Trap RNG

Just had a match where i survivors stepped 7 times into my traps and 6 times they got instantly (2 seconds) out.
Is this working as intended? Shouldn´t the traps have a fixed timer?

Comments

  • @Tsulan said:
    Just had a match where i survivors stepped 7 times into my traps and 6 times they got instantly (2 seconds) out.
    Is this working as intended? Shouldn´t the traps have a fixed timer?

    It's possible when they got trapped another survivor was right there to get them out. RNG can be weird like that if that's not the case.

    I think traps ought to last a certain amount of time (perhaps 10 seconds? Change the escape difficulty add-ons to simply add time). Perhaps even give the Trapper a small speed boost whenever someone gets caught in a trap (kind of like blood lust).

  • That's why I don't even play Trapper. IMO w/o add-ons, he's the second worst killer next to Freddy w/o add-ons.

  • @CoolAKn said:

    @Tsulan said:
    Just had a match where i survivors stepped 7 times into my traps and 6 times they got instantly (2 seconds) out.
    Is this working as intended? Shouldn´t the traps have a fixed timer?

    It's possible when they got trapped another survivor was right there to get them out. RNG can be weird like that if that's not the case.

    I think traps ought to last a certain amount of time (perhaps 10 seconds? Change the escape difficulty add-ons to simply add time). Perhaps even give the Trapper a small speed boost whenever someone gets caught in a trap (kind of like blood lust).

    No, there were no other survivors around. At least i couldn´t spot anyone else running away.
    I think they should change some of the setting time addons to a fixed time bonus.

  • @Tsulan said:
    Just had a match where i survivors stepped 7 times into my traps and 6 times they got instantly (2 seconds) out.
    Is this working as intended? Shouldn´t the traps have a fixed timer?

    No its RNG and even luck offerings affect yuor traps btw.*

    Trapper is in desperate need of a complete rework since they added SWF. Voice comms can completely deny his traps, especially if one of the SWF plebs uses OoO. Might as well DC in such a game :wink: