Buffing Distortion and Sole survivor.

So In my expert opinion as a survivor main I think Distortion should be buffed and have a different effect.

So here is my suggested change

Distortion

All killers aura reading ranges are decreased by 12/14/16 meters.

When the killer reads your aura you leave no scratch marks for 8 seconds.

So you may be wondering what does sole survivor have to do with this. Well it occurred to me that this change would make sole survivor completely useless since it's a better version of it so here is my suggested changed to sole survivor.

Sole Survivor

As more of your friends fall to the killer your determined to escape alive.

Whenever your the obsession You gain a permanent 3% increase in healing, repairing, and unlocking speeds.

Each time a survivor other then yourself is killed or sacrificed you gain a token up to a maximum of 3 tokens. For each token you have you gain an additional 2/4/6% increase in healing, repairing, and unlocking speeds for every token you have.

Increases your odds of becoming the obsession. If you are not the obsession Sole Survivor is deactivated.

How are these ideas?

Comments

  • Sole Survivor being disabled if you're not the obsession would be a really crappy feeling if you never got to use your perk or if it got turned off because the killer is running nemesis or a teammate runs for the people, even if everyone had it it's not like your numbers are too crazy. That said I am not a fan of gen repair speed boosting perks, they are usually really low impact in solo q but in swf just make gen efficiency even better.

  • @dspaceman20 said:

    So In my expert opinion as a survivor main I think Distortion should be buffed and have a different effect.

    So here is my suggested change

    Distortion

    All killers aura reading ranges are decreased by 12/14/16 meters.

    When the killer reads your aura you leave no scratch marks for 8 seconds.

    So you may be wondering what does sole survivor have to do with this. Well it occurred to me that this change would make sole survivor completely useless since it's a better version of it so here is my suggested changed to sole survivor.

    Sole Survivor

    As more of your friends fall to the killer your determined to escape alive.

    Whenever your the obsession You gain a permanent 3% increase in healing, repairing, and unlocking speeds.

    Each time a survivor other then yourself is killed or sacrificed you gain a token up to a maximum of 3 tokens. For each token you have you gain an additional 2/4/6% increase in healing, repairing, and unlocking speeds for every token you have.

    Increases your odds of becoming the obsession. If you are not the obsession Sole Survivor is deactivated.

    How are these ideas?

    This would make the Laurie adept very difficult in games where teammates start dying off. Currently Sole Survivor paired with OoO mitigates the dangers of OoO when the team is reduced to 2 survivors.

  • Distortion buff seems unfair as it directly affects the killer and seemingly all other survivors and can be stacked so the killer doesn't get aura reading at all if im reading it right, it also means this perk now counters tons of addons on tons of killers and tons of perks with little to no drawbacks or limitations on the effect plus the fact that its too up to interpretation how strong it is because does that mean it affects all perks and addons in an optimal way, you have to be outside of 56 meters of bbq, and within 12 meters for nurses calling ect?

    And sole survivor buff is both still weak but in a bad way since when you actually almost any of its effects the game is already winding down so its unlikely that small buffs will shift most games back into the survivor favor, maybe making it a buff that works well in both solo and team based strategy that still relies on a teammate dying but giving a stronger effect to shift the balance would help it see usage

    Here are my changes

    Distortion, Start the trial with 3 tokens, Whenever your aura would be revealed to the killer consume a token and block your aura for 8/9/10 seconds, when you unhook another survivor give them a temporary token of distortion (does not take from your tokens), while they have this token if their aura would be revealed to the killer block it and consume the token and block their aura for 10 seconds, this token lasts 45 seconds, and if it isn't consumed add a token to distortion

    This is meant to do multiple things, Distortion now becomes a more team based perk providing a decent effect to protect recently unhooked survivors but it also provides a means to restore tokens if their aura isn't read, so either way they are protected or you gain a token back, a win/win (usually)

    Sole Survivor, When a teammate has been sacrificed sole survivor activates for the rest of the trial, All survivors see the auras of all other survivors, if you are the obsession you see the killers aura for 3/4/5 seconds whenever they begin a chase with a survivor, if you are not the obsession you see the killers aura for 3/4/5 seconds when they down a survivor

    The reason for 2 effects is so that if the killer tunnels a survivor out and the survivor dies as the obsession due to ds the perk isn't stripped of its effectiveness but the effect is still what I consider weaker then the obsession effect

    Knowing that the killer is chasing someone is a extremely strong effect so I think when the game is winding down is a good spot to give the survivors its effect and having someone dead is the perfect time to allow survivors to shift the match in their favor with good information

  • @bjorksnas said:

    Distortion buff seems unfair as it directly affects the killer and seemingly all other survivors and can be stacked so the killer doesn't get aura reading at all if im reading it right, it also means this perk now counters tons of addons on tons of killers and tons of perks with little to no drawbacks or limitations on the effect plus the fact that its too up to interpretation how strong it is because does that mean it affects all perks and addons in an optimal way, you have to be outside of 56 meters of bbq, and within 12 meters for nurses calling ect?

    And sole survivor buff is both still weak but in a bad way since when you actually almost any of its effects the game is already winding down so its unlikely that small buffs will shift most games back into the survivor favor, maybe making it a buff that works well in both solo and team based strategy that still relies on a teammate dying but giving a stronger effect to shift the balance would help it see usage

    Here are my changes

    Distortion, Start the trial with 3 tokens, Whenever your aura would be revealed to the killer consume a token and block your aura for 8/9/10 seconds, when you unhook another survivor give them a temporary token of distortion (does not take from your tokens), while they have this token if their aura would be revealed to the killer block it and consume the token and block their aura for 10 seconds, this token lasts 45 seconds, and if it isn't consumed add a token to distortion

    This is meant to do multiple things, Distortion now becomes a more team based perk providing a decent effect to protect recently unhooked survivors but it also provides a means to restore tokens if their aura isn't read, so either way they are protected or you gain a token back, a win/win (usually)

    Sole Survivor, When a teammate has been sacrificed sole survivor activates for the rest of the trial, All survivors see the auras of all other survivors, if you are the obsession you see the killers aura for 3/4/5 seconds whenever they begin a chase with a survivor, if you are not the obsession you see the killers aura for 3/4/5 seconds when they down a survivor

    The reason for 2 effects is so that if the killer tunnels a survivor out and the survivor dies as the obsession due to ds the perk isn't stripped of its effectiveness but the effect is still what I consider weaker then the obsession effect

    Knowing that the killer is chasing someone is a extremely strong effect so I think when the game is winding down is a good spot to give the survivors its effect and having someone dead is the perfect time to allow survivors to shift the match in their favor with good information

    I like your changes. My distortion was a bit to vague. I ment for it to be personal and not stack. I sorta wanted to get rid of the token system because it's limited use.

    I think k they should definitely implement your change to sole survivor.

  • @dspaceman20 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2352143#Comment_2352143

    I like your changes. My distortion was a bit to vague. I ment for it to be personal and not stack. I sorta wanted to get rid of the token system because it's limited use.

    I think k they should definitely implement your change to sole survivor.

    sorry if it seemed like a bit of a text dump, im sick and its a good distraction