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ClawsOfHell

ClawsOfHell

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ClawsOfHell
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  • @dollidahlia said:

    Seeing killers and survivors arguing about who’s more oppressive is just entertaining lol.

    it’s like watching 2 people argue who is more oppressive, On a video game…

    I’m lovin this patch lol, people start showing their true colors

    It's funny how people can't see that, not every player is a pro player with 10k hours, i'm preety good at both sides but i don't expect to every player to be like me, beginners will get stomped by this patch since they NEED TO HEAL to feel safe, now imagine taking years to heal and after all that effort the killer comes and just hit u and the cycle starts again.

    What's gonna happene? Beginners will waste to much time healing and neverr getting a chance to really do the objective, they will start to loose even more and will get tired of that, some will just give up of the game and some of them will understand that healing ins't worth anymore and will gen rush and bring lot of stuff to do gen as fast as possible.

    People always complaing about gen rush, this meta encourage gen rush even more... i don't like to just sit on gens and them leave, i like to literraly do which is best at the moment, time to save players? ok, time to get chased to buy time for my teamates? sure! but if the new meta will be just, oh just bring resilience and sit on gens while injured all the time cus takes like half of a whole gen just to heal one health state, i'm not playing this anymore.

    The new meta will be only anti healing builds and survivors running gen rush perks and we will be back to 2018 where gen rush was a thing...

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369212/stop-listening-to-killer-mains

    Its funny the entitlement thats coming from survivor mains. Yes survivors got hit hard with the latest dev update with the dead hard nerf and healing nerf but did you not notice that killers got hit with yet ANOTHER gen regression nerf.3 Gen regression perks got nerfed again yet gen progression now got an increase with the change to overzeleous.

    Now although i don't agree with the healing related nerfs i kinda do agree with the deadhard nerfs as its an overused perk and gives players the illusion of being better than they are.

    Now survivors will have to actually learn how to spin, loop and outplay the killer not just hit E to outplay.

    Never used DH but u think spining can avoid a hit? Unless you're beginner doing a 360 will not save u from a killer hit, that's only fancy clips for youtube which 99% of the time are being recorded on lol mmr, yeah a lot of people need to learn to loop, some people go down in 10s.

    But this patch don't make sense the meta will be basicly, stay injured the whole game and rush gen as fast as u can, some perks need u to be health to use so in theory thoose perk got nerfed.

    Killers din't get nerfed on this patch, that whole regression by overcharge and thoose other perks were just boosted, literraly, every 30 someone get's down and the gen goes back like 25%, unless you're playing SWF with all pro, in solo surv this means death.

    This patch is bad to the game health, lot of people will quit and we need players to play, killers whine to much, never had to tunnel or even camp people to get 4k on high mmr and i'm huntress one of the killers that every patch get fc in some way.

  • That nerf on healing... i can already see 95% of the player base using anti healing builds, complaining about survivors rushing gens(cus healing won't worth anymore) and killers getting nerfed.

    This changes are so bad in so many ways that i can't write everything... if this goes without any tweak, solo survivor will basicly die, new players will just give up about the game cus they don't know how to play hurt and they will not keep trying until they get good cus playing surv will be just suffering and good players will rush gens even more.

    Some tweaks for killers are fine but why nerf hill bily again? dude!

  • @Tostapane said:

    ... We reached the point where only 2 killers are BARELY viable (nurse and blight, but i've still some doubts on the 2nd one in certain maps) due to EXTREMELY bad map design (easily linked strong loops paired with BS hitboxes), broken stuff (instaheals, styptic agents, anti hemorrage syringe, bnp, etc etc)h, better coordination due to the new survivor's hud, generators that are too fast and easy to do (at high mmr it's normal seeing 3 gens pop after a SINGLE chase) and perks that are too much strong, especially if stacked together (dead hard above all). Honestly i'm tired of all that bs that survivors have at their disposal and being PUNISHED for every action that i can do (want to do mixed hooks and injuring everyone? medkits, CoH and dead hard will deny this gameplay. wanna defend generators? Good luck with all the best perks that killer have nerfed into the ground and the new one that aren't strong enough for that matter. Wanna dispose of a survivor ASAP in order to get an easier late gane? No chance with the huge amount of chances that survivors have between bodyblocking, instaheals, perks and mostly the maps being essencially too much safe generally speaking). Back in the days (2019) this game was A LOT more funnier and healthier despite there was more broken stuff to use for both sides (probably because the broken addons/items were actually RARE and EXPENSIVE, but there are other reasons that i won't waste time to name it otherwise i could wrote an essay).

    to put in short words personally speaking i don't have reasons to still play this... Game... since i want to have fun and not being under pressure like if i'm actually working, it's not fun, it's not healthy and it get boring fast... i know that the experience is different for some people (when i see certain streamers for example they have ALWAYS potatoes in their game that don't even know what a loop is just to make an example... I've certain theories even about those situations, but it's offtopic) but for me it's just became stale, unfun and frustrating...

    p.s: i refuse to play only survivor since pressing m1 on generators in order to escape is boring as hell and it get old FAST

    There's no insta heals in this game for years... what u talking about? takes a long time to heal youself with the red add on, enough to get a down if you're playing most of the killers.

    I agree that most killers now are kinda weak but not cus of the perks but map design, like huntress, 90% of her loops were nerfed so u can't hit through gaps anymore or snipe peoeple... bhvr even put a invisivle wall on the sky so u can't throw into the sky to make a arc.

    There's plenty of players showing that no matter what killer u choose u can easily get streak of wins without much trouble but try to make a win streak playing solo as survivors...

    This thread looks way more a skill issue than survivors being op, i do play a lot of surv and most of the time in solos i jump into the match and after 30s there's already two people down, even on high mmr, if u just camp u can easily win, nobody runs reasurance so this ins't even a thing.

    We need stronger killer but this is not the way, making bosted perks it's bad for both sides.

  • @Justinradtke14 said:

    What if the moment a survivor is dead, the remaining 3 survivors only need to complete 2 Gens instead of what's remaining? WITH CONDITIONS! HANG ON! Let me finish.

    If someone gives up on first hook at 5 gens or DC's then at least the 3v1 is still playable if there's only 2 Gens. Instead of everyone just dying and throwing off the killer's kill rate.

    This feature would deactivate after the first 60-120 seconds of a match.

    Either this or fill in the guy who DCd with a Bot but someone can still give up on first hook so yeah there's that problem...

    This is beeing ask since the beginning of the game... it's a great design ideia but that's not how dbd it is.


    I'm tired to see my teamates killing themselves and the rest of us having to do 5 gens against a try hard blight with copy paste build.

    Should decrease the amount of gens or give a speed buff for the left survivors.

  • @bunnyfengenthusiast said:

    Everyone in post-chat likes to complain if/when they get tunneled, and treat you like the worst human being on earth. Here's a question that should hopefully challenge your conceptions about the game: why is it wrong to tunnel?

    Tunneling is objectively the most optimal way to play the game, because the pressure is split amongst 3 people instead of 4, and it makes a 1 or 2 gen remaining scenario mathematically winnable. One downside of tunneling (if you wanna call it that) is that one survivor in particular isn't having fun being targeted.

    Now, here's the thing, and this comes down to the anecdotal. Every time I'm playing a killer below B-tier, and I decide to play "fair" and not tunnel, I'll typically get 2-3 outed, maybe even a 4 out with bodyblocks, and I will get mass teabags at the exit gate. This is a massive slap in the face; the survivors are openly being toxic against a killer who didn't use the tactic that most consider the holy grail of toxicity. This provides me (as well as other people) with an added incentive to tunnel - if a higher chance to to win wasn't already enough.

    It can be argued that playing optimally (or being "sweaty") when the people on the other side aren't doing so is toxic. However, how do you establish how a group of survivors intends to play? If you figure out too late that they're not messing around, the game may already be lost, with the last 3 gens being on opposite corners and the survivors being on first hooks. Even thus, it can also be argued that most survivors nowadays are learning to play the game in a very optimal way by default.

    So again, in the current state of DBD, why is it so wrong to tunnel? Survivors certainly aren't shy about splitting up on gens across the map, doing 4 different ones on 4 different corners of the map, as well as bringing loads of second chance perks, and stacked medkits, and BNP toolboxes, and taking hits. If it's okay for survivors to play as optimally as possible, why is it looked down upon for the killer to do so?

    4 diferents gens across the map? so what the killers is doing?


    takes like 95-100s to do one gen, 90% of the killers are blights with sabe copy paste build and tunneling u right after the unhook, u don't even need to tunnel to win like 98% of the matchs, kill one guy then switch to another one and then go back, u don't need to literraly go for only one survivor the whole game, that's what bad killer do and when they get stomp by a SWF they ask for nerf, i play for like 5 years never had to such crap play style to win and i used to play red ranks and top mmr.


    Tunneling in this game is a design flaw like camping but devs don't care but at least everyoned should have a chance to even play and not just watch yourself on the hook for 2minutes or 4m on the ground with loud music.

  • @Grum said:

    Playing survivor is miserable because every killer is more interested in immediately tunneling and camping (which they can now do freely with the DS nerf) someone out at the start of every match, and then dragging a match out forever with free and infinite regression. Never committing to any chase that they can't end in 10 seconds, because they can't stray too far from their gen kicking simulator. Then, there's the rapidly growing list of killers that have powers that deny looping outright.

    Playing killer is miserable because, assuming the game doesn't match me with potatoes that aren't fun to interact with regardless, every survivor has been conditioned to crank gens as quickly as possible and then leave, since this is their primary defense against every killer tunneling, camping, and protecting a 3 gen every match. The current regression meta doesn't reward you for actually committing to chases and downing survivors, so playing for chases often leaves you feeling like you've been punished.

    No one plays to have fun anymore. Every match is just so intense and exhausting; and if it's not intense and exhausting, it's just boring (and still exhausting).

    On top of this, it feels like every year they remove more and more techs and diminish match variety further and further.

    It just really blows.

    Yup, old dbd used to be fun, u could build a lot of diferent builds and still do well but now, u have to play with the same bs build to even stand a chance and as i retired main huntress(they destroyed my girl) when i do play any killer i can only pick regression perks and try to finish chases quickly and play try hard cus everybody istrying to gen rush since killers just camp and tunnel since survivors are to weak to do anything else beside gens.

    but as usual devs don't care about players feedback

  • I'm huntres main but i do play survivor and no matter how many pallets are in the game, they are only worth if the survivor knows how to loop, if killer mind game well, pallets are just to deny the hit for some seconds, but strong pallets are totally diferent, i'm fine with the amount of the pallets, we have sometimes like 4-10 trash pallets and 2-4 good pallets, please we don't need to keep nerfing survivors, it's easy enough to catch they, i doubt u were playing 4 SFW sweaty squad all day.

    Windows are way more stronger than pallets... good survivors barely use pallets unless it's the last chance to avoid hit. so the problem is not survivors, it's killer who just wanna hold W and press m1 instead of learning how to mind game, even as huntress i only got hits if i mind game some loops and hide red light.

  • @Shizzelbdizzle said:

    Killer not leaving or killer leaving chases intentionally tunneling every game

    You can clearly see that the majority of votes of "not tired of it" are from bad killer mains, as a huntres main if i do camp i'll lost the game totally but if you play like bubba or other good killer for camping, camping makes the easiest way to get 2-3k without worries... and the worst is, if you kill youselft to avoid wasting time on a bad match, people report you for not being good sport but camping is totally fine?

    Good killers don't need to camp to win, even in high mmr i don't need it why some people think that it's the only way to play? it's boring, you can't get better at your main if you don't chase, don't use your power or don't try mind games...

  • @Yamaoka said:

    Because they want the match to feel like a nightmare !

    LOL that's was great haha.

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/166420/if-youre-smart-youll-stop-running-self-care

    Self care take 30 sec to get heal a teamate heal you in 15 sec so 15 sec + 15 sec = 30 sec unless i fail my math in primary school i think im right. So you can use self care or get heal by a team its exactly the same

    yes you failed on your primary math, self care takes almost 30s to fully heal YOU! without sloopy butcher if the killer has it's 47s almost 50% of one gen did by a solo survivor so let's use math in the right way.

    You take 30s to heal ONLY YOU so your teamate has the same ideia to self heal another 30s so it's 1 MINUTE with TWO PEOPLE healing themselves and 90% of the time thoose people are in corners of the map where's there's no safety AND most of the time those people get interrupeted and get down again and repeat this whole cycle so they go through the match without doing NOTHING.

    When i play killer and people use self care it's a bless because they waste so many time that i can easily do my object wiithout problem but when i the survivor it's annoying se three guys without doing nothing each one healing themself in the corners and getting hit 2s after the heal to just repeat this process.

    Inner Strenght it's much better people love to complain about noed and say that there's no gen rush in the game so if there's no gen rush why survivor don't have 10s each one to do totems? 4 survivors, each one do 1 totem, in 40s four totems got broken and later in the game you find the final and break too.

    Survivors have to learn that, you only save someone when the killers it's chasing other person and then you HEAL the guy in right after the save because if the killer give up to the chase just to tunnel you he lost time chasing someone and this person get's a free escape, you probrablly gonna complete the heal because it's only 15s and there's tons of perks to help heal speed AND even if you don't it's probrablly that the other guy gonna have DS and if the killer it's smart he gonna chase the other one leaving him with time to find other people and complete the 2 last seconds to heal or work on a gen since people who have DS use to rush gens instead of get heals and get back to the game.

    So it's completely bs those things you guys say that we waste time find other survivors, we can't heal on the hook, break totems for heals it's useless and yada yada yada if everyone in this game just did their part we would't need play in SWF but everytime i try random people they waste two minutes healing themselves without necessity and the killers wins with 5 gens no matter how long i loop him people are to afraid to stay injured and do their objectives.

    BTW leveling up my jake from 1 to 50 i got almost 25 brown medkits, 12 yello medkits, 4 green medkits, 2 purple medkits and thousand of other items like purple and red keys and any type of toolbox so bring a medkit and heal youself.

  • @Nyxis_Fier said:

    Ever since they nerfed ruin, a lot of killers have been using it (corrupt Intervention), this making it hard to find accessable gens especially on bigger maps when having to run around. It makes the game a bit longer when playing against a good killer. But when stuck with killers that slug/tunnel the game ends fast. No one gets points. I believe since it already has 3 gens in hostage, 120 sec is far too long. That's 2 whole minutes!

    Hard to find gens... i never red such thing... even when i was rank 20 i have dificulty to understand gens and map layout it's so simple the entity block the three fars gens from the killer soooooo where's probrably the other gens? in the other side of the map!! ohhhh you need to be a genius to be able to find this answer but you probrablly gonna say "But the killer is on the other side of the map" and that's a mistake because everybody who brings corrupt walks to the blocked gens because survivors gonna spawn there and not right beside the killer.

    Two whole minutes it's nothing in this game i can literraly down a guy in 15-20s seconds and get two or three gens pop

    80s one person

    45 two person

    33s three person

    Everybody brings toolbox, spine chill, resiliencia, (Sometimes prove tyself)

    If you play huntress she's slow 90% of the time i can't barely cross the map and one gens it's done, 30s of chase,down and hook another gen pop so it's 1 minute and survivors have done 60% of their objective and me only 15%.

    As i survivor who have almost 500h you don't need to run four meta perks, gen rush and all those things, if you're good at loop and your team it's good doing objective you can do all the totems, all the gens, all the saves, unhooks and everything and escape i wish behaviour make this game more slow i'm not saying more time on gens but more OBJECTIVES because it's boring to hold m1 for 80s and face legion and freedys with 120s gens builds with pop, tunneling and camping make even boring so behaviour need to do new mechanics to keep the game fresh instead of nerf perks because you guys can even do good playing survivor - Which it's very easy even if i die i can keep the killer distraced from the objective enough to help my team if they don't do their job ins't my fault and that's the problem one person play well and the rest are just urban evasion people who hear a heart beat and go to a locker without head on and get grabbed.

  • @Colton147 said:

    Killers have much more second chance perks than survivors; games are more killer-sided than survivors.

    No One Escapes Death, Blood Warden, Remember Me, Fire Up, Make Your Choice, Barbecue & Chili, Rancor, Nemesis, and Whispers.

    NOED - Just do the totems take almost 10s and there's four survivors on the map each one can clean one and someone get the other, remeber me? you're just kidding, fire up? how it's so powerfull the 15% actio speed i get so many 4k because of that, BBQ it1s second? rancor almost useless? whispers it's tracking perk you're probrably a bad survivor and killer

  • Yes it's broken, soul guard let you pick youself from the ground how many times you want and give you 8s of imortality and this effect works with NOED even with 5 gens up so you can have sould guard all game if the killer is holding a noed to the end game and with that information you can easily say in the start of the game to your friends that the killer have noed so leave one totem to sould guard be usable and with one gen you broke to prevent and people who use sould guard always use DS, DH, Unbrekable and Sould guard.

    60s of imortality because of DS you can't be picked up

    You can pick yourself very fast because of unbrekable and even if you're dumb and get up in front of killer you can literraly get hitted and not die and probrably gonna have some 20s of DS left since unbrekable make you get up very fast, probrably gonna use de DH to reach a locker and gonna jump in to force DS if the killer give up he already loosed almost one or two minutes chasing one guy with 4 second chance perks and don't tell that bs like "Oh just don't tunnel the DS guy" i can easily count how many times i took 15-20s to down another person and the DS guy runned directly to me force a DS. So yes this perk it's broken and should deactivet after one use like unbrekable.

    Survivors should stop to beg for more op perks holy crap i use a simple build, DS(Because i get a lot of bubba campers or tunnel mori freedys so it's very rare when i get value from my DS), sprint burst, vigil and prove thyself and with this simple build i can get very good chases, help people and don't die most of the matchets so the necessity of 4 second chances perks just mean you're so BAD at the game that you need 4 extra chances just to at the same level as a non meta survivor.

  • Unfortunately huntres was only good when she came out after that they nerfed her so much that it's almost unplayable even getting 4k it's so stressful that don't make worth before the nerfs you could wind up a hachet in 2s and she had two add ons to increase wind up speed and tinkerers had a diferent effect that could make this effect even better she could win a lot of loops but now? almost 80% of the pallets has bigger hitboxs to avoid hatchets to don't go through and this it's annoying i'm tired to se my hatchet literraly hitting the air instead of go throught tiny holes that would make that loop unsafe because of my skill(bad huntress don't even try hatchets on loops).

    And the devs say things like "So loops are there to protect survivors against hatchets" but they forget that there almost 20 pallets on the map and almost 10 of thoose pallets has structures on their way the other 5 has biggers hitboxs that hatchets should go through but they don't and the other 5 are unsafe pallets that good survivors don't use 90% of the time and above all that we have map structures that make impossible to hit people far away so it's fun how they have to fix things to make the survivors lives easy just because they can't use their brain to take cover when huntres pick up a hatchet.

    But there always people to say "Oh just run the loop normaly instead of use hatchet" yeah! huntres it's 110% speed you can do almost 6 or 8 loops before she being able to try a hit and if when it's possible people always use dead hard to reset the same loop so it's almost 12 loops around a single pallet to get one damage state so yeah it's very optimal play huntres like that.

    It's fun how the devs always fix things that only the 1% top tier killers can use but all the survivors exploits and infinites loops take almost years to get fixed and most of them are still on the game even after the map rework.

    My opinion as a huntres really good huntres main that invested on her almost 1k hours it's that was completely uncessary i just know ONE huntres that knew how to hit through gens and those things and even her being almost a GOD playing with that killers the game was still in our control the whole match so if they keep making every single good thing that killers have bein considered a exploit and removed soon or later people are gonna quit and start playing survivors and then the lobbys are gonna take longer and longer until the games dies because nobody wanna wait 30m or 1h to just start one survivor match having the risk to be camped by a bubba or tunneled to death with a mori freedy.

  • @GoodBoyKaru said:

    NOED is for bad killers. If you rely on NOED to get kills you don't deserve to be high ranked.

    If you have to stack second chance perks on top of second chance perks (like the infamous Smol PP Build^tm) then you're not a good survivor. If you rely on those perks every game you don't deserve to be high ranked.

    Both sides have their issues. DS by itself is fine, and unbreakable by itself is fine. They need anti-synergy together and suddenly there's no issue with either perk.

    BT is counterable by chasing the unhooker. I'd prefer it to deactivate during endgame but oh well.

    Dead hard is counterable.

    That's completely bullshit.

    How do i don't deserv a kill just because i have a perk that don't has value 95% of the time? i played almost 10 matchs as huntress with noed and got the game ending with 4 slug with 2 or 3 gens NOED it's just a counter to gen rush, if people take the time to do totems BOOM! no value, if you play well and get pressure and kills fast BOOM! no value so stop shamming people because of it.

    I bring DS when i play survivor but i don't use to have 60s of imunity when people unhook me i run and heal and get back to my job and i only started to use because the majority of the killers are snowflakes you do well in chases or stun them you get imeddiatly tagged as TOXIC and deserv to be camped and tunneled to death.

    Most of the time my DS don't have use for several matchs, i think i played 20 matchs yesterday and only got one DS against a camping spirit but i know that there survivor who abuse and i completely against it but i can't remove DS because everytime i do i get a toxic freedy tunneling me with 5 gens and camping and this it's boring as i huntress i don't need to tunnel to win or even use my NOED so why people playing with a S+ killer like him need to do that? think about it.

    This top boils down to...

    Killers

    If you bring noed and get your kills before the end game you did great.

    if you bring noed and people rush gens without fear of getting NOED and you get kills because they just smashing gens you did great too.

    BUT

    if you bring noed to CAMP and TUNNEL and use noed to get the last two kills you're complety trash killer.

    Survivors

    if you bring DS but only use when killers are tunneling you because they did bad chasing and know they want to kill you because you did great you did great.

    BUT

    if you bring DS to have 60s imunity to do gens in front of killers or things like that you're trash because survivors can waste a lot of the without no perk you don't need any perk to carry you i say that because i do well in rank one and my build ins't meta(just DS) and do great.

  • The problem is this game has broken killers and the majority of people want to have a easy time getting 4k so what they do? Freedy, PH, Spirit

    That's why people don't know how to play against because there's literraly no other killers to try it's the same killers over and over again somedays ago i got 10 matchs in a row against freedy with mori after almost 50 matchs i got one Wraith this happen when i play huntress or pig people are so used to play against thoose one that they don't know that i can hit them throught gaps in that loop and after the match they call "cheater" or "toxic" and things like that. But i agree some people are just dumb they see you crouching to not trigger the trap and still run like i chicken without head.

  • Don't play toxic just because people are toxic to you but punish them if you know a survivors it's running at you because they have BT and DS just wait the BT and down him and let the DS run out and, don't tunnel people just because they are click click with flashlight most of the times thoose people want you attetion because they are good looper or just because they have broken perks that suport their lack of skill like DH for brain dead plays so you probrably gonna loose because you're chasing the wrong guy.

    As a killer you should not have fun JUST when you kill people you have to have fun playing and doing great plays and stuff like that as i huntress i love when i play a good match when i can snipe people and wins loops that they think they are safe even if i loose because sometimes you do so well but still loose because how unbalanced the game is i'm still having fun and this make less frustrating playing killer when you have to deal with toxic people.

    I'm not saying play fair always NO if you know they are toxic you should play smart and malicious "Oh you know that when you leave the hook 5s later someone rescue?" great hook, leave and go back immediately and punish them but just do that when is necessary sometimes killers tunnel me just because i'm good looper but they should not stay in a chase if takes to long i was playing against a spirit and i use two times sprint burst in the same chase(Vigill btw) and she camped me and said "toxic" and i was afk for the first hook but she got so mad just because i did my "job" this it's a example of punishment without necessity.

  • Yup as i main huntress i can't see anything with BBQ or Nurses or anything that show auras and when i play survivor in solo i ALWAYS bring Kindred or Bound to get a good team work but now it's useless i was 5ft away from a dwight and i wans't seeing his aura...

  • "I think we did a preety good JOB SO FAR"

  • Why change the auras? really? i really don't understand why behaviour team can't do anything right they literally do the oposite of what community want "Don't buff this killer he's fine" buff the killer "Buff this killer he's bad" don't buff the killer, "Don't change aura their are completely fine" change the aura to a barely visible thing and above all that why we CAN'T have a option to set the aura collor? what's the problem? if i'm colorblind SHOULD have a option to set a new color for the auras it's so SIMPLE but again you guys don't listen to your community feedback and release thoose bad updates, please stop making useless skins and focus on fixing and giving more mechanics instead of this bs skins that nobody cares.

    Btw i'm not colorblind but i know some friends that are and now they can't see anything because if before was hard now it's literraly impossible to see.

  • @Chatkovski said:

    https://forum.deadbydaylight.com/en/discussion/comment/644586#Comment_644586

    There are only 5 totems, which must be found (it is less time on the generators) and which take time to be destroyed. Look for a totem, destroy it, and go to a locker to heal actually being the worst possible use.

    The ideal use is to destroy a totem as soon as possible, and also pray that the other survivors do not destroy the other totems. And if other survivors also use this perk...

    Inner Strength will be useful only once per game. Self-Care is useful throughout the game.

    Okay you spend what? 5-10s to break a totem in exchange to heal in a locker spending ONLY 8 seconds no matter HOW MANY SLOW HEAL PERKS THE KILLER HAVE

    You probrably are thoose type of trash survivors that got one hit and spend almost 45s healing on the corner of the map just to walk 10s and get another hit and repeat the process, if you think that self care it's a good perk you're completely noob and bad survivor if you need heal bring a medkit or find a teamate or if you have money but the strange things dlc and use Inner Strenght holy crap i never read such stupid thing like "Self care" is more usefull than inner strenght gzus.

  • People don't like freedy because it's op and easy killer to play my first time playing freedy was using a offering to play with him and with no add ons and no perks in rank 1 i got 32k and 4k without literraly i hold m1 put snare down teleport or fake teleport and keep that ######### now imagine 99% of the comunity playing freedy like this, BBQ, POP, STBFL, NOED and mori and facecamping or tunneling like 99% of the time it's a killer that reward you for being a bad player as i huntress main it's so frustrating to have to be soo goood at her to make her viable and have to deal with the fact that a killer with no brain can get easy 4k with him just holding w and pressing m1, old freedy was fine he just need SOME adjusments.

  • When you play this game for a long time you can feel the diference between a survivor with 100% speed and a hacking survivor with 105% or even 108% people like to say that "Dbd don't have hacks" with 5m of google serch i found full accounts to buy and a lot of webpages that show you how to hack in this game and the most common hacks are, wall hacks, speed hacks, imortality, infinite exaustion.

    Most of the hackers use fake accounts so they don't mind if they get banned but some people cheat in real account so they don't put a ######### 200% movement speed, imagine if you're playing against a huntress that have 110% speed, if you're a survivor with 105% you can almost loop her 8 times before drop the pallet without DH and pallet respect i guess that 90% of the community play without cheat but there's 10% that use it.

    Right now i played against a survivor with speed hack i think 108% speed i made the test chasing him in straight line with blood lust lvl 2 and i was barely catching him and everyone knows that when you get blood lust is almost impossible to no catch a survivor running but behavior don't ban survivors just killers so if you face a survivor hacking just disconnect or stay afk and go to the next match, don't matter if you record they cheating.

  • I don't understand why the complaining? rank don't matter i alredy face a lot o face campers killers and tunneler on rank 1 and when i play killer i face a lot of red 1 survivors that don't loop and run without looking behind don't matter if you face only rank 10 most of the good survivors and killers try to keep away from high ranks because they aren't fun, people just do Meta build on both sides and the matchs ends in 2-3m it's just boring, on 10-15rank people try diferent and more insteresting builds in both sides so being a rank 1 ou 10 don't mean you're good at the game, i'm rank one on both sides and barely play killer now because of the 30m that dbd takes just to find one match you should be happy to be getting a game match.

  • Yes and no, you can be banned for no reason in this game(Believe in me i already got banned for "Aim bot") so i don't recomend you changing ANYTHING in game settings but brightness, color and etc are fine because they don't mess with the game data

  • @thetaRama said:

    Love how survivors are complaining about tunneling now that there’s an actual killer who can counter meta survivor perks of DS and BT...when the devs finally give an answer to those perks

    Main Huntres here and i love the fact that people can't acknowledge the fact that PH it's the perfect killer for tunneling, tunneling is when you hook a survivor and ignore the rest of the people(even if they are injured) just to hit the same guy again and hook, i know that there's a lot of cases when you down a survivor and leave them and pick 59s later and got DS(That's annoying and unfair) BUT PH players aren't avoid DS playing right they literraly put you in the cage and cross the map to tunnel you when you get saved and DS and BT don't work on cages.

    Me as a Huntres main like i sad feels very bad to have to play so skillfull to get 4k with her and a kid with 10 years can literraly get 4k with PH without any perk just because his main power is the tunnel, great PH players know that the best way to get a hit it's literraly use the power on the loop to afraid survivor from the torment and right after cancel the power and use m1 his zoning power it's the better of all killer and at anytime you gonna get torment it's almost impossible to not get torment even by acident steping on a spike on the grass or bugs like i was doing generator and sudleny i got torment for no reason '-' the unique fact that i like in PH is that he's cool and have interesting perks but people are using him in the worst way possible, he was relesead two days ago and people are almost more toxic with him than freedy mains(Never saw ONE good main freedy that winned because of skill, most of them are very bad player that are literraly carried by freed broken power, even taking almost 1m of chase they can still win because of easy/high reward freedy hability)

  • Yup that's true i think only 2 PH played right with him the rest of my matchs were all PH tunnelers most of the time they put the survivors on the cage and cross the map and camp the cage or tunnel one of them was using insidius to camp '-'.

  • Yes, i play killer a lot and survivor either and whey i face PH people literraly tunnel you as hard as they can and repeat this process to avoid DS, PH it's literraly a perfect killer to tunnel, on the PTB every PH did that and after the releasead i already got a lot of PH tunnelings that ignore everybody even if they are injured just to to tunel you down and use final judgment the better way to avoid this stupid game design it's to try yout best to not get torment even if this make you get down fast it's better be hooked than sacrificed .

    I really don't understand those killers, if you see a injured survivor it's way better to hook them instead of waste a lot of time just to follow the same guy and tunnel him down, sometimes i see killers literraly loosing the game because of tunneling(yes some people are so bad at the game that they literraly can loose even tunneling...) and after the match they complain about DS or gen rush...

  • @hannibal322 said:

    I guess the question I have is what is hit pick rate? People play whatever they view is strongest. Based on what I see nightly with 50% of my games being against doctor at least. People have to think hes good to see that much play. The same can be said about the clown people say hes weak and I see maybe 1 clown a week to go along with this.

    should i need put a screen of all my killers and survivors on 50 to have the right to say that doctor is OP and i play both sides equaly and i have 1.000h on the game? my main it's huntress and you have to be a great killer with great aim and predictions to make her JUST viable on 8-20 ranks but doctor no he it's just a killer with extreme broken power that literraly takes no skill to do great with him just because YOU think that people that complain are bad don't make this a fact we want that all killers have to a decent power with a decent amount of skill to do great not a bs killer that anyone can literraly hold w and press m2 and win every loop it's frustrating to other main killers see thoses brain dead killers and me as survivors i would love better things to do beside hold w and run around loops until all gens get done this game it's terrible designed and i know about game design and programming there's a lot of easy ways to counter tunnel, camping, dc, hitboxs, unfair punishments(like connection lost, game crashs) and all those things, doctor was good before those powers he's very fun to play when you are the killer because he's overpowered as ######### but when you're on the other side he's boring we should make a killer that is fun for both sides not for one side, freed before rework was a little bad but they din't need to give him fake pallets and those stupid pools that don't make him slow when placing BHVR just need to make a feels changes and that's we would have a killer with unique mechanics and that it's fun, now friend it's just a generic killer with generic powers and that's is boring too.

  • Most of people commenting here probrably are survivor mains or literally people that just don't want to admit that this game it's survivor sided, i have much more time in survivor than killers since i stopped play killer to protect my sanity and game account and survivors are broken as ######### whenthey play with SWF and most of the time that's the case don't need to be a 4SWF 2 SWF with another 2SWF it's powerfull in the same way that an 4SWF, i have 1.100h, almost 500h on killer and 600h on survivor when i loose matchs it's by a good killer with thousand of thousand of hours, people don't realize that the game it's unbalanced when to be a good killer you have to have 2.000h to win people that are casual players and the sad part it's BHVR don't give a ######### for killers they are planning to nerf noed they already did it in a small whey with the new survivor perk, they literraly ruin every killer advantage and never fix any survivors problems(remeber i'm a survivor main and i asking for balanced ins't fun to play a game that we don't have a chalange) so my sugestion it's give up on killer completely on just play on low ranks because in low ranks matchs are more fun, there's no SWF and people there don't only play with Adrenaline, Borrowed Time, Decisive Strike and Dead Hard/Sprint Burst, they try diferent things and you as a killer can try new builds either but when you go beyond rank 10 the games starts to become boring, because of the SWF and people that in every match use the same build, i try a lot of builds playing survivor and even without exaustion perks i can do well so again there's no necessity to use meta perks to do great even being a casual player unless your faceing a pro killer like OTZ but you can cleary watch otz and notice that even him struggle again casual survivors because how unbalanced the game it's, yesterday i was making some killers tests, i literraly took 15s to find a claudette on an bush and down her(billy) and 1 gen was already done and by the took to hook and crossing the map another gen were done but by luck they three gen themselves and i got 4k but killers should not have to expected luck to win just skill.

  • Yeah... but i don't think that's it's 100% true...

    @Tiersis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313635#Comment_1313635

    I used to work support for a major video game company, and dealt with hundreds of tickets a day during that time of my life.

    I can tell you for a fact, no "Friend" who works support for any game company is gonna break policy and risk their job to ban someone because their friends got salty and whined about it.

    If you're not cheating, you are safe.

    @Raccoon said:

    Oh, it's this guy lying about his Huntress wallhack/aimbot bans again.

    No i'm not i just said this in the last post to give a emphasis that survivors report you for no reason you can watch Otzdarva and he always make videos with the title "Huntress hack" because everytime he plays huntress someone say that he it's cheating so it's a fact that huntress get a lot of this salt comments.

    Thanks for the help folks i apreciate :).

  • Thanks for the answers so i don't have to worry the people complaing on the endgame chat? i love dbd but since a lot of people say that "I have a bhvr friend and he gonna ban you trash killer" and i already have banned because of a dude that said exactly this i have a lot of fear using any strategy that gonna make people salt with me, but again thanks for the anwers now i know that's inst' bannable so i can play with less fear. :)

  • @Fibijean said:

    Yes, crashes and anything else that causes you to leave the match is treated as a disconnect and punished accordingly. This is to prevent the system from being bypassed, since it's impossible to tell the difference on the server side between a crash or a network outage and someone killing their game or disconnecting their internet deliberately.

    No is not impossible, why everthing about dbd it's impossible? a lot of games have good hitboxs but "dbd can't have because it's impossible it's just latency" even being tons of games with perfect hitboxs systems that suport much more than 5 players at the same time, second how could be impossible to tell the diference between a person pressing esc and click disconnect from a game crash? "Oh you can just press alt+f4" if you try that dbd shows up a message "Leave the game?" and if you use the task manager the same thing appears on the screen so ins't impossible to tell the diference and above all of that there's games where's they can even detect if you got your internet disconnected and reconnect you IN THE SAME MATCH so again, how is impossible to BHVR implement those things? the unique way to avoid all those things and exploit the system it's literraly plug off the ethernet cable or shut down your pc and this in both cases are extremely things to do...

  • 4 times in the same day

    5m - first time

    15m - second time

    30m - third time

    And know i have to wait 1h because some players are doing this exploit, there's big diference between a player pressing "Disconnect" and game crash or this stupid dc exploit bug.


    image.png


  • Edit:I was playing right now against a billy flash light click click, i downed him very quickly then when i picked him up i got disconnected from the match and he sad EZ so should i think again that it's a internet problem? or that really exist an exploit that make killers get disconnected from the match?...

  • In the current state of the game camping looks like the best ideia, last day i started a i match with myers and brought corruption intervention to give me time to be able to cross the map withou 2 ou 3 gens already done, by the time i got to the other side of the map in almost 40s(Yes when i play killer i count the seconds) one gen was done by a Feng with a gen rush build i downed her in 15s, another gen was done then i wasted 5s to hook her because she got downed in front of a hook and by the time i left the hook and walked for almost 12s to the nearest gen, another gen was doned and when finally corruption intervention when out, 2 gens poped in less than a minute and the game was over, slug don't matter because SWF can pick himselfs up easily or just leave their partners on ground to work on gens like in camping situations, they leave the partner on hook for 95% of the time then save him with borrowed time, adrenaline and obvious the hooked guy gonna have decisve strike, play killer now it's just frustrating you can only do something when you got stupid survivors who don't know what they doing and before someone say that i'm killer man, man i have all survivors in 50 and other 7 survivors in prestige 1 and one in three i play much more survivor than killer because of the current situation of the game and lobby times for killers and always playing survivor i notice how overpowered survivor are unless you have REALLY BAD teammates, killers are being punished just because they are inteligent and know hot to bait brain dead survivor with OP perks, one time i guy said on post chat that he would ban me for mindgame him and I GOT BANNED i did a post on this forum and the post got blocked and kept banned for three month just because of a mind game :), i used to say that camping it's for noob but in nowdays that's becoming literaly a good strategy like NOED if people just do the totems noed it's useless but they DON'T DO THE TOTEMS because they NEED TO RUSH THE GEN and when they got destroyed because of their fault they come up to forums to complain about noed being OP, this guy on the post aren't noob he just doing something that make him get kills in the current state of the game.

    We need a second objective in this game to make survivor fun again and make less stressful for killers, there's nothing more annoying than wait for 10m on a lobby to get a game with a SWF that rush all gens in less than 2 minutes with BT ,DH, AD, DS, you know how the game are unballanced whey OTZ that have almost 3.200h sometimes can't beat survivors that have less than 350 just because they can hold m1 with for some seconds with op perks.

  • moris are very hard to find in bloodweb i got almost 16 insta heals just leveling up my claudette to p1 but when i got my huntress from p1 to p3 i just got 4 moris at all and once you use the mori it's gone, you can easily use 99% of insta and just use if you really need a emergency heal, why remove something that's a great counter to gen rush? i can't remember how many times i started the game took 40 seconds to find AND HOOK a survivor and 2 gens was already done, if you know that killer has a mori don't unhook right away wait second 2, because he gonna die anyway right? so that's mean more time to work on gens if devs remove mori so remove keys because it's very frustrate when you see teammates with keys because they don't do nothing the entire game just wait for the gens or anybody dies to open/reopen the hatch.

  • INNER STRENGTH it's the most creative and usefull perk on this DLC i alwas have to look for totems because survivors only play to gen rush and this perk might be a good way to give people ANOTHER reason to clean the totem.