TheMidnightRidr
TheMidnightRidr
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- TheMidnightRidr
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Comments
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@Gamzello said:
If someone DCs during the loading screen the moment the game starts it will say that somebody has disconnected.
DBD is a little bugged right now so it could be that it didn’t show who DCed.
No, it happens when I’m most of the way through the game. Just a moment ago I was paying Myers. I had one person killed and was carrying another survivor then just suddenly, pop, Brutal Killer and DC bonuses.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/687409#Comment_687409
Clearly lockers OP. Devs nerf ASAP :)
But yeah in all seriousness this has to be the hardest achievement in the game to get.
I would normally agree with you, but with the implementation of EGC, I say the Left for Dead achievement is the hardest now. Being the last survivor, repairing the last generator before the killer closes the hatch and then opening an exit gate (praying they will not be right next to each other) is a HUGE task requiring a lot of luck.
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I like to use Save the Best for Last on him. With Leatherface, you can still chase after the obsession and down them without losing any stacks. If you use your chainsaw on the obsession, no stacks are lost, however chainsaw hits won't gain any either.
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Does it work on Billy as well?
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This actually happened on Tuesday I believe. It just took me a few days to remember to upload and share since I’m in college and busy constantly.
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Imagine being upset over Freddy being changed after it’s been asked for for 2 years
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Which perk and how is it bugged?
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I think the animation for placing fake pallets is weird and I miss the orange/black smoke-like stuff that would come out of his sleeve when he used his power. Other than that, I think he’s in a much better spot.
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I don’t think she needs it. In the right hands she is near unstoppable.
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I don’t think 5 survivors is enough, but I’ve really been wanting a multi killer game mode to play with my buddy for a long time.
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What’s bugged about Wake Up?
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Everybody but BHVR does. Oh well.
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@Jimsalabim said:
complaining won't make it any better though
Isn’t that the point of forums though?
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Use her without any addons to become familiar with her power. As you get more comfortable, bring some addons and you’ll feel powerful.
Also so remember to look up some to get the max distance for blinks. Looking down will shorten how far you go.
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@SmokePotion said:
So, the music only plays, when you aren't in a lobby :(
Ready up then unready and the music will start to play again :)
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If you are someone who is going to play the game more than casually, yes, it is worth it to do so, one character at a time, simpy to almost always have something to progress towards. That's how I see it, anyways.
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Legion is still stronger. The ability to easily get a first hit as well as chain it to other survivors quickly, in the right circumstances, allows Legion to waste more time of survivors and less of his own. Freddy has stealth and tracking, but nothing allowing him to gain an easy hit except for the survivors playing recklessly or are too confident in their own abilities (continuing to repair a gen while in transition and without sprint burst).
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I originally slapped Brutal Strength and Fire Up together as a joke, but then I grew to like the stacked speeds of breaking gens and pallets. While not the best anti-loop build, I have a lot of fun with Ruin, Brutal Strength, Fire Up, and Bamboozle. Towards the end of the game you tend to surprise survivors just how little time they have to run when you break a pallet or vault a window. Another additional benefit is flashlight saves, all be it rare against Freddy, are much harder to do since you pick up survivors faster.
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Will the EGC visual effects be optimized for consoles? As amazing as it looks, I'm concerned on how it will perform on other platforms than PC.
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@Ihatelife said:
He is now a survivor main, right?
Definitely not.
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- “The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks.”
Does this mean the “Deranged Pursuit” achievement will be changed since the timer cannot be reduced from a feral frenzy attack?
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Idk. I may be wrong, but I don' believe either Bill nor Leatherface came with acheivements and they were both individual DLC, so I wouldn't get your hopes up. Of course, BHVR very well may. We will just have to see tomorrow when he drops.
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I'm on Xbox. Got the Jane acheivement no problem before the patch was even released.
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The team that designs cosmetics has nothing to do with development/balance. They have not and will not pull more or less attention from bug fixes, reworks, etc. at BHVR.
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As annoying as it is (Thank God we are getting dedicated servers), they’ve bought the game like you. Even if they live in the kitchen of a McDonalds with their wi fi, they have every right to play.
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Never had such an issue. I haven’t seen anyone else complain or be affected like this. Sounds like a problem on your end.
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/377040#Comment_377040
really? what a shame
The original applied a 15% action penalty to survivors when all four were injured. Now it caps at 16%, so it's technically a buff, just a God awful one. The only reason I can see why they would revert it froma maximum of 24% is because Legion would get super buffed with this, but it still seems useless.
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Also the end game music for when you escape/get sacrificed/entity displeased/brutal/ruthless/merciless and jazz is really quiet.
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Prove thyself is good and Fire Up got a decent buff.
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The shrine resets 7PM EST every week.
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@Jacoby2041 said:
I actually think it would be neat (but possibly too strong, but this is just hypothetical anyways) if the Doctor could shock a generator to electrically charge it, and the next survivor to touch it gets a burst of madness (in the neighborhood of 25% of a level of madness)
That along with the sniper doc build sounds broken, but fun af
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A two killer game mode. Always have wanted to play killer along with my best bud.
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I'd wait until we see how the new killer turns out first. Then you can decide if she is worth it or not.
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@Dwight_Confusion said:
Saying someone is "thicc" is stupid.
It's offensive to some people and it's just very millennial.
If someone gets offended by something as silly as that, then they aren't someone I am willing associate myself with.
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@Tucking_Friggered said:
The only thing this will do is ensure no totem perks ever succeed and gens get done faster. Then a 100% BP reward on top of it? How about keep dreaming? Cleansing totems is not a challenging secondary objective. It's akin to stating searching chests is a secondary objective. Where is the failure portion at? Objectives require that stipulation.
It’s just a perk idea. Not a mechanical change. This wouldn’t harm the game I don’t think. Just incentive to death for totems. It has counter play too so I feel like it’d be balanced.
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@Bravo0413 said:
@TheMidnightRidr ..... reason for the female killers that are 110% is because they all have powers that will hard counter looping when used correctly
I know. I’m hoping she is not one of those killers. Since every other female (without the exceptions) are 110, I hope she dienst have a power where she is as well.
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@RSB said:
Nurse could use it too
Well, she is more in pain than having a coughing fit. It probably hurts like hell each time she blinks. She's breaking laws of physics, so there has to be some kind of consequence.
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I just hope they don't follow their theme and make her a 110% movement speed killer. All females are (with the exception of Pig who is normal speed and nurse who is even slower). I'm sure the female movement speed is coincidental, I just want to point out the pattern and hope it doesn't continue.
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They have changed their schedule. They felt weekly streams were too much and sometimes they didn't have info to give while they streamed. So, they will not be doing weekly streams anymore.
However, today they will have a stream at 2PM EST, about 2 hours from now. It will most definitely be about the new chapter since the trailer dropped.
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@Delfador said:
I think this is a really good perk honestly. Maybe add 100% more bloodpoints for cleansing totems? (so dull totems will give you 1.2k and hexes will give you 2k similar to prove thyself's coop boost)
It rewards survivors for cleansing totems and increases competition between them, rewards killers with extra time.
Good idea. I'll add that.
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Scavenger Hunt
Your determination for success drives you to push beyond your own limitations.
Each time you cleanse a totem, you gain a token up to a maximum of 5 tokens. Each token grants you a 6/8/10 % larger great skill check zone, but also decreases the total skill check zone by an identical amount.
Dull totems grant 1 token each.
Hex totems grant 3 tokens each.
(I am not quite sure if this sure stack with "This Is Not Happening" or not.)
I believe this would help slow games down by giving survivors an alternate objective and rewarding survivors for completing said objective. This also brings perks like "Unnerving presence" out of the closet since Scavenger Hunt can be countered by it.
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Survivors can only interact with windows and pallets while in Freddy’s dream transition. Once asleep, everything plays as normal.
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If I were to buff blood warden, I’d say to have it activate each time a survivor is hooked instead of it be a one and done thing. Maybe shorten the time slightly to compensate though.
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I wouldn’t waste the time healing to begin with honestly. Unless a lot of pallets have been used and you’re in a bad area, you should be able to outrun Legion if they aren’t using their frenzy. Keyword: should.
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I don’t think so. It will most likely solely have to do with the smoke from his cencer.
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With the current system of matchmaking, it can be difficult to detect when someone DC’s if it’s due to connection to the host issues or just leaving. Punishing all DC’s would be bad as of now. Right now, if players play a certain amount of games and their DC percentage is high enough, they will be punished.
Later this year DBD will get dedicated servers, and not_queen herself said that they hope to tighten the restrictions on DCing then since the connection is to their own servers VS peer to peer. So, in a sense, you’ll get what you’re asking for in time.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/341579#Comment_341579
Yes after all devs don't want to give us a good killer
Spirit
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@not_Queen said:
Claudette and Trapper are the most played.
I was confused with Trapper as I was expecting Billy. Someone explained that it is because it's the go-to character for new players.What about higher rank killers and survivors? Is it any different?
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@Kenshin said:
i dont think soWhy not?
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I hope so. Been really wanting one for the past month