCing or suiciding.

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/388986#Comment_388986

    So by your definition old DS was fine aswell cuz it worked as intended? Instaheals are fine cuz they work as intended? 5 blinks are fine cuz they work as intended?

    LMAO

    I still don't understand what that addon for nurse means when it says "Blink accuracy" because I still blink where i want to lol

  • This wouldn't affect SWF, only solo players.

    Why is everyone out to shaft solo players so damn badly?

  • legion and doc aren't really affected by the emblem system too badly. Solo players and the rest kind of get the shaft.

    Dear BHVR,

    It's 2019. Your system should be able to pick up that someone is afk. Especially the killer, since they're hosting. AFKing should be an automatic double depip and an automatic safety for everyone else.

    Farming is one thing(albeit boring) but afking and causing other players to derank, depip, or de-anything due to lack of activity is really bogus. This goes for potato killers who don't hardly do anything and people depip/derank. There's no reason the killer or survivors should be punished because other players are morons. You're basically begging people to SWF at this point. Please stop. lol

  • I'm the guy not doing gens in the first 3 minutes of the game, but i broke all 5 totems. Not my fault everyone was busy getting hooked and not being good little survivors and breaking totems first.

    NOED is THE easiest Hex perk to counter in the whole game. In fact its the one perk i'm absolutely not scared of. Even if it's not a m1 killer, break everything anyway

    It sucks, but just walk away. break totems, do gens. Basement/Hard campers cannot pip with the new system. RIP that guy.

  • So you basically want them to delete flashlights.

    There is a laundry list of counters to flashlights. You're just mad because you can't adapt. You've also kinda showed your hand here by shooting down what killers already do to counter flashlights. Which is extremely effective btw. They've also nerfed flashlights to the point they take much more skill than ever before.

    You say its a waste of time to look around before picking up survivors because you're getting gen-rushed... now its obvious you just want to hear yourself talk.

    Tunneling is out of a survivors control too, more so than getting stunned by a flashlight but i'm sure you still do it anyways. This whole thread is a waste of space.

    If i was a Developer, I wouldn't take this thread seriously if my life depended on it. Learn to play.

    Edit: I just stalked all your past comments and yeah. The developer is going to take you about as serious as Ochido.

  • the pip/rank system is fine.

    The Emblem system is what is broken. It should take more to get higher ranks, but due to the fact that if you get potato survivors as killer, you won't pip because of the emblems. If survivors DC while youre playing survivor, you are guaranteed not to pip unless the killer farms with you.

  • @LiquidLink1988 said:

    Even though i agree with @projecteulogy , I still think this is a decent idea

    Instead of an offering, make it a perk. More points for bleeding out or something for survivors. Think of the poor solo survivors who have been farmed a billion times by SWF butt nuggets.

    Or make Unbreakable more than once per match and throw this puppy around.

  • if you're solo, you might want to rethink meta and play selfishly. You said you wanted to survive, not help people survive. Due to the insane increase in tunneling, going for unhooks may prove seriously futile if you want to rank up.

    I started using Left Behind recently and i've gotten a lot of mileage out of it, including quite a few escapes. It's an incredibly underrated perk that needs some love.

    A lot of games end with dcs/4k with 4-5 gens left from my recent exp.


    Left Behind

    Kindred

    Bond/Diversion

    Plunders/Spine Chill/Sprint Burst/Lithe, depending on how you feel.


    I found that if you are using Left Behind a lot, run Diversion. So once you pop the gen you can throw your pebble and skate off into the other direction.

  • Meanwhile this totally by passes calm spirit and iron will.

    RIP Mechanics

  • Please don't say something is OP because you don't understand the game.

    That's like saying Wraith is OP.

  • Countering something is not the same as Ignoring. However, don't nerf Enduring. it has its meta uses outside of DS and would actually break a lot of builds. Killers act like its BT that can be activated more than once per match.

    Most killer mains are just rude. As are a lot of survivor mains. So, Making the excuse of having bad teammates is not the green light to tunnel. Its a conscience decision. Go for the other guy, since 75% of unhooks in the killers face is someone farming another the other 25% is during End Game with/without BT. Odds are, If you tunnel, you can just eat the DC and go about your business because that is what happens when you're playing most solo players. They aren't earning anything bp wise and depipping anyway so leaving isn't going to really matter to them.

    But asking killers not to tunnel isn't really logical, because you're going to do it anyway. Just like camping degrades Chaser. They don't care.

    Either up the stun time and allow it to continue to affect it, or leave the stun time and disable Enduring being able to affect it. The perk rework was meant to counter toxic behavior.

  • First bug would be BT activating against a cloaked wraith. i can see it now.

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