Is wiggling multiplicative or additive?
With the new update to Boil Over, the perk went from a 75% increase in wiggling intensity to a 100% increase. However, someone use Iron Grasp to counter it by reducing wiggle intensity by 75%. Personal comparison between pre and post Boil Over update with Iron Grasp feels very similar/the same.
My question is if the wiggling is multiplicative like grunts of pain are now or if it is additive, because if it is additive, I feel like I would notice a bigger difference when running iron grasp.
Comments
Positive (increasing something) effects are additive, negative effects (reducing something) are multiplicative. This is so stacked slowdowns don't make it practically impossible to do anything ever.
Refer to this post by McLean (a former dev) for a more detailed explanation: https://forum.deadbydaylight.com/en/discussion/comment/178984/#Comment_178984
It is additive and multiplicative. Buffs are multiplied with debuffs. Basically you have the equation of (1+buff1+buff2+buff3)*(1-debuff1)*(1-debuff2)*(1-debuff3).
And considering wiggling side to side isnt really that big of a deal, you basically go from 0.2 meters to 0.4 meters with boil over instead of 0.2 to 0.35. Where with Iron Grasp, its gone from 0.15 meters to 0.17 meters.
So yeah, its not that big of a difference.