Tostapane
Tostapane
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/3138115#Comment_3138115
I hope you aren't advocating for MORE Iri Head nerfs, it's arguably the most balance Iri rn
most of iri addons are utterly trash anyway, only a couple of killers have good iri addons, everyone else has mediocre/awful iri addons (or at least not worth their actual cost)
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@Reinami said:
It isn't fun or engaging for both sides. I just got out of a match where i literally hit like 2 survivors the whole game. They didn't even play the game, they all just ran to a pallet, immediately dropped it, i had to break it to do anything, then i go look for another survivor, rinse and repeat after 15-20 seconds. There are so many god pallets that you can't do anything and by the time the map has none left, the game is long over.
This can't be any more fun for survivors either just throwing down pallet after pallet with no mindgame or anything.
only the game? too many maps require to be looked at since there's always something that isn't right...
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@OGSull said:
Nurse has been arguably the strongest killer in dbd for about 6 years now and not much has changed. She's had some nerfs in the past but it still doesn't really help the game in it's current state. Now that dh and decisive has been nerfed, I think it's time for another nerf nurse. Personally I feel like nurse has no counterplay if she's been mastered. People say, "oh just double back and lose line of sight." But you can only do so much and on some maps you can't lose line of sight so it's very easy for her. You can't hold forward against range addon nurse and even if you do she'll catch up quickly. I just think bare minimum she needs range add-ons removed and maybe a longer recharge time for her blinks. She doesn't really have to earn her power like oni or wait awhile like blight to get their power. This is just my opinion, but if you guys disagree please let me know.
yes, i disagree... until maps are so bad designed and the gens fly so fast (10 seconds added are just a nuisance, especially if we consider the fact that the few valid slowdown perks were nerfed so badly that now it's pointless taking them) nurse MUST stay the way she is now. also just to be sure how much difficult she is to use properly i suggest to try her in a map like lery or the corn maps... you'll change your idea rather quickly...
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i think that you went aganist AWFUL survivors, that's why you won so easily... honestly i envy you since for me killer is unplayable right now unless i use nurse and start camping and tunneling (not fun at all tbh). i found funny when people claim that now this game is killer side... maybe at low mmr, but not my matches since i got everytime sweaty tryharders with meta builds who also abuse of the most broken areas in the map (example: someone put an offering for the dredge map and eveytime that i start chasing someone the survivors will ABUSE of that house, which is an infinite), paired with broken tools such as brand new parts together with green toolboxes and green medkits with instaheals (both styptic agent and anti hemorrage syringe) and something that will improve the charges of the medkit...
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@Pulsar said:
Seriously.
With the removal of WGLF and BBQ, the Grind has gotten way worse. Every Survivor game nets you maybe 20K points which is a couple blood web nodes. It takes more BP to even get to Level 50 AND there's a tax to Prestige (which is forced on you).
Plus, those "incentives" that they hyped up? Oh yeah, those aren't gonna be here for another month. Sorry, here's 50K BP. The rewards for these events are pathetic and almost insulting.
It's way worse for new players AND it feels like actual garbage to know it'll take you several games to even level up once.
Should've made BBQ and WGLF bloodpoint bonuses base-kit.
you have the power to change things... you know how? stop playing the game since this is the only way that devs understand that things aren't going well... if you kept criticize them but still playing the game, they won't have reasons to change things...
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@MommyHunktress said:
tunneled a quentin off hook because i was on ormond and the survivors were literally split cross map 2 on each side so then i activate his bt after a basement save and injure everyone and then hook zarina and accidentally found her upstairs so i just threw my hatchet. but im a trash killer for that when they got me down to 1 gen because they were teamed and literally split on every gen and 1 girl hid by a gen to keep working. I also didnt 3 hook any of them and waited til the end when i couldnt find the others or they used main building and i couldnt do anything without wasting time.
why do people still think a killer is bad when they split gen pressure like smart survivors and then the killer has to play in an unfavorable way. i have zero gen perks so why would i just let you guys beat me just so you guys can call me bad for losing XD.
"just apply pressure 4head" cit.
on a serious note there isn't much to do in those cases, tunneling (and camping) is the way to go
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3127522#Comment_3127522
You can't claim it's a lie if you have no evidence to support your claim.
As we are not privy to their development process, we can only take what they say at face-value.
i can't? i won't be so sure about it since they shown us during these years how much "truthful" they are... i'll give you a valid example: even with the "reduced grind" thing where they claimed that they have reduced the grind by 75%, then someone disprove them with actual numbers...
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/comment/3126954#Comment_3126954
MMR merely attempts to find you a balanced match. If it can't, you get whatever because we can't have long queue times.
https://forum.deadbydaylight.com/en/discussion/comment/3126801#Comment_3126801
This is blatantly false, as confirmed by MandyTalk in a previous thread. The game was always intended to have swf, and it is intended for them to be communicating. The feature simply wasn't ready at launch.
https://forum.deadbydaylight.com/en/discussion/comment/3126996#Comment_3126996
Absolutely not. As I said above, swf is an intended feature. It is also intended for them to be communicating. All this would accomplish is making swf players quit or lobby dodge until they got each other. Both of these would skyrocket queue times and do absolutely nothing to help solo queue.
https://forum.deadbydaylight.com/en/discussion/comment/3126936#Comment_3126936
Tournament players represent less than 1% of the player base. They have their own rules because of their skill level. Making swf play by a ruleset that only applies to swf is punishing them for playing with their friends.
Out of all swfs, bully squads represent less than 1% and are few and far between.
https://forum.deadbydaylight.com/en/discussion/comment/3126550#Comment_3126550
Nurse needs to be reworked from the ground up. Nurse is an outdated killer that can never truly be considered balanced without absolutely gutting her.
Instead, maps should be reduced in size, solo's buffed to close the gap between swf, the survivor role then nerfed as a whole and killers buffed accordingly based on those changes.
If killers can get downs at a consistent pace, then all that communication you're all so worried about isn't going to matter. I don't recall who said this, but it's a statement that definitely rings true.
It's funny how people believe in those lies, you know? If that was the case then information perks like bond, kindred, premonition, spine chill, etc etc shouldn't be here in the 1st place... They told so because they gain money from it, without mentioning that people want to play with their friends, hence why in the beginning they had the problem of lobby dodging until people find their friends in the same lobby so they were forced to add that feature, without thinking at the balance of the game doing so... the game wasn't thinked with swf in mind, you like it or not... Remember that devs before adding 10 seconds to generators also said that genspeed was fine and generators didn't needed to be adressed...
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@Danebydaylight said:
https://us.v-cdn.net/6030815/uploads/WJ2CWPCV4SYM/killstats2022.jpeg
https://us.v-cdn.net/6030815/uploads/2WXULYOXMAFW/2022escapekillrates.jpeg
These were released at the beginning of this year, and prove that before the update (6.1.0) that almost all killers had a greater than 50% kill rate, meaning the game favoured killers and never favoured survivors. The reason for the 6.1.0 update was to help killers when it was never hard for killers.
The 6.1.0 update is unfair to survivors.
Balancing around statistics is a foolish thing to do since statistics are flawed (remember that a lot of people also will self suicide on hook just for the fact that they aren't happy about the map/killer), plus those won't tell you how really is balanced the game (I can do a match with 0 hooks but winning in the end cause I slugged everyone with noed for example, or I can finish a match with a 2/4 but only because I let the remaining survivors farm for Example...). If you want balance around statistics then nurse should be buffed and pig nerfed...
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they shouldn't be nerfed indeed... it's sufficient to relegate this feature in custom matches (KYF), in that way solo survivors will be buffed as concequences...
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the short answer for you: no. remember that they gave free on epic games store their game without thinking at the concequences of this action...
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@Iron_Cutlass said:
Haddonfield was always a horrible map for killer, but the current Haddonfield just feels way too awful to play on as killer, mainly because of the windows to the buildings being low enough to not cause any stagger; 115% killers can only really catch up because of Bloodlust, and if youre a 110% killer, youre better off giving up unless you have semi-decent anti-loop, the distance you gain as survivor is just wait too much. It's one of the few maps where my smile just immediately drops as soon as I load into the match.
Since topics like this are subjective, and anyone can have an opinion on this topic, I am asking... Am I one of the few people that thinks Haddonfield post-rework is worse for killer than Haddonfield pre-work?
worse? they are both awful, especially if you have people that know how to loop. buildings are too much safe
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since devs look only at the statistics... she needs a buff. Oh, that and the pig needs to be nerfed...
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@SoloQKev said:
https://forum.deadbydaylight.com/en/discussion/comment/3122648#Comment_3122648
Hahaha, that is the first time I heard someone say tunnelling gens lol... That made me laugh.
you can laugh but this doesn't change the fact that both are optimal (and boring) way to play, but what's the difference? killers are blamed for do this...
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3122203#Comment_3122203
"Tunneling gens" always makes me giggle
it was an example... both are objective to do, but if survivors rush their goal this isn't considered toxic for some reason, another completely different matter if the killer do this...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3122205#Comment_3122205
Or you buff solo queue and fix matchmaking.
And/or relegate swf in custom matches i might add
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Sweaty: bubba
Fun: everyone else
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@Biscuits said:
There is a better way to balance the game that doesn't involve splitting the queues (which would kill the game). You find the largest population in the game (soloQ survivors) and you balance the game around them. You then reward killers for playing against SWFs, baseline BP gains, easier to PIP, make it so that even the killer knows in the lobby. That way they can prepare themselves for a harder game, or dodge if they aren't feeling up to it.
almost everyone would dodge probably since you can find not only chill SWF but also the swat squads that play for giving a miserable time for the killer...
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@Rovend said:
https://forum.deadbydaylight.com/en/discussion/comment/3122197#Comment_3122197
The problem that solo survivor have is dbd is balancing the strength of the killer to face against swat SWF, so people playing soloQ cant expect their 3 teammates to have perfect coordination for unhooking/repairing/looping to compete with full comm swf.
Adding that things like the mmr system giving you two 50-100h teammates against a 3000h nurse, and the recent buffs that makes tunneling and camping more usual makes soloQ a nightmare
obviously you'll never reach the coordination that a SWF has as solo, but you can get close if you know how to play and with the right perks: for example i did a match some time ago as solo aganist the artist, my team was really efficient despite being solo survivors, the survivor that was caught in the end thanks to noed was rescued because the others knew what to do: destroy the totem and go to save the hooked survivor/bodyblock the killer... i did the save without much troubles cause thanks to kindred i knew the killer position (my teammates too) all the time. The match ended with a 0/4 for the killer.
Solo survivor is like a lottery: you should be also lucky to get the right teammates, otherwise you should play based on the other survivor's behavior... they are efficient and do gens instead of hiding into bushes? you can allow yourself to play as a real team (bodyblock in order to save someone from the deathook, heal someone and do gens together, attract the killer's attention in order to let your mates to finish a gen in that zone, etc etc...). they are bad, trolling around or they are doing a challenge that will make them play badly? play selfish and to do more points as you can while waiting the hatch.
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i think that ######## and should be disabled because ######## ####### #######.
hope to be clear about it XD
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@KidDope25 said:
I feel like every time I play killer I don’t have to try to do anything but tunnel and camp and it gives me an easy 4k each match. I think it’s unfair I’m not presented with a challenge in your video game. How come when I do this it’s so easy and boring? I need more excitement from your game from killer. I’m not saying it should be removed entirely but at least make the scenarios difficult where I have to choose between tunneling or not tunneling. Like a risk reward decision. Without it this game is too easy for killer and it just makes me kinda wanna play something else for challenging. Thoughts?
killers tunnel survivors, survivors tunnel generators, the concept is the same. if you want some changes regarding this aspect you should also gave more viable options to do in order to escape/kill, don't you think?
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as i said before in other threads, they should relegate SWF to custom matches, in that way they will keep this feature unchanged and giving incentives to people who want play solo (and killer, since it isn't fun facing SWF generally speaking). The problem that solo survivor have isn't the killer being too strong, but your team being extremely bad most of the times imo.
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116479#Comment_3116479
Then you have no idea if it was fun or not using it only once. You can say the same thing about Nurse, that you don't outplay the player you just hold down a button for a while it's not fun and you refuse to play this killer, but many people thinks Nurse is fun to play no matter how dirty she is.
those 2 are completely different things:
1 dead hard couldn't be baited when aganist decent people (not even good, DECENT)
2 dead hard denied mindgames won by the killers, while nurse can be still countered by exploiting her weaknesses (Los, obstacles, buildings, maps with 2 floors)
3 we are taling about dead hard here, not about nurse (there are already too many threads about her rn), am i right?
4 as i said i used only once and i was disgusted for how much strong it was, so i have a lot more knowledge that you think about that matter, it wasn't funny, period (but again this is my personal opinion, i just explained for my point of view why that perk wasn't fun at all)
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@DH3206 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116508#Comment_3116508
That I also don't understand tbh. Why DC when you've played out the whole match and got BP and XP for the rift etc. Such a waste of time and effort. What do they want to achieve with the DC at the end? Sending a message? But what message then?
1 to deny the possible tome challenges that the killer is doing (for example kill all 4 survivors in a match using certain perks: if someone dc this won't be counted as a kill, so your challenge is screwed)
2 "you can't lose/be killed if you dc" (inserit Murphy think meme)
3 rage for the fact that you can't won/bully the killer/bully the survivors (this happen with killers too obviously)
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3116483#Comment_3116483
I didn't really know that there was a "mood". I just play to play, so.
you play to have fun, but certain people are so entitled that if they see something that they don't like or things won't go as they want they'll likely dc for pure spite. i'll tell you about a match that i did some time ago with the trapper: the map was the artist map, i was playing with an addonless trapper with all perks that were focused on chasing people (sort of meme build), they were toxic despite i didn't tunneled or camped, keeping tbagging and spamming flashlights clicks, but they were also bad. At a certain point everyone was on death hook, catched the 1st survivor doomed to death, dc. the others did the same once i downed them. Even the last one who tried to search the hatch but i found it before him dc'ed once he saw that i essencially insured his death
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the game was more fun in the 2019, when the old ruin was still between us, maps were darker, tryharders and toxicity were still present but MUCH less than now and games were more chill generally speaking
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if they dc'ed they weren't even in the "mood" for trying to win the match, so definetely bad survivors in my eyes... a single match isn't enough to judge imo
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@DBD78 said:
Yeah yeah I know it was OP, and this is not a "bring back old DH" thread at all. But you could do some crazy DH plays, and it felt fun to do. Now all other exhaustion perks are pretty boring gameplay. Press a button you run fast, vault and run fast, get hit and run fast longer, land on your feet and be fast..fun? Not really.
So my point here is we need more perks that is fun to use as survivor, that stands out like DH did and creates some variation in gameplay, without being OP. I hope devs can be a little creative and give us somthing fun that could stay as it is.
no, it wasn't, period. used that perk only 1 time in all my hours on dbd... it felt dirty because this perk outplayed the killer, not you as player, so not fun for this reason
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@OnryosTapeRentals said:
This isn't the fault of survivors; a portion of your killer colleagues are to blame.
Killers who are continuing to stack 4 slowdown perks, on top of relentless tunneling and camping are basically forcing solos to adopt a build to slam gens out as quickly as possible, otherwise they just stand no chance.
4 slowdown perks are absolutely not necessary, ESPECIALLY on killers like Nurse, Blight, and Spirit. As long as I keep running into that, I'll keep brining Prove Thyself and toolboxes 🤷
false, the devs are to blame here because they have the power to change things for the better and can essentially erase the camping and tunneling mechanincs if they wanted... killers do those things not because they are funny, but because they are effective (and most of the time needed if you want to avoid to loose badly). it's like complaining about survivors who rush certain generators, even in the killer's face, in order to split the map and weakened his map pressure (both are camping and tunneling their respective goals). Are those tactics funny? not a bit, quite the contrary they are annyoing. Are those aganist the rules which devs established? absolutely no. add the fact that devs said that kills = win instead of hooks, certain people that are absolutely salty toxic tryharders and you'll get a general picture of why those tactics are so common...
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3116390#Comment_3116390
why do killers constantly need to be incentivized to leave the hook and play a decent game?
BBQ incentivized leaving the hook
POP incentivized leaving the hook
Thana incentivized injuring more people
etc etc, it's so funny to me that killers needs little treats and rewards to play a normal, fun match, and when they aren't getting those they just think standing still in front of the first person they find and tunneling them relentlessly is all they have left, I'm so bored of "I'm not incentivized to do this" as an excuse.
perhaps, but those are facts: pop was nerfed to the ground (try to use pop to a gen almost complete...most of the times that gen will be repaired completely even before reaching it or they will complete it under your nose) and the bonus bp that BBQ had was erased from that perk, essentially it will incentivize the killer to kill the 1st survivor as soon as possible in order to get more pressure, so more time to do chases/defending gens, so more bp in the long run. Thana was a wasted perk for everyone except legion and plague imo, but devs still nerfed it.
@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/339460/guess-its-tike-to-go-back-to-full-slowdown
You can ask for the devs to roll back Dead Hard & Decisive Strike so survivors use those instead
DS wouldn't be a problem if devs will grant a mechanic that will reward the killer for not going for the same guy, but dead hard it should stay DEAD for good... that perk was a HUGE mistake
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@AarcvanDemen said:
Oh this is fun. Let's now complain about every killer perk that got buffed! They're about to post it all and they have started already. Thanatophobia was first, next will be Lethal Pursuer. The nerfs are going to be worse than the buffs are given to these perks. This just happened to Thanatophobia who nobody batted an eye when it was at 20% but when it got to 22% and everyone loses their mind. Now it's the most garbage perk in the game.
tbh in the beginning was 4% for each injured survivor and that debuff stacked also on the healing speed, then it was buffed/nerfed (erased the penalty on healing speed) to what you said, then utterly buffed and now nerfed to the ground
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3113229#Comment_3113229
Ultimately if bhvr do change her they won't ask for permission first
true, but they will be forced to deal with a lot of people angry for that change...
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3114179#Comment_3114179
It's only logical that 3 to 4 kills is a win for killers. If it's only to gain more BP.... Then what's the point?
well yes, but actually no... i did certain matches when i did 3/4 or 4/4. playing with those tactics and earning only above 22000 bp and other matches when i didn't kill anyone but i got 30000 bp... winning isn't about bp imo (it should be in that way tho because it'll incentivize a better game, more healtier from both sides) since in certain matches is literally impossible to gain enough bp... that aspect depend only from survivors...
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you can do whatever you want, but personally i just find those tactics not funny... ngl those tactics are also needed and despite people hate it, they did the same thing with generators (the concept is the same: both are goals that must be accomplished so people usually abuse of those tactics because they are effective)
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@jamally093 said:
Still waiting on them to say when it's fixed because it still isn't.
That's the neat part, it won't!
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I will consent to a nurse rework only when those 2 cases are resolved:
1 map design that's actually fair for everyone
2 swf being relegated in custom matches
But since we both know that this won't happen, consider this answer as a no
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@EntitySpawn said:
I honestly cant be bothered playing if every time it's a nurse my team gives up instantly...
You may as well just delete her, I just want a normal game but since nurse seems to be 70% of my games and everyone gives up is there even a point playing?
Dear killers, whoever gives up first just slug them the whole game. Force them to DC or wait out the game because they're just getting what they want while punishing those trying to play.
The day that map design will be decent for every killer of the game and swf will be relegated to custom matches I'll fully agree of what you said, but until then she shouldn't be reworked...
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@BenOfMilam said:
When is the Nurse rework coming?
No, not a "we gave her two more meme add-ons and doubled her cooldown", a real bottom-up rework that allows Nurse to co-exist with the rest of the Dead By Daylight killers and knock her off of the unhealthy platform of the only killer where your best counterplay is dying somewhere inconvenient.
I'm not going to get into add-ons or perks, because I exclusively play perkless and add-onless as Nurse and I still stomp every game as long as I least look at the screen while I'm playing.
Nurse is piss easy. No, I'm not joking or exaggerating, nor am I trying to stir the pot. "Nurse is the hardest killer in DbD" is a lie we've told ourselves for far too long. Play one or two matches with her (and maybe bring Plaid Flannel) and seriously try to tell me she's any kind of difficult when she ignores pretty much every rule in the game.
Dead By Daylight is game where you live or die (or kill) based on minute positioning details. It's all about making the other player hesitate for even just a moment so you can get a half meter of distance and safely drop a pallet or vault a window (or hit them when you trick them into being out of position). This is more or less the entirety of chase in DbD. Fighting tooth and nail just to get a few feet away.
Nurse ignores all of this. She goes straight through the windows, the pallets, the walls, even the floor and the ceiling, and she gets right on top of you and hits you while you can do literally nothing. Then she does it again in mere seconds, and you're on the hook. There is no more game. No more choices to make, no more split second decisions and reads. It might as well be "Bubble Popper Clicking Simulator" for the Nurse and "How long can you hold Shift+W?" for the survivor. (yes there is counterplay to Nurse, it's just all really dependent on the Nurse player being bad... which is not what counterplay means).
So, teleporting on command to the extent that Nurse does is bad, but costly and conditional teleports like Freddy, Sadako, and Dredge are fine. But this begs the question, what the hell can we do to fix Nurse? Should she be completely reworked from the ground up for the sake of the health of game? No more teleporting for Nurse? Should she be nerfed significantly? Maybe just not teleport through walls at least?
I don't know. If this was my mess to fix, I would opt to completely change her from the ground up. Even if it meant upsetting fans of the killer. They did it to classic Freddy back in the day and turned one of the most unique and interesting killers (but also one of the worst) into a fairly boring but effective killer. Boring is at least better than broken in my opinion, and having a character that is an undisputed S+ tier for over half a decade is probably not a good thing.
Really? I was thinking that people should stop crying for petty reasons and start adapting and play the game... Regarding the nurse well, as long that swf are in the normal matches and not relegated to custom matches she can stay the way she is now.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3112526#Comment_3112526
You're actually lying now, there is not a single player that has been saying no one runs dead hard that's ridiculous lmao
I'm not lying, some people told me those words on the steam forum... Maybe they were trolls, but the fact still stand
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@HPhoenix said:
https://forum.deadbydaylight.com/en/discussion/comment/3110459#Comment_3110459
I would pick letting go and wait till the killer hooks the person then go back to it. I honestly haven't seen a killer that runs Surveillance yet. But knowing my fat ass, you'll end up finishing it before I head over there, lol. But also depend on how far is the gen and weather or not I should hand it out.
https://forum.deadbydaylight.com/en/discussion/comment/3110552#Comment_3110552
One of the survivors out of the 4 gave me a hard time in that map. I ran the same perk build a few times the other day and I can guarantee that the survivor I had were a bit better than the one in Rotten Fields.
ONE as you said... things won't change if only one of them is actually trying to escape while the others will stay in a corner instead of doing generators or something useful generally speaking... as i said you were aganist bad players (except that guy). i can tell you my personal experience as solo survivor: usually i successfully kept busy the killer for a good amount of time (between 2 to 3 minutes), but it's useless since once hooked (or when the killer leave me alone) the 1st thing that i see are people crouching in the corners of the map or running around without doing nothing useful or even sabotaging the others for extremely petty reasons (i had more than once survivors upset toward me cause i cleansed a totem instead of leaving it to her/him). to put in short words you can be a looping god but if your team won't do gens you'll loose (unless rng will help you and the hatch will spawn under your feets)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3110559#Comment_3110559
Where did anybody say "no one will run dead hard?" Jfc you can't have a conversation on this forums now without killers still bringing up dead hard.
it was an example and believe me, i saw people on the steam forum that wrote exactly this, aside the classic "just b8 it m8"... anyway that combo isn't so strong as you think. yes, even on artist... it can be countered quite easily if survivors use their brains...
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3110103#Comment_3110103
Tell that to the DMS + Pain Res artists I've been encountering since the update.
I've seen your comments and you're pretty killer sided so let me ask you this, imagine if a survivor perk was busted and the survivors said "yea but who's going to run that?" As justification for it staying, you and I both know that people WILL run those things because they're busted
it happened with dead hard for over 5 years cough cough...
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lmao, you think that this combo is oppressive? really?... if they loose aganist a killer like clown in a map like that you just went aganist bad survivors
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reverting his nerf would be sufficient...
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i would be satisfied to see his nerfs reverted honestly...
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@Wewantjason said:
https://forum.deadbydaylight.com/en/discussion/comment/3108598#Comment_3108598
Frankly I wouldn't mind, I do not feel camping and tunneling are even a problem. It's called playing defense as killer, point blank. I am only encouraging to slow it down to help the community feel better. I've routinely seen survivors loop killers for 2-5 gens while they try to tunnel, and if the killer isn't an insta down killer and you actually bring things like bt and otr they literally can't camp. These problems are not really a problem outside of the lower mmr in my personal opinion.
That being said who knows how long this positive mind set will last. I'm about to hop on killer (just did several survivor games. solo q is rough and I do not blame my killers tonight.) I know there is going to be teabagging/clicking/and salty inbox messages, so lets see how things go Lol.
good luck mate, i wish you best
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3108580#Comment_3108580
How can you use it for getting away if it requires protection hits tho?
once youy get the perk through protection hits you can use it whatever you want, while now with the change you'll be able to use it ONLY if you didn't a conspicous action (meaning that if you heal someone/yourself, do a gen or a totem the perk will deactivate)
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3108580#Comment_3108580
You don't need to be in swf to bodyblock.
Solo players should really learn that
i know, but i said this cause it's EXTREMELY rare find solo survivors who won't play selfish/are potatoes/won't troll
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despite your effort it's admirable, things won't change unfortunately. As for me, i never insulted anyone in the endchat or played dirty despite all the bullshit that i've endured in those years, but i won't play anymore the way that people wish since i'm not appreciated regardless how i play. so i'm sorry for you since you are one of the FEW people out there that aren't toxic and deserve a good game, but i'll keep tunneling and camping. i just hope that you won't be present in my matches
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@Sonzaishinai said:
So Mom was changed so now it only takes 2 protection hits to activate
When active you get endurance and while you have endurance your aura is revealed when you are further then 16m from the killer. Like other endurance effects it's lost of certain actions
My first thought was the same as every one elses. If the killer sees your aura then they know they can ignore me untill i lose it.
But here's the thing. You don't have to show your aura. Instead of running away just stick near the survivor you were bodyblocking for. Or don't move if you are blocking the way of the killer completely.
Isn't that a pretty decent anti tunnel perk for teammates? Imagine they are running shack and you block the door. When MoM activates the tunneled person now has two attack cooldowns to get away. That's prenerf DS and it's probably the worst way tobuse the perk
There is no duration either so you can just stick with the tunneled survivor and bodyblock constantly. Untill the killer gives up and the tunneled person can heal you. If the killer comes back you still have endurance. If they don't you'll be healthy and you can heal the tunneled survivor and be able to bodyblock again when the killer comes back
Think a little outside of the box and it really doesn't seem that bad anymore. As long as you don't run away when it's activated the killer won't see the aura. And even if they guess what you are doing what are they going to do about it? You're still in their face
well yes, but actually no... i would rather say that this perk was nerfed if you play solo survivor, but it's buffed if you play in a SWF (before it could be used for getting away from the killer, now it's a stronger perk if your goal is to bodyblock the killer)
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@ad19970 said:
I think they nerfed Thana in the wrong way, but honestly, I am just happy they nerfed it. It's definitely also going to be weaker on Legion and Plague. I just hope it will be enough for those two killers.
Meanwhile, it's completely useless on every other killer.
The other two perk changes are just bad though. And perks like Pentimento and Eruption also still need to be nerfed.
LMAO. they are already trash and you want to seee them utterly nerfed? then don't be surprised if the killers will tunnel and camp even more...