TheMidnightRidr
TheMidnightRidr
About
- Username
- TheMidnightRidr
- Joined
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Comments
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@Sinner said:
They should, otherwise they would look really stupid. Also, they tend to listen to killers baby tears a lot.Ignoring the many buffs and strengths survivors have had through the life of DBD, I see.........guess I shouldn't expect anything else.....
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I’m not quite sure how I would buff him and be able to keep him balanced, but a nice quality of life update to him I think would be if you could set traps where they are rather than pick them up then set them right back down again to set them. Doesn’t sound like much but I think a lot of trapper players would like it.
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The top of the Thompson house was a safe haven. If a survivor were to go down by the chest up there, the chances of a killer being able to carry them all the way back down and to a hook are significantly reduced. This new hook helps prevent a free escape.
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cough cough decisive strike cough cough
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@Vecors said:
She dc's cause noone enjoys playing against nurse in 9/10 games. And since the devs not going to touch Nurse since its the wheelchair for tards theres not much options left.I don't think you realize how much time someone invests to be skilled with her. The reason why some many people complain about the Nurse is because she is the one killer where is you, the killer, have more skill than the survivors, you will win, whereas the rest are forced to try to defeat loops, which only takes a little experience to do well, not necessarily be great at the game.
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I'm on Xbox and experience the exact same thing. This is a recording of what FPS issues I deal with constantly now. https://xboxclips.com/TheMidnightRidr/76dec982-c38a-41ff-8286-93402c89421f
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That sounds pretty cool. I just like prestiging because it gives me something to works towards, but this addition would be nice
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Played Spirit and found this Jake first. Spirit walked to him, hit him (and my FPS just dipped to hell for some reason. Please help with that, devs. Xbox :P) and he got a bit of distance. Caught back up and hit him just before he threw the pallet down. He DC'd right then and there making it a 3v1 with 5 gens. It was hilarious for me because ragequitting survivors when I play killer always makes me laugh, but I know it sucked for the other 3. Kinda wish survivors these days weren't such pansies.
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I know I am in the minority, but I like it. It's unique. Plus, hearing the constant whooshing and ghostly moans while she's chasing you is a nice touch, though it can get annoying when you are playing her and waiting for a lobby.
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Same. But for some reason, I know when I hear it in the distant future (maybe a video when it was still prevalent) I'm gonna miss it
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@Eninya said:
@Aari_Piggy66 said:
I just want to initiate a moment of silence for Wraith's built-in bloodhound and and his reappearance movement speed curve.They were amazing features and I'm sad to see them go but we should all be happy because Wraith has gotten some really good tlc.
However I am a little bit ticked off they just made his built-in bloodhound an add-on but what are you going to do.
lol u srs. He outruns Sprint Burst on de-cloak baseline now.
He's pretty broken right now.
"Broken". Wow. Words cannot even describe.....
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Cool idea, poor in practice in my opinion
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As much as I would love this (I'm a killer main btw), I think it is too much of a buff. 3 hooks, yes, can make it frustrating for killers, especially if you don't tunnel or camp, but it also promotes a more competitive game. You can see in games that if someone, even if it's only one person, is 2 hooked rather than 3 hooked, the game is extremely easier for killer. The best way to further buff killers without throwing away balance is to give survivors other objectives, which is what the devs are looking into.
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I understand that it is considered an exploit, but (and I'm not trying to be biased) killers have had the short end of the stick for nearly the entirety of the life of the game and it wasn't until just recently that it started to become a little more difficult for survivors. With all of the frustration and pain killers have had to endure, and the fact that survivors will complain for losing a FREE second chance after being chased down, it's all just kind of petty.
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@powerbats said:
@yeet said:
@powerbats said:
For most people he's bad, but for those that will dedicate the time to playing him and mastering his full potential he does pretty good at rank 1. He's like Nurse only he's way less forgiving of mistakes on your parts as a killer.lmao there's nothing to "master" about him
he's a standard M1 killer who has to wait 7 seconds to hit anyone
he's garbage and you'd be better off playing any other killerSo he has to wait 7 seconds to hit someone, how's that any different than a killer having to chase someone for 7 seconds if not more to get them? Since once they're in the dream world if eh's running a reduced skill checks/longer timers addons they're screwed. They either have to find someone to get them out or find a gen and hope he doesn't come after them.
If he's such garbage why do so many rank 1 killers play him and get 4ks pretty consistently with him?
I have recently been playing a lot of rank 1 survivor and I very, very rarely encounter a Freddy. The only time I do is when I am playing SWF with lower rank friends which in part make us face lower rank killers. The only thing strong about Freddy is his tracking ability. He doesn't have anything else to aid him in the chase or any ability to end it quicker unless he has certain exposing perks.
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With the most recent major patch (2.1.0) Fire Up has become nearly useless. It used to be the only method of increasing one's speed in damaging generators and picking up survivors. Now, brutal strength also breaks generators (which is faster than Fire Up even with 4 tokens) and the change to pick up times negates any need for it. Fire Up was already a weak perk and has been indirectly hit with the nerf hammer, any ideas on changing or buffing it?