TheMidnightRidr
TheMidnightRidr
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- Username
- TheMidnightRidr
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Comments
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I noticed this. I think the cloaking and uncloaking is the same, but the animation is different. Focusing on the uncloaking, rather than start ringing the bell when he’s halfway uncloaked, he does nearly at the beginning of it then takes his sweet time ringing the second time. It’s weird and I hope it’s a bug.
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I play every killer, but my favorite is Freddy (even way back before he was reworked). Usually I play who I verse. By that I mean I play a survivor game, then play a killer game afterwards as the killer I went against. Keeps it fresh. Though the matchmaking for survivor lately has been crap so I’ve played a lot more randomly chosen killers.
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Bubba
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I don’t usually even move while aiming. I usually quick scope so it’s not an issue for me.
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It’s a visual bug. Had the same happen to me. Restarting the game will fix it.
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@AhoyWolf said:
It's a visual bug, restart your game and it should be fixed.
Yep, you were right
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@nicnc82 said:
Because a key can open it, just like if you shut a door and lock it but someone has a key it can be reopened. Its fair. They did the gens. Bet you're ok with moris, right?
The key opened it (which they found in game mind you, how would you like it if you could find moris). Then I closed it. Then it opened again on its own. 2 free escapes.
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I thought Tome III comes out on the 18th, tomorrow
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Not sure. Idk if a wall smashing killer is gonna happen in the current map design (emphasis on think). If the killer uses his chains as his power, maybe he whips survivors from a distance, like he starts swinging them then whips up to like 10 meters or something. Or maybe he can whip them out and instead of dealing damage, he grabs them and drags them to him.
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Funny. The VAST majority of people DCing in my games are survivors who are upset the game isn't going their way, most of which are when survivors who think they're hot stuff get knocked down. It's people like that who ruin games for the rest of the survivors and for killers who care about pipping.
Not to mention the losers who DC so another survivor can get hatch.
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Yep.
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3A6EB3AD-3DDB-4809-A18F-7C542762952C.jpeg
Why is this even a thing? I thought the entire purpose was to keep survivors off so it COULD regress if it has been damaged.
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I, being a Quentin main, enjoy Quentin’s voice acting, but his screams are odd. On one hand, he has kind of a deep, true scream which sounds good, then on the other he has like a squeaky teen voice scream. Every time he screams like that I’m just like.....”dude”.
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Imagine going out of your way to send some guy hate mail, getting punished for doing so, and still believing the other guy was in the wrong.
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It gives it a little more counterplay. My advice, if it bothers you that much, consider using thrilling tremors. That way you'll know if a gen is being worked on when you hook someone.
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He doesn't fit the usual formula killers fill in this game. He is able to sneak up on survivors and, in many cases, completely mitigate chases, especially with a hit-and-run tactic. He is actually a strong killer because of this, though there will be many who try to convince you otherwise. Because he is such a stealthy boi, people will get frustrated and whine. SO, to answer your question, no, you aren't toxic or nooby playing playing as him. He's just a fantastically malicious bing bong boy.
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He’s garbage. At least that’s what I think. He has no map pressure, no stealth, nothing to help in chase, all he has is the ability to down a survivor that got out positioned and you happen to be on top of them as well as the ability to defend hooks better than anyone else.
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@Boss said:
It's fixed in the PTB, so next patch it should be here.
Sweet thanks
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I don’t really have one since I play all killers and only play Quentin for survivor and he has no cosmetics. But I do like my trapper who has the Prestige body, the mask from the rift, and the sword with the glowing edge. (I don’t remember the names of these)
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Typically updates go live two weeks after they are released on PTB. Emphasis on typically. If something breaks or BHVR decides to change something, it may be longer.
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@Nhekii said:
I still believe connection cannot physically affect framerate, but my ping is absolutely amazing now.
I ask because I notice my frame rate gets significantly better when one or two people leave the match after they’ve been sacrificed.
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@TragicSolitude said:
No improvement as killer. Survivor felt noticeably worse.
Damn, that sucks a lot
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/119060/otz-also-gets-destroyed-without-ruin
I will reply here since I recently have replied that Otz does well without Ruin recently so I feel like you are referring to me lol
Quite simply, not every Killer is at the skill level of Otz... then their rank is adjusted to a skill level that best suits them to play comfortably in.
Otz gets destroyed sometimes yes, but he is undeniably a good killer.
I think you’re missing the point. Yes, everyone will get destroyed, but that example was of Otz being destroyed without any of his input being a factor. There was nothing he could have done to fight back. He got destroyed simply because the survivors had control the entire time. If he had lost due to being outplayed, that’s a different story, but he played reasonably well and still had no hope. Unless you’re a god among men, teams like these will very rarely lose since they are the kind of team that realizes where the power role truly lies in Dead By Daylight.
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Yes. We will hide the ranks so you won’t know it’s a problem 🙃
(Just a joke I actually have a lot of respect for the devs)
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/977334#Comment_977334
We can disagree. He drives me insane. I tried to like him, but I can’t do it. It’s always complaining. It’s like this forum in a way wrapped into channel.
Fair enough
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/977306#Comment_977306
Tru3 isn’t a good example. The dude is non stop complaining about swf and how hard playing killer is, yet he gets 4ks in almost every game.
I have to disagree. He points out the bad on both sides. If you watch him, he plays both sides equally and applies logic to every claim he makes and even goes as far as to spend entire days testing his claims trying to support them. From what I’ve seen, most people who deny him only play one side and usually aren’t even that high ranked
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I’ve only watched 2. Tru3 thinks that Ruin still being a hex is going to make it so people will just drop it. Otz is optimistic as usual and is saying to wait and see what BHVR’s next move is after they’ve got some data with Ruin not being in the picture.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/976238#Comment_976238
Bubba needs to win one mindgame and instadown.
And MAYBE an instadown. His slowdown on top of his charge allows the survivor plenty of time to make it somewhere. I’m not saying it never has utility, it just is rare against semi decent survivors and he has nothing else going for him.
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I’d say Bubba holds that place. He has nothing for chases or tracking or pressure. All he has is hook defense, but camping generally makes you lose. The only way to really be downed by his chainsaw is if you outposition yourself. At least Doc has some tracking, very slight slowdown, and potentially some slight anti looping. Emphasis on potentially.
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@Scal3r said:
*Cries in Quentin Main*
*Cries in Quentin Main with new friend*
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@TAG said:
I've had a few people threaten to report me because they didn't understand how Mad Grit functioned.
Lol. Almost had people do that to me too when it came out
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@AshleyWB said:
He's that determined he's gonna ask his club to report you not once, but twice. That's some commitment and dedication.
It’s actually just a second screenshot with the same message. Couldn’t nicely fit it all in one
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Easily Freddy scratching his claws together.
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Mine is an old one. Back before Freddy was reworked, when he would use his power, dark orange and black most would be coming out of his sleeve. It was awesome and I was sad when I saw it was taken away.
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It’s only on the killer side. The music that plays while you’re carrying a survivor play continuously
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Devs: “Due to the game not being in the state we want it to be for release, we have decided to delay the release of this content”
Community: ”HOW DARE YOU!!?! HOW CAN YOU PROMISE A DATE AND NOT DELIVER?!?! YOU ARE TRASH DEVS WHO NEVER HAVE CONSIDERSTION FOR THEIR COMMUNITY”
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Yes they have. They’ve said they’re aware and looking into it.
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As a Quentin main, I have no idea what he would even get as cosmetics, but I would love some that have clear slashes from Freddy’s glove.
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@KaceSpireh said:
https://forum.deadbydaylight.com/en/discussion/comment/851762#Comment_851762
but does it deplete ur blood fury? and how much does it deplete
No it doesn’t deplete your power. The only thing that depleted your power other than it just depleting over time is picking up a survivor.
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It’s much quicker than kicking it, but you have to manually swing
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Not released yet :(
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I feel like WGLF should gain tokens easier. With BBQ, you should almost always get 4 tokens since you only need to hook each survivor once. With WGLF, you have to get a combination of 4 safe unhooks and protection hits which usually does not happen, honestly. I do not have any ideas that would also add tokens other than maybe you get a token for each score category you max out as well? Like if you get 8000 boldness, you gain a token.
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@AkiTheKitten said:
So a small update to the error. I waited 30 minutes and found a match? You guys should try now
Same here. I’m on Xbox and can play again.
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Yep. I'm on console and have been experiencing this a bunch. I've been complaining about it for the past couple weeks but gae up cause it never got any attention.
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Quentin because I relate to him most, Nightmare on Elm Street is my favorite classic horror movie series, and Quentin is one of the lowest picked survivors.
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Try pairing it with deliverance and an instant heal. Get deliverance to activate, them body block for a survivor getting hooked. Take a hit, Insta heal, take a second hit, and maybe even a third if you have to. By that time they should have wiggled off. You get hooked instead and then jump right back off. Now you’ve broken the killer’s entire momentum and you have mettle of man active.
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@LegitAdventurer said:
Yeah ive noticed this. If the End Game timer is at like less than half, then there's a chance that the game auto ends and everyone becomes nea- i mean entity chow.
That’s the timer not be calibrated to show the correct time. Devs know about that. What I’m experiencing is during the game while gens are all repaired yet and it just randomly cuts to the end screen.
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@Naphemil said:
https://forum.deadbydaylight.com/en/discussion/comment/720821#Comment_720821
Try and record it and send in a bug report is my suggestion.
I have.
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@Gamzello said:
https://forum.deadbydaylight.com/en/discussion/comment/720821#Comment_720821
OH, that’s just people rage quitting LMAO. Sorry to hear about that I know when survivors DC it sucks.
It’s not though. It’s happened multiple times. I’ll be carrying someone who’s wiggling or be in the middle of the chase and then the match just ends. I get messages where they ask what happened.
