Tsulan
Tsulan
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- Tsulan
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Comments
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@Boss said:
@Tsulan said:
@Boss said:
@Tsulan said:
Boss said:It would actually be very horrible on low ranks, not just a case of "git gud", it'll be very unfun for them.
You mean like encountering 4x DS as low rank killer?
Why is it ok for one side, but very unfun for the other one? Shouldn't it be equally for both?Wha-...
Where did i say both are okay?
DS is my most despised Perk in the entire game, i have no fun, whoever wields it, whoever i play as.Well, 4x DS is allowed. Even while playing against new killers. But a totemless Ruin would be to much?
See the problem?Yeah, the problem is with how ridiculous DS is and that the nerf didn't go through.
This game needs a casual mode and balance around rank 1.
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@SoylentPixie said:
@Eight said:
@George_Soros said:
Maybe cheating is rampant on console, I don't know.Don't think I've seen any clear signs on cheating on PS4. I'm sure there's some, but it doesn't seem to be a huge problem.
It is possible, but as @Tsulan say's, mostly it's just latency issues. If I'm mid action and suddenly freeze then end up on already on a hook 5 seconds later, then and only then will I cry lag switcher.
Exactly! Everyone can have a lag spike. No one is at fault when that happens. But if my action shows no progress for 20 seconds, and i´m suddenly on the hook. THEN it´s lag switching.
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@Boss said:
@Tsulan said:
Boss said:It would actually be very horrible on low ranks, not just a case of "git gud", it'll be very unfun for them.
You mean like encountering 4x DS as low rank killer?
Why is it ok for one side, but very unfun for the other one? Shouldn't it be equally for both?Wha-...
Where did i say both are okay?
DS is my most despised Perk in the entire game, i have no fun, whoever wields it, whoever i play as.Well, 4x DS is allowed. Even while playing against new killers. But a totemless Ruin would be to much?
See the problem? -
What you experience is called latency. Google it.purebalance said:@Nickenzie said:
Michiko said:Sad truth, I get around 4 DC's every 10 games. Not much but that is four games ruined by people who DC to derank or just have a baby fit moment.
If you're a camper and down me or lagswitching and down me I'm going to dc. The camping I'll wait til just about struggle phase so they can do gens at least or escape if the gens are done. Lagswitching is a ridiculous problem on PS4. Green ping on entry and suddenly shifting frames every time killer is in a chase. I can tell when someone is about to get hit because suddenly lag and then someone's damage. Damn right I'm going to deny cheaters a kill.
I have over 1000+ hours, and I can count real lag switchers on 1 hand. -
That would be great! "I missed the Halloween event, because I like to abandon my team and all I got was this T-shirt."SoylentPixie said:@Tsulan said:
It´s like they all want a temp ban, because they couldn´t get theirs in the last wave.Ooooo, maybe their giving out cosmetic T-shirts? 'I missed the Halloween event and all i got was this T shirt' or 'I'm with stupid' for lobby time hilarity.
But that might be to long. -
You are to slow.
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Yes, i was thinking the same. I would have probably only played survivor. Since Killer was a nightmare during the Howling Grounds event.
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And this patch note alone made my day!
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@Naiad said:
Healing someone else is 16 secs
SC is 32 secs
SC with Sloppy is 38.4 secs
SC with botany = 21.44 secs
SC with botany and Sloppy = 27.84 secsThat's with tier 3 botany, it would be slower with tiers 1 and 2. So you'll have to decide if 2 perk slots are worth it.
We need a Prove Thyself buff!
3 perks to get a 16 second heal. -
@Dudddd said:
The games unplayable for solo survivor no skills required for killer nowI have no problems as survivor. I even switched back to David.
The only thing that sucks, is the amount of survivors that DC. It´s like they all want a temp ban, because they couldn´t get theirs in the last wave. -
@se05239 said:
Due to the developers' preferences for grind, I am sure its 50 per piece and not for the entire set.
It'd be a welcomed surprise if I was proved wrong.Since they removed the possibility to sabotage event hooks, i´d say grind.
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Tomorrow you´ll find out!
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You mean like encountering 4x DS as low rank killer?Boss said:It would actually be very horrible on low ranks, not just a case of "git gud", it'll be very unfun for them.
Why is it ok for one side, but very unfun for the other one? Shouldn't it be equally for both? -
DS also works on tier 1 and 2.Asssthetic said:I just don't like how they made noed have the insta down for tiers 1 and 2 since now killers will rely even more on that perk rather than actually improving their gameplay
SC gives the same heal on every tier. -
You don't have mirrors at home?Wolf74 said:Can you see your own haircut?
Why do you pay for it? -
Good patch. Looks balanced for both sides.
It doesn't solve gen rushing, like announced and expected. But makes some new builds viable.
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TL/DR?
A resume of this wall? -
@Peanits said:
That's an exaggeration. Darkest moonlight offerings were originally made for the old engine where they worked fairly well. Due to changes in the way lighting worked in the engine update, these offerings could make some maps excessively dark to the point where you could hide in plain sight and not get spotted.I'm all for Mori's getting removed or heavily nerfed too, but the moonlight offerings were not working properly, and they couldn't even be found for a long time. There was ample time to use them up.
Are there any plans on making the current maps a little lighter?
Crotus Penn for example requires me to play in a dark room. -
@BACKSTABBER said:
they will unban Och*do
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@Ramxenoc445 said:
Tsulan said:Just drop the pallet earlier?
Well I get this but I mean moments in a Chase where i have the intention to drop as soon as I get to the other side but the killer lunges and still hits me through it. I've noticed that sometimes it's just better to wait till their swing has missed and then drop for the stun but I think it's stupid that a survivor can be hit when the pallet looks down but you still get hit.
Risk vs Reward. If you want to stun the killer, you run the risk of getting hit.
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@CoolAKn said:
@Tsulan said:
Just had a match where i survivors stepped 7 times into my traps and 6 times they got instantly (2 seconds) out.
Is this working as intended? Shouldn´t the traps have a fixed timer?It's possible when they got trapped another survivor was right there to get them out. RNG can be weird like that if that's not the case.
I think traps ought to last a certain amount of time (perhaps 10 seconds? Change the escape difficulty add-ons to simply add time). Perhaps even give the Trapper a small speed boost whenever someone gets caught in a trap (kind of like blood lust).
No, there were no other survivors around. At least i couldn´t spot anyone else running away.
I think they should change some of the setting time addons to a fixed time bonus. -

@Malakir said:
Tsulan said:When killers got nerfed: "killers only want to have 4k every time" "git gud"
When survivors got nerfed: "killers need cuddles cuz they can´t 4k"
Not even that since both sides got something in the end. Both got uncentives to loop windows or camp both got qol changes on perks. Still see tons of 'killer size patch" threads
It´s one of the most balanced patch i´ve seen.
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When killers got nerfed: "killers only want to have 4k every time" "git gud"
When survivors got nerfed: "killers need cuddles cuz they can´t 4k"
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Wait... didn´t we have a hefty discussion because of the upcoming sabotage buff?
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@SovererignKing said:
Tsulan said:@Radiant said:
@Warlock_2020 said:
I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.
Exactly, let me update:
* hooks evenly spread to perfectly cover each point of each map,
* longer healing times + higher penalty for statuses,
* longer run needed to fast vault (not all windows will be fast-"vaultable"),
* shorter hook time,
* smaller swamp maps,
* rework of jumps and hooks in survivor advantage points,
* no more Spirit sound while phasing,
* better hidden totems,
* better aim needed for flashlight,
* noed insta-down at all levels,
* lower footsteps sound for invisible killers.
Seems legit patch
Could you elaborate on the shorter hook time?
He means the change that the time to string up one of the tasty sausage on a hook was reduced from 2.0 seconds to 1.5 seconds. He’s literally bitching the hook animation takes 0.5 seconds less.
Yeah... that´s totally game breaking...
facepalm -
@SpaceCoconut said:
@Tsulan said:
@SpaceCoconut said:
I'm bumping this because it's relevant to the number of threads that are popping up today due to "Survivor nerfs"We can´t watch it!
Even the Vevo version I edited in?
You answered faster than i edited.
Yes, we can see it now
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@SpaceCoconut said:
I'm bumping this because it's relevant to the number of threads that are popping up today due to "Survivor nerfs"Oh wait, you put a transcript
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@DeadByFlashlight said:
Agreed.I would like to see extra BP for using no mither
Yes, 100% bonus for any actions.
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@Radiant said:
@Warlock_2020 said:
I found the hook spacing to be more helpful than bad. Especially on Coal Tower map. There were a lot of blank spots before that left you without an option to carry a survivor. Now, I always have a hook within range.Exactly, let me update:
- hooks evenly spread to perfectly cover each point of each map,
- longer healing times + higher penalty for statuses,
- longer run needed to fast vault (not all windows will be fast-"vaultable"),
- shorter hook time,
- smaller swamp maps,
- rework of jumps and hooks in survivor advantage points,
- no more Spirit sound while phasing,
- better hidden totems,
- better aim needed for flashlight,
- noed insta-down at all levels,
- lower footsteps sound for invisible killers.
Seems legit patch

Could you elaborate on the shorter hook time?
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@nssBoB said:
@Tsulan said:
@XeroIdea said:
Seeing as how the developers of this game think it's funny to take on the roll of a troll while implementing "fixes" into this most recent patch 2.3.0, I think I won't be playing for a while. This patch clearly favors the killers heavily this time around to the point that NOED on any tier is an instant down for survivors. In turn, making this game unplayable and overall not fun.Once the devs actually give a damn about their game, maybe but highly unlikely, will I come back and play. Until then, I got MHW to play, you know, a game where the devs care about the community. If that doesn't sound like shots fired, oh well.
It's 2018, being a troll is pretty much 2013 and makes you look childish. Have fun if you decided to continue to play everybody else.
Are you sure about this?

the mixed reviews on MHW is not really representative of the game as lot of it was review bombing the game at launch. some of it was legit concerns (online function was really poor) some of it just petty babble (omg my fringe resolution is not supported EVIL DEVS!!!)
Thank god DbD didn´t get review bombed for several times...
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@ItsYourBoyGuzma said:
@HellDescent said:
So my guess these massive buffs you speak of is a 0.5 second faster hook time, 4 seconds longer to heal, moving a lighthouse totem and slow vault adjustment so that you can't run around a jungle gym or a killer shack for 5 minutes?Dude no joke, i was watching Angrypug because ScottJ wasnt on (and i generally love listening to twitch players complain about changes whenever we get them)
Listen to this lol
Go to - 4:11:15
https://www.twitch.tv/videos/323630169?t=04h11m15sFrom playing today all i've seen is more cooperation with rando survivors , slight shift in survivor perks, and people actually saving together.
I only play solo and have since launch , solo is not even that hard as all these whinging people have been screaming about.
"i´m not good as killer"
"Killer is eaaaaaasy" -
@XeroIdea said:
Seeing as how the developers of this game think it's funny to take on the roll of a troll while implementing "fixes" into this most recent patch 2.3.0, I think I won't be playing for a while. This patch clearly favors the killers heavily this time around to the point that NOED on any tier is an instant down for survivors. In turn, making this game unplayable and overall not fun.Once the devs actually give a damn about their game, maybe but highly unlikely, will I come back and play. Until then, I got MHW to play, you know, a game where the devs care about the community. If that doesn't sound like shots fired, oh well.
It's 2018, being a troll is pretty much 2013 and makes you look childish. Have fun if you decided to continue to play everybody else.
Are you sure about this?

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I honestly had my doubts about this patch. But it looks like one of the most balanced patches we ever got.
GOOD JOB DEVS! -
So you are leaving because healing takes 4 seconds more?
Good reason...
/S -
Just drop the pallet earlier?
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@SasukeKun said:
@Tsulan said:
How about we change the darkest moonlight offerings in a way, that only it's user has a darker map? This would give them the desired horror feeling, while removing the advantage they gained through it.elaborate
Claudette uses darkest moonlight, because she likes the dark map. It looks dark to her. But ONLY to her. Everyone else has the normal light setting. She doesn´t get an advantage for using this, because it´s only darker for her. Killer and everyone else has the normal view.
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@DeadByFlashlight said:
@Tsulan said:
Currently i´m struggling to rank up, because today i´ve not seen a single match where someone didn´t dc or suicide on the first hook.Well even the idol streamers selected by the devs derank by DCing. Are you surprised that other players adapt to this playstyle?
They need to toss out another ban wave for the event.
It´s ridiculous how low the threshold for disconnecting is. -
"Event specific hooks can no longer be sabotaged by Survivors."
THANK YOU DEVS!
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Yeah. When I saw that he only protected this area, i knew the game was lost. Just getting as many points as possible before we all die.lyric said:
Yep it’s happened and that’s a killers wet dream to puppy guard those the whole game lolTsulan said:So i just had a match with 4 gens spawning next to each other.
Anyone else encountered this?
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Currently i´m struggling to rank up, because today i´ve not seen a single match where someone didn´t dc or suicide on the first hook.
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How about we change the darkest moonlight offerings in a way, that only it's user has a darker map? This would give them the desired horror feeling, while removing the advantage they gained through it.
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What about me?Lowbei said:
nono, Orion must be yours. ill deal with the loose ends.powerbats said:@Lowbei said:
This is clearly Ochido in disguise, I can tell because none of it makes any sense.
reported for making me agree with you.
Well now we've got 2 married couples on the forums @RSB and Vietfox and @SenzuDuck and @Lowbei agreeing with each other now. I smell divorces in the future for both couples since we need to keep our popcorn threads up.
I'd marry @Orion but she's taken and I don't know anyone else enough to propose a forum marriage to yet. 🤦♂️
OP, I highly doubt that no one dares to play. Since cheating is socially accepted in China. -
Hey, that's a great idea! Ban during the event. Hit them where it hurts.
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Depending on how cancerous it is, I'll probably take a break as well.Giche said:@Tsulan said:
Even IF you had it, it wouldn´t make a difference. The next event will be worse than Haunted Grounds.
The minimum distance of hooks has been increased to 24 meters. Now add, that there are only 2-7 hooks (depending on the offerings). Means, that most of the time, the killer will reach the hook just barely.
Survivors will run towards the zones, where no event hooks are. Body block, DS, sabotage, etc.
I guarantee you, that the forum will be full of killers which give up on the event.In short, we're back to the late 2016/early 2017 cancerous meta.
Or a similar one.
Seems like i need to prolong my break on this game lul.
About the event, i haven't played during Howling ground nor Scorched summer tho, for what i care.
Even nice skin don't worth the cancerous game experience during those events.
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Careful what you ask for.lyric said:
I feel like if dedicated servers are possible it would solve a lot of issues people are having with all this.DeadByFlashlight said:@lyric said:
DeadByFlashlight said:@not_Queen said:
Hello @witulo , let me clarify some things for you.
We ban for DC Yes, we are punishing players who are leaving games.
They are ruining the experience of 4 other players and that's unacceptable, whatever the reason behind it.
Yes, there are fair reasons to leave games Personal emergency? Hardware issue? Power surge? Game crash?
These are examples that are OUT OF THE PLAYER'S HANDS, they do not occur regularly and will not cause the player to show up on our list.
Leaving games as an habit We are punishing the HABIT of leaving games, the habit of ruining other player's experience.
The % we apply to the player's profile (game leaves / game played) is high enough for us to be confident in our processes and to know we are punishing the right players, the ones that made an habit of leaving.
We are taking responsibility You are mentionning that People play games to have fun , we agree with that statement. We are not saying our game is perfect, far from it, but most players are able to play without leaving and enjoy the challenge
We want these players to have a great experience, and for that, the leavers need to go.
In case you are not aware.
Even fogstreamer REGULARLY derank by DCing. How is this even possible?
Why cant we have a queue time punishment like other games have it. That would solve almost all DC issues immediately
Add in a lobby dodge que while we’re at it, if the connection is good there is no reason to leave, and if an emergency happens then the penalty won’t affect you at all because you’ll be too busy dealing with that to notice. It’s not fair to make people play lobby simulator because you don’t want to play against items or swf, they are both game features whether anyone likes it or not and you shouldn’t be allowed to ruin anyone’s experience there either, @not_Queen I’m just curious is this a thing being worked on or discussed currently by the team?
Sure, but we need some ping management system then.
Right now, lobby dodging is not a bannable offense and you can do it 24 hours straight if you want to. DCing however is technically a bannable offense even though it is not properly punished
People have been asking for region lock in Fortnite. Now they got it, and they hate it.
They didn't think the whole thing through.
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He probably disconnects every single time something doesn't go into his favor.UberMorpth said:
You have to wonder though, does OP always DC as survivor when he gets caught and misses his DS, or as killer there hex gets bad spawn and is removed within 10 seconds and then DC'S? Or this guy's just a massive troll.Tsulan said: -
Both "reasons" you stated would be a clear ban reason for me.
If you get caught early, just wait a few seconds more and die on the hook like a man/woman.
If only 3 load in, you just have to play more carefully.
I honestly love those matches as survivor. Since it's the way I would wish to play all the time (feel pressure as survivor). I don't understand why anyone would quit in that situation.