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projecteulogy

projecteulogy

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projecteulogy
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  • This sucks tbh. unfortunately there is no real mechanic that the community wouldn't utterly abuse. They tried it a few years ago with camping. Survivors rode it into the dirt.

    There are also a lot of aspects that survivors don't get punished for, that they should. The community as a whole is extremely toxic and abusive. There is no real way to fix it.

  • Too often have I obtained near max in every other category except chasing. I'm a ninja. Let me be a freaking ninja, especially if i'm doing things like gens, totems, unhooks AND heals. I shouldn't ever HAVE to interact with the killer.

    Also, slugged survivors should GAIN points, since a lot of killers like to slug and afk or just be toxic.

  • i have about 2k hours as survivor.

    I don't think survivors should be able to fall to safety just because the gate is open. In fact, It would be pretty cool to have the killer grab me by the ankle as i'm trying to crawl out.

    Injured or survivors entering the dying state inside the exit gate should take an extra second or 2 to start crawling. During this time if the legs of a survivor were still in the trial, they could be pulled back. There's no stand off, no hostage situation and its easily countered by getting the hell out of dodge.

  • We barely get half decent games now as it is without at least one person in game being an ass, suiciding or DCing lol.. the community is too toxic for any of this in my experience.

  • yeah no you got banned for something else. You can't be banned for camping tunneling or slugging.

  • Billy's Mori never cut anyone's head off.... That was probably a lucid dream but if it were up to me, the game would be full of gore... However.. Already mentioned above. Game would get banned. MK is banned in a myriad of countries because of its gore and inability to disable the majority of it.

  • His terror radius. Why it's still the way it is after multiple hotfixes AND the PTB I'll never know. Hmm Sounds more like fallible Dev priority. Otherwise he's pretty neat.

  • @goatslinger said:

    I have to say I never, ever would have thought people would be complaining about deathslinger being op. It really does show that people just like to complain.

    He himself is FAR from OP. But his Terror Radius is complete crap and is what makes him really annoying to play against unless you main Spine Chill. If he has M&A, then there's basically no terror rad unless he's chasing and turns him almost into a stealth killer.

  • The DC penalty only made me mad when the game would Force Close with no error, close WITH an error or EAC Security violation... which was extremely often until I had to disable my security programs.. which aren't even that great.. but no matter which one i used(i tried 8, all with clean Windows installs too), i'd get game errors.. So not having my security on, in a game that is fairly BROKEN.. Isn't a good idea and I shouldn't be dinged for it.

    So i'm glad the DC system is gone and i hope it stays gone. Penalizing people for the games massive flaws is bad for the playerbase. Don't even get me started on their trash matchmaking system where everyone is constantly paired with extreme opposite ranks.

  • @BaroneMaximus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1444626#Comment_1444626

    Same as i did, i never had any problem with it, but still why not putting a limit to it? It's situational ok, but yet, isnt unbreakable situational? Isn't deliverance situational? Isnt adrenaline situational? and decisive? They are all situationals, but they are all a one time use perk with no side effects apart of their main one, then limiting soulgard too should be a thing

    All of it is easily counterable except Deliverance, which ive had denied a ton of times by being found first. Not cleansing a Hex is a negative side effect and if someone else cleanses it, that screws you over. I get what youre saying but for me SG has no use outside of a toxic SWF setup that is building around it. Solo players don't have too much business using it unless they coordinate pregame, which is rare in my case besides the occasional "gl hf". However, several single use limitation perks need to be adjusted due to how toxic the community is.

    Maybe give it 60s cooldown and cause exhausted status when picking yourself up? I really hate one time use perks with a freaking passion. I'd rather face a cooldown with most everything.

    IMO Deliverance should work in the 2nd hookphase after 25-50% of your struggle meter and automatically activate if its your first hook and you're the last one alive. Unbreakable should have a CD and cause Broken Status, and DS should deactivate if another survivor is hooked during the usage window. Adren.. Well. We don't talk about Adren lol

  • In 99% of cases... Yeah they don't at all. Lol hell, they don't even listen to their Fog Whisperers. I cannot count how many times ON STREAM while playing DBD one of them has utterly dogged the snot out of BHVR and their inability to listen to the community on what they actually want along with their lack of balancing and vision.

    There's a ton of multi-year long bugs that are gamebreaking that they either cannot address due to their own code being a mess, or their priorities are seriously skewed. I understand the need to make money.. but geez.

  • I don't like leaving a Hex up for any reason regardless of what perk it is. As a solo player, leaving a hex up is a really bad idea. The only time i've seen Soul Guard be "OP" is with a full SWF intentionally playing a certain way.

    You counter Soul Guard by not slugging and hooking survivors. I can't say I've ever had a huge problem with second chance perks unless it was end game and i was dumb enough to hook a survivor by a gate.

  • Probably when i first started playing years ago. Got hit by the nurse on haddon while holding a purple key i found in a chest and went sprinting through the house in sheer panic and didn't even realize i clicked the button or even see the hatch in front of me :D

  • @Nyxsie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430400#Comment_1430400

    I posted it here by accident. :( I was debating whether or not I should make a new post in the discussions section but I was hoping a moderator would move the thread.

    If someone asked, I'd be commenting on a thread instead of starting one? Besides, I definitely don't ask for private messages with feedback about my gameplay lol.

    Quitting the game isn't a play style. If you quit before it loads, you are making everyone have to wait for the game to comprehend this, then start the search process over.

    I thought farming was illegal. So I guess I would just change that to breaking the game rules. I saw a survivor and killer working together before to hook and unhook a survivor. Killer never attacked the the farming survivor.

    to get banned for "Working with the killer" you need to provide video proof. just "reporting in game" doesn't do much. Even then, it takes a while and you never know what they do to people unless they publicly post about it here.

  • Why is this in feedback? Also, nobody asked?

    I'd like to point out that Telling someone not to quit a game also falls under Expecting others to play as you want, and being entitled. Also farming isn't technically illegal. I have to assume you're new here with a 2 post count. So i'll humor you a moment.

    On topic: I will not sit in a game thats overly toxic. I will DC as I see fit. I came here to have fun.

  • At least when prestiging... I wonder what this idea would break tho lol

  • @JustZed32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412183#Comment_1412183

    I've texted similar to the Support, but, well... They have a weird, an extremely weird rule - they can make no suggestions or such. Why? Noone knows exept, of course, bhvr. I think we just have to make more discussions like that so... Well, that actually might make some impact on the game, lol

    Ive been here since 2016. They don't listen to too much because there's so much that people post. Unfortunately also, a majority of the pbase does not give any type of suggestions or criticism. So they have to take what they do get with a grain of salt.

    Suggestions should come from everywhere though. Especially if an employee thinks an idea is good, bring it up. Hell, They barely listen to their Fog Whisperers.

    i believe the biggest issue is, they need to completely recode the game around their servers. Their spaghetti code actually made things worse when they changed to dedicated, and to fix it would mean they would need to completely recode the game as a whole. Everytime they bring out new DLC its another line of code ontop of existing code and typically jacks everything up.

  • honestly you gotta fill the playstyle you're comfortable with. I personally do not like relying on my team to do anything because when you play solo, the game is leagues harder and people are potato asf(dont get me started on MM).

    Personally? Iron Will, Spine Chill, Inner Str, with a spot for whatever i'm doing. Depends on the challenge/tomb.

  • I remember when they said Shards would be used to be able to unlock characters. So naturally, I used to save them up to buy DLC.. but now mostly everything is Licensed(or it sucks really bad), so it will NEVER be available for purchase with shards, only real money or cells.

    I really don't have anything to spend them on besides BP. So i have over 10k just sitting there collecting dust.

  • @Cheers said:

    This wouldn't work what so ever. Let's say you get lucky, and you get back into Dead by Daylight and into the game in five minutes. The amount of things that would have happened in those five minutes would change the game, as the killer would deal with one less survivor.

    Additionally, if you're disconnecting so often that you go down to ran 14-18, than that's a problem on your side. Since the addition of dedicated servers, me and two of my roommates are yet to disconnect due to an issue of the devs dedicated servers, and one of my roommates has been forced out twice. That was it.

    Yes but you and your roommate are an extremely small demographic as far as issues go. a LOT of us have day to day, game to game issues. I have great fiber optic internet. Yet, DBD is the only game i get disconnected from. I also cannot find a usable security setup that doesn't cause the EAC to violate a security protocol and force close the game. So i literally have to disable my security if i want to play the game and thats the ONLY solution support has been able to offer me.

    In my case, all DCs unless it was an EAC SecV has all gone back to the campfire screen. having a reconnect button would take mere seconds to enter the game, as it would bypass the minimum minute countdown for ready up, so if you immediately reconnected, it would be fine. Restarting the client would obviously take longer. Implement a timeframe that players can reenter the game(ie: 1m-2m). This would be extra helpful when the game hiccups at the loading screen and it kicks you back.

  • This would split the queue and grossly increase times to get games. And they already said they wouldn't do that. I also don't see a point. Plus, what else would they break if they implemented this? lol

  • This would be a neat change. I rarely play Trapper because I feel like him and Hag are the only killer who truly needs all the slow down perks.

    I still don't like how or why he has to go get his traps and start setting up traps. At least hag can teleport to her traps.

    Tbh, if they aren't going to let you start with all the traps, at least have them spawn opened, and reopen over time if snapped without any addons. Hell, just to kick out the jams, Replace those replaced with addons that allow him to throw traps. Trapper is a big guy. I think throwing a bear trap would be kinda trivial strength/agility wise.

    Could you imagine trying to run and catching a bear trap to the back of the head? 🤣

  • @MiniPisa said:

    The problems with old ruin:

    • New players suffered way too much. They struggle with normal skill checks in general and it just wasn't fair on them.
    • It was actually kinda OP. Even in red ranks if you couldn't find the totem then you're screwed. No one does any gens because they're out finding the totem (assuming it's very well hidden) and if you tried to do a gen it would take way too long to get it done.
    • Tapping was a thing, technically countering the perk anyway. It's just not ideal to do it alone since it would take twice as long to do a gen.

    The pros/problems of new ruin:

    • it forces survivors to commit to a gen. This may not sound good but ultimately this means the survivors are feeling pressured to stick on a gen despite someone on the hook.
    • Simply chasing someone off of a gen is all you need to do to add pressure and you don't need to waste time kicking them.
    • Depending on the survivor they won't rush to find the totem, actually letting you keep a perk for a decent amount of time. And just like the old ruin, there will be games where gens aren't being done due to everyone trying to find it.

    Ultimately the new ruin still adds a lot of pressure and it's a really good perk, it's simply just not as OP as the old one.

    iirc doesnt it work with surveillance? i recall watching a YT video with Puppers using it. I'll have to see if i can find the video. I remember it working hilariously well in red ranks too.

  • @Weederick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411920#Comment_1411920

    You're probably right, but thats also why the community is shaking heads right now. Out of all the killers, they spend ressources to change billy. No one really sees the point in it. It doesnt deter skillless plays, it doesnt promote skillfull plays. Not mad about the changes, just confused about their priorities.

    See this is my view too. There was no need. It was pointless.

    Meanwhile we have how many multi-year existing game breaking problems? lol

    @Flarefire_Xx said:

    All the people complaining right now are the whiners that have no skill and are mad they need more skill from now on, I’m sure he is still going to be able to cross mothers dwelling, you just have to be more meticulous about how you use his power. It isn’t going to change his chase pressure, it will just REQUIRE SKILL to properly map pressure.

    I have played lots of billy and I will have to adjust and learn more. As long as he can cross a massive map such as Mothers dwelling and his overheat isn’t massive he will be fine, Nurse was overdid, everyone can agree. But I think that this Billy CHANGE will require skill, not be a slap to his face. He will still be top 5 killers.

    Now all I need to say, is too those people that are going to whine in the comments below, get a life, it’s a game it you can’t handle a change why were you here in the first place

    I wouldn't call mains trash. I main 90/10 survivor solo and feel bad for the killer in 99% of my games unless they're camping/tunneling super early(<1 gen done).

  • If you sit in red ranks, SWFs will be everywhere. However, As a solo player, bad killers get absolutely dominated at any rank. Then you have a COMPLETELY BROKEN Match Making system. I get rank 20-14 killers playing solo at purple ranks and i refuse to SWF. I'm pure solo. Have been since 2017. It sounds like you need to tank your rank. There is utterly ZERO reason to be in red ranks besides getting the achievements.

    For almost 2 years now, I've refused to get into red ranks. I'll hook suicide or DC until I'm not. I don't care and nor should any of you. The Devs don't care about balancing outside of bandaid fixes nor are they at all adamant about fixing gamebreaking things(Like how i still fall through the floor in the basement occasionally, and STILL to this day since i started in 2016, i get stuck in place on roots, small rocks or even corners and cant move until i'm downed, picked up, and hooked). Until they start taking better care of their game, I personally won't care about other people's game outcomes. Purple is as high as i'll go. Red ranks are zero fun all sweat.

  • Im gonna assume youre new-ish.

    This suggestion would screw over solos completely, who already have a much harder game than SWF and i'd like to add A LOT of us refuse to play in SWFs.

    Rarely do doors spawn on opposite ends of the map. They typically spawn very close together, that even the slowest killer can patrol them easily. Also, the hatch has a very high chance to spawn by or between the exit gates. Making it SO much easier to 4k as a killer now.

    Survivors literally, cannot hostage take the game anymore. All while the killer still can if they slug everyone and no one has unbreakable. I cannot tell you how many games ive been in that i had no choice but to let my bleedout timer kill me, or DC to move on to the next game.

  • Welcome to DBD. Where mods/devs will tell you to just ignore them and turn off chat. I can't take anything the devs say seriously about bans. Cmon, they're banning people because their servers kick them or their game crashes, which penalizes the person. But they rarely do anything to people who legit deserves it. I'm sure i'm gonna get my post deleted and be temp banned for speaking out against the Devs own TOS, AGAIN.

    I've reported quite a few people over the years for extreme racism and they were never punished despite having more than enough video proof. I keep these people on my block list, so I know who i've already reported. I run into the same groups of folks all the time. Until the devs start putting heads on sharp sticks, your only choice is to turn off in game chat. Because that's going to be the response you get from anyone "in charge".

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291775#Comment_1291775

    Haha well yeah I guess that makes sense. They don't want you to DC in the first place so :P

    I'm not DCing on purpose though. Their servers aren't stable. If Steam starts maintenance for any reason and the crap goes down, it counts as a DC. Game bugs out? DC, so many other reasons besides "i dont wanna play this game" that aren't the players fault arent taken into consideration.

  • @MiniPisa said:

    I could DC once everyday and still only get a 5 minute timer. You should contact the support team because you're experiencing a bug.

    Im basically being told i have to go a whole week without dcing lmao

  • and keep kicking it.... There's so much worse to consider "cheap" lol..

  • To be fair, the killer is supposed to have the upperhand at all times. Thats why we are called 'survivors'.

  • That actually makes sense, because you're supposed to see premonitions coming.

    Paired with WOO/QNQ it would be massively OP so extend the cooldown. Possibly 60s at T3. Keep the original chime so you know when its ready for use, and doesnt activate until you physically see the killer. Keep it from aura reading t1 Mikey and other basekit stealths/addons.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268146#Comment_1268146

    I do get that it feels bad, but at the end of the day, the fact that something feels like it should be against the rules isn't a good enough reason to pretend that it actually is. It's not our game, so we don't get to make the rules. Practically speaking, reporting people for things that you think ought to be reportable but actually aren't does nothing except waste your and the Support team's time.

    It's fair to be upset over someone in a game playing in a way that is boring and malicious. It's even fair to give feedback explaining why you think that sort of thing ought to be classified as griefing. But it's not fair to blame the developers or claim that they don't take wrongdoing seriously for not enforcing rules that you made up.

    So toss the rules out. So it's perfectly fine to ruin other players games because you want to troll and/or be intentionally toxic? That is completely illogical. You can be banned for griefing and hostage taking. All of my examples are bannable. They just don't get caught enough because of the process.

    It is perfectly fair to call out BHVR, because the developers are the ones who develop the game. And they know this is an "occasional problem". Again, This is not the same as getting upset over in general slugging or even camping and tunneling. Not even slugging for the 4k at the end of the game. Slugging with the intent to win =/= Slugging with the intent to be toxic.

    I also didn't make up any rules... I'm not sure what you're talking about, not even in the slightest... And it's also not a claim. Even Fog Whisperers speak ill of BHVR because of their extremely odd priority schedule and lack of playing their game.

    Again. You didn't read my OP. Nor did you really read the topic apparently.

    There should be a report a player option when you click on their name post game. Cloud ID's need to be copied when reporting via Steam's in game browser, or at least have the ability to copy your cloud ID to the clipboard.

    The reporting experience needs to be streamlined. It takes WAY too much time as it is to report a player. Because These type of things happen too often.

    If it was easier to report players, it would be easier for them to punish those who need to be punished.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268116#Comment_1268116

    Fair enough, I did misunderstand what you were saying. However, I think you've misunderstood the rules all the same. If they've closed the hatch, that means the EGC has started, which means they're not taking the game hostage, and in my opinion, it would be a bit of a stretch to call that griefing either. Of course, I'm not the one who makes that decision, but if reports to that effect have gone unacknowledged, that would suggest that the official ruling is along the same lines.

    It just shouldn't be a thing. Thats just like saying "oh well, wait for your bleedout timer". And while youre slugged, EGC is slowed. So its not just waiting for the EGC to tick down, it takes that much longer.

  • @Fibijean said:

    They take reports seriously if you're reporting for actual bannable offences. It's no wonder you think your reports are being ignored if you're reporting people for things like slugging and closing the hatch. Those aren't reportable offences, so honestly you're probably right - they're not taking them seriously. That doesn't mean the entire system needs to be changed, it just means that you need to make sure certain actions are actually against the rules before you report them.

    Here is a link to the Game Rules post if you need it, which lists which actions are and are not reportable: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    Going AFK looking straight up at the sky after slugging and closing the hatch IS reportable because its hostage taking the match.

    You skimmed my statement. Please read it again. Closing the hatch and slugging of course isn't bannable or even reportable. It is reportable however, when you slug all 4 survivors and go idle/afk. This is outside BHVR's acceptable "play style" practice according to their rules.

    Hostage Taking is reportable and is bannable by BHVR's Terms of Service. Being unable to leave the match except by DC that isn't a bug and being performed intentionally by a player is against the rules. This can also be considered griefing if the player does it over several games to the same individual.

    • Working with the opposite team to gain an advantage or grief teammates
    • Targeting specific users repeatedly in order to ruin their game experience
    • Holding the game hostage --------- (This is what i'm talking about)
    • In-game report REQUIRED / Customer Support ticket OPTIONAL


  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1263959#Comment_1263959

    Wait Minute you are complaining about vpns completely changing the game and the unfair advantage but comms are the same the game isn't designed for for you need to keep that same energy and call out comms

    Please don't make this about comms. Just stop. I also don't SWF. Ever. 2k hours 99% of it is solo.

    This is about VPNs, don't thread jack.

    Players using VPNs affect everybody, this is NOT like "swf comms op". Dedicated servers are already great value-esq. VPN usage makes it worse. And i'll throw your "swf comms op" in there too if that will make you feel better. So if a killer has a 4man SWF connecting from Russia/China to the USA, the game will be complete butt with extra butt on the side.


    People playing with VPNs cause a lot of:

    -Rubberbanding making it difficult to hit players as killer/stun as survivor.

    -Killer goes "Omae wa mou shindeiru" Mode

    -Unintentional DCs putting the game at a disadvantage or causing the tide to turn, or ends the game in the killer's case.

    -Extreme hit distance. Not just "hitbox broke" or "dedicated servered". Been M1'd from 40+ feet away, no heartbeat. All of a sudden BAM i'm down.


    If I can go 2-3 games in a row without some kind of BS, the whole day officially went well. Don't even get me started on making us play with people who have game/vac bans, as those games are always extremely toxic in my experience.

  • @SkeletalElite said:

    Or just put various connection quality metrics in the lobby so we can determine beforehand if someone is going to be cancer to play against.

    but they dont want survivors to have ANY information about the killer. I've already posted about this issue too because VPN users completely change the game and they know it. This is abusing the system and actually needs to be bannable. Not Permanent, but escalating soft bans.

    At this point its all money involvement. They want the best cheap servers they can get(understandably, this game doesn't have a sub fee). They, unfortunately, would have to allocate money for this.

    I would honestly chip in if they tried to Patreon money for better servers so long as they involved a metric like this. I'm sick of Goku wearing killer skins and teleport ######### slapping me every other game after 5pm CST lol

  • @Cixon said:

    Add a VPN blocker to Anti-Cheat or something

    Something. I understand that people use VPN's for a lot of other things besides video games(or in this game's case, censorship). But I don't know if they would be able to tell the difference using a vpn.

  • @rezmax said:

    Completely agree and its ez to detect thorugh steam unless they plan to make a new account and always play through the same network or vpn

    game is already bad enough trying to play. Like how my client just crashed because of a security violation(a known issue), but i still get a temp ban for it. seriously, they need to do better.

  • My last 7 games today, ive only had a small handful of people inside the US playing. Everyone else was from either China, Russia, Germany or South America. Every last game has been absolutely terrible. Warping players, bad FPS with hiccuping skillchecks, just not even slightly enjoyable. Server ping pregame is 60s-80s, 94 at most.

    I've come to the conclusion BHVR has a really really atrocious priority schedule. They ban DCs despite knowing their dedicated servers face plant all the time, but allow using VPNs to connect. Its totally fine! (/sarcasm)

    What else is funny is i'm trying to do the DH challenge and can't because of how bad the servers are and the people connecting. If i can't do it on this next game then screw it lol


    Edit: Killer playing from Japan. Time to go find something else to play.

  • sigh @ 1 post user

    I'm a vet and i'd uninstall the game and sue over a refund if the game was turned into that horse crap.

  • @Madarao said:

    Or while you're slugged try and move around and find the hatch. I've actually escaped like that

    Or maybe your gaming experience has been better than others since not all killers play a like. That being said, if you can reach the hatch when the killer slugs all 4 of you with 0-1 gen outside of sheer luck, let me know :)

  • I just had to DC because i was stuck in a flippin locker. Freddy refused to check the locker while i had tier 3 crows for 10 minutes. I finally said to hell with it and took the ban.

    Pretty good job so far.

  • So basically, yall are saying that they need to remove the hatch so killers can get an easy 4k almost every time if the survivors don't repair ALL the gens and open the exit gates? lol.. All jokes aside, you're all complaining about SWFs. End of story really.

    I can SORTA see the argument from the killers perspective vs SWFs. But again, you guys don't give two ######### about SOLO players or even NEW players trying to get their bearings in the game. The hatch is needed because it gives survivors a 2nd option. Especially if the game gets dumpstered really fast due to DCs and/or survivor suicides. Because the other 3 survivors didn't do anything, afked, or suicide/dc I don't at least get an attempt to escape? Yup. Enjoy that infinite killer queue. The survivor pbase would vanish overnight. Promise!

    I have never and will probably never see a suggestion for the hatch that isn't killer sided. This thread is a good example of that. There's only 2 perks you can personally take that counter slugging. Unbreakable and No Mither are the only 2 personal counters to getting slugged. Everything else requires another person. No other perks assist in countering getting personally slugged. No Mither just makes the game harder for you since taking Dead Hard is just a meme since server latency even in the mid-low 80s is all but useless. Unbreakable is a one time deal and if you're slugged super early with 1 or 2 gens done.. No thanks. I'd rather take 4 hex perks and have all 4 of them spawn in a cluster out in the open.

    I don't care about the DC penalty. Ban me. If you slug me for the 4k and you're just going to let me bleed out, i'm going to DC. I'm tired of seeing people crying about game mechanics when they abuse ######### like slugging just so they can 4k and odds are, black pip and not even get anywhere near ranking up.

    If my fun isn't your responsibility, then neither is yours. Fun is subjective, but if you're going to intentionally ruin another players game experience, don't complain about getting a toxic response. That's like robbing a store and thinking their wont be repercussions. None of you know what "gg" actually means. If you did, you wouldn't be playing like asshats.

  • @Stitch7833 said:

    So the tome challenges are usually something i enjoy for multiple reasons, it gives you something to aim too, makes you play with different perks,survivors and killers as well as makes you see different killers, survivors and perks. but level 3 is bland and annoying, everything is about escaping instead of personal challenges. you have to escape 14times in this one tome alone, you have taken any action you can an added "and escape" its lazy and boring. there are 2 survivors which means 6 teachable perks how about including those more and them being the focus? even the stun one killer as jane and escape should of been a head-on stun. such a waste of a level 3, god forbid those poor souls who are more casual with the game needing to escape 14 games, it just makes people play selfish through hatches or open gates and leave without taking hits or even trying to help and thats honestly not the play you should encourage. honestly unneeded stress trying to carry people through the match due to no one wanting to do gens and everyone hiding to try get hatch, not to mention the damn 200ms servers on xbox even though you even stated in Q&A that at 150ms the game wouldnt work as intended such as deadhard and latency... so yeah certainly wont be playing anymore till thats fixed.

    I don't honestly think they care. Every update is introducing more and more bugs, while they ignore most of the gamebreaking things. They cannot fix things like Hitboxes because of the servers. Better servers = better hit boxes. But they won't pony up. So honestly they should go back to P2P. DBD isn't even fun to play anymore unless you're in a SWF OR just memeing. The PTB is and always will be a joke. No good testing will ever come from the PTB. What part of "Testing" makes you level up the new character(s) to try out things and report bugs? Its just plain dumb. So many good players and streamers have moved on to other games and quit DBD. You literally couldn't pay me to do anymore Tomes/Rifts. The lore is poorly written and locked behind a bunch of annoying challenges that aren't fun, after i've already put in more than enough grind into this game already.

    They just want money. They don't really care about the vet or new player experience. I mean hell, they had to implement a DC punishment because no body wants to stay in their broken game when people start being sweaty tryhards(this goes for both sides). Look at how many times MisBHVR has had to put DBD on sale in 2019. IIRC they actually hold the record over most Indie Devs. Including free weekends.

  • I dont DC on first down.

    I'll DC when the server starts rubberbanding me, if the killer gets a wildly off hit(like, 10 feet away/through a pallet or window that was blatantly obvious), the server hiccuping by not giving me prompts(locker/vault/gate). I'm not going to stay in a game that is unfairly rewarding the killer. Literally, the only thing the killer can do gameplay wise for me to DC, is when the killer intentionally starts slugging with more than 2 gens left and is purposely not hooking people(not using IFF). Nor will I stay in games where other survivors are farming/sandbagging each other. If the killer wants to farm, i'm doing gens and leaving.

    Using DS/Unbreakable for me breaks a lot of immersion... So does not being able to heal myself with a medkit while slugged or using the key on the hatch while slugged.

    Its not about pipping, rank, or even surviving(since you don't have to survive to pip). It's about quality of games. There are both sides of the game that are abusing things they shouldn't. There are still hacks and people who cheat at the game.

    Also, this game doesn't have the proper pbase to issue anything more than a few minute bans. This is not COD with 100,000+ players. Finding games as killer is already a pain. Increasing DC bonus, adding distance crawled bp, time down, bleeding out, etc then it would be marginally tolerable. At least do this buff for solo players, since they are the more likely to DC because they aren't earning anything and its not worth while to stay.

  • No.

    They need to fix their broken game first before they add anything else. No more cosmetics, perks, killers or survivors. I'm tired of this game being so bad when it has such massive possibilities.

    Also, this is too much work for the devs with the game's current state.

  • @InnCognito said:

    It was tested and NOT well received by quite a few players. I'd say that the penalty is not going to fix anything. Whatever they come up with next at BHVR. needs to be something that is based upon WHY players quit matches in the first place.

    They need to take a survey on the player base.

    In 2018 this game did not have leavers to this volume.

    I rarely see First person downed quit. 1 in 10 games. I more often see people DC because they're being tunneled extremely early. No body wants to stay or play a game where they aren't going to earn anything from it.

    They can't fix how killer's play the game since they adamantly defended tunneling and camping to be "legit" strategies. So DCing will continue to be a strategy to go on to the next game so time spent can be converted into BP, which at the end of the day is the only reason people even play the game. Killer's want people to stop DCing, stop being sweaty tryhards when there are 5 gens left and the first person is hooked less than a minute into the game.

  • No. I called it that it wouldn't stay, Ever.

    Their walmart servers kick people so often they wouldn't have a pbase to have a game.

    I solo, so I'll continue to DC from games where the killer hard tunnels(by passing 1 or more survivors for the recently unhooked) or slugs. I'm not earning anything, so the killer isn't going to off me. IDC about dying or being first hook, etc. I care about earning BP. That's it. Rank means nothing since I'm ALWAYS sorted with rank 20-16 even if i'm in red ranks. Their game has become a meme and not in a good way.

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