Bloodpoint Gain Rework

Once upon a time, the pipping system in this game was tied around blood points, hence the four categories. This is severely outdated. I think the bloodpoint system should be changed to accommodate for this.

Do away with the categories, they do nothing but limit your bloodpoints. If the devs want to keep a cap to how much you can make per match, that’s fine. However any scoring event, no matter the current category, should contribute to your cumulative bloodpoint gain. Meaning you can have up to 32K bloodpoints and can obtain up to that total regardless of your action.

For killers who struggle to gain deviousness points, like Pig and Myers, they can make up for it elsewhere. For survivors, if you are being chased all game, you won’t get like 10K in total after you have the - I forget the name - chasing category max out. Instead you can still get up to 32K for getting chased the entire time.

I think this would not only help with crappy games rewarding you with less than you deserve, but also close the gap a bit on the difference in BP gain between killer and survivor

Thoughts?

Comments