dspaceman20
dspaceman20
About
- Username
- dspaceman20
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@glitchboi said:
120 seconds might be good.
120 seconds could make it really strong. i like it
-
I feel like they made Deathbound as a counter to Bloodpact since both involve healing another person.
its an intresting perk and i wish more people would use it.
-
@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2369245#Comment_2369245
PWYF is bad on everyone except arguably Wraith because he gets tokens fast.
Twins, Doctor and Plague all got nerfed in a way related to PWYF so it can't be used well on them. It's not good on anyone overall because even Wraith will be wasting time to get tokens.
really play with your food is bad? i would think that increased movement speed for just losing a chase would be really strong
-
@GenJockeyNance said:
https://forum.deadbydaylight.com/en/discussion/comment/2368695#Comment_2368695
Sounds like two good combos for Rookie Spirit! I might definitely use the first option in the future (Rookie Spirit + Better Together).
Question though: if the gen has Ruin and you block it with Repressed Alliance... Does it still regress regardless? I've never used Repressed against Ruin because I've always thought it'd be moot since Ruin regress when not actively worked on. 🤔
I think blocked generators regardless of any perk does not regress.
-
It's decent. I find detectives hunch better I my opinion. I'm currently using it in a build and it's ok but the most times I got use out of it was twice.
-
No it's not a problem.
You should so premonition next.
-
I'm pretty sure it works. I got my crown on elodie.
-
what bug are you talking about?
-
I believe so. I'm going to be hopeful and say that with a few balancing changes that will make most people happy along with new, well thought out mechanics can make the game balanced. but i guess the best question to ask is what makes dbd so unfair to begin with?
-
I so want them to do something for the games health but I still want new content.
-
I guess I have a series called Reworking Perks, where I try and put a new spine on bad Perks. But I'm unsure if people care about it.
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2358932#Comment_2358932
If they were to nerf Spine Chill which I doubt. This would be a scenario where they would absolutely need to buff Premonition it's garbage.
i think I'm one of the only survivors in red ranks that actually uses premonition rather then spine chill. However i would love it to be bufffed by lowing the cooldown because 30 seconds is just too long.
-
When im healing someone with autodidact and they deiced to be stupid and move the moment i get a skill check thus alerting the killer to our location and killing the person im healing.
-
@Grandpa_Crack_Pipe said:
She used it to actually dodge your attack instead of DH for distance, so I don't see the problem.
If DH had an animation lock after using it so you couldn't throw pallets or vault, it'd be completely fine-- though you'd start seeing a hell of a lot more other exhaustion perks.
I have a question.
You use pallets to avoid getting hit right? So if the survivor dead hard to the pallet doesn't that technically mean they are using dead hard to dodge a hit and thus using dead hard for its original purpose?
-
I think your the only person I know that loves using No Mither.
-
As a survivor main I think devour hope is a fine perk. I would definitely suggest running detectives hunch or small game if your having trouble finding totem.
I don't want to be rude but you have options your just not using them.
-
@bjorksnas said:
Distortion buff seems unfair as it directly affects the killer and seemingly all other survivors and can be stacked so the killer doesn't get aura reading at all if im reading it right, it also means this perk now counters tons of addons on tons of killers and tons of perks with little to no drawbacks or limitations on the effect plus the fact that its too up to interpretation how strong it is because does that mean it affects all perks and addons in an optimal way, you have to be outside of 56 meters of bbq, and within 12 meters for nurses calling ect?
And sole survivor buff is both still weak but in a bad way since when you actually almost any of its effects the game is already winding down so its unlikely that small buffs will shift most games back into the survivor favor, maybe making it a buff that works well in both solo and team based strategy that still relies on a teammate dying but giving a stronger effect to shift the balance would help it see usage
Here are my changes
Distortion, Start the trial with 3 tokens, Whenever your aura would be revealed to the killer consume a token and block your aura for 8/9/10 seconds, when you unhook another survivor give them a temporary token of distortion (does not take from your tokens), while they have this token if their aura would be revealed to the killer block it and consume the token and block their aura for 10 seconds, this token lasts 45 seconds, and if it isn't consumed add a token to distortion
This is meant to do multiple things, Distortion now becomes a more team based perk providing a decent effect to protect recently unhooked survivors but it also provides a means to restore tokens if their aura isn't read, so either way they are protected or you gain a token back, a win/win (usually)
Sole Survivor, When a teammate has been sacrificed sole survivor activates for the rest of the trial, All survivors see the auras of all other survivors, if you are the obsession you see the killers aura for 3/4/5 seconds whenever they begin a chase with a survivor, if you are not the obsession you see the killers aura for 3/4/5 seconds when they down a survivor
The reason for 2 effects is so that if the killer tunnels a survivor out and the survivor dies as the obsession due to ds the perk isn't stripped of its effectiveness but the effect is still what I consider weaker then the obsession effect
Knowing that the killer is chasing someone is a extremely strong effect so I think when the game is winding down is a good spot to give the survivors its effect and having someone dead is the perfect time to allow survivors to shift the match in their favor with good information
I like your changes. My distortion was a bit to vague. I ment for it to be personal and not stack. I sorta wanted to get rid of the token system because it's limited use.
I think k they should definitely implement your change to sole survivor.
-
@Zokenay said:
Everyone really wants to keep the tokens thing uh?
I feel this perk would work better has a CD ability
To be honest I would also just make it so that all aura reading ranges are decreased by a certain number. Maybe 10 or 15 meters and get rid of the tokens.
-
I would increase the number of token from 3 to 4. And recover all the tokens every time your unhooked.
-
Can I get a piece of cake? Please?
-
@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2349518#Comment_2349518
do you defend counterforce as being balanced?
Counterforce is not overpowered in the slightest and detectives hunch is better.
-
@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2349205#Comment_2349205
There is also nothing called tunneling Survivors. That's the point.
Survivors whine that Killers do their goal, and call it 'tunneling' because they don't want to lose.
To be fair you could make the same argument about gen rushing.
Killers whine that survivors do their goal and call it "gen rushing" because they don't want to lose.
-
We always talk about others being terrible but have you ever thought to yourself that maybe we're the terrible survivors and everyone hates us?
-
The main argument against dead hard I don't understand is the no skill argument. People say that dead hard takes no skill because you just press a button. But just because you press a button doesn't mean it take no skill. Killers have to press a button to swing but does that mean it takes no skill to know when to and not to swing? No. And dead hard is the same way. Imo It takes skill to know when it's best to use dead hard or not.
-
I think inconsistent perks like those is more for assurance. Like a safety net just in case the killer decides to do something major. However I do agree you can't really relay on them every game. It's OK to have at least 1 of these perks but to have your whole build around these perks seems inefficient.
-
They have to lip sync for their lives.
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2347531#Comment_2347531
I'm honestly curious if it'll be another licensed I doubt it but
I think they established the pattern of having 1 licensed chapter every year on the anniversary.
-
I'm actually wondering about the next chapter too. I'm particularly excited about the killer and the perks
-
why Brazil?
-
I think the reason why survivors are sweaty is because of the crowns. All killers have to do to unlock their crown is to find one and play the game. Survivors have to find one and escape meaning they are going to play sweaty in order to escape and unlock it.
-
No. 100 seconds of being exposed is too much. Hunted grounds does its job fine and doesn't need a buff.
-
I like the scream its more scary.
-
I am a survivor main and I never said EZ. In all my hours of playing not once do I remember saying Ez. I have also gone against killers that say EZ so yes killers do that as well.
So please do not generalize every survivor we are not all toxic.
-
Why not leave iron will at 100% but increase breathing by 25%? That could be a good compensation.
-
@TheClownIsKing said:
I really dislike new David. He’s lost his rough tough look.
Ik right. He doesn't look as muscular anymore.
-
@adirgeforthedead said:
This is a side to side comparison from new and old models in the PTB.
https://us.v-cdn.net/6030815/uploads/MHD3QTIFM759/ox8kd5vcxt971.jpg
Thank you
-
@Pulsar said:
So, it's what I said when he released. He's anorher Legion.
Can't buff him without making him P A I N to play against, but he's super weak without buffs.
Well this is a weird predicament that they are in
-
Good now we can stop getting cosmetics for her and now for other characters ( mainly Jeff and Adam and elodie)
-
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2343245#Comment_2343245
Grunt of Pain values are now multiplicative rather than additive. Iron Will now trumps Stridor completely.
Oh. Well is this a good thing or bad thing? And what about other perks like Off The Record, Self Preservation and Bite The Bullet ect?
-
Wait so they changed stridor? Idk what were talking about
-
I would buff hope by keeping the same effect but give you the haste status effect for 15 seconds every time a generator is completed.
-
I love pineapple on pizza and you can't stop me from liking it!!!!!
-
Detectives Hunch
Honestly I was so annoyed with totems especially during the ruin undying meta and now they aren't even a problem anymore. The generator aura is also helpful on indoor maps too.
-
@Phasmamain said:
Devs: Here’s neon nea 2.0
Community: But Jeff hasn’t got a skin in 8 months
Devs: Nah we gave him a recolour of the skin he got last time. Here have another Meg cosmetic
It's always Nea Meg Kate and Jane that gets cosmetics. No one else. like I know they are possibly played the most but other characters exist.
-
Can't we all just get along and stop demonizing each other?
-
Why can't we all just get along and not demonize each other.
-
They could add special and unique emotes for survivors and certain killers in the tome rewards. It could be a good incentive to have people play more to get the emote they want
-
Who?
-
What are those offerings In the fist video? I have never seen them before.
Ohhh so that's what pallet vacuums are. I always wanted to know.
Dear God self care was that fast?
Wow watching videos of old dbd is fascinating.
-
@raquelambersantiago said:
YEP i have noticed this as well. Ive started going in OPPOSITE direction lately because of it.
Yes I do that too now. But sometimes it won't even go off when I look both directions.