TheRoyalOwl
TheRoyalOwl
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- TheRoyalOwl
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It's not really that good I'd say, I mean I watched pupper's video on it and he made sound as if it's like the machine gun combos, but it's still neat.
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Rip, you got out-gamered.
But in all seriousness, moris and keys are pretty stupid, I refuse to use them unless I have to, and even than i try to be respectful.
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@HealsBadMan said:
I'm not talking about SWF or KYF, rather the exact gamemode we have when you queue for Killer or Survivor, but WITHOUT the ranking system? It would be a better way to separate the players who are serious about playing competitively and people who are messing around, 'farming' BP or doing such that could ruin games for those competitive players?
Sorry to say it but you are playing the causal mode. The only difference is that you play with people that have similar amount of experience.
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@hivizdan said:
https://forum.deadbydaylight.com/en/discussion/comment/962294#Comment_962294
No offence mate, but if you don't care then just leave this forum because your erratic and pathetic response is taking up too much space here, please find another forum to complain your thoughts xox
They were just expressing their opinion that they don't care about why a rando DCs, that does contribute to the argument as they bring up a good point; why should I care that I they DCed?
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Definitely killer, I hate using a BPS, and having to sweat my ass off because gens are being done at relatively fast rate.
Had a game today on coal tower ( with BPS ), with wraith and my Ruin went down super quick so I had only 3 perks to work with. That and the fact that coal tower is stupid, ended with a 4-man escape with no fun had.
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So I guess when people would complain about old legion its not because hes busted its because they are just salty?
Yeah I guess the same goes for the old Brand New Part, nothing broken about completing a gen instantly, just salty killers.
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@Souless said:
######### i am going to afk in protest
How does that do anything but get you banned.
Anyway this is a known issue.
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Yeah its punishable, but were they actually speed hacking for was it just a perk or bloodlust?
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Devotion 4, level 35.
Been playing since February.
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@scorpio said:
Played a match on some farm map with Spirit (the one with the weird horn thing in the middle that has an infinite loop, ugh) and got 2 kills and a black pip. In the post game chat, one of the people I killed says I tunneled them. I'm super confused because I didn't tunnel anyone. I chased everyone just about equally except maybe the Dwight (this person was a Meg). They berated me, then said the game is SURVIVOR SIDED. I check their profile - 144 hours in the game lmao. I just needed to share the luls because this was one of the most ridiculous conversations I've ever had in post game chat, and that is saying a lot.
I told them I'd post so here it is. So what do you think guys? Is the game more survivor sided or killer sided? Personally I think it is in its best state ever but at higher ranks it is 100% still more favorable to survivors. Killers capitalize on mistakes and if survivors are super optimal and don't make any, the killer cannot do anything about it even if they play perfect.
The game is survivor sided it's just that most survivors aren't that great. Even in red ranks most the survivors don't actually know what they are doing. I mean when I first got to red ranks as survivor, I wasnt even really any good, I just played a lot.
The ranking system is pretty crap at determining skill level, so a lot of crappy survivors that shouldn't be at red ranks will be there, simply because they play more than an average player.
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@Clevite said:
But would decrease the supposed "gen rush"
Well yeah because there wouldn't be a need considering the killer would be incredibly weak.
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@PistolTimb said:
https://forum.deadbydaylight.com/en/discussion/comment/948563#Comment_948563
120% movement speed plus wallhacks makes him sorta bearable on most maps. NoED is a good choice to patch up the holes but of course that can be gone before endgame.
But that's after you eat three pallets, plus survivors aren't gonna hand you pallets stuns after they see nemesis.
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I mean every game that has multiplier is gonna be toxic, whether it's about what you are using or how you failed to be a good teammate, there is always gonna be toxic behavior
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I still use BL as much as I did before the nerf, and it's still as good.
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I don't get this whole fun aspect of nurse. How does the cooldown make her not fun? I'd say that you guys are more than likely not having fun because you go into the game thinking that you aren't gonna have fun and considering that nurse is pretty boring to play, the little fun that you would have is swept under your negative mentality going, into the game.
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@28_stabs said:
Whos power is more useless?
Legion's power is more useless. Doctor's power is actually pretty good you just need to know when to shock, but most people don't know the timing.
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Yup.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/938990#Comment_938990
Hey those are my mains! I'm a very friendly GF but yes I am admittedly quite toxic with Steve in game because survivors can't be friendly to the killer. Post game I always show respect gg wp Ahoy Ladies what have you. Were you targeting me?
Nah lol, I just find that those two are usually toxic. GF mostly cause of his crouch mechanic.
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@Mellow7 said:
Fungoose for me he's on a level of his own compared to every other content creator, the dude is so informative and interactive with his chat and community he answers every question that comes his way, his Survivor and Killer gameplay are insane. If you haven't checked him out you should IMO he's one of if not the best killer player in DBD.
Same, I have been forever changed by his looping tutorials.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/938707#Comment_938707
lmao, it's not the hardest challenge but clearly the most annoying when you are playing survivor and everyone throw the game away just to get the blind
It was the hardest challenge for me considering it took the longest.
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Probably GF and Steve
Both seem to garner the more toxic players
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The hardest challenge was decisive light. The challenge isn't really hard in itself as you just need to blind a killer during a pickup animation, you don't actually need to get the save, but either I had bad positioning or the killer looked at a wall while picking up. It took roughly 16 games just go get that challenge.
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@Waffleyumboy said:
Easy fix: Charge time for opening hatch with key, hatch then closes immediately and egc doesn't activate. Moris activate only after all 4 survivors have been hooked or that survivor is on death hook. Where's my cookie!?
Adding a charge time to opening the hatch doesn't really fix the main issue with keys. It just makes it so people can't be toxic by t-bagging at the hatch.
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@DonnieTheZombie said:
A toxic fully kitted swf tryna bm me. Like im A lvl 1 oni just trying him out, and I get a 4squad acting like they're godly against someone who has no perks or add-ons and never played before. Get laid. Like if you think youre amazing for that haha. Boy betcha if I had noed they'd hate mail for days.
Grow up kids. You're why this game is trash
Kinda funny that you complain about how the 4man SWF is childish, but you post a thread just to talk about them.
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I'm guessing he is talking about the "new unhook" tech which has failed 1/2 when I've seen people do it, so I think fine.
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@beatddb said:
I never go past page 2. But sometimes I go to the oldest posts to see how things were back then
I never go past page 1 lol
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Eh, I think mend is fine, doing a gen while in DW doesn't really add up to much as they have to mend after the gen anyways and they also prevent themselves from healing.
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@lunaticlifter said:
https://www.youtube.com/watch?v=B17QdQ2db1w
But i guess it's fine to have maps like this, and when you find survivors with a brain, who know how to abuse them you can't chase anyobody right? :) yeah it doesn't happens everytime, but guess what? it happens more than you think that when i'm playing at grim pantry or ironwork, i chase survivors and their direction is immediately at the infinite..the others maps mentioned in this videos are as just as bad, you don't even need to be good, just smart enough. I'm always all in for the balance, i agree that nurse needed to be tweaked same as spirit.. but then this still exist.. nice job
I do agree with Scott that the map layouts are certain maps are pretty awful, but I think they aren't the worse thing.
Being able to chain loops is something only really good survivors to can do well, and if you aren't at that level you might think that these maps aren't much of a problem. And they really aren't until you do get survivors that really good at the game, which is pretty rare. That is why map design in my opinion it is the 2# worst problem.
I think I the worst problem dbd has is definitely the God windows ( Yes I do know he talks about it in the video, I just classify it as its own thing as it's a completely different issue ). God windows can be abused by any rank survivor as its literally just using the same window over and over. They make certain maps an absolute pain to deal with if survivors use them correctly. They also make loops nearly even more frustrating, as you will have abandon chase right after eating a pallet or making a mistake.
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For survivor I usually have fun if I actually felt like I did good in a match, and wasn't super boosted. Like landing my Ruin skill checks.
For killer it's more about if I had to sweat or not. If I have to sweat to keep up with the survivors I might feel accomplished, for getting a 4k, but I probably didn't have much fun.
I don't care too much about rank or the ranking system mostly cause I'm almost always in red ranks.
I frequently have a satisfying losses for survivor, but I usually do win as killer ( getting a 3-4k ), so satisfying wins mostly for killer.
I very rarely play SWF, and I dislike going against SWFs as killer.
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Right now I love using both Hope and kindred. The information from kindred is really nice, and I find Hope to be satisfying for some reason.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/931465#Comment_931465
Why would you give up on going after a survivor that's not in your lowered TR while FF?
That's because of how M&A works: Legion has a 32m TR, and M&A decreases/increases it by 8 meters. This means that while in a chase you see survivors that can be 40 meters away from you, while when you are not in a chase they will be no farther than 24 meters. When their heartbeat disappears, you know that they are at least more than 24 meters away from you, and in high ranks that can be enough to let them escape your chain hit: if they react immediately after hearing your TR and seeing a person hit by DW, they'll run away from you.
Why use STBFL over a tracking perk?
You don't really need tracking perks with Legion, since once you have Killer Instinct active you can track every survivor nearby anyway. M&A helps a lot to get this first hit. This being said, STBFL is the crucial point of the play style I suggest - without it Legion is a very weaker killer. That's my opinion, of course.
As for BBQ - since we're going to use Pop, you already know where to go after hooking a survivor. Chances are that survivors will be near the same generator you are going to Pop anyway, but even if that's not the case you can't use Pop and BBQ proficiently at the same time in my opinion.
If you are very, very confident you can try to switch Ruin for BBQ though.
I don't agree with first part. Most survivors in high ranks don't actually react if they don't hear a constant TR. As they don't want to abandon what they are doing just to hide from legion.
But to use killer instinct you need to hit someone first. You also can't really rely on information that you got from the survivor on hook ( if you used FF before downing them ) as that could have 20ish seconds ago.
I disagree heavily with not being able to use BBQ and pop proficiency, as BBQ tells you where survivors are at, which can also tell you which gens are most likely worked on.
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@SlimyTaco said:
It seems people constantly forget it can be used only once... (ds)
And that one time can really hurt the killer.
Had a person DC me right next to someone I just hooked. Even though I got the person with DC 10 seconds later I lost a lot of pressure because I "tunneled" them.
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@GrootDude said:
“Dev stream made this official: this Legion is here to stay. In this case, let’s throw out the window all the negativity and try to learn how to proficiently play them and have some fun - this post will be very long and go in great details on what, in my opinion, is one of the best play styles with this killer.”
The devs said they had no plans to update them but no plans to not update them.
”Ok, let’s get this out of the way immediately: while what you’re going to read is a general guide proven right in the vast majority of games, you can always find a super organised swf team in a very survivor sided map - in those cases yes, you could fail, but that’s ok - if you really expect to play a killer that can win everygame, what you actually want is a very unbalanced and broken game, so move on, this topic is not for you.”
I agree with this.
”There has been a bit of a misunderstanding on what Legion power actually does, mainly due to the different iterations of Legion. Basically, it seems a good bunch of the community thinks that Legion is a slow down killer because of the ease in injuring survivors and mending time after Deep Wound has been applied.
While those two things are undeniable, by themselves they are not enough to make the game slow down enough. In fact, the game could even speed up.
Simply imagine: you are a very good looper and you find yourself injured almost immediately against a Legion, what do you do? You heal yourself, wasting your time since Legion can easily injure you again, or just do the generators? Thanatophobia adds a 16% slow down in a best case scenario, that’s just a bit more of 10 seconds of a generator, which is much less than the time needed to heal yourself (especially if multiple times). So yeah, you can’t rely on people healing as a slow down.
You can slow down the game with Legion, but that’s not because of their power per se, it’s more because of map pressure and the perks / add-ons we’re going to see.”
Even with thana up, I try to not heal against legion. I’ll just take to ten seconds on a gen. So I agree.
“Legion is probably the best tracker in the game, and one of the few killers able to preserve tokens of Save The Best For Last (STBL). Plus they have a very high mobility, which will be very helpful to move around in certain scenarios.
For who didn’t already know: hits during Feral Frenzy do not count anymore as Basic Hits, meaning that while one can’t apply any debuffs like the Mangled effect of Sloppy Butcher, you also won’t lose tokens of STBL.
With this in mind, let’s finally go into a normal game.“
I’ll try stbfl. :)
”In order to win the game Legion needs three things (in order of importance):
- as much tokens as possible of STBL
- false sense of security for survivors
- injured survivors
Everything else is the same as for every other killer: 3 generators close by, keep everyone occupied, don’t waste too much time in a single chase, bait pallets and so on and so forth - but since this is true for every killer, I’m not going to go too much into it.”
I’d like to include, using your skill in mind games is one of the best ways to win.
”Ok, we spawn and the first thing to do is to find a survivor. I usually go in a somehow distant area where there are a couple or more generators to check - if Ruin is not in my path that’s the best, but I leave it up to you on how to approach this. Once you find the survivor, there are two things to consider
- is the survivor the obsession?
- is the survivor on the very edge of the map? if so, how likely it is that there’s another survivor nearby?
If the survivor is the obsession, the smartest thing to do is to go into FF and hit her, if you see someone with FF go for it, it doesn’t matter if they are very far away, you just want their general position and M&A will help to catch them eventually. Downing the obsession at this point of the game won’t help you at all, so as a general rule, just use her to find other survivors.
If it’s not the obsession, the second point applies: if the likelihood to find another survivor nearby is not the best, you should consider hitting the survivor with a basic hit - it’s 1 token for STBL in your pocket, and you don’t risk missing your FF hit, which would hurt you a lot. However, don’t waste time - if you can’t hit them quickly, you need to go into FF and close the deal.
In any case, let’s assume that you used your FF - what you want now is to lose the chase to decrease your Terror Radius, and go for the nearest survivor, rinse and repeat. If the first survivor is running toward the center of the map then you can consider not losing the chase, but just keep following him - even if you can’t find another survivor to hit, you’ll be in a better spot once your power ends, and you will still have a survivor to chase anyway.
As always, don’t overcommit on a single survivor and cut your losses - if you can bait a couple of pallets but you still don’t see the second hit nearby, just take your loss and move on.
During your first chases try to create a mental map of the generators which are being worked on - if you can interrupt and hit someone that’s terrific, but otherwise don’t bother too much kicking generators: what you really want is your first hook.“
I’d prefer Bamboozle over M&A since spine chill easily counters M&A.
”After your first hook you’ll have gained 1 or 2 tokens of STBL. That’s not a lot, but from now on everything will become much easier.
Recollect your mental map of the generators worked on and get there as quickly as possible. In this early phase I suggest to just walk there and preserve your FF: not only M&A could help and scratch marks will aid you find survivors, you can also expect a very quick save in the early game. That’s what you want, and this is time to get back very quickly.
In any case, if you are not at FF distance from the hook (meaning: you can't reach the hook without going into fatigue with FF starting from your current location), the best thing to do if you find an outpositioned survivor is to basic hit them.
This also applies if you are very near the hooked survivor - you will trade tracking and injuring potential for STBL tokens. Also you don’t really care if the survivor is getting saved under your nose, since a second hit on one of the two survivors is basically guaranteed at this point (3+ tokens).
On the contrary, if you are at FF distance from the hook, consider hitting with FF, and immediately run back to the hook if you see any heartbeat in that direction. If you don’t hear any heartbeat end your FF immediately, you absolutely don’t want to have it on cooldown while a survivor is still on hook.
Quick reminder: before you have maxed out your STBL tokens, always hit your obsession with a FF hit, no matter their distance. The only exception is if the obsession is already injured and a hit will result in a downed survivor.“
These are some pretty solid tips. :)
”As said, we want to chain hits only on survivors in our TR while M&A is lowering your TR. Sometimes what will happen is that you start going toward a heartbeat, the chase with the previously hit survivor ends (thus lowering your TR) and the heartbeats will disappear. That’s where you want to make a play: lose sight of the mending survivor (yeah, they will most likely mend right after you hit them…), find the right angle to approach them and end your FF. Most of the time they won’t realise immediately what’s happening, and you can hit them a second time very easily. However, don’t abuse this too much; in fact, try to use it only after you already run away a few times in the past - this will give them a false sense of security, and that’s where punishing them becomes easier.
Another very situational scenario is when you are able to chain hit 3+ survivors: by the time the fourth survivor is going to be hit, the first one will likely have already mended. If you hear his heartbeat, go back to him but end your FF before he can see you. Your goal is to not let them realise you are going again for them, since most of the time Legion will commit to a chase of the last hit survivor - certainly not the first one! You have their general location, they will feel somehow safe, it’s time to strike.“
This can work since survivors will usually mend on the spot but other times we’ll try to finish a gen so this is iffy (which you essentially said) but still good advice.
”At this point of the game it is expected that a couple of survivors are constantly injured, maybe because of previous DW hits, maybe because of recent unhooks. In any case we don’t really need them injured (…aside for the obsession): with 6+ STBFL tokens once we hit a survivor there’s a very high chance of a second hit in a very few seconds. This is always true when more than one survivor are grouped together, but it’s invaluable when they are cornered.
This is where you will basically stop using FF to injure survivors, and will start using it to move around and Pop generators or track where survivors are located when someone is hooked (reason being: there’s a high chance more than one will be nearby, but if they aren’t.. you can commit to the chase!).
If you have 8 tokens of STBFL you canbasic hit your obsession even if she’s not injured if you are confident you can chain a second hit: yes, you’ll lose 4 tokens, but having someone on hook is a good enough trade-off. Plus, 4 tokens are enough to quickly recover the lost ones from other survivors.”
Again, good advice.
”When you are still striving for 6+ tokens go for the hit: it’s better to gain a token nowthan to maybe down them later but still be unable to hook them due to Decisive Strike.
On the contrary, never ever ever ever hit an Obsession with a basic hit which was just unhooked. Losing 2 tokens to borrowed time is the worst thing that can happen to you. Just do what you are supposed to do: hit your obsession with FF and go for someone else.”
This is a good strategy for stbfl.
”Actually there’s really not much to say here. You should always have between 5 and 8 tokens of STBFL, survivors are being hit left and right and there’s no peculiar tactic for Legion at this stage of the game, so just do what you would do with every other killer: kill at least one survivor, have a couple of them on death hook, patrol generators and.. just play well :).”
Ok :)
”Remember that before the death animation ends, you can still gain tokens for STBFL - you know what to do.”
Yeppers
”Even if this post was very long, there are a lot of subtleties that I left behind, but you will figure them out as you go. This being said, if something doesn’t sound right to you let me know and I’ll try to explain it better, if I’m able to.
I really hope someone will find this post useful and will be able to have fun with this very controversial (but, in my opinion, very undervalued) killer. Yes, they still have some issues that I hope someday will be fixed, but please leave those considerations for other threads - this is the Legion that we have, and that’s about it for now.”
Advice threads are good kept long. :)
These are nice tips and strategies, but I'm confused on some certain aspects.
Why would you give up on going after a survivor that's not in your lowered TR while FF?
Why use STBFL over a tracking perk?
I use BBQ instead of STBFL simply because it allows me to find survivors right after hooking someone. There is a lot of wasted time because there isn't a tracking perk in your recommended build you spend a lot time patrolling gens and coming back to hooks.
Also survivors do commonly spawn together, or atleast that's my experience.
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Wasn't the point of getting dedicated servers out before implementing this DC mechanic, so that they could tell whether someone was actually dcing or if it was the game crashing?
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Meh, I think I got it in my third game.
I was playing bill on a swamp map. The Oni I was playing against was camping the basement to guarantee his kill. I took a hit ran down the basement, hooked with BT and I got hooked myself. I did later die, but that was just because one of my teammates refuse to unhook me even when the Oni left the basement.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/924745#Comment_924745
so you wont even let him get the achivement he earned legitimately?
If there wasn't anything I could do, than yeah, but I'm not gonna just give up as soon as he gets teir 3 and finds me.
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Could have been the sprint burst bug. Not sure if it has been fixed.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/924721#Comment_924721
at that point the killer deserves the kill theyre playing the hardest version of myers and if you havent gotten out by then you kinda deserve the loss.
Not really, tombstone Myers is just using your m2 with some slowdown perks. Not that much skill. Plus it's not my fault if my teammates feed him/not do gens.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/924721#Comment_924721
I mean, at that point you’re either getting Moried or going on the hook. If the Myers is doing Evil Incarnate (or just using the two UR add ons for fun) you’re very unlikely to get off the hook since he’ll be running around Mori-ing everyone else. And if you’re the last survivor you’re dead either way. Deliberately denying the Mori at that point isn’t truly BM but it doesn’t feel good for the killer (Read as: incredibly frustrating). It’s a super hard achievement and you’re dead no matter what you do. May as well die with some dignity as opposed to being pulled out of a locker.
From the rare times I've seen Micheal with a tombstone, I still get saved off the hook.
I mean the only exception is if its EGC, Basement, or he is camping. Than I understand not unhooking.
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MoM is not okay, like have you seen videos of people using it? It literally hurts the team because the person with mettle just runs around takes pointless hits and heals themselves, just so they can take ONE extra hit.
I'd rather have a rank 20 cause atleast they will hide from the killer
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@supersonic853 said:
At least you didnt have the problem with a ######### spam jumping into a locker to prevent from getting it.
I guess it's my fault that I don't want to be moried?
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/923447#Comment_923447
No. Toxic isn't up for interpretation. You not liking something does not translate to it being toxic. It's already got a meaning, and you don't get to magically make up your own at your convenience to justify not liking something. You can not like something and not have it be toxic. There's plenty of things I don't like in this game. Not all of them toxic. It doesn't mean I get to call those things toxic just because I don't like them.
Isn't up for interpretation? That makes no sense as I can give the word any meaning I want to. Like tunneling and face camping were given their definition from the players.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/923420#Comment_923420
Insta heals weren't toxic. Were they overpowered? Yes. That's why they were reworked. Overpowered =! toxic. You not liking something =! toxic. However, the assertion that using something the game provides as an actual feature is toxic is incorrect. There's no version of this where you win the debate. Toxic doesn't mean what you think it means.
As for the Legion - it was an overlooked exploit (big surprise! BHVR overlooked something! POGCHAMP!). It was not a feature designed to be in the game. By your logic, the Oni flick was toxic. So just top.
Well one toxic can mean what a want to mean. And two maybe those weren't the best examples, but a lot of changes that are added are based a lot on the fun factor. And something being toxic usually means it's not fun for the other side.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/923398#Comment_923398
Well, you would be wrong. Your opinion is incorrect. What you are doing is like being a flat-earther. If you think any item, perk, addon, offering, cosmetic etc in the game is toxic, you need to uninstall. All due respect.
I like how you compare what he is doing to be a flat earthers, but than say that his opinion is incorrect.
Also there are things in a game that are toxic, if there weren't than why was old legion changed? Why was the brand-new part changed? Why were the insta-heals re-worked?
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I don't get it?
Edit: Oh didn't see that the shack window there.
It's not the worst set-up I've seen.
Like if you get a long wall and the cow tree you can vault each of the windows repeatedly until they block off. And if you mess up you have two pallets.
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@NinoV1 said:
So I’ve been grinding out a lot of these challenges, and I must say I’m getting lots is salty feedback from players on both sides.
Getting basement hooks with Monstrous shrine challenge, had all of them quit before i could hook just to spite me.
Flashlight saves got me tunneled.
Havent done NOED one yet but I’m sure that’ll be a doozy.
Feels to me like a lot of these challenges either trigger the recipients or the user, one way or another.
Cant wait til level 4 comes out..
The problem is when all the survivors/killers want to do the challenges, so every other match becomes a basement game or have 2-3 survivors with flashlights/keys.
After doing so many matches against basement builds, I would DC too if I was being hauled to the basement knowing I wouldn't escape.
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@DwightOP said:
Just as expected, it's horrible. Tons of potatoes destroying my fun in red/purple ranks.
Just recently against Plague: someone gets infected and Plague leaves him to continue infecting others. That mate IMMEDIATELY cleansed. I knew it was gg at this point and it really was, 3 gens left. I did both with ruin while the others kept cleansing and searching ruin, dying left and right. All of that against "Legit" red rank killers who deserve to be at these ranks.
And this is just one example of many. Thanks devs, you just made solo Q even less enjoyable.
At least dump EVERYONE to rank 20 so the difference between potatoes and and actual skilled players is clearer on higher ranks compared to low ranks.
But rank reset has always had boosted survivors?
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@Spooky13 said:
You've got the loop that goes around the school into the courtyard that is basically guaranteed 3 free vaults. The cars around the school are a strong unmindgameable loop that feed into the school. There is a chance for a pallet to spawn in either a room that has to be broken, or in the hallway that leads out to the courtyard, strengthening the window loop even more.
The basement has a window that always spawns and always has 1 extremely safe pallet that the killer has to break. On top of this, there is also the chance for a loop to spawn outside, right next to the school opposite the parking lot, and almost every loop or pallet in Badham leads to the school.
Add on Dead Hard, Lithe, Sprint Burst, or even Balanced Landing and you could loop the killer here for at least 2 or 3 minutes, and because there are a couple of pallets that you HAVE to break, Bloodlust can't effectively build up either.
You can't break chase either, because any survivor with a brain stem will most likely try to run to the school first.
The game has sent me to Badham at least 6 times today, can you tell?
I disagree.
1. The window outside the school only gives you 2 safe vaults at most, and that second vault will likely get you hit.
2. The car pallets outside the preschool don't actually spawn that often and aren't really that strong.
3. Most the loops don't lead to the preschool as once the pallets outside the preschool are destroyed getting to the preschool in the first is challenging.
Though the two pallets that spawn in the preschool are quite the annoyance.
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Are you guys talking about console/PC or switch? Because I'm pretty sure its they don't have freddy on switch.
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@beatddb said:
The perfect example of a balanced map is probably Springwood, with eight hundred variarions that feels the same.
I hate playing on those maps, they're boring and uninteresting as #########.
And I see other killers saying things like "oh, I hate coldwind, the swamp, wreckers..." what? Those are the best maps in the game, they have their own feel and are interesting.
The only maps I hate are indoor maps (specially Hawkings, because ######### you Hawkings), Haddonfield and Ormond, I hate Ormond with every single cell in my body and if I had a wish it would be to completely erase Ormond from existence.
IMO, if they keep doing "balanced" maps (square shaped, more but shorten loops, etc.) they're going to end up with pretty boring realms, and Badham is the perfect example of that.
The only good think I can think of of those maps is totem placement, but whatever.
The only thing I don't like from other maps are really strong loops, but I have no problem with normal strong loops and I believe every map should have a pair of those.
Same, like people say coal tower is balanced, but that stupid window in the tower says otherwise.