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Tostapane

Tostapane

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Tostapane
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  • @Mekochi said:

    For me, it was actually one of the bugs, so I did join in 2019 so I'm not a veteran, but when I first started, there was a bug where you'd get stuck outside the exit gate and the walls so there really was no escape. Thought it was funny as I'm just running around like a chicken with it's head cut off cuz in this case, death had to be the escape.

    Old ruin and sky billy hands down

  • @dictep said:

    I can’t understand bhvr. It they were so low, why don't show them so survs can accept this patch? Or if they are over 50% and they want 75% then say it

    Statistics are just numbers, they won't tell how the matches were done. For example I can be an absolute beast in chases but doing a 0/4 because I refuse to camp and tunnel or I can suck during the entire trial but end the match with a 4/4 because survivors were fools and tried to save a survivor that was caught once last gen popped... Balancing around kills/escapes is just a Flawed solution...

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101376#Comment_3101376

    It seemed to have made sense with everyone else.

    It's probably a you problem.

    i doubt it... also if you intended the old perks well, they were nerfed so hard that now they are pointless (ruin is useless and undying it's not worth it unless you are doing a totem build. pop isn't worth it since they can easily finish the gen under your nose if you want to gain the maximun efficiency. bbq was used mostly for the bloodpoints bonus, now it's out of meta cause it will be useful only with high mobility killers)

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101367#Comment_3101367

    Styptic agents and syringes are completely fine now and were rightfully nerfed. BNP's are currently broken and even though they give 15% of progress on generators, the new gen perks that were changed/buffed turn that 15% of progress into nothing. Green medkits are also better.

    Not sure how your finding these items/addons in the game so often, especially since you'd have to be running ace in the hole to even find some of them in chest.

    the last sentence was regarding the pallets... in the chests usually i found yellow medkits, more than sufficient for me (if i want to go into a full "treasure hunt" build i'll just equip ace in the hole paired with plunderer and appraisal)

  • @Sweet_Potato said:

    Many killer mains claim survivors can't play without old DH, so they just need to learn how to loop properly (especally against Nurses and half the other killers with a build-in anti looping capability).

    But to be honest, if you take a look on popular and skilled dbd killer streamers, they never had a problem with achieving a 4 k (or 3k + hatch escpae) in 90% of their matches before this update.

    So why is there such a huge skill issue within the killer base, that apperently many killers can't win games without 125% movement speed after 25 seconds, forever-gens-builds and buffed camping and tunneling strategies?

    i could say the same for survivors, you know? btw if those steamers did 4k so much often was because they went aganist mediocre survivors (and honestly i'm starting to think that they have a different mmr concept, completely different and separated from the other people since when i saw them most of the times they are aganist people who can't even kept busy a killer for more than 20 seconds, even when in a ultra safe area)

  • @kizuati said:

    As per title.

    Under well designed I'm trying to include:

    More-Or-Less Balanced.

    Fun-To-Play.

    Fun-To-Play-Against.

    My top two picks would be Huntress and Blight (basekit). What would be yours?

    aestethically i would say oni, as gameplay under certain aspects trapper (when you hear someone stepping in your traps... just right👌) and aganist i would say hag (weird, isn't it?)

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099230#Comment_3099230

    The killer meta is the same perks but with different names. It has not changed at all.

    same perks with different names? make no sense what you wrote tbh since as far as i know perks weren't changed regarding their name (the last things that were changed were the demogorgon's perks alongside the ones that steve and nancy had and the most recent was monstrous shrine that was renamed "scourge hook: monstrous shrine")

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099147#Comment_3099147

    What survivor items are busted? Also Double Pallets aren't a common occurrence and hasn't been since like 2018.

    styptic agent perhaps? Anti hemorrage syringe? Brand new part? purple medkits? just to name some of them... i guess that you are lucky with the map rng then, because i found them pretty much often.

  • @tester said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099257#Comment_3099257

    Yes, not sure if sarcasm. Most of the time it's peachy.

    if you do a thing like this you'll still loose regardless how things will go... you can't do a 3 gen strat if all 4 survivors are still alive, and if you chase one of them in the beginning they can easily split the map in 2 by simply doing the gen at the center of the map, without mentioning that in certain maps is literally impossible to do this tactic (ormond and mother's dwelling are valid examples). those perks works marvelously aganist bad survivors, while good survivors will simply push through without much troubles

  • at this point i wonder what's the killer meta, you know? everything that could be useful was heavily nerfed and honestly i don't consider CoB and Overcharge meta for the simple fact that if people are able to hit great skillchecks those 2 perks are essentially useless

  • @LDominating said:

    The amount of Toxic Killers have spiked.

    2 games not 5 games apart

    A bubba that tunneled and camped AF.

    And a Wraith(who thank you developers,getting boldness points vs him is irrelevant) who did the same thing.

    They were doing fine gameplay wise,chases weren't long,generators were doing fine hook/gens wise,2 hooks per generator...

    I don't know if the others were't toxic to them.

    I know I wasn't..no tbag or pointing or flashlight clicking

    And what do you think,hooked and proxy camp by them,followed by them 4K and me as a last slug getting nodded and hit on the hook followed by a "gg ez"...

    The level of imaturity in this game is beyond beliefs,it was bad before but now?

    Why do you come on this game to take your IRL issues on random players?

    What justifies you taking your frustration on someone else..

    It's a switcheroo from 2018 toxicity survivor sided.

    It was easy to be toxic as a survivor,there were so many pallets you could do whatever you want,on a few maps that is...on others it was tad harder.

    I remember on my one Bubba game where I counted 26+ pallets in Blood Lodge,counted like 3/4 didn't have time to count the rest of the map..

    tbh the only toxic part that you described was the gg ez in the end... camping and tunneling AREN'T TOXIC, just extremely annoying tactics used by both sides (killer do it to survivors and survivors do it to generators/hooked survivors)

  • @Akumakaji said:

    ...

    Just kidding ^^ I am beyond happy that DH is gone and I am facing many different exhaustion perks now.

    Occasionally Sprint Burst gets the better of me, but that's ok, because I happily face 4 sprint bursts then living in constant fear that my next hit will get invalidated by DH or the survivor just DHs for distance.

    But for real, what is everyones experience with Sprint Burst so far? Did he doom sayers claiming "all killer mains who asked for DH nerfes will curse the new Sprint Burst meta because its actually much stronger" actually rung true? Or can you deal with Sprint Burst and other exhaustion perks just fine?

    Happy gaming, everyone.

    slightly annoying, but nothing compared at the perk that shouldn't be named... i just want to erase it from my memory (would be better from the game, but at least the actual version will require a bit more skill)

  • map design, SFW and certain survivor items are also busted if we wanna talk about unfair things... try to do a match aganist decent survivors in the fractured cowshed (the one with the stable) as trickster for example and you'll see why people defend nurse in a zealous way... she's the only killer in the game that will ignore all the bullshit stuff in the maps (double pallets, safe buildings that normally are near infinites for normal killers, ultra safe pallets and strong loops linked to each other).

  • @Jinxed said:

    I could be wrong, but I was always under the impression that survivor players on average play more casually than killer players.

    Where a lot of killer players take the game much more seriously and consider nothing less than a 3k a loss, survivors tend to play the game to chill out and have fun and dying half of the time is okay as long as you got to do a few fun things in the game and give it your best try, even better when you get your teammates out.

    The main problem with this patch in my eyes, is that survivor players now have to sweat profusely in order to get a win. Slamming gens, being an extremely efficient looper, being able to read every mind game. I just don't think that the majority of the survivor player base plays the game that way, and that's one of the main reasons that so many are threatening to leave or have already left.

    For the top 10% of survivor main SWF who already loved to bully killers and were really good in chase nothing has really changed, but for the average survivor the entire game feels unbalanced.

    Killers are still tunnelling, gens take forever to complete, and survivor perks aren't rewarding anymore. Not to mention the amount of rage quitting that happens in solo queue. There just isn't much fun to be had if you're a solo survivor anymore, and that is the main issue.

    wanna see things finally balanced for solo q survivors? relegate SWF to custom matches and then you can balance properly (or at least trying to balance since asymmetrical games are almost impossible to balance)

  • @MommyHunktress said:

    big map, lots of pallets and way too many los blockers. huntress should be good on her own map but its very easy to use trees and size of map. cant wait for rework of red forest

    wanna talk about the dredge and his map? there are TOO MANY MAPS that are unfair and too much safe imo

  • @Mert_MK said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096549#Comment_3096549

    Stop acting like killers don't camp and tunnel just to be complete douchebags. It's actually such a common occurence. It was bad before but even worse now that Survivors have no ways to defend themselves.

    To being douchebags? I strongly doubt it. To win? Probably. it's like complaining about survivors that went to finish generators almost finished when the killer is chasing someone near that position, the concept is the same: both killers and survivors can "tunnel" their main goal. is it annoying/unfun? hell yeah you can bet it. is it allowed? yes. So if you must complain about this then you should propose changes also for the other side imo, otherwise your logic could be called double standard

  • @I_am_Negan said:

    Because so many complained they had no choice but to camp and tunnel players out because the gen get done fast.

    But now with the killer buffs there is no reason to camp or tunnel it makes winning as a killer so much easier.

    Before it was just gameplay now it's brain dead gameplay😂

    10 seconds added to generators won't change anything, plus add the fact that slowdown perks were generally nerfed into the ground (yes, they buffed overcharge and thanato, but the 1st one is pretty much useless aganist people who are able to hit great skillchecks and thanato well, only 2 killers will fully benefit from that perk: legion and plague.) and maps are still horrible and too much rng (good luck to win a chase aganist decent survivors with the trickster in a corn map like fractured cowshed for example). even with the slightly basekit buffs that killers got things didn't changed much.

  • @tendyhands said:

    Remember when BHVR said that BBQ was only used for the bloodpoints? Yeah turns out that's not exactly the case. Which would be obvious if they even played their own game. It's obvious when someone has bbq because they always come straight at you even if you are just off a gen coming in for an unhook. I bet the pick rate of bbq barely even moved after the "nerf". So since we are supposed to change the meta and all can bbq get a real nerf now that people are realizing which should have been obvious? BBQ is an insanely strong perk for anyone with movement and even killers without movement.

    LMAO this perk is trash now but ok... for me is absolutely fine, but they should remove instaheals and brand new parts in exchange then... deal?

  • @kizuati said:

    https://us.v-cdn.net/6030815/uploads/XIB4OCX54OAF/image.png

    The decision to make the act of prestige cost BPs is still immenslly bizzare to me and I do not understand it. What the hell was going through the mind of the devs here? Anyone have any thoughts on why would they add this at all?

    @KnotEnthusiast said:

    Howdy folks, it's your favourite angry DBD nerd here to be annoyed a second time. I made a post after the "grind reduction" was first announced, where I did some math to determine that the grind reduction seemed to be in name only:

    https://forum.deadbydaylight.com/en/discussion/330040/we-reduced-the-grind-except-we-kinda-didnt

    This discussion was responded to by @Peanits :

    https://forum.deadbydaylight.com/en/discussion/comment/3017065#Comment_3017065

    Who said that the fact that you could get all killers to P1 and then level accordingly in the most efficient way possible would result in substantial BP gains as you leveled up more and more killers. So I've been thinking about that, and because I am a total nerd and dislike losing my sweet sweet BBQ bonus, I figured I'd actually calculate that value.

    So! We can start by explaining what the most efficient way of getting all perks on every killer, then calculate the number of levels required, then compare them to the current method. I'm also going to ignore inherent inefficiencies in starting out leveling, such as that before you unlock any teachables in the new method, a small number of levels will be wasted on bloodwebs that have no perks, as you will not have enough perk levels to fill every bloodweb up to 50. I also will assume you get the RNG that results in the most favourable amount of bloodwebs possible, and no perks get eaten. I'll also be calculating for killer, because there are fewer and therefore less work.

    Most efficient level up method in the new system:

    Much like the most efficient method in the current build, the best way to get all perks starts with getting all teachables on every killer. So, every killer goes up to level 50, then prestiged. But once we hit this point, then things get a bit more complicated:

    Between P1 and P3, there exist 100 levels that will unlock 120 perk tiers. However, as you P3 more and more killers, the number of perks you have to buy to complete a killer drops, as you unlock more teachables by P2 and P3ing. So to get the most optimal leveling system, you have to find the balance between leveling up killers to P3 to remove their tiers from later bloodwebs, but not so many that you're wasting BP that didn't need to be spent. So, being a good nerd, I did what I had to do:

    I MADE A SPREADSHEET.

    https://us.v-cdn.net/6030815/uploads/LV66TJ5IXMTD/bpmaths.xlsx

    https://us.v-cdn.net/6030815/uploads/IF22MABS40KB/image.png

    Using this spreadsheet, I found that P3ing either 14 or 13 killers resulted in the least BP used, at roughly 3458 levels used. Notably less than the current 4182, but nowhere near the magical 75% reduction that the devs keep touting, and not even close enough to warrant the loss of BP bonuses on perks. This also isn't counting the new 50k BP fee to prestige, which is basically just an extra level that provides no perks to your total. I'd love to have my maths proven wrong, so if anyone sees a mistake, let me know.

    TL:DR: I made a spreadsheet to find that the grind has reduced 18%, from 4182 levels required to 3458, not the magical 75%. According to Peanits, this should have been the most BP saved, but I'm still hard pressed to see how this new system required that BBQ and WGLF needed to be nerfed. This feels like the BP grind is simply going to get much worse, and urge the devs to make their BP bonuses base kit.

    You are welcome

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3091498#Comment_3091498

    STBFL is percentage based so it's only slightly better now, but sure you can adjust that.

    And i'd take DS in it's current state working on both hook states, no problem there.

    Gen speeds were never fine and everyone knew it. The big problem before was that the chase to gen speed ratio was off, the first chase would always result in 3 gens getting done before your first hook unless you took 4 slowdown perks. I haven't done the math on the current numbers with all the changes, but once i get a chance i will and see if they even fixed the problem (i don't think they did because SWF sweat squads still dominate)

    The main problem now with at least solo queue is that they didn't fix the problem with slowdown perks, they just made the meta perks different now. I think what they need to do for both survivor and killer is the following:

    • Increase the perk slots to 5 each, and that 5th slot can only have exhaustion perks or gen slowdown perks.
    • I have every perk so i don't know if there is a baseline exhaustion perk, but if there isn't make one so every survivor has an exhaustion perk of some kind. Give killers a baseline gen regression perk that is simple, maybe make call of brine a perk that every killer has access to and give onroyo a new perk.
    • Figure out all the perks that we identify as a gen slowdown perk and buff/nerf them all to have the same level of efficiency averaged out over a match:

    For example, if ruin on average saves you 100 seconds of time and we decide 100 seconds is good, every gen perk should be balanced around on average saving you 100 seconds of time. Basically, we just decide on what number of gen regression is good and go with that, but now you can't stack gen regression perks because you can only have one because they only go in that 5th slot and not the others.

    Alternatively, we can rework all gen regression and slowdown perks to not do that, and never have any perks that affect generators for the killers (or for the survivors, no more prove thyself, or anything) and agree on a time for generators that is good and no perk or anything can interact with them directly. That way we balance the game around not having these perks. I feel this is harder to do though and then limits the creativity we can have of perks.

    Additionally, they need to give solo queue survivors more information so they can balance the game better. They need to close the gap between solo and SWF. Personally i think they should make kindred and bond base kit (and then make it so blindness doesn't affect these perks) as it would solve a lot of these problems.

    Unfortunately you cannot balance the game until SWF will stay in the game (or at least not until they will be relegated to custom matches, but we know both that this won't happen)

  • @drsoontm said:

    ... may not be the best career choice at that specific moment.

    Same goes for going into a match with exact same skins.

    Just saying.

    A survivor who will those things is just asking for being tunneled in my rulebook... It was in that way before the patch and it's the same after the patch...

  • @xEmoGirlxAlexisx said:

    The Skins are amazing ...Damn Dredge cleary only gets amazing and Creative Skins i Love them so much :D

    Defailt Design : i Love Dredge default Design so Hard its terryifing, kinda cute, Unique and i always Wanted a Monster as a Killer and this Bodyhorror Turkey looks so Great and its 1 of the reason Why Dredge is my Main and my new favourite Killer 🤗❤

    The Doll Skin : 1 of the best and most detailed Skin in the Game it looks so terryifing and is Perfect Nightmare fuel

    The Event Skin : My least favourite of Dredge But stiĺl a very cool Skin that Human Skull on the long neck make it very scary

    Skeletal Mass : The newest Dredge and again very amazing , Creative and Disgusting i hv waited so long for this Skin and finally its here :D also they have make my head in the Game ( my head is also so Empty like on the Skin lol )

    Also the Concept Art of the Winter Event Skin also looks amazing and i cant wait to See this Skin ingame :)

    Dredge is cleary the greatest Thing ever Added to DbD and the Designers does a incredible Job whit the Skins and im so Happy to be a Dredge Main thank you BHVR for this amazing Killer 😊

    I hv got all Dredge Skins yet and i will always Buy a new Dredge Skin because they are so Good and i want to Support the creative Designers of this Killer i also love that every Skin has Unique Soundeffects or Animations

    I Really Hope Dredge gets a Blighted Skin at Halloween i Really Need and want it i cant wait to See new Skins :^^

    Meh, I saw better skins honestly,but then again, it's all about personal tastes here... The event skin wouldn't be bad... If wasn't for the fact that survivors will spot you more easily and the chains of that skin will make so much noise that it's almost impossible heard any kind of noise that could produce survivors (and survivors will hear you more easily)

  • @Piruluk said:

    She is a relic from the past when game was an extremely casual experience with lot of overpowered option, like instantly doing gen with toolbox add-on , or infinite loops, or Mori after one down, blendettes ruling the dark maps with supreme stealth.

    Today dbd is evolved and trying to be more of competitive game, and taking every fun option from survivor players, maps are brightened up, no longer possible to break LOS on most maps, or the options are severly limited, not to mention the extremely long list of aura reading perks. In short every countermeasure is disabled vs Nurse.

    She doesn't play the same game like any other killer, she has no limitations, it doesn't matter what survivors are doing, she is playing against herself. If Nurse player avoid making any mistake, she is guaranteed to win every time.

    Is it really good argument letting her to stay extremely overpowered just because she is hard to learn?

    She doesn't belong into the game anymore, especially since everything that was unfair to killers, taken from survivors.

    Its time for Nurse to be reworked, to be not a free win for a dedicated killer player.

    Statistically she always be underpowered, since on console she can't reach the level which possible on pc, so console data providing the justification to be untouchable right now

    Until SWF will remain a global feature and it won't be relegated in custom matches, the nurse can stay.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092609#Comment_3092609

    All I hear in this post is self-victimizing. This game isn't based on pettiness or revenge. Balance isn't based on "gotcha! how's it feel now?"

    It should be better for everyone, not swinging wildly from one side to the other.

    i don't remember that i wrote something like that... i wrote about my personal experience and generally speaking it isn't fine that people throw games so much often just for being upset about the patch... if you must play in that way then don't play at all i say since this behavior will ruin the game even for people that just want play the game

  • if you can't prove your statements then you shouldn't claim that's the ABSOLUTE truth then... as for my statements i just wrote what i saw with my eyes: people that kept throwing the matches just for being upset regarding the patch. now i won't say that all the matches on dbd are like those ones that my friend and i did or the statement that i wrote is the ABSOLUTE truth, but a warning for the devs was in order since after the patch 8/10 matches that i did as killer survivors were literally messing around, even refusing to do gens despite i went fake afk to see what they would do...

  • @bm33 said:

    Does that mean all the killers prior to the patch that went afk or that everyone escape were trying to lower kill rates so they'd get buffs? What about the killers I've had after the patch that are purposely letting survivors go, some letting all go after 2 hooking them - does that mean they're trying to adjust kill rates in their favor?

    Survivors aren't giving up to inflate kill rates just like killers aren't giving up kills to lower kill rates. Survivors are giving up for same reasons they were before the patch.

    Survivors prior to patch complained about Legion with slow downs and admitted to giving up in those matches, this patch buffed that so survivors are still giving up when facing Legions. Survivors prior to the patch complained about camping/tunneling and admitted to giving up when that happens, this patch buffed that so survivors are still giving up when killers camp/tunnel. There were weekly posts before this patch about survivors giving up on first down or when facing a killer they didn't like - this hasn't changed.

    Multiple killers have already asked for survivor nerfs to Prove Thy Self and Sprint Burst because survivors are using those perks more because the "survivors are giving up to inflate kill rates" isn't actually a thing impacting majority of games. This is just a narrative being pushed by killers that are scared about their buffs being reverted.

    @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092604#Comment_3092604

    there's only a little problem: you'll see 1 or 2 killer in an entire month doing those things probably... in the meantime i saw those things from survivors every matches done... and mind you, before they could still happened those things, but they were extremely rare...

    https://forum.deadbydaylight.com/en/discussion/comment/3092606#Comment_3092606

    remember that devs consider kills and not fun/bp gained/hooks for a win/loss (which is strange considering how the pip system actually work since it will reward you for multiple hooks/chases instead of kills, speaking of which their words will incentive more camping and tunneling btw). You can camp all the match but in their eyes if you did at least 2 kills it's a draw and with the basement bubba it isn't that difficult honestly (kill the 1st one and took the 2nd one with noed)...

    Read the 1st sentence for my reply

  • @ThanksForDaily said:

    Devs don't be fooled. Killer to survivor ratio is 11 to 1 even at nights.

    But yeah, don't be fooled. The patch is perfect.

    1st no one said that this patch is perfect

    2nd i just wrote what I witnessed with my eyes, you like it or not

    3rd even if this was the case it's because of these people that are inflating those statistics

  • @MikaelaWantsYourBoon said:

    Undying bugged right now. If you use Undying and Devour together, you can keep your all tokens even both totems cleansed.

    So this means you can mori survivors even both totems cleansed. Devour Hope effects staying in game, no matter you cleanse it or not.

    "we did a pretty good job" as someone said...


  • @Johnny_XMan said:

    Yeah devs don't be fooled by killers going to the corners of the map just to de-pip, they just throwing matches then claiming the game is unbalanced. 🙄

    See? Anyone can do this.

    there's only a little problem: you'll see 1 or 2 killer in an entire month doing those things probably... in the meantime i saw those things from survivors every matches done... and mind you, before they could still happened those things, but they were extremely rare...

    @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3092604#Comment_3092604

    Don't you mean that totally meme build "basement bubba" which is a totally cool and fun playstyle and not something that is used to derank.

    remember that devs consider kills and not fun/bp gained/hooks for a win/loss (which is strange considering how the pip system actually work since it will reward you for multiple hooks/chases instead of kills, speaking of which their words will incentive more camping and tunneling btw). You can camp all the match but in their eyes if you did at least 2 kills it's a draw and with the basement bubba it isn't that difficult honestly (kill the 1st one and took the 2nd one with noed)...

  • @D3spair said:

    Just for Discussion, Let's be generous and say that 50% of all DBD Players are Solo queue players. Of all the complaints here saying that Killer was overbuffed as Solo queue is much more miserable.

    My opinion is to have Solo queue get buffed so that SWF should be more aligned to Solo queue and Killer can get buffed more. but I see a lot of People here voicing that Killer should get nerfed instead.

    Or just simply relegate swf in custom matches, so you can finally balance around solo q with less troubles...

  • @Piruluk said:

    Survivors just need to git gud, I guess.

    DbD is balanced

    Because you'll find those kind of players in every match uh? Please, if you want to play about the "statistics" then i could usr your same logic against you... Look at the streak of certain survivor teams... See how's easy speaking regarding pure statistics without considering everything else?

  • Despite i fully agree for a return of the bonus bp stack, this won't happen. Blame the devs for "fixing" 2 perks that were healthy for the game...

  • @Taxman232 said:

    I know everyone is sick of hearing about the meta-rework but I feel as a console solo queue survivor I have sone legitimate complaints. Of the five games I have played post-update i have gone against 4 tunnel and camp killers and a thana edge-lord legion with no survivors escaping any of these games.

    Behaviour have gone too far with the survivor nerf and killer buff. It is not fun to sit on a gen longer and have few perks at your disposal to extend a chase. I dont use DH so dont care about this but the rework to Iron Will and SpineChill are huge.

    The Spinechill change makes the game less accessible for hearing and vision impaired players without an actual solution being provided by Behaviour - this is not ok.

    The new skins are fine but the Devs really need to refocus themselves on rebalancing this game because as it stands it is unbalanced, not fun and not accessible.

    I would gladly revert everything (except dead hard), but at the condition that swf will be limited to custom matches

  • @Header said:

    shadowborn, call of brine, eruption, tinkerer (no addons)

    this build is so strong that I might be able to win on any map against good survivors

    and the best part? the survivors seem to enjoy it too. I’ve had more gg wp‘s since the update than in the last 2 months, even though 3 of my perks are for gen defence.

    probably because the gen regression feels earned (not like ruin undying or something)

    Ruin undying undeserved? Lmao ruin literally reward you for patrolling gens, how this isn't earned? Undying was just here for an early defense of ruin... Anyway now both perks are pointless imo since ruin was utterly gutted, not even worth to being a normal perk, imagine keeping it as hex perk...

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3085702#Comment_3085702

    This is point, is not it?

    Op is saying killers could not play like that (tunnel and camp) but SWF exists. It will not happen but if BHVR removes SWF from game, all killers will play fair? They will stop to use strong anti-gen perks? Will they stop tunnel people?

    We both know, no. Everyone are not same. Some people will do whatever they want, they won't care it is fair or not.

    I never said that all the killers will probably stop tunneling, but you have to deal with those 2 troubles 1st: make swf only a feature available only in custom matches and add a new mechanic that will gave reasons to killer for not tunneling... You have to give killers valid alternatives for avoid tunneling if you want see tunneling disappearing... If that tactic is so common it's because it's effective, don't you think? It's like a survivor who went to finish a gen almost completed and just kicked by the killer 1 second ago, in the middle of the map in order to split the pressure that the killer could have and make easier for survivors to work on the remaining gens without worrying about the killer being near: the concept is the same

    @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3085320#Comment_3085320

    “To be precise i don't want swf in regular matches... As I said before it could still be a used feature in custom matches, but normal ones should be only solo q players.” Gee I wonder why. That very well sounds like someone that wants to win every single game since solo que is so week. Thank god the devs won’t listen to you because your ideas are horrendous

    Did I talked that I want win every match? I really don't see anything like that... Stop putting words in my mouth that are straight up lies, I want fair matches, not the bullshit that we have actually now with those swf around... I gave valid points for my reasons and suggested valid solutions unlike you that keep screaming "waaah, bad killers want ez match, solo queue unplayable, nerf killers". So at this point you have 2 choices: start using some logic and make some valid arguments or just straight up ignore this thread cause you won't have anything constructive to say, thanks

  • To be precise i don't want swf in regular matches... As I said before it could still be a used feature in custom matches, but normal ones should be only solo q players.

    @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084599#Comment_3084599

    i strongly disagree, this game would be more easier to balance (i'm not saying that would be easy since it's almost impossible to balance an asymmetrical game, but easier than now for sure) if SWF wouldn't be available in normal matches.

    You mentioned in your opening post:

    whenever i look at the forum i see always the same things: survivors who complain about killers being buffed/tunneling/camping/etc etc and killers complain about survivors who genrush/abuse 2nd chances perks/bully squads with flashlights/etc etc. Both problems have something in common: swf.

    I point out that that is incorrect. Tunnelling and camping have NOTHING to do with swiffers. Genrush and second chance perks have NOTHING to do with swiffers. The link with killer buffs is strenuous. The only thing that's properly a swiffer problem is bully squads.

    And then we get to second chance perks:

    so for you the previous dead hard wasn't a problem

    Which is already a misreading of my post, since I mention, specifically:

    The only ones that can be argued about are the bodyblocking potential of BT/OTR and Dead Hard

    I also don't see the relevance in talking about old Dead Hard because it's no longer in the game, and as incompetent as BHVR may seem in their balance decisions, I am pretty confident they are not stupid enough to put it back in.

    borrowed time being exploited for tanking a hit that was deserved to someone else wasn't (isn't) a problem

    Again, I specifically mention bodyblocking potential of BT/OTR as being arguable problems. And I, myself, have in fact argued for them being problems in the past. Especially OTR, which I believe is less healthy for the game than DS was.

    completely recover from the dying state when you did a bad play alongside with your team isn't a problem

    The killer has to leave you alone for an extended period of time to enable this perk to trigger once and never again, and it still takes that survivor out of commission for an equally long time. UB is not a problem. Exponential has too many hooks and eyes to be a problem. The only one you could try to argue for is Soul Guard, but that requires an active hex to work.

    the automatic healing and the speed boost that you get once the gens are done isn't a problem

    Adrenaline fires once, once all gens are done. How is that a swiffer problem, exactly?

    the fact that you can blind the killer when he caught someone into a locker isn't a problem

    Not a perk, let alone a second chance perk.

    people that exploit boil over with purple toolboxes, with the hook offerings alongside maps like rpd or badham isn't a problem...

    None of this is second chance perks.

    yep definetely not a problem winning 100th times in order to hooking someone/winning a match as killer (add that all this stuff it's even more awful when you are aganist a sweaty SWF and you'll get the picture of why i'm aganist that feature)

    You have argued the completely wrong thing here. I never argued in favour of bully tactics. You are replying here to something I said about second chance perks and you completely switched tracks into an all out rant about bully tactics and survivors just having perks in general.

    I get that you're frustrated, but you're not arguing properly. You can't counter 'second chance perks aren't a problem' with 'Flashlight saves are a problem'. That doesn't suddenly make second chance perks a problem.

    Eh, maybe you aren't wrong, I versed too many swf bully squads and until now the only killers that could gave them what they want are the usual 2 killers and bubba. Anyway the things that I've mentioned aren't all 2nd chances perks, but I can assure you that it feels extremely unfair when those things happen, especially when you know that you don't deserve it.

    @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3085089#Comment_3085089

    Playing with friends on DBD is the same as playing with friends on other games, this is online gaming we’re talking about…

    Absolutely not. I already did a couple of examples of why swf are a problem in the 1st answers in that thread.

    @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082382#Comment_3082382

    You're not gonna get through to them. I've been chewed up trying to argue that the game is still survivor sided. After all this time, they still don't get it. All you have to do to see what I talk about is play Pig with no slowdowns or something stupid like that, or even a serious build on a mid tier killer, and you will get games where you got 2-3 hooks before the gens are all done because (ding ding ding) you didn't camp or tunnel.

    Also this. Those matches are more common that you will expect.

    @Sumnox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081059#Comment_3081059

    Didn't you know that what killers truly want is actual fair balance? Did you know they only play scummy because they're forced to by bad, bad, evil OP survivors?

    Killers would NEVER abuse being the power ro... oh wait😨

    Again, typical answer for people that play only a single side

    @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3084640#Comment_3084640

    As long as such important elements to the game are heavily rng dependent, it will never be fair for both sides. There are so many games I should have gotten a 4k but rng robbed me, and vice versa; games I had no business winning, but my prayers to RNGesus came through.

    True, certain maps are simply unplayable with certain killers

  • but eh, i guess i'm just wasting my efforts if i want a game fair for both sides and that i actually proved with valid examples my thoughts.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082472#Comment_3082472

    So you want the Devs to do something about an artificially created statistic because you THINK killers need to be nerfed because survivors can't do anything so have to kill themselves on hook to make the devs think that the kill rates are too high that are being created by survivors killing themselves to inflate kill rates? My mind got a little dizzy after that...

    it's called entitlement, pretty much common in people who play only one side instead of playing both roles...

  • @Zexbunny said:

    Yeah! Survivors should only get one hook state, it should take 5 minutes to do one generator and No Mither should be base kit minus being able to pick yourself up and minus the quieter grunts of pain. Oh and no perks. They're just crutches. Killers should get 10 perk slots instead. and they should move 20% faster too, and have basekit ebony mori. No items for survivors either. Too op!

    Apparently this is the game some people want. Surprised it hasn't been made yet.

    be serious or don't wrote anything at all...

    @Nathan13 said:

    people that wanna play with their friends is not a problem. We can play together in every online game but apparently it's a problem in DBD.

    technically it is because that game wasn't thinked with SWF in mind... but as i said before it's not that you can't play with your friends anymore, it will be limited only to custom matches... i don't get why people become so upset when you mention that regular matches shouldn't have that feature... ah yes, because usually they'll abuse it in one way or another probably...

    @caramelpudding said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081059#Comment_3081059

    If survivors start the game hanging on the hook killers will stop tunneling :D Let us face it, tunneling and camping (at 5 gens) will never stop. Never. These people who tunnel at 5 gens only have their 4k in mind. Guess they need it to feel validated and to feed their own small ego

    it won't stop cause it's one of the best strategies that a killer can do in certain situations... i doubt that camping and tunneling would be so popular if it would be counterproductive for the killer, the devs should gave incentives to leave the hook and not to camp, instead they erased the few things that serve that purpose (bbq bonus bp erased, pain resonance informations lost and pop reduced to a meme perk)

    @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082148#Comment_3082148

    Yeah its a crutch because its so effective ... Dont need to be good at chase, pressure, mindgame, whatever, if you bank on just downing the first survivor you find and hope the rest of the team throws themselves at you or make mistakes.

    Does it product results? Sure. Is it the strongest arsenal in the killers kit? Undoubtedly. Have you become a worse killer than you were before because you kept relying on a strong tactic and ignored the rest for so long? Dunno, i dont know you, i obviously cant say. But i would bet yeah, your reliance on crutches is why you are struggling now. You are getting 'sweatfests' everytime because you dont belong in your mmr.

    lmao, if you say so... guess you are here to watch every match that i did then... fine then, i'll tell you a little anedocte: in the past (1 year ago) i tried to do an experiment, i did 2 matches aganist the same team of survivor, in the same map and with the same killer and addons... the difference between those 2 matches were the playstyle, the 1st one i didn't camped or tunneled, yet my chases were quickly, but that wasn't enough anyway to keep their pace (2 survivors were always on gens if you consider that one of them was always on the hook and the other one being chased/rescuing the hooked survivor)... the match ended with a 0/4. the 2nd i tunneled from the start and guess what? i won. now you can say that tunneling and camping are boring and unfunny to go aganist, i won't deny that and i will probably agree with you, but don't a hypocrite and say that it won't require skill or that will make you a worse killer because this is simply false (after all the killer's goal is to kill and this is the quickest way to achieve your goal, not to mention that certain maps will literally force you to play mean despite you won't do it for the simple fact that they are too much safe or you have a killer without a valid antiloop power). only survivor main will tell you this because they want force you to play by their rules

    @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082201#Comment_3082201

    Obviously its a problem in dbd, information isnt deliberately hidden in other games like in dbd. SWF is worth like 4 extra info perks per person.

    A better example would be people playing among us and going yeah the imposter is blue, my friend was on discord and he told me. Obviously thats unfair because they werent supposed to have that information.

    How long have you played this game Nathan? Can you not grasp something this basic?

    when someone will go full white knight and defend something that even him/her will probably know that's broken for various reasons this is what happen. denying that SWF give benefits when EVEN the devs aknowledge that is simply being too much biased

    @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/336288/all-this-time-has-passed

    The only thing that's a swiffer problem there is bully squads, and -maybe- killer buffs. Everything else has nothing to do with swiffer teams.

    https://forum.deadbydaylight.com/en/discussion/comment/3081071#Comment_3081071

    Second chance perks aren't a problem, period, because the game is designed to give survivors THREE chances. You aren't supposed to be able to kill a survivor in one down. None of the associated perks do ANYTHING if the killer doesn't hardcore faceplant into it. The only ones that can be argued about are the bodyblocking potential of BT/OTR and Dead Hard, but the latter has already been nerfed down to a point where it might need to be re-evaluated as a problem.

    Especially the hate against DS is a clear indicator some killers just want a one-down, extremely easy game.

    i strongly disagree, this game would be more easier to balance (i'm not saying that would be easy since it's almost impossible to balance an asymmetrical game, but easier than now for sure) if SWF wouldn't be available in normal matches.

    so for you the previous dead hard wasn't a problem (i would say even the new one since the infamous auto dead hard is still present) despite everyone complained about that perk, borrowed time being exploited for tanking a hit that was deserved to someone else wasn't (isn't) a problem, completely recover from the dying state when you did a bad play alongside with your team isn't a problem, the automatic healing and the speed boost that you get once the gens are done isn't a problem, the fact that you can blind the killer when he caught someone into a locker isn't a problem, people that exploit boil over with purple toolboxes (just for precaution) with the hook offerings alongside maps like rpd or badham isn't a problem... yep definetely not a problem winning 100th times in order to hooking someone/winning a match as killer (add that all this stuff it's even more awful when you are aganist a sweaty SWF and you'll get the picture of why i'm aganist that feature)

  • @Nun_So_Vile said:

    bait

    Not bait, at all. Facts with a lot of concrete proofs

  • @bluedusef said:

    the thing is that when gens or whatever gets changed, the playerbase then finds the easiest solution to counter it. like as your seeing now, gens got increased slightly which was a boring change and i think could of done better, but because of that, survivors are now stacking PT all together.

    so the gens are now probably faster if your not using thana or whatever. but then killers will see survivors doing that and they will counter that by using thana and other slowdowns instead of using more fun perks.

    BHVR is the problem here, not really the playerbase

    Finally someone who can see the entire picture. Unfortunately people would find easier gave the fault to the other side rather than going against the developers decisions...

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081198#Comment_3081198

    Thats a you problem, im vibing almost all games. Maybe you started relying on some crutches like tunneling/camping and became worse at the game. I dont know you, i cant say

    1st of all tunneling and camping are one of the best strategies that a killer can pull out if he knows how to do it properly. In my case I didn't felt a single time the need to tunnel and camp in that time when the old ruin was still alive, matches were a lot more fun and people who were good actually deserved to escape, not to mention that the toxicity despite it was present it was once every 20 matches, different matter if now, even you try to play "fair"...

  • @Dead_Harder said:

    Lots of assumptions there. Game is as easy as its ever been for killers. It takes skill to lose a match atm. Lots of people still tunneling & camping. Because a good chunk of player base only knows that kind of playstyle. Its easy and it gets some results. Even if its boring af and by all accounts there is no need to do it in this meta. I am a pure killer main but my opinion of the average killer in this game is pretty damn low.

    really? then why back in the 2019 i could afford to play chill and have fun while now it's a sweatfest evey match done? just an example...

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/336288/all-this-time-has-passed

    Yeah I’m not listen to someone that was defending bubba camping at five gens.

    i don't remember that i've defended such gameplay... but you aren't entitled to decide for how others play the game, if someone want camp at 5 gen he can be free to do it (i just found it boring personally speaking)

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081109#Comment_3081109

    Also even though it wasn't addressed to me, you're on something if you genuinely believe only solo players were affected by these changes and somehow SWF players magically aren't affected by increased gen times

    Plus you failed to mention that while some gen regression perks were nerfed, multiple perks were massively buffed to take their place essentially keeping the meta the same

    not true at all tbh... 1st of all only 10 seconds won't change much from before... before the rework of the perks all killer slowdown perks were more powerful than the actual gen defense perks... corruption lasted more time and didn't vanished if someone was downed like now, ruin was a lot better than now (but still risky), pop was 25% of regress of a generator and not based on the current progress on that gen and scourge hooks gave also good informations and had a synegry with DMS... now what? call of brine? just tap the gen and you'll deny his effect... overcharge? people who are used to hit great skillchecks won't even be bothered by that perk... those changes will affect only the average/low mmr while high mmr will have a though time, worse than before... the only buff that i could consider worth to mention was the cooldown removal from jolt...

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081109#Comment_3081109

    Lmao dude are you serious.

    1. SWF is not inherently busted. If I grab 3 of my friends who all have less than 100 hours in the game, even with my telling them exactly what to do and where the killer is, their skill and inability to loop won't make any of that info useful

    2. Just like you said for my #3, you have no proof of that statement and it's literally just anecdotal and biased. "Most of them are toxic". How do you know? How do you even know which ones are SWF and which aren't because I've had killers accuse me of being in a SWF while playing solo because I'm just a good player who knows how to coordinate. Your statement reeks of personal bias and is anecdotal at best

    #3 I don't need proof of this statement because you can literally ask the community or just read up on old threads. Trust me, you're not original around here. People have been making "delete SWF threads for YEARS in this forum and they are always met with a wave of backlash because a large amount of the playerbase just wants to enjoy the game with their friends. Prior to SWF being added, people would just leave lobbies over and over until they got in one with their friend

    1 it is and there were already a ton of examples that were wrote in this forum... but since you refuse to see the reality... just a couple of examples will take down your idea: if you can warn your friends that you are looping the killer in a certain area that's close to their position, they'll keep doing generators despite they heard the TR of the killer... completely different matter if everyone is a solo survivor since you don't knnow what the killer is doing (could be patrolling gens or going directly in your direction, you won't know it untill you'll see him), or when you do a save and you have BT (it's true that now bt is basekit, but someone can wait those 5 seconds then hitting the unhooked survivor), you tell to your friend to tank the hit and thanks to this neither you or your friend were downed...

    2 as i said here it's more about personal experience, and as i said before my experience with SWF is generally bad, i never said that this is the absolute truth, but it is in my case/experience... then if you have met chill swf then good for you, you are more lucky than me

    3 you won't erased at all that feature, it's always available in custom matches you know? 😏

  • @DbDPlaya said:

    As of (7/19/2022) with the 6.1.0 patch, developers took away how some of us used to play. If you take away something, you should give something back in return. This patch gives nothing but insignificant tweaks here and there. I'm just glad I had the time of my life when the game was fairly new and it was just getting popular. The developers don't even know how to properly execute things.

    Dead Hard did not need a nerf, everyone pretty much knew how to play around it. And if it were to change, it should have never applied Deep Wound status effect. It should have worked like Mettle of Man where it negates the killer hit, gives you speed boost without giving you Deep Wound status effect. Dead Hard was meant to assist the survivor, not turn the screen darker and waste one's time by having to mend. It's not even worth taking up perk slot anymore.

    Spine Chill was completely changed into a useless perk. Its purpose was to give survivor an early warning to getaway (that's at least how I used it). Now it lights up based on terror radius and if the killer has direct line of sight on you. (??? What the hell is the point of that?) On the other hand, Whispers, aka the killer version of Spine Chill remains untouched and works the same way the old Spine Chill did. See the hypocrisy there?

    Iron Will, one of my all time favorite perk has been nerfed because of people insisting not to learn how to play against it but demand an easy solution by modifying the perk.

    Self-Care, a perk that was barely alright-ish if you were playing solo survivor is now completely useless. I can't remember know how many times Self-Care saved my life regardless of when I was playing either solo or in swf. I pulled off so many plays taking a hit, healing myself away from the killer and jumping back in action either to tank another hit for a team mate or to rush for an unhook while being healthy to take a hit after unhooking my team mate. (wasn't much fan of Borrowed Time). Not to mention Self-Care countered Franklin's Demise really good not having to worry about losing a medkit and being unable to heal yourself in case you thought about bringing a medkit.

    These 4 perks were my unchanged perks for many years. Now BHVR wants me to play differently and I am not going to play differently. If it ain't broke, don't try to fix it. These perks were never broken and they functioned the way they did for years until recently.

    I hope queue times to find a lobby as killer will take a huge impact and increase over time. I'm expecting player count drop and interest to play survivor is going to decrease over time.

    After 3130+ hours (Devotion 13) since 2018, I've come to a conclusion that I am uninstalling this game because of developers not nerfing but killing perks. I never thought there would be a day that I would consider giving up playing DbD. This patch marks the day.

    Good luck catering to new comers BHVR. Nothing stays forever. Time for me to move on to something else.

    Note: I'll leave my DbD stats link for those who think I only played survivor because I know there will be claims. (https://dbd-stats.net/profile/76561198090221481)

    i stopped reading at dead hard didn't need a nerf...

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081055#Comment_3081055

    Sure.

    SWF will never be removed.

    Toxicity wouldn't be removed if it was.

    Killers who didn't have to play unfun to win still would, because now it's way easier and they like winning.

    Satisfied?

    unfortunately i know that swf will never be removed and this is the reason why i'll probably play something else since i personally consider the time spend on dbd not worth anymore due to the imbalance and toxicity of this game. regarding the killer playing unfun in order to get more wins then the problem should be founded in the game mechanics... the devs are the ones that should fix those problems since they are present from the birth of the game (they had a lot of times to come up with something... yet they didn't nothing if not put band aid fixes as perks)

  • @Aven_Fallen said:

    All this time has passed and Killers are still blaming their own mistakes on SWFs.

    That "Killers wouldn't probably feel the need to play in certain (unfunny) way" is as wrong as it can be. If anything, this Patch shows that it will continue.

    Killers got a MASSIVE Buff and they are still stacking 4 Slowdown-Perks and are still camping and tunneling. This Patch shows that the respective things need to change and that improving the time of Killer does not mean that they will stop using those "strategies".

    because it didn't changed NOTHING, that's why... this change only worsened the solo survivor experience while SWF won't have troubles in the slightest... quite the contrary, with the slowdown perks nerfed into the ground they'll have an easier time (at least those who know how to play efficiently)

    @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/3081055#Comment_3081055

    The thread itself is not constructive because there's been a million of them.

    1. SWF does not equal skilled team

    2. SWF does not equal toxic

    3. Removing SWF would literally kill the game as many survivors would simply stop playing because playing this game without friends is dreadful

    not true because i'm explaining why the game is in this state imo:

    1 SWF is busted, you like it or not this is the absolute truth (even the devs admitted this with their "statistics")

    2 most of them are toxic (but here i'm talking about personal experience since in all my 2500 hours i've faced only 6 swf teams that were chill or they were memeing around, everyone else was a SWEATY and toxic tryharders)

    3 you don't have any proofs about it and as i said before solo survivor should be buffed accordingly, in that way everyone can have fun and who want to play with his friends can still do it in a custom match...

  • @MikaelaWantsYourBoon said:

    Please.

    Killers said they will never tunnel/camp if survivors could not have second chance perks.

    Killers said they will never tunnel/camp if gens took longer to finish.

    Now all survivor meta destroyed and generators have really long time to finish with anti-gen builds. But killers are still camping and tunnelling.

    If x happens the killers will stop camp/tunnel seems to me just an excuse.

    you are missing the point... 2nd chances perks COULD be fine IF survivors aren't in a swf imo, but we aren't talking about 2nd chances perks/gen defense perks, we are talking about WHY those things are abused literally in most games

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