projecteulogy
projecteulogy
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There was nothing wrong with Ruin in the first place.
However, camping the totem is really flippin stupid IMO. Killer's have been camping hex totems since their introduction though. This is nothing new.
Ruin never broke the single player immersion at all. It didn't even really make the game that difficult. At least not until dedicated servers. Now Ruin is fairly worthless to run. but I feel like they did this change because they are too greedy to get decent servers. Since Dedicated servers got introduced there has been FPS lag when it comes to skill checks. More so than vaulting. I've seen better hosting on private Warcraft servers with twice their player base. And they're mostly located in Europe, while i'm connected through the US.
I guess with the new Doc skill checks, this change was necessary? Idk. What I do know, is the dev needs to step up their "game". This has gone from fun and exciting to dull and boring. Now i play a few times a week if that instead of Daily. I don't see a point in dedicating a lot of time or money to the game when the dev shits the bed with every update.
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The only killer I cannot cross map after a totem notification with TOTH is Burger King Myers. I would legit never play survivor again if Thrill got buffed like that. You could NEVER get rid of a hex totem if you couldn't get rid of Thrill, as 99% of killers break chases for their precious totems.
But then again, I don't have problems with Skill checks, so Ruin is a joke when i'm playing against it regardless. We already have a problem with DCs and 1st Hook Suicides. You're practically begging solo/new players to uninstall the game. I'm already mad enough at queue times when I play killer. Come up with an actual idea instead of making the game harder for a specific part of the pbase. I already feel sorry when I get to post game and i've dumpstered 4 low ranks because Matchmaking is garbage.
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@OnryosTapeRentals said:
No.
This would be heavily abused and rob killers of bloodpoints and emblems for hooking and sacrificing.
This goes against the point of adding the disconnect penalty by allowing survivors to leave the game freely when things aren't going in their favor. The killer and other survivors deserve to have fun too.
In addition, survivors automatically die after 240 seconds. It isn't that long to wait.
Oh you mean how killers do that with slugging, tunneling and camping?
-Still points for the kill
-Survivor you're BMing can go on to the next game
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Dark Senses is leagues harder. Everyone i used to SWF with has abandoned the game and those ive found since lack any and all mic discipline so i play solo. The solo experience in this game is trash.
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lol spinechill has been my personal meta for years. They cant fix hitboxes so they rebuffed it. Rip
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@OnryosTapeRentals said:
I'd love weather events as a part of Dead by Daylight.
Perhaps the chance of them occurring could be altered by offerings, in the same way offerings can currently influence which map is chosen.
They took out Light offerings because they didn't want to do anymore work coding each level for each offering, so they retired them. This would be cool but BHVR isnt big on actually working on the game unless it gets them money.
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when "pretty good job so far" turns into "pretty frustrating so far" lawl.
Meanwhile i'm trying to do the Dark Senses challenge and every game there's BM and potato teammates. Post game its a rank 16-20 killers and 3 rank 19-20 survivor teammates regardless of my rank. My new years resolution might be to just be done with this nonsense.
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@samination said:
https://forum.deadbydaylight.com/en/discussion/comment/955925#Comment_955925
Man, some of you are the biggest babies. I did them all solo. It was quite the... (Shock) challenge.
You farmed with a friendly killer. Congrats. Otherwise, i call BS.
You are also not THE Samination, Dont use that name while running around spouting insults.
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I don't see the problems. Do totems instead of Gen rushing off the bat. Don't rely on potatoes to do anything. See a totem break a totem. If all they're doing is hook rushing instead of leaving the person to hang for a minute while you look, NOED is your own fault at the end of the day. If i don't break at least 2-3 totems, personally, and i get hit with NOED i just clap and say gg.
I main solo, so my main objective is and always will be totems until people start getting dropped like.. sacks of potatoes :)
Personally I run small game on every build or if i don't i have a map with the killer belongings addon and the green range addon. If you need to farm maps, take Plunders, play stealthy and wait for the hatch. :)
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Nope. Me and tons of people have either stopped caring or started giving it the finger. Its not even that fun and mostly forces players to be toxic or not work as a team. It's just a rearranged one time instead of daily ritual system. Its not even grindy. its trying to attempt things that: if you don't play with a SWF it will be nearly impossible to complete or as the killer, being an uber sweaty tryhard, won't get their challenges done.
I wish the entire community was on the forums yelling at BHVR, but a majority of the pbase doesn't even look at the forum, know of it's existence or doesn't care. Some of the challenges are just stupid, while others are absolute child's play. Most in a single trial challenges like "Dark Senses: Repair 4 gens using Dark Sense in a single trial". Yeah that's straight up SWF action right there. 30+ games playing solo and most i can get is 3. DCs, suicides, and toxic playstyle killers make it not fun at all to even attempt if you don't have friends to play with.
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@Megatome said:
https://forum.deadbydaylight.com/en/discussion/comment/948077#Comment_948077
The topic is irrelevant in this specific instance-- if you're being tunneled, it's because whoever unhooked you didn't peel for you. Even the nicest killer will tunnel if you're the only person they can find. If you're being camped, congratulations-- the duration of one survivor's hook is enough for three survivors to finish practically every gen on the map. The killer doesn't win by camping the same way survivors don't win by running in circles.
So again, I say, Next!
The topic is the topic. Its called threadjacking when you intentionally lead it off topic with your own comments. You're obviously trolling. But i'll throw you a line because i'm bored and you lack a ######### ton of information about the game, obviously.
as a survivor main, i respect targets of opportunity. If youre unhooked and just hang out in the area, then you're asking to get donked in the face. This is not what i'm talking about when it comes to tunneling. Bypassing 1, 2, even 3 survivors to go for the unhooked survivor. This is what people are ultimately frustrated with.
Camping when all gens are done and you have 1 survivor hooked is no longer camping. Killer objective has gone from patrol to defend. This is not camping.
Its BM when there's 3+ gens done and you're tunneling people off the hook and hard camping 40 feet around the hook while you're getting gen rushed then cry and complain about it. Survivors have nothing else to do than gens if you're going to sit by the survivor on the hook.
You must be new here. Not just based on your post count. Looping gives survivors massive amounts of points if the killer is a dunce and commits to non-killer friendly loops. That is literally all survivors have to earn points outside of Gens. If the killer camps and tunnels, it cuts the points for BOTH sides in half. If not more. Survivors sneeze and pip, while killer's ultimately have to play super sweaty to double pip, even single pip in instances of good Solos/3-4man SWFs.
What YOU call a Win and what the Dev defines a Win are apparently two totally different scenarios. Saying "Next" after every post makes you look like a child. Ask mommy for permission before you play the game, please!
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@Megatome said:
https://forum.deadbydaylight.com/en/discussion/comment/946598#Comment_946598
Invalid-- if tunneling and camping is ruining your time you're playing the game incorrectly. Next!
Imma flag this for trolling because you failed to even be on topic.
You are literally the problem with the current killer meta. Enjoy those increasing wait times because people get tired of getting camped and/or tunneled. You get way more points for hooking everyone over and over. Don't like it, don't play. You tunnel or camp? I'll DC/suicide and move on to the next game. Don't care if i get banned either, because BHVR lacks any and all principles when it comes to coding the game in any way shape or form of having fun. Their spewing out DLC and Cosmetics with a broken game with more bugs than a dirty bed.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/947963#Comment_947963
That's it in a nutshell, at the end of the day its a game that's supposed to be fun, you play it as such, if its not fun you do one of 2 things, make it fun or stop playing.
Interesting point:
Survivors were supposed to play 'sneaky sneak' at release. I remember watching one of Tru3 streams while he lectured survivors about 'how they should be playing' 🙄
The devs failed to predict the whole juking phenomena.
Truth be told I think this games' success was in part by accident due to the emergent behaviour that came from survivors, because this game would have gotten boring REAL fast if it was all about hiding.
I'm aware of how the game was intended to be played. Ive been playing since there were only a literal handful of killers. You know what else is boring? The meta, that the dev cannot fix because they don't even know how to fix the bugs they have. Ugly cosmetics, not even funny ugly. I can hear Dwight's new elf costume from 50 yards away. Glow in the dark paint cosmetics? come on.. in the last 6 months they've crippled solo players to the point its not even close to being fun to play. Then you have toxic survivors who troll other survivors, which if you play SWF you'll never see them. The entire time i played SWF when i first got the game I didn't have a problem. Playing solo is leagues harder and its not rewarded, at all. You get rewarded for playing like a jerk more often than anything else.
Survivors cannot make the game fun. Period. They have next to know control how the game flows unless they are spectacularly good at looping and/or using Flashlights. The killer dedicating to chase and not gen pressure leads to gen rushing, which leads to tunneling/camping etc. Its not git gud anymore. I used to get blinds in p2p, now because of trash servers i can't even get a blind unless they're kicking a pallet. Half the time I have to aim at the forehead because of the latency the killer has to the server. DBD is constantly losing player base numbers. 20-22k player on average and i'm waiting 10+ minutes for a queue as killer, half hour + during non peak times. i literally cannot do the killer side of the rift because of how bad the gameplay has become. Every game, when i find out the killer, 75% of the time i already know all 4 perks they're running because everyone uses the OP meta setup. That being said, until BHVR pulls their heads outta their ***** i'm not spending another penny on this game. I used to buy loads of humble bundles when DBD came up and gave them away for free to people. Nah. On that note, i can say pretty much screw this game.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/947515#Comment_947515
100% this. If the devs cant manage survivor fun in the game... well.... survivors will have to manage it themselves.
Tbh, i feel discouraged to play the game "normally" because of how other people play. So i'm just gonna meme. Don't really struggle. Found me? Free hook state, just so i can see how youre gonna play. Plus, I feel like looping is #########. No horror movie in the history of anything had survivors running a supernatural killer around a bunch of wood between a pallet. This is supposed to be a big game of hide and go seek but no points ever for being good at hiding.
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If the game bugs, i'm DCing. If you facecamp me or hard tunnel me, i'll DC/Suicide. No points, no fun, Not staying. Pretty simple. I'm not here for anyone else but me. If i don't earn anything, not gonna stay. It's a video game. It's not to be taken that seriously. Especially with BHVR's serious lack of addressing the issue. That DC Ban test for a few days was not a step in the right direction. No body addresses the totality of why people DC. First downed isn't as often as people think. While toxic players cause people to DC way more often. Neither have been addressed.
-Sandbagged intentionally by another survivor(locker spam/pointing while running bond)/Unsafe Unhooks, body blocking into corners.
-3 Man SWF DC. Lawl yeah no thanks. i'm deranking anyway.
-Slugged/Camped/Tunneled, I can see why someone would DC. Don't blame them
-Gamebreaking bugs: Wiggle/Struggle spam glitching(Yeah you can't help but die if you're in phase 2 and it bugs) Basement infinite blind/world fall through, you never recover. You have to DC from what i've experienced. Stuck on terrain: you have to be downed and picked up by the killer. Most every killer will leave you until you're the last one left. I'm DCing.
Rubberbanding- Killers using a VPN to completely cross into another hemisphere or has really really really bad Walmart brand internet. If you warp around like Goku, imma head out.
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i get paired with brown/low rank survivors while playing solo.
If you want any sort of competence from players, run SWF. If not, enjoy.
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i see too many glaring issues. when DBD first came out it was actually pretty good. Now there's more bugs than actual players.
This is also extremely killer sided. Survivors now have too much to do with the time given. Nothing you suggested will stop killers from tunneling/camping because a majority of the players who play killer in fact bad at the game. You have not suggested any type of deterrent from toxic play styles.
Playing solo, 8/10(80% of) games survivors 3 gen themselves giving the killer an auto win as it is.
Ive also only seen a very small % of gens being 4 man gens. Most are 1-3, while one person is "supposed" to be getting chased and looping the killer. Yeah good luck on this idea. Its not your english that's bad. Its your balancing. No one would play because the chances of winning as a survivor are next to 5% total.
I'm sick of people bitching about Gen Rushing. Your play style or killer lacks map pressure and you dedicate to chasing a single survivor. No game mechanic can make up for being bad at the game and making terrible mistakes.
You have no Time stamps. ie: takes 30 seconds to 5 minutes to get gas for the gen. No gen work time required. I fully believe suggestions like this are just meant to make the game overly easy for the killer. The "perks" you listed for killer versus survivor is blatantly killer sided. 5 abilities versus a solo survivors 1? yeah no thanks. I'd click Not Interested on Steam if this was an actual game.
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@Freddy_chan said:
I mean, maybe the next would to show surv the killer? Its so dumb its funny, but honestly when i see 4 toolboxes i take ebony immediately, if i wouldnt see if they had items, reaching red ranks would be posibble only with quite big stash of mori which would be played one after another, which would make playing in high ranks abysmal. Then there would be really small group of people wanting to play as a killer which would result in big queue times for survs. Congratz another great idea
I'm already sitting 10+ minutes as a survivor on pc during non-peak times because i'm an adult with responsibilities. I wish you guys would come to the same conclusion i have. The dev doesn't care and is just shoveling broken content onto players. DBD has turned into a cash grab and i'm not going to support greed.
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Dev wants more money. so they release more cosmetics instead of bug fixes. Still no fix for the basement glitch. Now they want to test bans for DCs when sure a lot of people get salty and leave, but that does not make up for the fact that the game is broken in a LOT of ways that they still blatantly refuse to fix... Or they don't have the know how. Which for a game developer is atrocious.
This is the only game i know that has catastrophic issues but the dev is testing DC bans. Lmao...... Current issues that i'm personally aware of?
-Stuck in Terrain/on Rocks/Limbs/Branches/Corners until you are downed as a survivor and picked up by the killer. Not even getting healed and picked up by your teammate or using Unbreakable fixes it anymore. I'm leaving when this happens.
-Stuck in lockers, can't exit and the killer can't get you out of it. What do you do here? oh yeah. DC..
-Sandbagging survivors intentionally corner blocking you. I'm not staying because you want to play like a tool.
-The netcode, which causes hitbox issues
-VPN useage(causes warping/rubberbanding and an unfair advantage since the killer using it doesn't experience the same issues survivor does because they only tweaked the netcode from P2P to servers. If the killer starts teleporting and it isn't Nurse, i'm not staying.
-Completion of the rift is still bugged on some challenges. Lore isn't good enough to deal with even more stressful issues.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/929253#Comment_929253
They weren't trying to fix lobby dodging. Completely seperate issue. They are trying to slow down the selfish crap that happens once the game starts.
I honestly wish they'd just remove the leave match button from the menu anyway. If you have an emergency and need to leave its just as easy to dashboard or power off.
What he's saying is that dodging is also a problem, while DCs are majority survivor sided. It does happen by killers but no where near the amount for it to be causing a problem. While getting dodged creates a longer wait time for the person(s) dodged.. Because in my exp once the killer leaves the lobby, it normally bugs the lobby. Leaving the killer spot forever vacant and the system wont load another player. Ive Never had a killer dodge and another killer take their place. I have to leave the lobby and requeue.
Removing the leave button would be fine. If you really need to leave you and you don't know how to shut down whatever system youre on, you shouldn't be playing a game lol
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and theyre back to ag/ig to get you to the basement too. 2 games in a row i got basemented. screw this
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I want the stats when it ends. because now killer survivability is going to tank since their previous stats did not include games with DCs. So a HUGE amount of the overall games were never accounted for when putting out kill ratio stats.
I just suicide instead of DCing anyway. Now i see even more people first hook suiciding instead of DCing. If a lot of people follow suit, this will now cause killers to have a much higher kill rate, which i'm going to assume will lead to even more nerfs in the future because they base everything solely on stats. gg
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/920477#Comment_920477
Cyprus Mori is the yellow one. It only applies to the last survivor. If you knew that they used a Cyprus Mori you wouldn't play any different. It does not grant a gameplay advantage.
No one is talking about a gameplay advantage.
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/914603#Comment_914603
Why? The only arguably relevant thing Cypress stops is DS, and if they are the last person, there are ways to make sure DS doesn't go off anyways. Giving Cypress as base kit adds almost nothing to the Killer's tool kit.
Yall play against SWF too much. I get that you hate it and want them to all die. gotcha. You just want to -kill- the survivors.
i play the same as any other Mori. The tier doesn't matter. You obviously don't play the game solo. Me? I'm not going out like that. But now i'm going to play even more immersed if its base and there's no chance of it being a shroud. As will other players. This will drag out games. Dragging out the game a game doesn't mean more points either. Me and the Blendette can hide for the next 2 days while you do what? patrol gens? yeah i see a big value in adding a cypress mori to a killers base.(that was sarcasm) Hope you brought Whispers because i promise, you won't find me for days until i get bored and let you.
Cypress at base kit will change gameplay and people will start quitting, again over Moris. Like when the Ebony didn't a hook requirement. Just slug all 4 as soon as the game starts and end it. If someone makes it to the end only to get Mori'd over and over, they aren't going to play. Then killer queue times will get even worse. I really wish you folks would come up with suggestions that were actual QOL fixes instead of these guises as flavor items lol
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@anarchy753 said:
I personally don't understand why this has happened. Recent changes to the emblem system has made ranking up harder but still not altogether difficult. It's still largely playtime=rank.
As a result of nobody resetting more than a handful of ranks, within a month or two the red ranks are going to be basically everyone. It's going to remove that separation of sweaty tryhards from the more casual ranks, and it's going to make new players find it almost IMPOSSIBLE to get a match against similar ranks. They'll have long queues every single match to be dumped with red ranks anyway.
they did? i sneeze and pip as a survivor now. for me its not about rank but quality of games, which is the problem for me. Then i have a huge wait time as killer, while some people are instant? I dont understand this new system at all.
plus i suck donkey nads when it comes to blinding the killer while carrying a survivor. Idk if i even want to do this rift challenge. lmao
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/918096#Comment_918096
What the hell are you talking about. By the way, I'm a rank 4 survivor and a rank 9 killer. So, if anything you're newer than me. Getting Moried is not toxic. It's just an animation in the game. And a cyprus mori (look it up) only allows you to mori the last survivor. It has no affect on gameplay.
I'm newer than you? Ok. If you say so. I'm trying not to assume by your post count as how long you've been playing the game. Your rank doesnt mean a damn thing because Matchmaking is broken and even in purple/red ranks i get brown and yellow constantly because i'm Solo and don't SWF.
Allowing a cosmetic item, nonconsumable, not taking up a perk slot, to let you kill a survivor even if you didn't hook them is in fact problematic.
Then what do survivors get? They're a bunch of skins. Nothing special about each one except cosmetics. Mori's also take away from pip progress and overall points. If this flavor item had other requirements, that would be different. There would be no point to the cypress offering at that point and i don't think the devs are going to support taking out an offering like that. This would ultimately affect gameplay. If you can't grasp that then I can't help you and neither can anyone else in this thread telling you otherwise.
Now if you suggested a flavor item that was area specific, like the basement. Example: You take the last person to the basement and hook them, it would trigger a mori animation. That isn't breaking anything and the survivor still has a chance to wiggle free. The developer at that point could actually charge real money for that flavor item because it actually does something special. They could even create more character specific things.
I also wouldn't mind seeing cosmetics that killed specific survivors in a specific way. ie: Demo killing Nancy or Steve would be a different animation compared to Demo killing say, Blendette.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/918145#Comment_918145
The issue with your statement is, the functionally best perks are from the base game.
You are at no disadvantage by using base game perks.
Your definition of P2W is incorrect.
Having to pay real money for a perk i need for my build = pay to win. Sorry.
I never said i was at any sort of disadvantage. That is all you. Please don't put words into my mouth.
If these perks were already on the shrine or the characters were available for Shards(but they are not) it wouldn't be pay to win.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/918009#Comment_918009
I don't actually. Pharmacy, Hope, Autodidact, Calm Spirit is my main build. Calm spirit is a bit situational, and often goes unused...but when it's Doc or Clown, my god I feel like a genius. Sometimes I switch something out for Lithe or WGLF.
Hardly meta. But what you said doesn't make it pay to win.
While i will fight and die for your right to your opinion i will have to respectfully disagree. Perks locked behind real money, especially useful ones(not to you but to me) is P2W. Sorry.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/914603#Comment_914603
Why does it need to be balanced with anything. It'd just be flavor. Last hook is a near guarantee death, even if you're a sabo squad you'll just get slugged to death.
You must be new here.
Majority of players are excessively toxic. Giving a killer a last kill mori as basekit would unbalance the game for solo players. Maybe not for SWFs but i'm not talking about that. Nor am i talking about a Sabo team. I'm talking about making the game for people who don't SWF even harder and more unenjoyable. DBD already has a population crisis with big wait times once you get higher in rank. This will make even more people quit. They try to alleviate this with literal randoms. Most of my games as purple rank, i see mostly brown ranked survivors. But that leads to almost every game being unenjoyable. There's so many ways to play around having that at base. I'm tired of toxic games as it is.
Like my last game. I'm rank 8, and got paired with a rank 20 a rank 17 and a rank 13 with a rank 11 killer. I didn't get hooked all game while carrying my team with gens saves and heals. So not being hooked still means i can be be killed. My combined score was more than everyone elses. How is that at all fair? my team didn't do squat but hookrush and die. Yet lets punish the guy doing stuff. lol... A burnt offering or a perk is a different story. A Flavor item should not ever be able to change the tide of a game if all players do not have the same ability.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/914627#Comment_914627
Imagine thinking the stranger things perks are good enough to be called "pay 2 win".
😀😁😆😅😂🤣
Inner Strength makes my stealth build OP. So yeah.
I Imagine you only play meta builds. Which is fair. But you don't need to heckle people.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/914627#Comment_914627
I have almost every survivor perk and I have never leveled any survivor except Ash- just from the Shrine alone.
I do however get all the killer perks from the DLC and leveling them; and all my shards get me the survivor stuff. Survivors are just skins to be I don't see the point in playing more than one of them.
i'm not happy enough with the game to give them money anymore. I understand they need to make capital or whatever off license they paid for, but its not going to be from me. So just for me in that aspect its pay to win because i won't be able to get Inner Strength unless i pay auric cells for the character which is a what, minimum 10 bucks or spend 12 on the dlc entirely. Not worth it IMO.
To be fair, i was waiting to see what changes the devs were going to make in the last few updates. I spent the money i was going to buy dlc with on the Master Chief collection. Playing solo isn't that fun and i refuse to cave to being in a SWF just to earn some points.
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The only P2W aspect i see for me is being forced to buy the Stranger Things DLC for the perks with real money/auric cells instead of using shards to unlock them. Lord knows they wont be on the shrine for a while.
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Tbh this would make learning the game so much better.
Like how pro athletes watch replays of old games they were in to watch their mistakes and adapt.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/913483#Comment_913483
Though I would love to see the Cyprus mori be added to base kit. It'd be a nice finale at the end of the game.
Slugging is already a problem when playing Solo. If you give a last kill mori as base kit, you're going to need to balance it with an Unbreakable-esq Basekit for survivors as well.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/914326#Comment_914326
The nurse was skill based to begin with. You can't just pick up the nurse and dominate a red rank squad. It took me months just to get decent with her back in the day until I could eventually play her addonless. The issue with the nurse isn't her power level. If you played her you'd know the issue is how she FEELS to play. She FEELS clunky. She FEELS unsatisfying to traverse the map with. Her game feel is UNPLEASANT. Do you understand?
Just watching people play Nurse is painful to watch. There shouldn't be a double cooldown if you blink once and swing/cancel.
And Forever Freddy was hard even with 3 competent teammates. People tend to give up really fast if they aren't having any fun and normally just suicide.
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Using a key on The Pig's RBT would cause a considerably difficult skill check. You fail it, it goes off, kills the survivor and injures you/if injured, dying state.
This would be a lowkey buff to Resilience and i rarely see people using it. So its a win/win.
Interaction with the hatch would be Okay. Instead of a set amount of time, make it a skillcheck. You HAVE to hit the skillcheck to open the lock. This would simulate panic and realistically missing the keyhole when you're in a hurry(If you say youve never done this youre a liar). You need to be able to interact with the lock while in a dying state also. Doesn't make any sense to me why you have the strength to crawl around the map but not put a key in a hole and twist it. But you can jump out if it's open.. like what.. Sorry /rant lol
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Post videos of you regularly demolishing rank 1 survivors in SWFs and then i'll believe you lol
Just because you're rank 1 doesn't mean you're getting rank 1 or even purple rank survivors. The matchmaking system is utterly broken, so i personally need to see the ranks of the survivors youre playing.
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There has to be a middle ground. I do like the suggestion someone made about first having to be hooked twice for moris. it was actually pretty problematic running keys for the Deplete 8 Keys challenge. Even after using up the green key i was tunneled because the killer thought it was a purple. So taking keys gets you tunneled most of the time anyway in my case. which is fair paranoia i guess lol
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@CrispyChestnuts said:
https://forum.deadbydaylight.com/en/discussion/112366/windows-and-palettes-are-death-scentences
Aren't you explicitly not pulling them off correctly if you are getting hit? Also it tells you your ping in the lobby so you can tell if you have to give yourself an extra twentieth or tenth or fifth of a second, just like the majority of online games.
You are going to have a good ping in the lobby. If my ping is green then i should be okay. However, my ping isn't the issue here. I'm actually fairly decent at timing. But since i don't get into chases that often, I noticed more than just my ping being an issue when interacting with the killer.
It's the killer's ping and the fact that the dedicated servers are very sub par. Then you have people who either can't get games in their own country or they're being toxic by changing their location.... Or they have Internet quality that's Pre-ordered from Walmart based out of the North Pole lol
This is how Hatchets end up nailing you from 50 feet away. Then you have the devs netcode. Which i'm sure wasn't completely revamped, instead altered. Which still "favors the shooter" so to speak. Just a theory.
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Killer shortage? so i'm waiting 10-60 minutes for a game as killer why? Oh thats right. Lack of survivors. Top it off with a DC and i'm waiting even longer or a farming game.
People talk about how its unfun to play killer against but have never played the game solo to red ranks. People want "game balance" but have no clue where to start.
The main problem is the entire community is overly entitled to either all survive or get a 4k. That's the reality of it.
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Its not a nerf. folks just mad to be mad. Nurses on Oni is still mindblowingly OP since you either heal against him or get railed. Which its hilarious because medkits are broken, hot fix is out but no fix.
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All key tiers would be able to unlock the chest. Milky glass would affect using the key and use the addon instead.
Keys should also be put into the special chest drop table, since all items are in normal chest. This chest just guarantees rarity.
Not everyone uses them for a quick escape unless they're found in game by chance of luck. But i'm not sure if i'm Ok with not being able to use it on the hatch. Too many times i've been able to use a key to survive a really toxic game that most people DC from.
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When they fix their game. Until then, Absolutely not. There's still years old blaring issues with the game that they either can't fix or cant be arsed to do so.
I can't imagine 2 killers on these garbage servers. 1 is bad enough. Then splitting the queue even further with a different game mode not everyone wants to be a part of? lol 20k players and i'm waiting more than 5 minutes for a game is kinda stupid as it is. This is a hugely suggested idea, but its a bad suggestion due to the nature of the developers ability to fix problems versus creating bigger ones.
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I dont SWF. So its only a win if i escape, or if I had more points than the killer when the game's over.
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I can't get games as killer enough to actually want to do them regardless of rank. Since i'm an adult who works a lot, when i can actually play... the wait time is usually 20 minutes. No thanks.
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I blend better with Adam's black suit.
Also, inb4 reported for griefing lmao
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@Outland said:
The game is grindy, and the Killer wanting to maximize his BP's to get through the grind is fine. If they need to slug Survivor 3 to get Survivor 4, then so be it.
That's not what people really refer to when they say Slugging is toxic. That's not toxic. I'm fine with being slugged in that situation. It's the 5 gens barely touched, Ruin up, Forever Freddy with 3 people slugged and hunting for the other one while we're all solo without comms. That's toxic and is a constant thing. Now with Oni and nurses calling, this game is really unfair in a lot of situations. That 30-40% survival rate is now going to tank into the low teens since they did NOT include games with DCs in the stats for anything. gg
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No, all DCs are counting.
So i'm just going to suicide. Being toxic? I'll just suicide. Ban avoided. Rank means absolutely nothing when Matchmaking pairs you with Rank 20s in purple ranks.
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Survivors got tired of getting their teeth kicked in i guess. At least solos. takes 2-5 minutes for solo queue in purple ranks atm. I don't even wanna try playing killer, since i always have a 10+ wait.
These queue times have even made watching Fog Whisperer streams incredibly boring.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/894460#Comment_894460
But... "check" doesn't start with "K"... 😕
Thats what i thought, but
https://steamcommunity.com/app/381210/discussions/0/135514800409031086/
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/894302#Comment_894302
Shroud of separation is also secret. And the splinters.
No one uses them but...they exist🤷♂️
Splinter's are now trophies and i like having them :D
To be fair, in what, 90% of games with a mori offering, the first person hooked is tunneled to death. If it's an Ebony, its a one way ticket to Tunnel Town for everybody.