Nurse is busted beyond repair

Nurse is so broken its not even funny anymore. Her being able to avoid core game balancing features such as windows and pallets just automatically will always make her a problem. I see people running nurse without any perks or addons because they know , they just dont need them. its so frustrating to play against her and making her blink attack a special attack wouldnt even do enough to her. I dont even know how to make her balanced but if i had to come up with something, it would probably be to shorten the blink distance. I just got my balanced landing against a nurse off and it didnt even get me far enough to avoid a hit. Its just crazy how fast she ends chases and there really isnt any counterplay especially because iron will got removed.

Comments

  • Lol yeah she is pretty good : )

    Incredibly fun to play as well.

  • map design, SFW and certain survivor items are also busted if we wanna talk about unfair things... try to do a match aganist decent survivors in the fractured cowshed (the one with the stable) as trickster for example and you'll see why people defend nurse in a zealous way... she's the only killer in the game that will ignore all the bullshit stuff in the maps (double pallets, safe buildings that normally are near infinites for normal killers, ultra safe pallets and strong loops linked to each other).

  • Hourly Nurse hate thread. Keep up the good work.

  • Not sure if it's "beyond repair" but she is pretty busted in today's DBD.

  • Here we go with a Nurse rework:

    Nurse becomes a standard 4.6m/s killer. Her power is centered around stealing survivors breath. This is a targeted ability and "thrown" when she concentrates on her hand and retrieves the stolen breath to herself.

    When successful she will have to hold her own breath, gradually slowing down her speed to a minimum of 4.2m, she can take a breath again by tapping her alt power button, returning the stolen breath to the survivors.

    While their breath is taken away survivors are exhausted and they cant fast vault, and maybe don't vault at all once nurse reaches her slowest speed.

    The idea of new nurse is to somehow go down her old secondary theme of "taking looping away from survivors", without being as oppressive and breaking the game in twain as her current version.

  • Always has been, always will be. Something something we need a broken killer for the game to be balanced something something.

  • @Tostapane said:

    map design, SFW and certain survivor items are also busted if we wanna talk about unfair things... try to do a match aganist decent survivors in the fractured cowshed (the one with the stable) as trickster for example and you'll see why people defend nurse in a zealous way... she's the only killer in the game that will ignore all the bullshit stuff in the maps (double pallets, safe buildings that normally are near infinites for normal killers, ultra safe pallets and strong loops linked to each other).

    What survivor items are busted? Also Double Pallets aren't a common occurrence and hasn't been since like 2018.

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099147#Comment_3099147

    What survivor items are busted? Also Double Pallets aren't a common occurrence and hasn't been since like 2018.

    styptic agent perhaps? Anti hemorrage syringe? Brand new part? purple medkits? just to name some of them... i guess that you are lucky with the map rng then, because i found them pretty much often.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3099251#Comment_3099251

    styptic agent perhaps? Anti hemorrage syringe? Brand new part? purple medkits? just to name some of them... i guess that you are lucky with the map rng then, because i found them pretty much often.

    Styptic agents and syringes are completely fine now and were rightfully nerfed. BNP's are currently broken and even though they give 15% of progress on generators, the new gen perks that were changed/buffed turn that 15% of progress into nothing. Green medkits are also better.

    Not sure how your finding these items/addons in the game so often, especially since you'd have to be running ace in the hole to even find some of them in chest.

  • @versacefeng said:

    https://forum.deadbydaylight.com/en/discussion/comment/3101367#Comment_3101367

    Styptic agents and syringes are completely fine now and were rightfully nerfed. BNP's are currently broken and even though they give 15% of progress on generators, the new gen perks that were changed/buffed turn that 15% of progress into nothing. Green medkits are also better.

    Not sure how your finding these items/addons in the game so often, especially since you'd have to be running ace in the hole to even find some of them in chest.

    the last sentence was regarding the pallets... in the chests usually i found yellow medkits, more than sufficient for me (if i want to go into a full "treasure hunt" build i'll just equip ace in the hole paired with plunderer and appraisal)

  • 100% nurse ruin this game but they can't see it for some reason, omega blink addons are fine but let's nerf solo q more next patch