TheMidnightRidr
TheMidnightRidr
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- TheMidnightRidr
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Discussions
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For those of you who might not know, the broken audio when playing survivor is from using Springtrap’s cameras. So long as you don’t touch them, you won’t have busted sound. I’d recommend avoiding using the doors altogether until it’s fixed.0 comments 21 views last activity
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In an effort to make her power more threatening, BHVR reworked her condemn stacks to add globally. This simple change, even ignoring the rest of her changes, promotes spamming teleport arguable more so than her original design with the iridescent addon which has led to matches where survivors are nearly helpless unless they are communicating and coordinated. I won’t deny there is counterplay, b9 comments 211 views last activity
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Played against a survivor that burnt this offering. It doesn’t currently exist in the game so I can only assume it’s the next map coming to the game. F847DCC9-6DE0-47CA-85DA-35FFEEF38EF2.png10 comments 631 views last activity
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Seriously, who sat down and went “ah yes, we must add the most annoying-ass screen effect for whenever Wesker uses his power with which nobody asked for and wasn’t a part of the game prior”. for those who don’t know, every time use bound as Wesker, this big, black, moving fog (different from undetectable, worse) surrounds the edges of your screen and peripheral. It also lasts for some time afte6 comments 192 views last activity
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While he was definitely the weakest killer in the game, he was also extremely fun to play. So much so that he became my favorite slasher film killer. Just the idea of pulling people into your dream world while in the real world they can’t see you is awesome. I miss the little animation of the black and orange smoke coming out of Freddy’s sleeve when he used his power and the fear survivors coul32 comments 371 views last activity
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It’s a small thing, but the new narrator seriously needs to speed it up. Taking pauses between several words and annunciations things that don’t need to be. Bring back the lady. I liked her better.3 comments 51 views last activity
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Ever since I started playing (December 2017) wraith has had his own unique walking animation from first person. His weapon kind of bobbed like he was skipping, which makes sense considering how he runs. However at some point his animation got reverted to the default one that trapper uses. I figured this was a bug, and I hope it still it, but it hasn’t been fixed for a long time and it might be a4 comments 92 views last activity
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With the new update to Boil Over, the perk went from a 75% increase in wiggling intensity to a 100% increase. However, someone use Iron Grasp to counter it by reducing wiggle intensity by 75%. Personal comparison between pre and post Boil Over update with Iron Grasp feels very similar/the same. My question is if the wiggling is multiplicative like grunts of pain are now or if it is additive, be2 comments 72 views last activity
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I just got my post closed regarding a controversy going on because “streamer/content drama is not welcome on this platform”. is that so? So I’m not allowed to talk with the community about a community problem on the community forums? Sounds more like you guys just want us to shut up and just take it in the rear. Honesty, assuming this post gets closed too and possibly my own banning/muting, it1 comments 451 views last activity
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https://m.youtube.com/watch?v=6eAMaJbiejA Honestly I never thought the Devs for this game were that bad. Have they made bad decisions in the past? Yes, very very many, but I have never looked twice at their character. For the most part I have thought of the BHVR team as good genuine people. But seeing this makes me question that belief. Now, do I think the majority of the2 comments 392 views last activity
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With the change to Boil Over, if the killer drops down while carrying a survivor, immediately 25% of wiggle will be added on top of the already buffed wiggle strength making it harder to carry. In most cases this will be fine, but in certain areas this will be abused. Take the Thompson house for example. There is already a spot where the chest spawns that survivors use to prevent from being hoo32 comments 5,311 views last activity
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https://gameclips.io/TheMidnightRidr/3de3e607-4f2c-4f62-ac78-e7cc29c32f25 PC players, this is what console players have to live with. Have pity on us 🥺 For real, though, does anybody who has a later gen console have to deal with the stuttering? I’m on the base Xbox one and am wondering if an upgrade would solve this issue if I ever did get my hands on one.3 comments 42 views last activity
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Currently as it is, if Trickster lands enough knives to gain main event he has a limited time to use it, I think 30 seconds. If the timer runs out, main event is lost completely and he must build it back up from scratch. An idea that I’ve thought about to help with this is to keep the timer as is, but if the timer runs out, instead of having to rebuild from scratch, what if he instead only lost6 comments 62 views last activity
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I’m on Xbox one and I have yet to see the new achievements for the chapter. The Adept Jonah, Adept Artist, and whatever other achievements they added. Are simply just not out or is Xbox having trouble refreshing achievements? People from other platforms, do you have them?9 comments 201 views last activity
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It’s supposed to be a huge buildup of power that happens only a few times a game. Why should it be subjected to having him be slower than survivors while in it?16 comments 111 views last activity
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It serves no purpose except to screw over console/controller players.11 comments 121 views last activity
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It’s been I don’t even know how long since the little notification tab just out right doesn’t work. Links to the notifications and such are there, but either placed horribly or are invisible. Either way it hasn’t been fixed for years now and it’s something that can be quite quickly if somebody paid attention to it.4 comments 31 views last activity
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Just played a game each as these two and found that Legion’s FOV doesn’t increase when in frenzy. I don’t know if their speed is affected at all, but they feel very slow since the FOV increase is lost. Executioner’s sword plant when he uses his power for some reason is extremely slow. Nothing is changed mechanically but it feels very VERY sluggish. I am on Xbox One thought I don’t believe tha0 comments 11 views last activity
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Why are survivors able to crawl a soon as they hit the ground while the killer is in cooldown? I can’t count the amount of times where I down a survivor juuuust before they can escape but it doesn’t matter because they can jeopardize moving while I’m in cooldown? other times, and rarely, for some reason survivors also have a cooldown before they can crawl or recover? So why isn’t this all the ti2 comments 131 views last activity
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Maybe it’s not an issue for the PC tricksters who never miss, but the decay is ridiculous. They break line of sight for just a few seconds and your 110% movement speed catch-up time makes it so you’ve practically lost the knives you’ve successfully thrown. I love trickster, but this “buff” has only made things worse for both sides and I’d really like to see some thought actually go into his devel6 comments 81 views last activity
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Is this a bug or an intended feature. Mind you, I’m not blinded yet, but the flashlight simply being used on me does not allow me to use my blink at all.2 comments 71 views last activity
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I’m questioning why this is even still a thing. It’s undeniable that Trickster is built with PC in mind, and those who use mouse and keyboard practically don’t have recoil, so it’s only purpose is to make it more difficult for controller. He’s already more difficult to manage on controller, so why does it exist in the first place?5 comments 71 views last activity
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Once upon a time, the pipping system in this game was tied around blood points, hence the four categories. This is severely outdated. I think the bloodpoint system should be changed to accommodate for this. Do away with the categories, they do nothing but limit your bloodpoints. If the devs want to keep a cap to how much you can make per match, that’s fine. However any scoring event, no matter0 comments 11 views last activity
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https://gameclips.io/TheMidnightRidr/bc6b014e-af15-427c-b574-365c0654698a I’m on Xbox one, and with the most recent patch the stutters have gotten even worse. I don’t mean to disrespect the developers, but it’s seeming more and more obvious play testing is at a minimal.24 comments 541 views last activity
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I just proved with some experiments that Nemesis will grab people out of lockers like any other killer. However, with the new survivor Jill (and I’m assuming with Leon and the legendary skins Claire and Chris), when grabbing out of a locker Nemesis will say “STAAAAAARS”. I think that is a really cool and minor detail a lot of people might miss.1 comments 71 views last activity
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Nemesis’ Daily ritual reads: “reach maximum Mutation Rate 4 time(s).” Why? Every other killer daily ritual can be done in a single game, however this one requires at least 4. Why couldn’t it have been something along the lines of “contaminate 4 survivors with tentacle strike”?2 comments 31 views last activity
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I just played a couple games of trickster and learned that when survivors vault (fast vault at least, not quite sure about mediums yet), trickster’s knives go completely through them. Is this intentional and is anyone else noticing this?3 comments 91 views last activity
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I’m on Xbox and just ran into a group of cheaters and idk how to report them.2 comments 81 views last activity
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I’m on xbox Just tried to play wraith and when I uncloaked, I was never able to cloak again nor pickup survivors. Additionally, each time after I’d attack and miss, I’d be back cloaked unable to attack and at the same speed as if I weren’t, and I’d have to tap the uncloak button to instantly uncloak and wait a couple second before I could attack. All I did was uncloak at the start of a match a0 comments 61 views last activity
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Just tried to play wraith and when I uncloaked, I was never able to cloak again nor pickup survivors. Additionally, each time after I’d attack and miss, I’d be back cloaked unable to attack and at the same speed as if I weren’t, and I’d have to tap the uncloak button to instantly uncloak and wait a couple second before I could attack.3 comments 161 views last activity
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Is it just me or has matchmaking been a bit unforgiving lately? For at least a week now, every single one of my games has been a butt clenching sweat fest where if I truly wanna win I need to focus and seriously try my best. I get maybe one game every few days where I can relax a bit and actually enjoy the game. The rest have been clicky clicky perfect loopers.0 comments 41 views last activity
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I just played a game against Trickster and he had me at full laceration only needing to hit me one more time to injure me. He breaks chase and uses a basic attack to injure another completely different survivor and 6 of my laceration meters went away immediately, then the remaining two when he hit another. I honestly have no clue how he could have been released so......handicapped.0 comments 61 views last activity
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Here’s some artwork by my girlfriend. She didn’t wanna post it so I said I would show it off for her.4 comments 61 views last activity
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I’m on Xbox, and you probably know that we got the 4.5.2 update early by accident. Played a couple games as survivor and can confirm that those hits have been fixed. Still have the stutter/frame drops for killer on console though for those who were hoping that’d be fixed.8 comments 161 views last activity
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Now I am not a coder and I know nothing of what exactly is busted, but I now see what is off with the hits with this update. It’s not the hit boxes (never was) and it’s not latency. This much has been cleared, but the reason for it is because from the survivor’s perspective, the killer is not in the right location, rather the killer is shown where they were nearly a full second in the past. I kno15 comments 273 views last activity
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It’s to no one’s surprise that playing on PC is much easier (or at least has a significant advantage over console), but the gap between PC and console Blight is quite wide. On console, you are barely able to turn 45 degrees with your lethal rush and basically cannot correct yourself and have to dedicate your attack one direction or the other because the turning is extremely slow. However on PC yo8 comments 101 views last activity
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I am on Xbox with crossplay and last night while playing killer I was able to see a beacon of light that I assumed was the marker addon for maps. After the game I checked and sure enough one of the survivors had the addon. I’m pretty sure only the survivors should be able to see this. I guess to recreate it you simply need a survivor to use it and I’ve only seen this once since this addon is so r0 comments 21 views last activity
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It seems as time goes on, the more and more obstacles that don’t allow Blight to “slam” into them. I just played a match on Grim Pantry and I kid you not, at least 50% of the trees are not able to be slammed into. I really love Blight, even being on console he’s my favorite, but I sure would love to see some attention to this in the future.17 comments 321 views last activity
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So we all know that iron will does what it’s supposed to; it reduces your grunts of pain whenever you’re injured. However, on top of this, Iron Will also gets rid of any breathing and huffing while running the survivor makes, effectively making it near impossible to track them by sound (with the exception of footsteps, though they are very VERY quiet). Is this by design or is this just somethin4 comments 132 views last activity
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If you’re like me and you listen to the various kill chase themes for funsies, then you’d notice that the Pyramid Head chase music on his PTB is vastly different from what we have today. Here is the chase music we have today: https://m.youtube.com/watch?v=x-gvR6dDTz4 And here is what was on the PTB: https://m.youtube.com/watch?v=xwz9g8U8buw Now, they are both amazing and are my favo1 comments 81 views last activity
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I’m not sure about how accurate/valid the DBD wiki is anymore, but it says: “Failing to succeed a Skill Check in any of the aforementioned sections. Will pause the interaction for 3 seconds and incur a 10 % progression penalty to all actions” So my question is, assuming this is still true, when Surge is activated on a gen, does the bonus regression from the perk stack onto the regress3 comments 41 views last activity
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A subtle, but very welcomed change! No more Minecraft walking Evan. I wonder what other little things they’ve tinkered with.10 comments 181 views last activity
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I have leveled up my prestige 3 lvl 50 Quentin over and over again and each time I reload a new bloodweb, I have just the the one gateau offering on the entire bloodweb in the exact same spot. Every single time. I wanna know if this is happening to anyone else.0 comments 21 views last activity
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Do Pyramid Head’s cages count as hooks? I know the work like hooks for hook states of a survivor, but do they count towards the devout emblem? If not, his adept just got that much harder. (side tangent: why do killer adepts require two pips? Not only is it harder to play killer with severely limited perks, but survivor only has to escape. Why not bring back just 4K with the perks?)3 comments 81 views last activity
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I feel Spine Chill takes away from stealth killers immensely. IMO spine chill shouldn’t activate when the killer is undetectable and/or the survivor is oblivious. It feels like that should be a no brainer, but what do you guys think?10 comments 191 views last activity
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So when you’re playing killer, obviously the first person perspective will have your hands/weapon in a different orientation than what the survivor sees for convenience of POV. However, even though your model is the same, you cast a shadow of your first person model, making you look like you have broken arm and whatnot. Why isn’t the shadow that’s castes the one of your model as from a survivors0 comments 11 views last activity
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Somebody explain why the hatch is able to open automatically after a key has been used and it’s been closed. For context, one survivor used a key to escape leaving two others and I close the hatch. I chase one of them out through the gate and it opens a second time allowing the last to leave. So basically, two free escapes that I had no control over.6 comments 121 views last activity
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I know the devs made a boo boo last month and people were reset further than they were supposed to be, so they made a fix in hopes of players being reset correctly today. This time the ranks didn’t even change haha. At least for me they didn’t.5 comments 111 views last activity
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I understand the nerf for Hangman's. It needed it, but it also was killed IMO by being nerfed as hard as it was. Rather than mess with the range of its aura reading more, what if Hangman's increased the amount of time needed to sabo a hook as well? Like a 50-100% increase of the 2.5 seconds it takes. That way it has some counterplay to saboing rather than it just be an info perk. Thoughts?1 comments 31 views last activity
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I know it’s something simple, but what if at the tally screen for survivors, only the survivors who escaped are shown running in the fog? And if all survivors didn’t escape, the killer is shown or something along those lines. Thoughts?1 comments 71 views last activity