projecteulogy
projecteulogy
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@Fibijean said:
Sorry if this is a nooby question, but what's SK?
Skill Check, im assuming? Thats what ive only seen it used as besides Skeleton Key... so i'm curious myself o.o.... I just used AD in my last game, it worked fine... just couldn't hardly ever get a skill check for nothing lol
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@UberMorpth said:
https://forum.deadbydaylight.com/en/discussion/comment/893939#Comment_893939
Oh yea I had the basement bug happen to me twice yesterday didn't even know it was a thing yikes.
I think though despite this I still like dbd on switch (I much prefer to play on pc but don't have available funds for it) bhvr just needs to get a optimization patch for console's out soon sometime, whenever that comes out we will have to see.
Soon™ lol
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@UberMorpth said:
https://forum.deadbydaylight.com/en/discussion/comment/893916#Comment_893916
I'm a switch player (Was Xbox before financial and living issues forced me to lose it) and we have dedicated servers as Nintendo Online can't support P2P so for us is likely both issues of frame rate and ping.
Netcode, ping and frame rate probably. That's ######### terrible lol idk how i would play this on a small screen then have enraging issues like that. Then go try to play survivor with killers running IG/AG basement builds and glitching people out of the game.
yay for steam sales and christmas? lolol
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c...can we just ask them to fix their absurdly broken game?
Cosmetics can take it in the face. The quality of the game needs improving. This community reminds me of Bebe's Kids.
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@UberMorpth said:
https://forum.deadbydaylight.com/en/discussion/comment/893898#Comment_893898
Is an even worse experience on console
You do not have dedicated servers yet. I believe console issues are mostly over FPS problems. i can't say for certain because i don't own DBD on that platform and i won't give them anymore money even for charity lol
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/893898#Comment_893898
What you described is ping related.
I know. Its an actual thing now, instead of before, most people were just 4heads.
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@Blueberry said:
For years, the endless posts complaining about "hitbox" issues and referencing how they got hit because of it when they shouldn't have.
There are no hitbox issues.
The problem comes from 2 things.
Ping and people not understanding how the game detects a hit when the killer swings.
Now its actually true but for a different reason.
VPN/Steam Location Change(pre-servers) + Hitboxes not coded for Dedicated servers, but for P2P connection + Great Value Dedicated servers they got out of the bargain bin at Walmart = Getting "Hitboxed".
Some of their Fog Whisperers even call it "Getting Dedicated Server'd".
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/889443#Comment_889443
Implying Jason is strong in that game? For all of you complaining about SWF, imagine going against 7 people on comms committed to killing Jason. I’m sorry to go off topic but killer is incredibly weak in F13.
annnnd I'm talking about how dead the game is. Implying how dead it is. Jesus christ you people jump at the chance to start an argument.
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@EleaticStranger said:
I'm really eager to see how this plays out. I play on PS4, so fortunately I'll have to chance to read feedback from players on platforms already using dedicated servers. Please share your experiences and opinions!
I'm conflicted by the idea of it. I really like the design of the penalty system: escalating penalties for repeated disconnects, penalizing a whole group to which one timed-out player belong, etc.
But the predictable effect of this new feature is that now we'll have endure the gameplay causes of disconnects. Sometimes a disconnect feels like the right or only solution to a problem.
Hex: No Escape from Trolls.
What's hilarious is that the dev can't distinguish if the server kicked you for (whatever glitch title reason here) and you hitting alt+f4 because you got mad and left, power randomly flickered and came back on and your PC restarted, etc... They already have atrocious wait times on both sides, this is just going to escalate into an even bigger mess.
Next is banning people for hook suicides. It's just a game, but people abuse things here on the regular and to be fair, no one should put up with toxicity in a game that is intentional. Why should i reward anyone with points for staying in the game and getting hooked over and over until dead or getting slugged for the whole game while the killer goes afk and/or just stands there? If i was in a SWF i'm sure i'd have a better time playing survivor but i do not enjoy hearing other people's life interrupting my hearing during a trial. Reporting people doesn't do jack. I've run into the same user playing Clown with vac bans that ive sent reports to with video and i get this jerk at least once a freaking week. But yeah. Lets ban the folks who don't want to deal with BS!
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/888976#Comment_888976
I'm thinking about the same after seeing what they did to legion again. When was it a good idea to make the mend not stop while sprinting?
- Gen rushing isn't fixed. I don't understand why the generators don't start the match blocked for 1 minute so the killer can find someone and start the chase with it.
- Looping is stupid because survivors don't bump when running into a wall when facing another direction.
- Tunneling.
- Camping.
- What they did to legion...again.
- Decisive strike isn't fixed yet, making it disable when another survivor is hooked/downed idk one of these.
- Dead hard shouldn't make you avoid basic attacks.
- Too many useless perks for both sides.
- Too many horrible maps for killer and some for survivor.
- Destroying nurse's fun and add-ons.
- Borrowed time getting buffs almost every patch.
- Hex:Ruin is a must if you want to have fun but that perk is not interactive for a killer.
- No variety of killer builds because you need slowdown perks if you want to have time to play.
- Bad hitboxes, bad mechanics (like grabbing that get stopped in the middle of the animation)
- Survivor perks rewarding bad play
- SWF nightmare
- Overall very stressing game for both sides (mainly killer, but survivor isn't that far)
- Game's scary identity is gone, now its more of a cat and mouse BM each other type of game that lasts 5 minutes
- Horrible rank system
- Horrible emblem system
- The best feedback is ignored
- Every patch 20+ bugs, being very generous
- Taking too much time to make changes
- Band-aid fixes that lead to even more problems
- Fix the FOV, make shadowborn permanent and rework the perk
- Increase the distance between lockers and windows so the survivors don't jump into it instead of vaulting, causing them a hook state
- Fix ace's no grunts of pain sound
- After waiting 7 months for changes this is what we get as legion mains
- Totems spawning in the middle of the survivors
- Prove thyself
- Toolboxes
- Sabotage mechanic is useless
- No secondary objective
- Keys have no counterplay
I've lost faith in BHVR too.
I'm tired of seeing the "Key has no counter play" argument. It surely does. I rarely see keys actually get used while playing survivor, since the majority of games the killer camps or hard tunnels off the hook. well over 80% of my games end with the hatch or it being closed and the last survivor dying. Just because you don't want to use the counter-play to it, doesn't mean there isn't one.
However, Mori's have no counter play, other than usual "don't get caught git gud huehue" argument. Same can be said about keys. But... Without keys, the further dwindling survivor pbase is going to drop more. Why? Per game survival % is already low. They took away insta heals, gave us a pocket BT which is pretty trash. Literally, the only thing OP about Survivors at all, is SWF and voice comms.
Its not even about pipping. Its the quality of games. Now we wait ages on both sides just to get a face full of BM. Meanwhile people are throwing money at the dev for trashy cosmetics... and they will continue because people are ducks.
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See, the root of the problem is that survivors need the hatch and keys. Or else the survivability rate for Survivors tanks dramatically. The dev does NOT want you to 4k every game. And I totally agree. Would you play a game where your chance of surviving is less than 20%? Right now its around 30-35% according to stats i've read, in games i'm assuming DCs have been filtered out. Have you seen killer queues? They're a joke! Ive seen paint dry faster. Sure SWF with comms are a royal pain in the ass. But taking away keys would further deplete the survivor player base, which is dropping steadily. No body wants to play and get their face wrecked every game.
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and IIRC if you sabo his trap he still gets a notification? But even if it doesn't, he can still see if the trap is there/open?
At least with Hag you can crouch through the trap unless she's using that one addon(i forget) that gives collision regardless.
The dev is really at rock bottom with balancing the game. The community is so toxic, they'll find another way to abuse mechanics similar to broken/infinite loops etc. I'm always curious as to see what people abuse next. Right now every game i go into with an Oni they have Nurses and its ridiculously OP lol
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@mstutor said:
So i have been playing dbd for several months now and suddenly last night when i reached level 11 (could be total coincidence) Almost every game I have played 1 of the survivors have helped the killer to kill the rest of us by pointing us out, body blocking so you cant escape the killer, unhooking right next to killer over amd over, etc. Ive never experienced this before up until now. Probably 7 out of 10 games this is happening. Its very frustrating. Is anyone doing anything about this. Doesnt seem like reporting has any consequences...
Take video documentation and send it to the devs. Its technically bannable, but I've never heard of anyone complaining about being banned for it.
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@FabV said:
As long as the bug is random, no one can be punished.
Yesterday I did 4 basement hooks for the archives and it never happened. Before that I was playing some matches as survivor and had that bug the two times I was hooked in the basement :/
What exactly is the bug? And now i have another reason not to play killer besides half hour queue times :\
and basically, i'm just going to avoid the basement while playing? lol
Nvm i just googled it.
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@Dr_doom_j2 said:
Me: Ok Boomer, I am too, but I'm not like the other girls, OOF
I actually like this chapter because I think the onion has layers.. I also really like the Legion changes because R/iamverybaddass, Yikes 😬
Everybody: up votes
Yeah but if you bite into it, it still tastes like ######### and its still an onion.
Been a while since we had a bug you could get banned for using, not knowing youre doing it.
The developer isn't listening or trying to fix the core issues of the game. I would legit buy a DLC that was nothing but game fixes instead of cash grabs, poorly designed cosmetics and by introducing more stuff that further breaks the game. Then they have to go back 6mos to YEARS later to "band aid fix" it
Killers scream about nerfs when they got changes. Meanwhile, survivors healing gets reworked every other week. We lose all insta-heals, but killers can keep insta-downs and moris that can take someone out of the game within 30 seconds of it starting. Top it off with a community more toxic than Overwatch and you get DBD.
Just give the devs money directly, skip buying DBD related stuff.
No Stealth category for points in a horror game where youre trying to hide and escape a killer. Thus the M1 Simulator is born. Where else? Poorly designed T walls, tiles and loops. To be fair, yeah i'm kinda mad at the way the dev has handled changes on both sides. Its like making something great then urinating all over it because some delusional muck rucker with 7 hours total in the game has a mental break down over an addon lmao
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Im convinced you people won't be happy until this is another dead F13 sim.
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This has to be a trolling post.
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Or remove the exhaustion and movement boost element. Instead, it would be a stealth perk.
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Its the same thing when they announced you'd be able to buy DLC with shards... but didn't specify about licensed DLC(like stranger things) being auric cells or real money only.
They wont make money if they give away cosmetics. So long as they meet their bottom line, they don't really care otherwise. When will the community finally learn? lol
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/882447#Comment_882447
because majority of players dont have this problem like you have. otherwise the forum would be full of this and the game would die. even its not on you or your hardware its still YOUR problem when most of the ppl can play the game just fine. sorry mate.
Then it's going to die. You do realize only like, 10-20% of the game's pbase is on the forums? Yeah. If 100% of the games pbase was posting here, you would see so much more.
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@Kenshin said:
bugs where ppl get stucked are super rare. i cant even remember when that happened to me. same with game crashes. if you have hardware issues then thats on you. im tired of ppl dcing and happy for this new system.
Ok thats you. Everyone experiences things differently. Just because you don't deal with it, doesn't mean other people don't. I get stuck in terrain all the time. Now its an issue with rubberbanding and getting warped into place.
How do you know i have hardware issues? And how come every other game i play, it's just fine? If the issue is isolated to one game, its an issue with the game. Odds are its software related. Some games have bad reactions to certain graphics cards, etc. Not everything is so cut and dry. That's what i'm getting at. Unless your system is near perfect, banning people for problems the game itself is causing(besides toxicity ha-ha) is a reaaaaaaalllly bad idea.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/880053#Comment_880053
You seem to miss the part where I say the problem is how this effect is handled in combination with latency. Effects that have a high probability to cause rubber banding or other such things don't belong in the any game.
Case and point, the original Ink grenade in Gears of War 3 would stun lock you in place if it landed near you. If you jump at the right time you can avoid this. The problem was, due to latency, you could be mid-jump and then you animation resets to a stun lock. And for the record, stun lock in Gears = death. It was something they had in Gears 1 (frags) and Gears 2 (smokes), that eventually they realized was just bad for the game, so the Ink stun was removed from Gears 3 and overnight the weapon went from absurdly broken to below average (which I wish they buffed some parts of it to compensate, but I digress).
Has nothing to do with how strong the character is, and everything to do with quality of the experience. I've said this a MILLION times at this point; I'm fine with Doc buffs to make him a better killer if they remove the vault/pallet drop cancel of his shocks.
And 99% of the issues youre complaints are on have everything to do with bad servers. Depends on where the survivor and you are playing from. Pre-Dedicated servers, Doctor worked perfectly as intended.
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/880054#Comment_880054
Tunneling is fine if done right, not go across map pass people to maybe find them then focus killing them
Edit for my tunnel method that 1) more effective for killers and 2) more enjoyable for survivors
Time-will it save time to kill the injured unhooked survivor to make it easier for kill or would it actually be quicker to attack the one next to me for hooks?
Distance-are they across map or nearby?
Value-will it be worth more getting them over another?
Example, if the survivor is pass 3 people but still near that hitting another would cost more time well you got the 2nd hook sitting right there that will be more effective for the killer but
If the survivor is the other side pass 3 others and healed up, and you have another in chase, keep the current chase, if you happen to see the other one and the one you are on is healthy still, switch then, that's still a 2nd hook potential which is way more valuable
Target of Opportunity =/= Tunneling
If you cross map or immediately go back, by passing other survivors for the unhooked player, that's what i'm talking about. Tho some survivors are butt hurt over any type of tunneling, that's what i'm referring to.
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@Grim said:
@projecteulogy Obviously tunnelling isn't fine. It's an extremely boring way to play. But it's also not fine to punish killers for playing well.
I understand people take it and find ways to abuse it. But still. Majority of killers actually tunnel. Because they don't care about the quality of the game or the points they get. They just want 4k by any means, since it's easy to pip. Rank 1 is their only end goal. Which is why i like playing against some streamers, since they actually don't play like turds and make the game fun.
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Tunneling is not fine.
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@thesuicidefox said:
1) Shocks stopping you from vaulting is dumb. It is entirely based on connection and causes a lot of rubber banding. It shouldn't be in the game for that reason alone.
2) Doc is getting an update soon, so I doubt they will do anything about this until that happens. Probably mid-chapter.
Doc won't be getting an update until this time next year. So not soon.
Also, if Doc didn't have that delay, he would be 100x worse than the Clown in ranking. But i can still beat Doc easier than Clown because Doc's shock doesn't Slow you down. Just stops you from vaulting or dropping a pallet for a whole 2 seconds.
If you get shocked in real life, its disorienting.
If anything, Doc needs a Buff because he's one of the easiest killers to rush. SWFs murder him.
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This is for lore. not for some overpowered item/perk/character/addon.
They shouldn't BE hard. They should be grindy.
I tried all night last night and most of the morning to get 5 flashlight blinds. Everyone and their brother's sister's mother's uncle is running lightborn. I literally cannot even when wasting an entire purple flashlight with a green and yellow battery right in the sweet spot lol.
If you want a hard game, play with only no mither as survivor or no perks as killer. there. stop trying to force BS on other players because you're bored.
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Most killers get kills because survivors are potatoes. I have yet to play against a Freddy beyond green ranks that wasn't Forever Freddy.
Tbh, when I play Stealth, I survive. When I go for unhooks and heals, I get killed.
WTB Stealth Point Category, leave Freddy And Spirit alone >.<
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Bug Abusing(like how i was in a game where infectious fright hit you from anywhere on the map), tunneling, camping are all legit strats.
So it's legit to farm because Rift challenges are absolute garbage. "They'll be fixed" ok sure. That's a pill you're gonna need a lot of water to swallow if you believe them.
They should also perm ban people who come up with pointless suggestions that don't help anyone.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/875421#Comment_875421
Or the difference is so small that it's hardly noticeable. That, and the chances of it happening requires a Killer to be looking right at you or looking in your general direction.
And you need to vault on top of it, so at a shack window or L-Wall and T-Wall is where this would prolly pop off.
Yeah that's probably it. I don't get into chases too often unless i'm taking a hit for someone i just unhooked. Like i said. I'm busy dipping out when Spinechill goes off 99% of the time lol
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I never noticed a difference, and i use it on every build i run. Maybe i'm too busy dipping out and not being in chase lol
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/874417#Comment_874417
The time myers takes to walk the whole hawkins map is over 45 seconds. And in that map, you have gens in open corners, so people will just see you aproach
Didn't have too much issue at purple ranks with Mirror boi. Maybe it was just luck. At least Hawkins isn't a wide open map like AH or the other 100 variants of the others.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/862086#Comment_862086
Mirror myers was always balanced. It only works on one map, and all you need to do is find one pallet and wow the killer lost all his ability.
actually it works on 3. Lerys, The Game, and the new lab.
I don't want a revert. I would like to see having a cooldown on players who you extinguish evil from, so you can't just neuter Myers' being able to tier up by successfully kiting him around.
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@ElusivePukka said:
I'd wager Claudettes actually have a comparable survival rate to other Survivors. Blendettes tend to plateau in actual stealthing skill, preferring natural camouflage to genuine ability to avoid killers - they stagnate as badly as killers who use NOED.
Thing is though, Survivors are little more than skins. They're also colour palettes and volume levels, but I honestly don't believe those are factors as large as some people seem to think. Survival rate above rank 15 would probably be more influenced by followers of N00b3 showing mercy to basic Dwights and Bills than by anything inherent to the survivor.
Not just blendettes. Adam with his black jacket and jake with his p3
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I just want my own personal stats. that'd be nice.
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I already suggested Nemesis. They literally took my basekit idea and threw it onto the Oni. Which i'm totally fine with but i wouldn't mind seeing a RE based killer/survivor set. Though, BHVR will have to pay out the WAZOOOO for anything RE Franchise related.
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Playing solo = ######### on the hook or DC. Thats the only way. unless you're a BT wielding SWF or another solo took BT so that's auto-legend status.
I personally don't find it enjoyable to be a sweaty bastard. Some do. Camping/Tunneling is like Abortion. Its legit but frowned upon by the majority.
Apparently suiciding is now a bad word. lmao
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/866044#Comment_866044
No keys vs Mori ON DEATH HOOK, I'd love to play this as survivor too, don't get me wrong. I thought that was balanced.
I call myself a killer main cause I enjoy way more being killer, but I do get to red ranks with both every month so...
Ok. So now they have to code another struggle stage? Or just be bland and copy the 2nd stage struggle mode for the third?
I don't understand why no keys but you can still mori. doesn't matter the condition required. Keys and Mori's balanced by each other. Key = Escape, Mori = Death. You want hardmode, remove both of them all together. But alas, there are perks that allow Moris(DH/Rancor), versus no perks to allow a key-like action.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/865964#Comment_865964
Lol, scaredy cat... I'm a killer main excited for this kind of challenges
yeah, with these suggestions you already stated you were a killer main without having to throw that tid bit out there. Mori's but no keys Lol...
No to all of it except the not being able to switch loadouts after you enter the lobby. Even the 200% BP is killer sided, because you can earn 32k max pts as killer MUCH easier than you can as survivor. Throw in BBQ and a Pudding/Streamers and lol farm.
The extra gen/hooks won't work. You won't earn any points for them. The dev would have to edit the bloodpoint amounts(again), or raise the max BP category ceiling.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/864457#Comment_864457
No, if you DC pre-maturely in-game than you will get a short matchmaking "ban."
If you afk in-game than that's a different story, and even if you DC once in your entire career in-game than you'll only get a few minute cool-down, the longer bans apply to people that DC in excess.
I'm not tell you to go DC at your leisure, you'll be punished for it, but you won't get a severe cooldown/"ban" if you DC once or twice... if you DC like 20 times in a row than you'll be punished for it very severely.
I'm just saying i got 3 DCs in the span of an hour because of the game taking a dump. Twice as killer, once as survivor. That's excessive IMO for the time frame given. Sometimes the game locks up and a few seconds later you DC. This is both roles. While its not every game, it would be enough to get a MM Ban for "DCing", because Misbehavior has no idea on their end if the server hiccuped kicked you or if you hit alt+f4. They need to get LEAGUES better servers before they start any sort of ban system over DCing because their servers aren't even worth being called Great Value.
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What goes around comes around tbh. Toxicity begets toxicity.
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So i can get banned for the server taking a dump in the middle of a game? Had it happen twice trying to play as doctor and again after playing survivor. If they had expensive servers i could see it. But when the servers are the cheapest on the market and they have a terrible netcode, that 20k average playerbase is going to go tank and fast.
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The dev needs to create a point category for Stealth. Otherwise, the entire meta will be based around gen rushing and hook rushing.
I don't have a problem with any killer perks. I have a problem with the forced playstyles that the dev encourages. Escaping a murderous killer shouldn't be just about running around a box with a wood pallet or fixing gens.
I'll say it again, i'll buy a DLC that is just them fixing their game.
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@ClawsOfHell said:
moris are very hard to find in bloodweb i got almost 16 insta heals just leveling up my claudette to p1 but when i got my huntress from p1 to p3 i just got 4 moris at all and once you use the mori it's gone, you can easily use 99% of insta and just use if you really need a emergency heal, why remove something that's a great counter to gen rush? i can't remember how many times i started the game took 40 seconds to find AND HOOK a survivor and 2 gens was already done, if you know that killer has a mori don't unhook right away wait second 2, because he gonna die anyway right? so that's mean more time to work on gens if devs remove mori so remove keys because it's very frustrate when you see teammates with keys because they don't do nothing the entire game just wait for the gens or anybody dies to open/reopen the hatch.
you got unlucky. I actually AVOID Ebony Moris when leveling my killers. Ultra Rares aren't ultra rare... None of them. I'll keep 1-2 for Rift challenges but that's it. But you cannot compare the two. Because one heals you over time(now).. but you can just get beat down again. Plenty of killers have one shot down mechanics.. the other takes you completely out of the game and in a LOT of cases, REALLY early. Yet another reason people DC.
The problem is, the killers running Ebony hard tunnel their asses off. I remember when an Ebony didn't require you to hook them. Down and murder.
What they need to do is introduce a perk that would allow you to interrupt a killer's mori at least once per match. Which ive already suggested sometime ago.
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The only change for Mikey i want to see is no longer being able to kite him around and completely nullifying him being able to stalk for his power.
Until then, I'll give him free hooks. I also collectively play Stealth, so its not like i'm ever getting stalked by him. But when he runs out of stalk points early due to good looping, his power is nullified 100%
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I'd like to clarify that i'm not talking about someone in Florida using a VPN to change their IP to California. This is still in the same country. Even if you were to pick Canada. Even Mexico! That's fine. There's much less issue transferring data when you're on the same continent.
This is probably hands down THE most frustrating thing about DBD now since Hitboxes are broken already due to dedicated servers. I personally use a VPN depending on what sites i visit. But to cause lag in a game that gives me an advantage is absurd. This isn't like packet loss with old dialup games where you had to "lag shoot" ahead or behind a player to hit them. This is just warping nonsense and getting downed from 10+ meters away from the killer/Hatchet.
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Ha. Some of the hit boxes ive seen have been absolutely insane. I cannot play the game seriously right now. Every game is just for memes until they at the very least fix dedicated servers or go back to p2p.
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@Write_By_Daylight said:
Because Survivor Mains cried.
BHVR won't change the RNG of Exit gates spawning closer together than Siamese twins..
It's hilarious when they spawn almost next to each other while you stand on the hatch looking at both gates.
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Picking up a green key in game is absolutely useless unless you're running Ace in the Hole. Then you're really lucky if you get good addons with it. I have never been able to get a green key with a single decent addon, let alone 2... the only time people run AITH is for Magpie runs or memes.
Green Keys should open an exit gate immediately after its powered.. Using the key this way uses the key up entirely including all addons equipped. Equipping Milky Glass would allow one use, then its gone but you keep the key from being consumed post game minus the addon used.
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Am i the only survivor who runs Spine Chill so i dont EVER get pulled off a Gen? lol this new wave of new players are scared of the spirit? Oh come on.
Just sucks when the person playing spirit is a tunneling jerk. Though I have seen in the killer community more often people NOT tunneling, so its really just how you play at this point.
If new players would play like every killer uses BBQ, Devour, Spirit Fury, and Rancor, there would be a case of git gud. Instead I would suggest buffing the rest of the killer roster before nerfing Spirit. The killer role is meant to be a scary unrelenting force of Oh ****. They are in fact. not.
In fact, its more stressful and scary to play killer than it is to play survivor. You can't really jump scare as a killer unless you play as Spirit with Prayer Beads or Wallhack Mikey. But you can jump scare the killer with a pallet or Head On. I'm so traumatized from playing killer that when i'm caught as a survivor i don't even wiggle. I don't see any reason there should be a mechanic that allows the killer to get bullied. Makes for a hilarious YT clip but the reality is that mechanics are not great.