LDominating
LDominating
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@danielmaster87 said:
I must be the luckiest player alive because I face Nurse like maybe 1 in 50 games.
No,friend,you might be from NA servers.
Here in European servers,if you go against a Russian Nurse,you'll start tearing your Tru3 posters and become an "entitled" survivor main.
It's sad DBD developers only listen to NA people,because they are Canadians ofc,and this leaves the game in an unbalanced state.
You simply cannot compare the NA killers with EU killers,it's like a kitten vs a white shark..
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3092720#Comment_3092720
Name has DOMINATING in it, Massive Survivor Bias, Extreme Killer Hatred. Yup, checks out. Just a wee bit angry your bully simulator was taken away are we?
Very angry because I was the one getting bullied all this time as a survivor :))
Never ever I have bullied someone that didn't wrong me,I'm not that type of guy.
But when my 7-10 games as survivors are 4 deaths and 1-3 generators left,sometimes 5 and 4(yea u guessed it Blight and Nurse)I do tend to ge frustrated..
Tell me what am I supposed to do?
I can't loop properly because I can't either chain and staying on a single pallet has been PROVEN to be stupid and counterproductive.
The stealth mechanics and perks are a joke..the only good ones are healing and second chance perks.
SC was 46 seconds to heal with Sloppy Butcher,it is 32 seconds without it,now IDK how much 15% is but is probably more than 32 and could be 50 seconds!
In 50 seconds is a good long chase and 60% of a generator for 1 bar of heal..which you'll lose in 5 seconds after healing :))...
You're so dumb to think SC is OK,really dumb,or trolling...probably trolling.
Ask anyone else,actually make a thread and see for yourself.
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3091868#Comment_3091868
It means I've been talking with someone who wants to claim they're right regardless of the situation and without reading comments to completion.
You're free to have your opinion, that survivor "sucks ass" for you.
https://forum.deadbydaylight.com/en/discussion/comment/3087255#Comment_3087255
Your opinion that the drop might increase, has yet to be backed by data (It might next week, just not today). And this doesn't change my initial assertion that DbD is still doing better than February, March, and April. This all started with your response to that.
That's what this means for me. And, this will be my last post on the subject of whether DbD is still doing better than February, March, and April.
I mean sure you might say that,but the loses are still there,it's not like the game has peaked..
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3090288#Comment_3090288
I don't know where you got that 85% from, but a more realistic number would be around 67.85%
I'm not good at math.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3089273#Comment_3089273
Woof.
Okay, let's take a look.
DS was straight busted for a while, as it amounted to a defacto extra life. That was nerfed, but people were abusing it to be jerks in endgame, so it was adjusted again. The 5->3 seconds nerf was unneeded.
DH...was absolutely not overrated. It had zero counterplay and could extend chases basically forever. It needed a nerf, badly. Sometimes something is so busted that it's better to just nerf it than try to buff everything to compete and totally rebalance your game.
Balanced Landing was a problem on Haddonfield. It's still a very solid perk, as Otz has recently been demonstrating. It just requires a bit of foresight.
BT...was not destroyed. It's still an excellent perk, just not as much of a necessity.
85%...what? No, I have no idea what you're trying to say here.
No, those killers are a mixed bag. Doctor and Clown have very mediocre anti-loop. Sadako, Billy, Bubba and Wraith have zero anti-loop...again, what? The only killer on your list that is even close to strong is Oni (due to a bug) and Artist (who has a ridiculously high skill cap).
90% is another made up stat, and basically everything here is hyperbole. The only additional defences needed have to do with camping and tunneling. Slowdown perks all got nerfed, with the outliers being PR (which will almost certainly be nerfed to 10%) and maybe Thana (which I'm unsure of).
The game is absolutely not killer sided. Watching some streams, it's still SWF sided - just not as much as before.
Yes, solo survivors are struggling right now (but nowhere near as much as the forum outrage machine would have you believe), but - if SWF is going to be a thing - then the game needs to be balanced around SWFs.
Since 2019...lolwut. I started in 2020 and I had to deal with multiple spots on every map where I couldn't pick survivors up, infinites, prenerf OoO, prenerf DS, keys etc. I can only imagine what the game was like in 2019.
Yes, people complain a lot. It's a gaming forum. But with your entire post basically being one epic length poem of complain, maybe you should attempt to leave that glass house before you start lobbing bricks.
85% of killer roaster have a built in counter to looping.
90% of my defences against killers are tiles and loops which are countered by said killers.
The issue isn't them countering,it's them beign able to mindgame and stop looping at the same time with relative ease.
More so once a pallet dropped and it isn't a stun,goodbye freedom,you're going down in no time,there's barrely any line of sight blockers to consider juking and hiding so just BUY TIME..even 5 seconds.
And yea the SHIFT+ W meta was born because of necessity and not boredom,it was imo the last hope of survivor enjoyment...maybe a miracle stun pallet or line of sight...but no more of these,reduced MS remember?
I mentioned SWIFT + W because killers were complaining it became too strong and "boring" ,because running slow down builds isn't boring and overdone,freaking hypocrites.
The perks I mentioned,Dead Hard,Decisive,Balanced,Borrowed?
You're the one telling me I'm hyperbole,yet from PoV you're the one hyperbole DH & BL yet downplay BT and Decisive nerfs.
Sure the first iterrations of DS were unjustful awful and only when it became an anti tunneling did it any recognition as a good perk..
Borrowed Time had it's down when both survivors would get it...then it was ok..the new BT effects after unhooks?
AWFUL and short,not to mention the killer for some ungodly reason are STILL alerted that an unhook happened,even with BT the tunneling will be easy to do so,a bit of patience chasing another player and picking up the injured trails to tunnel him,that's how good tunnelers do it,atleast in my region.
Dead Hard wasn't able to freaking extend a loop to infinite unless you made multiple mistakes at which point it was a YOU issue and not a DEAD HARD issue,not OP,overrated and lack of better options,yes.
If you tell me like some killers did post "People realise SB is still good" I'll just ignore you..it's an awful exhaustion perk,has been and will be.
Balanced Landing on old Haddonfield was OP,man everything on OLD Haddonfield was OP,new one is so killer sided but it's no problem to you,I'm sure,especially when there are like 6 pallets and 2/3 of it are missing pallets or tiles,just a few houses with useless windows.
By mid 2019 there were no infinites,only huge loops remained of them,still bad but not as bad as before.
When I started,when clown and the shop were released,there were only 3 infinites left,a month after there were some changes and they became long loops,which were still OP..
I hate and I find it despicable that Killers think it's ok to nerf and balance around SWF!
Let's fcking balance killers around Blight and Nurse,sounds good?
I think you need to get out of your comfort zone,swallow that pride of yours and click PLAY SURVIVOR and I'll give you 5 days until you switch your opinion completely.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3088303#Comment_3088303
The solution is to increase penalties. A DC should remove -50 000 BP too.
And a camp and unsportmanlike should resolve in a Killer having huge penalties.
Such as less BP.
Unable to queque as a killer,forced to play SoloQ survivor,R.I.P killer bias by then :))
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/336997/stop-blaming-dh
75%.
After a certain MMR level, 75% of survivors were using DH, creeping upwards past 80% at the highest MMRs. Yes, it was a problem.
It may not be the only reason people are annoyed right now, but I suspect that it's a big part. Nobody likes being nerfed.
The bigger issue is that solo versus killer and SWF versus killer are very difficult to balance, as a nerf/buff to one has a knock-on effect to the others. Before 6.1.0, killers got the short end of the stick. Now it's solos. Which...isn't ideal, but it's half a 'faction' versus an entire faction, so it's probably an improvement.
Yes, solo queue needs some love - but, at the same time, it's too early to declare that the sky is falling. Let's see how this looks in a month or two, once the incentives are back in, everyone is at the MMR they should be at and a new meta has emerged.
https://forum.deadbydaylight.com/en/discussion/comment/3089180#Comment_3089180
And almost all of them were needed.
The problems are that:
- DS was overnerfed.
- Self Care was overnerfed (it's a very good solo queue perk).
- The BT change isn't sufficient anti-camp.
- Nurse and Blight are still too strong.
However, you also need to understand that a lot of killers, especially long-timers, aren't exactly above a little bit of schadenfreude-tastic 'see how it feels, survivors, to be on the spiky end for once?' prodding. The Wraith, Twins and Freddy nerfs still loom large in a lot of minds.
Hopefully, once the incentives are back, people will start playing both sides more and develop a little bit more empathy.
The problems are:
DS was changed so many times it's probably the most bipolar perk ever.
DH was an overrated exhaustion perks but was the only RELIABLE one as any other exhaustion perk was bad or required an activation factor.
Balanced Landing was the only contender until,you guessed,it was nerfed.
DH didn't require a nerf,it required competition,once killers were called on their BS that this perk was op they quickly blame nerf motivation for overusage,which I stated and you can deduce it;s because of lack of competitivness.
SC wasn't good for SoloQ,if you use it,please don't queque as a solo,you'll ruin the experience for others,it's the worst healing perk in the game after healing went from 14 to 16 and mangled added slowed healing progress.
SC should be considered bannable for idling or AFK,that's how bad of a perk it is.
The BT destruction is nothing compared to the lackluster of anti tunneling nerfs,just admit developers,baby killers need to tunnel to vent frustration and you've got skins to sell.
Add 85% of killers as I stated previously in other posts that any anti looping killer should be considered on the nerfing chain.
They were designed with 2016 map designed in mind but were brought after 2019.
Doctor,Billy,Wraith,Sadako,Oni,Huntress,Artist,Legion,Clown,Demo,Spirit,Hag,Trickster,Deathslinger,Bubba,Plague and a few others which I don't think their anti looping is that big of an issue.
These killers have very strong anti looping abilities which created the SHIFT + W meta,which was nerfed,a meta isn't born out of boredom but necessity.
If my only defence against killers is negated by 90% of killers then I must buy time as going down is not an IF question but WHEN and when my precious time is made meaningless by broken slowdown perks which seem to have no shortage,then my freaking killer main friend,the game's not anymore survivor sided but your killer sided.
And this has been a question you should have asked yourself,in a game where teamwork is king,should communication and teamwork be absent?
If said teamwork is the only thing to be able to win and even then not beign foulproof then what's a player not in a SWF supposed to think before clicking "Play as a Survivor"
This is a fact killers mains have to put in their brains,game's has been killer sided since 2019,but the devs have handed you kills on a silver plate that whenever one of your 25 games is missing with kills,you go ballistic.
I kid you not,I could ask the killer mains what game's they've played and they recite the bad ones like it's a poem.
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3089091#Comment_3089091
The 14.5% drop has nothing to do with the current patch. DbD is still doing better than before the 6th anniversary event. There was always going to be a spike at the anniversary followed by a dip. 42K average players is great for DbD historically.
https://steamcharts.com/app/381210#7d
You can scroll down and see that most of DbD's history is under 30K. Recent changes have brought players back to the game and patch 6.1.0 hasn't had a significant number of players leaving the game. Most likely, just a switch from survivor to killer. Time will tell though, if players truly get burned out they will start to leave. but the days before and after the patch are equivalent.
I'm not here to argue with you,clearly it's your way or the high way.
You go with these numbers..congratulations but why did you bring them in here,I think I mentioned survivor playerrs leaving.
And there were events and still AoT event is on,not event but skins,that could bring the outside players.
Now to me freaking ending this conversation.
On EU servers across all hours(for some reason ppl really brought timeline in here as an excuse)i'll be in a game as a survivor is maximum 30 seconds.
As a killer?
Atleast 20 minutes just to find a lobby.
Checkmate killer main.
You're a killer main because you want easier time with a skilless role,has been since 2019,nothing to prove as,the only challenge was SWF,don't argue.
I'm a survivor main because I want to play the game instead of waiting simulator.
We're not even comparing here.
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@Dsnooz said:
https://forum.deadbydaylight.com/en/discussion/comment/3087255#Comment_3087255
https://us.v-cdn.net/6030815/uploads/P0WSY3ZO9VVJ/trend.png
Here is the trend for July 12th - July 24th where we see no real change except for the hours around the patch.
Everything is mostly static except that from July 12th through July 18th the peaks never exceeded 50K. While, After the patch we've had peaks exceed 50K. (The spike down is when the patch was being installed).
So, we're not seeing an exodus of players because of patch changes. If anything, survivor players switched to play killer after the patch dropped. Killer queue times increased, and gamers still feel it's more worth their time to play killer.
If any assumptions are to be made, it's that killer is somewhat overpowered right now. We can theorize that because gamers are willing to wait 15+ minutes for a killer match and don't feel an incentive to switch sides. (Where survivor queue times have been 10 seconds or less).
Mate scroll a bit and see the 15% less players.
It's on this month which has less than 6 days now left.
It's 3rd time,I think,when the highest drop in players happened.
Overall the nerfs to killers should come sooner for SoloQ.
Killers and Developers have taken to nerf the survivor side for SWF balancing.
It is in our mutual fairness we should also balance all killers around Nurse performance,which at it's lower level of veteran players it's a meager 5 generators 4 deaths.
Therefore we can see how powerful the killer side is.
Idc how many players play her,you didn't care that more than 50% of players are solo and still went through and encouraged these changes.
Killers are too OP,even lower ones,NERF them next patch!
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3006724#Comment_3006724
Nurse is not fine she is OP and Oni is very weak compared to her so not either of them are not fine.
Oni,Billy,Artist,Hag,Blight and some others are definetly not weak..
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3006719#Comment_3006719
Or they could not do that, since both Nurse and Oni are fine.
Nurse fine
--Comedian on forums!
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@[Deleted User] said:
"i used to play killer and survivor equally, im red ranked in both, but since the patch i have been playing killer a lot more because its wayyyy easier and less stressful. yesterday, i got adept on 6 killers i had never even tried before... do you know how many games it took me? 6....... ITS TOO EASY. THERES NOT EVEN A CHALLENGE."
What's with the increase in people mentioning "they are red ranked" Besides telling us you have played a lot during the month, it means nothing. As for getting the adepts, and? I got almost all my killer adept first or second time trying for them and this was well before this update.
In my opinion there needs to be done some survivor buffs or nerf some anti looping killers...
Anti looping is everywhere despite that 80% of the maps have been modernised to make looping harder and mind gaming easier...
It's got to be reduced..
Oni drifting,Billy,Blight,Deathslinger,Huntress,Bubba etc..just tone it down a bit.
That or we remove Nurse,it's a fair trade imo.
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@Dsnooz said:
DbD is still doing better than February, March, and April.
Anniversary update plus big patch promised which should corelate now if it's that good or bad.
-15% which might increase as survivors leave and coming back killers will quit because queques are bad?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/492668#Comment_492668
Clearly I'm not talking every single game, but picking out one single anecdotal event doesn't mean anything I've said isn't accurate as I'm speaking generally. Also, I probably did black pip.
Oh snap!He got you there!
Killer mains claiming survivor is easy is pretty funny!
I play both Killer and Survivor every day and I can tell you that Killer is much easier and more relaxing to play than Survivor.
And yes I do meet SWF!
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Check the survival rates!
Even with 4SWF the death ratio is still below 50%,but I guess 2 kills isn't enough for you people!
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No!
If you think holding M1 is a good idea of balance,then you just need to play 10 games of survivor for each killer and tell me how much fun you have.
Just imagine the opposite happening,your action speed(pickup,vaulting and breaking pallets,throwing on killers,winding up chainsaws)increased by a few seconds!
You wouldn't like that,would you?
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Honestly the game is really hard for survivors if you get an early down or an early kill with mori or simply tunneling!
The comeback of the 3 survivors with 4 generators is next to impossible,been there as a survivor and killer, and I'm sure you've also been there as a killer&survivor!
However the early generators poping before the first hook is infuriating aswell,both these problems could be solved by giving survivors more ways to escape the killers as once you're found by the killer the only thing you can do is loop as long as you can!
And giving the survivors a second objective!
Imo I think both sides should have a chance at winning(2 kills counted for killers before the BS ranking system).
They could also add a fighting system for survivors,given they find or bring a gun such as a flare gun that blinds or stuns(with add ons)!
Some people will disagree with the whole fighting back system,but I think it's a refreshing new mechanic necessary for the overdone gameplay.
And if they try to argue that F13 died because of the fighting system,that is not true.The game died because of the lawsuit(no new updates)and game breaking bugs that the community tought will never be solved!