Tostapane
Tostapane
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@JackOfTrades said:
Just a question, can Nurse Blink through Generators? I'm not that good at her and am trying to get the hang of her, so just thought that I'd post this.
yes but be careful since it require some muscle memory otherwise you'll probably blink in the same position instead of blinking through the generator (like hills and basement... the latter is still bugged imo since last time that i used the nurse i kept looking up in order to avoid the basement and i ended just right there... annoying to say the least)
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@deKlaw_04 said:
I normally don’t like to complain about stuff like this (mostly solo que) but I’m sorry. Out of the three survivors games I have played 2 of them where facecamping bubbas with dead lock and noed. The other was a pyramid head which was fun but that’s because I love playing against them. The only difference was one ran bamboozle and the other one didn’t.
I could have played better and should have anticipated the noed (which is another thing that perk and dead hard should have gotten nerfed harder). But the feng that got facecamped first did not deserve what happened to her. I felt bad. This bubba was also a twitch streamer don’t worry I wasn’t toxic towards him compared to his next opponents. All I asked was “why” and he says “because it’s fun and easy.” Great. Then has the audacity to say “ggs”. Him in chase is fine I don’t have a problem. But his camping is ridiculous. Why is this not fixed? Also @GoodBoyKaru did we not have a deal to trade my bubba matches for your blight matches? Lmao
1st of all facecamp was removed, this is what people call camping... 2nd you have already a counter: take kindred and do generators (as solo survivor this isn't a problem for me, unless the other survivor were dumb enough to reward that kind of gameplay... in those cases i can always play for the hatch)
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@Gamall said:
Are you serious? That is one of the best map to play as killer. I think you never tried Badham at this point
This. Honestly it's one of my favorite maps of the entire game... Except with certain killers, this map is manageable with everyone
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3050836#Comment_3050836
I think it’s a language thing. I know the dredge is called “Draga” in portuguese and spanish (correct me if im wrong).
italian too
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@toxik_survivor said:
I always see him in D teir on most teir list and people saying he's really bad. He deffinatly is not bad, it's just that he is really boring . Before he got nerfed he was a go to killer to grind up to rank 1 and now he is a little worse but he plays much smoother than he used too. Freddy is very good in many categories and is mid B teir. True he is boring, but a very strong killer
a little? he's trash, one of the worst killers in the game right now... bhvr nerfed him too much
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no thanks, actually there are enough survivors/killers already, i think that bhvr should start to focusing on the game itself rather than releasing new (bugged) content...
@MikaelaWantsYourBoon said:
All survivors and killers are female or male at the moment. We should get at least one survivor who is Non-Binary. They deserves representative in DbD. Transgender survivor would be cool.
What do you think?
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@Triplehoo said:
They literally have no place in this game. Nobody plays them ever and they are a waste of BP's.
And in Bloodweb, they are always the ones Entity leaves as last if you have tho choose between two better offerings, add-ons or perks.
i would gladly get rid also of map offerings... those offerings are abused by SWF groups, killers and solo survivor will probably put bonus bloodpoints offerings
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3049810#Comment_3049810
If you ever want to play or need help/tips, let me know!
We're all in here together :P
Sadly there isn't much you can do for me... Facing sweaty tryharders when you are trying to play chill is just a random casuality (mind you that the few times that I play I'll play killer because survivor became too much boring for me... And it will become more boring once they'll increase the time to do generators instead of giving a proper secondary object to do... I wish they could add some "find the brand new part item" mechanic in order to progress with the generators)
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Different mmr perhaps? Idk, but you are lucky... Can't say the same for me
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3049384#Comment_3049384
Haven't people been saying it's literally worse than before? How is this the best they can do if it's worse?
It's worse only for the killer player... As survivor you can reveal him like before the "fix" while as killer there was an exploit (I won't say how it could be used for obvious reasons) that allowed to reset your reveal meter to 0 (essentially your were "unspottable")... They rightly remove that exploit, but they didn't fixed the problem at the basis
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Why are you so surprised? After 6 years and all the things that they did(n't) it should be pretty much clear how they work and reward their players...
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@Omputin said:
But why are they reducing bloodpoint gains in the first place? Wasn’t the goal to reduce the current grind not increase it?
it was an excuse to get rid of the bp bonus... another user in this forum proved that the "grind reduction" to 75% was a clever lie
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There are a lot of them that need some love:
Trapper: trapper sack isn't good for being a purple addon for the simple fact that you CANNOT PICK UP YOUR TRAPS ONCE SETTLED for the entire trial. The addons that boost your set up speed are ok, as the Trapper bag that will add another trap in your hands, the others are too much gimmick or straight up worthless (except for the iri addons and the honing stone, which are a bit underpowered for being addons with that kind of rarity).
Wraith: well, most of his addons aren't bad, but his main problem is that his basekit was nerfed (like if he was a s tier killer) and now he just sucks without both the addons that will uncloack him faster in order for being somewhat viable. The addon that cause blindness and the one that will help you to see bloodpools better while cloaked are borderline useless.
Hillbilly: most of his addons are either gimmick or worthless, decisely he needs a complete addon rework.
Nurse: she needs some little modifications on her basekit imo and she needs the long range addons fixed (not nerfed, fixed since they are actually bugged and the blink charge isn't slowed as the addons say). I would rework some of his farming addons (3 addons for farming are a bit too much after all, without mentioning that 2 of those will nerf your power).
Huntress: except for a couple of addons that are a bit underwhelming I would dare saying that she's fine as she is right now.
Hag: same as above.
Doctor: well, he needs some buffs to his basekit and the addons that modify his shocking attack are garbage, everything else is fine.
Clown: again, most addons are gimmick or useless, the recharge addon is fine as the addons that will give you more bottles... I would improve his invigorating effects (and they shouldn't have effect on survivors too).
Deathslinger: oh boy... Nerfed too much his basekit, his addons aren't good at all... He needs a complete rework (or reverting his nerf and buffing some of his addons).
Oni: some addons aren't much useful, but aside those addons everything else is in a good spot.
Myers: only addons that make sense are the ones that speed up his stalking speed, the others are meme addons or addons too much weak/strong (extremely weak if you are aganist good survivors, overkill if you are against inexperienced survivors), he needs buffs to his basekit
Leatherface: except the faster token recharge and both chili, i don't see any reason to pick up the other addons who are worthless
Freddy: shall i wrote something? for real? i guess everyone will agree that his addons are completely useless
Pig: well... she has only 3/4 addons that improve her ambush attack, the others are focused on her traps... still her addons aren't good
Spirit: she was nerfed too much and now she's BARELY viable only with her 2 strongest addons (i say barely cause survivors will always know when you are phasing in their positions). she need a rework
Legion: this killer needs a proper rework from the basis, not the "rework" that devs did to him... addons are underwhelming
Plague: good spot, i would personally gave her addons that will incentive survivors to cleanse (more % penalty to reparing/searching chests IF they refuse to cleanse once FULLY infected)
Ghostface: his best addons are the brown ones... shall i keep going? awful addons
Demogorgon: meh... his addons aren't completely useless, but they aren't good either...
Pyramidhead: only the addons that improve your range are decent, everything else is useless
Blight: good addons, he's fine
Twins: they had nerfed her best addons that reduce the charge time for doing a pounce... they need a complete rework
trickster: addons that improve the duration of main event are trash, ricochet blades should be a brown/yellow addon, his iri addons are situational
Nemesis: again, nerfed 2 addons that weren't even good to begin with (the ones that improve the zombie speed and detection range), all his addons are underwhelming, need buffs
Cenobite: similar to nemesis except for his purple addon (should be impaling wire) that's ok, everything else is mediocre or straight up useless (hello gateway range addons)
Artist: well, a couple of good addons, everything else is average
Sadako: the killer itself is the problem sadly... some addons aren't bad, but she's too much weak generally speaking
Dredge: except the one that will reduce the time to destroy locks and the ones that will reduce the time for nightfall (hook/injure a survivor for gaining a faster charge and the one that improve the speed of the nightfall meter when a survivor is injured by 66%), the others are bad
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nah
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3048367#Comment_3048367
I understand, but I should experience that every bloody game??? Why???
Because this is the game that dbd became right now... I can do a valid example in my 2 latest matches: 1st match did as a huntress, didn't camped nor tunneled, did GREAT shots from afar and played generally well but I barely did 4 hooks, which became 8/9 in the endgame collapse cause they refused to leave one of their mates to die (1/4),match was obviously unfun for both sides despite everyone got a fair amount of points (mainly due to the saves in the endgame) because for me It was literally impossible being on 4 places at time and stopping survivors from doing gens. The 2nd since I had the challenge to kill my obsession I took bubba, caught the 1st survivor, 1 gen already popped, put her on the hook and another gen was done, with a 3rd in the hook proximities to being repaired completely. Since the previous match was unfun and started in the same way and I saw that they were proxycamping the hook instead of doing gens, I opted for a pragmatic (and unfun) gameplay: proxy camp my obsession, slug whoever wanted to do the save and keep tunneling... They did all the gens anyway, but this time I did a 4/4 due to the fact that I dispose of a player once the 3rd gen popped... It's sad being forced to use those kind of tactics but this is how dbd is right now (another reason why I'm slowly moving to other games)
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/3048037#Comment_3048037
If someone play toxic, why I should suffer and waste my time???
also camping and tunneling aren't toxic, just annoying to deal with... Like genrush and bodyblocks
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@Nikatara69 said:
Why, why is necesery every single surv on hook and tunnel?? ######### is wrong with you, people?? Did someone hurt you in real life that you spread your trash all over the people in game??? I haven't playing DBD for 2 months and guess what??? Nothing changed, killers keep camping and been on Red ranks, campers on Red ranks. My every single match is facing strong tunnelers or just team who die in first minutes. I see more clear that this game is broken and nothing can change that. Killers camping, survs DC or suicide on hooks, pretty good job so far... Shame and facepalm
You shouldn't be angry toward those players, but towards the devs who force players to do so in order to secure at least 1/2 kills... I bet that if they put some mechanics that will greatly help the killer in exchange for not tunneling and camping, you'll see those kind of players once in a century...
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trapper = -
wraith = bell ringer
hillbilly = billy
huntress = fridge thrower
dredge = nodding turkey
leatherface = bubba
demogorgon = -
trickster = -
nemesis = sus/nemy
oni = -
hag = witch
blight = -
deathslinger = caleb
sadako = none
doctor = dr fizzy
clown = none
nurse = sally
myers = none
pig = none
legion = none (depend who's the character)
spirit = rin
plague = none
ghostface = none
pyramidhead = pyr
pinhead = needle man
twins = -
artist = carmine
N.B: the - mean that they have a nickname but i won't wrote it for various reasons...
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3047840#Comment_3047840
That's why playing both side is important. I was playing Survivor only before, and playing Killer made me realise things. Such as: losing three generators after one fun chase kills the fun.
I don't tunnel, but when this happening, I can understand a Killer who wants to get value of their role... which is killing...
Maybe the new generator speed is gonna help.
only 10 added seconds... with the best slowdown perks nerfed into the ground (also the new overcharge wouldn't be a big problem if you are able to hit great skillchecks)... honestly i think that the new patch will only worsened the situation... we will see more nurses and bubba probably
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@AVoiceOfReason said:
https://us.v-cdn.net/6030815/uploads/FDD4KHMEDX9A/deadbydaylight-7-6-2022-12-21-12-am.png
Then we got 2 Plague games in a row to boot :D
(joke aside it happens sadly)
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as far as SWF, broken maps, broken items and broken perks exist, nurse can stay
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3047841#Comment_3047841
Yep. I did.
https://us.v-cdn.net/6030815/uploads/MLAS8YW7B7L7/image.png
I am so toxic killer, sorry.
i sugget you to try a rather particular build with bubba: agitation starstruck bamboozle and last perk of your choice (if you want see salty people just take noed since they "love" it so much...)
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3047842#Comment_3047842
Yea, reminds me of me playing bubba and camping anyone I cought in the end game because there was no good reason to chase someone into opened exit gate. And then they trash talk you into "toxic XXXXXXXX camper" lol.
there's a reason if bubba is my main when i'm upset... he's the ONLY KILLER that can bypass some of the survivor's defenses (mainly dead hard and styptic agents), without mentioning that if they start to being ######### i can gave them an unfun match by camping them without moving a finger
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they aren't interested to cut off the grind otherwise they would have putted bbq and wglf bonus bp as default and they would have erased tier perks... the grind is one of the reasons why people still play this game (completist) and they tried to modify the grind aspect, make it less time wasting apparently but without changing it much in reality
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*chainsaw noises intensified*
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@tendyhands said:
Start a game off and do 3 gens with killer only getting 2 hooks. Good start right? Oh wait now the killer just tunneled someone out and it's a 3v1 and killer get a 4k after. Fun game.
we could say the same about survivor for instance: you did a chase with reasonable time (considering that certain maps are complete BS and dead hard is still a thing) and 3 gens pop, you search another guy and start a chase with him, another gen was completed in the meantime + half generator from the guy who went to do the save, you hooked the 2nd chased survivor, all gens done. fun isn't it? it's easy seeing the problems only for one side...
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10/14 if you consider the general behavior of the playerbase regarding specific ways of play the game, 16/30 if we are talking only about age (probably)
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@Kingjaffad said:
For the past few weeks, the amount of unenjoyable Nurse games has absolutely skyrocketed, nearly every 2nd/3rd game regardless if I have been winning/losing has just been Nurse, Nurse, another Nurse, maybe if the game is feeling nice they'll give me a different killer, then a return to our all-Nurse marathon.
In every single one of these games, we as a team get stomped every. single. time. It's gotten to the point where I don't understand how Nurse apparently has a "low killrate", either they're all sitting at the very bottom of MMR, or someone's not telling the whole truth.
Aside from just feeling frustrated about what feels like a killer with no real counterplay (That I know of anyway, seriously please what am I supposed to do against her?) I'm sitting her wondering outside of the occasional twitter post picketing for a Nurse Nerf, I honestly see a ton of people defending Nurse purely because we feel there needs to be atleast one "strong" killer to combat survivors. Doesn't that seem really unhealthy for the game to just have a single character that trumps all?
Genuinely looking for some extra insight on this.
nurse COULD (if the player that is using her is really good) be the equivalent of a team with brand new parts, instaheals and meta perks... a pain to deal with... until devs won't start changing ALL those chances the nurse can stay in that current state (she's still a lot more weaker than a premade with all those items/perks tho... the example one of my last matches with her: i missed only a couples of blinks in the entire match and i got only a single kill with 4 hooks... i would say that i was aganist cheaters cause gens were flying absurdly fast, but all those 2nd chances could effectively gave them the time needed to do gens (the only killer that can bypass most of those 2nd chances is bubba... i wonder if i should start maining him at this point)
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3046202#Comment_3046202
They are not even close to same spot. He has way more tools than she has. But none of them are strong killer I would say. That's what they share the same.
sadako doesn't have TR while phasing tho and in indoor maps this is better than the dredge "antiloop" if we can call it in that way... both are situational
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isn't time to close this thread once and for all? mods shouldn't leave open those kind of posts for how much dangerous/problematic they can be... i'm still perplexed why they let people do those kind of threads in the 1st place tbh
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they are on the same spot imo... they have a bit of map control, but aside this they both sucks
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they should have implemented those bonus bp as default... they are making mistakes on mistakes every day...
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3045339#Comment_3045339
you do realise the lore and game dev teams are separate right?
yes, but you also should consider that they can decide where to put more money... and considering how slow bhvr is regarding reworking perks/maps/offerings/etc etc... they are putting more efforts into cosmetics and lore than proper game balance (you can earn money with skins, but you can't regarding balance)
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3045311#Comment_3045311
Its important to us lgbt, try and use a more original reason to downplay the representation next time.
also Karu is that another bingo point?
you mean that you consider the game balanced with all the bullshit stuff that we must endure both as killer and survivor? good for you then... this is my personal opinion and as i said before this is what i consider more important right now... the health of the game itself which actually isn't good at all... good try but if you want to start flaming me for my opinions about what's actually important you should find someone else (you can disagree with me, but this isn't a good reason to lack of respect to another member of the dbd community)...
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@GannTM said:
I really feel like it’s going to Yui as a lesbian. There’s nothing in her lore that teases she’s attracted to guys and she’s around a lot of other women in the lore as well. She does have a male friend as well, but he (forgot his name) is almost like a brother to her.
I would love to see a second tome of her coming out as lesbian just like what they did for David. This is another great opportunity BHVR. Let my girl have her time, I’d be so proud for her if this were true.
i doubt that this will be the main though of the dbd playerbase rn... honestly there are more important things to focus
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@Friendly_Blendette said:
Just nothing about him is fun or unique. His gun feels so clunky to use since his changes and in every situation he feels like a worse version of Trickster, Huntress and Pyramid Head even though he is probably harder to use than all of them. His chase is incredibly boring to play as and while slightly better to play against still isn't that fun. His old shooting through small holes no longer really feels fun as you need to be scoped in for half a second before the survivor passes by and most of the time they will see this and avoid the hole. Old slinger was super unfun to face and I dont really want him back but they nerfed so much about him with no buffs that he now just feels gutted and lifeless to play. Slinger needed a rework instead of making him the sad excuse of a killer he is now.
i'd rather see his nerfs reverted (just like billy and freddy)... his instascope was his special feature and his low TR was needed due to the short range of the weapon... they nerfed both and now he's awfully bad to play
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@tendyhands said:
Spirit used to be the 2nd best killer in the game (of course only behind the unbeatable nurse) because she could run stridor and she could still hear you grunt if you ran iron will. With the new iron will nerf, not only can spirit hear you with stridor, they dont even need to run stridor because nobody will run iron will. We are back to if spirit gets 1 hit on you the chase is over.
i don't think so... now she has too many clues about her direction when phasing... she is a shadow of herself... even with the IW nerf she's still weak
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@Grandpa_Crack_Pipe said:
Is irrelevant.
Whether or not you think she's OP or perfectly fair or has zero counterplay or is so easy to counter doesn't matter.
No one you're going to argue with about it is going to change their minds about it. Ever. Period. Their mind has been made up, it will be completely unshaken no matter what.
It's not something you can prove or provide evidence for, it's just a complete difference in how the game is seen and you will never change that.
Now continue arguing.
here's a better topic: pig op, stats show that she made too many kills, she needs nerfs /S
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in one word? They want more "interactions" from survivors /s
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@Johnny_XMan said:
Hard disagree.
Solo Survivor is the worst single experience in this game (including killer). Not because they don't have "comms", but because they lack Efficacy and Experience, thus they themselves become a reliability problem. You, on the receiving end, are no longer in control of your own actions because now you have to essentially do MORE than what was asked of you originally and basically have to hope that when you have the killer on you they are doing something at all.
Just a quick example here: I was being camped by a Spirit, who then turned and started hard-camping Nea. I am injured and knew that we needed to just focus on generators. Meanwhile, my other teammate (Ace) continuously persists in healing rather than doing a gen (crouching up and down), suddenly leaves while he has Prove Thyself (the one thing that could get the gens done faster and possibly give that Nea another chance) WHILE he knows Nea is going to be camped for the rest of the match. -.- Meanwhile I finished the last gen and NONE of them go to try to help her or take a hit. Leon crouched next to the gate I was opening while injured. You know just in case she came to the gate and had to down someone 😂
https://www.youtube.com/watch?v=Pi7Kv7c4o40
Even playing as killer I find them boring because they drop like flies and it makes me wonder why the game put me against them. Which coincidentally it is the reason some killers love them, because they don't like a challenge.
If "having it easier" means playing with smart/competent people then by all means call them the Easy Mode for all I care. SWF only provides a slight advantage when you realize that Solo teams can stomp just as much of a breeze when everyone is working as a team and doing what they are suppose to. Also, I've seen Solo Teams do better than SWF, so that tells me it's more about the player you get in your team rather than whether they are SWF or not.
solo survivor can still switch gameplay based of what you saw: if your mates are efficient and do 2/3 gens in a single chase you can play without problems... otherwise if you have teammates who kept going down and not even 1 gen is done then play stealthy, play for the points (hook saves and gens) without being caught by the killer and play for the hatch... solo survivor can at least adapt well to the circumstances, the killer is a punchbag in case of good solo survivor or average premades (i say average cause even them can win aganist a killer who make no mistakes thanks to their perks, not for their skill... maybe except nurse). i have problems in solo survivor only when people actually play aganist you on purpose: some time ago i had a match where survivors were AWFUL, and the last one alive instead of recovering told to the killer where i was... afterchat that idiot flame me about HOW I PLAYED despite i was the only guy who did a generator... sure, it's my fault if all of you went down in less than a minute aganist a deathslinger in midwitch near the basement... entitlement at his finest...
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@Veinslay said:
What do you guys have against playing against SWFs?? It's fun being run into multiple Head On stuns. It's fun having the entire team know where your hex is. It makes for a really fun challenge when they hard split on gens and wait until the last second to save their friend. It's fun playing on Cowshed and Badham constantly. Sign me up for the SWF queue, you guys can play against boring ol solos
it's also fun being camped by a bubba or tunneled by a nurse... this is what they are asking sadly... yesterday i tried to play a chill match with the dredge without meta perks and brown addons... 2 hooks all gen done despite they took 4 flans... i had 1 kill cause i was forced to camp in the endgame... if they found this funny i don't really know what to say then...
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@PNgamer said:
hey,
that's my opinion and I stand by it. I play killer and survivor in a 60-40 ratio and I know both sides. I don't like this Killer vs Survivor thing (not anymore, cause it brings nothing) and I think solo players have the best experience. (it´s my feeling cause i always play solo) SWF players should have it harder and in my opinion it has nothing to do with punishment.
as i said before, they should give free ebony memento mori prenerf when you are aganist a swf... if they want to play with broken stuff, killers should have a counter for that too... i'm tired of those teams, the only thing that they actually fear/can't counter is bubba cause it's virtually impossible to do a save if he choose to camp, but i'm tired to play the same killer again and again in order to make them pay for their toxic behavior... coming from a player who play both sides and DESPISE swf with a burning passion (yes, even when i'm playing as survivor)
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@dspaceman20 said:
As a survivor main I have no idea what killers go through on a daily basis and what things are pitted against you. I want to know how the game is for you and what you would do to make the game more balanced. All I ask is that the changes be reasonable. ( I want to and I will listen)
Edit: From what has been told the problems are as followed
- Poor Map design
- Matchmaking
- Perk (for both sides)
- RNG
- Generator Speeds
- Survive with friends
- Toxicity
- Disparity between killers
Thats for now if I missed anything tell me and thank you.
Well, you name all the problems of playing killer generally speaking... I personally DESPISE toxicity and swf above anything else, followed by map layouts. Certain maps are TOO MUCH SAFE, no matter what killer you are using (except nurse obviously)...
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3039634#Comment_3039634
You see that's the problem I tried to mention. It could just be a chill 4-man of friends who just want to run meme builds or people who like to just play games with friends instead of being left on hook to die by randoms. You can't treat every premade as a group who's out to get the killer because most of the times, this isn't the case, they just want to play the game.
You also wouldn't be able to tell if it was a premade or just solo survivors in the pregame lobby. You wouldn't know if you should run a mori or not, and even if you did, you have no idea what they are going to be like. So creating an overpowered item that just makes the game unbalanced wouldn't be a solution for you to "punish" others playing the game.
Perhaps but you forget a little but crucial detail... This game wasn't made for being balanced with comms. You should let the killer player to decide if going full tryhard and use the mori or not... In that way even the typical toxic swf will think twice before mocking the killer... You see, I've a lot of hours in this game and the time that I found premades who were here just to memeing around can be counted with a single hand...
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3039570#Comment_3039570
We all know you can't balance the game on the small population of premade swfs who want to abuse game mechanics. You can't just punish the "poor" soloq survivors like that.
Although, I get your sentiment that groups who intend to abuse mechanics and "bully" the killer should have restrictions. It's just too hard to distinguish whether a 4-man group is 4 friends who barely play the game and get each other killed all the time or 4 pro players who will constantly body block and harass the killer. Making more things broken doesn't fix the problem.
If you apply what I said based on people being in a premade, only premades will suffer for this (if survivors will queue as solo survivor the killer shouldn't be able to use it). In that way people will get more incentives for playing solo survivor, otherwise if they think that going against broken stuff is funny I'll just give'em what they want...
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3039514#Comment_3039514
I'm not sure how you can slightly buff the ebony mori without making it miserable to go against again. The change they made to it was something I think was necessary because it felt horrible to go against, not only because the games were unfun, but you wouldn't get much bp and usually depip (which was frustrating).
If you want to see more Mori animations in the game. They are releasing the mori rework later this year, so I think they agree with you that the mori animation should be incorporated in the base game. We'll have to wait for more details, but just know they are reworking the mori system again.
I've a good idea regarding this... If you are against a premade YOU CAN MORI PEOPLE WITHOUT HOOKING THEM (yes, like the original mori)... Since people want to have fun with broken stuff (swf) I don't see problems for the killers to do likewise...
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i wonder why people (and i include myself too) still play this game... they are literally mocking us each time that they release something at this point...
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3038225#Comment_3038225
Scott has been streaming/uploading a lot more recently, I think he got burned out on ER.
But the reason a lot of people weigh Otz's opinions more heavily is because he seems to be really clear headed, analytical and relatively non-biased, and not prone to throwing out searing hot insta-takes. As you say, he is also about the most wholesome DBD content creator out there and keeps his ego in check a lot more than many.
I like a lot of DBD content creators, but I often find their opinions to be rash and flawed. I think a lot of creators fall all over each other to get their opinions out there asap, and end up looking silly.
All that said, I don't take anyone's analysis as gospel, but if I had to trust only one, it would probably be Otz, or Scott.
non biased... i strongly disagree on that one... once i thought the same things, but then i saw the harsh truth about him... i won't judge him cause after all each one will pursue their interests (and objectively speaking he's a good content creator otherwise he would't be so followed by the dbd community), but i don't like his "double face" at all...
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You've got BHVR'ed
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@Shroompy said:
dont forget Overcharge
because overcharge is more busted than off the records... please get real man, this is actually a gamebreaking perk

