TheMidnightRidr
TheMidnightRidr
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- TheMidnightRidr
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@Zeus said:
Knock out without an M1 requirement would just be annoying with bubba and like before and encourages slugging.
Encourages slugging…..a perk that benefits the killer by slugging survivors…..encouraging slugging…..this is crazy, who woulda thought?
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@Mandy said:
What platform are you on?
I’m having the same issue. Perpetually says “Connecting to RTM server” when I try logging into the game. I’m on Xbox One
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They said key changes would come with the mori changes, they just didn’t say what or how.
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Never mind I figured it out. A mod can close this
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Built in what now???
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@redsopine00 said:
https://forum.deadbydaylight.com/en/discussion/comment/2114612#Comment_2114612
It goes both ways I’ve felt it at times
It does go both ways, but at least from my experience, I have waaaaay more matches where the survivors BM versus when the killer does.
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100 both ways. It’s especially crucial on killer imo so you can be able to follow people who try to 360 you.
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I actually got this (Xbox) a couple months ago. The other survivor had just finished being sacrificed and I finished the last gen. I ended up being able to also open a door and get out and it gave it to me. It’s still achievable, but the difficulty has gone up a tad with the EGC.
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I’m not a pig main, but some advice that I can give that I see many pigs do that can mess them up is using your crouch too much. Yes, it is a very good tool in your arsenal, but the slowdown you get makes your map presence a bit small. I suggest, and this is what I do, if you know where survivors are, don’t crouch until you are in terror radius distance and don’t crouch after every engagement cause that can make you predictable and survivors will keep their guard up more than if you were to seemingly be random with your crouches.
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My girlfriend knows a little bit but not a bunch. She thinks that when he reloads and says, and don’t mind the misspelling, “I goiya” and something of that nature, he’s saying “you’re mine” and other times says “this is it”. Don’t quote me though because we could very easily be wrong.
And during his mori, he starts by saying “let’s go” then says “thank you so much” when he throws the picture card at your lifeless body.
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@DetailedDetriment said:
What caught me is the nerf from PTB to live.
What was the nerf?
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I have played roughly 20 games with him today. Only 1 did I get a 4K and they had all gems done. Every other game I got either 1 kill or none at all. Maybe 2 sprinkled here and there if I’m lucky. He is complete trash. I love everything about him, but his gameplay is worse than pre-rework Freddy. And that’s saying something
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They gave him pretty much every weakness possible. Slow? Check. Recoil? Check. Even slower when using power? Check. Needs to land an absurd amount of knives to even cause one health state? Check. Lacerations disappear after a short time? Check.
I love the character and everything they’ve done with him, but the power is embarrassing. Now that he’s out, hopefully they’ll finally give him the attention he needs. Key word “hopefully”.
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Visual? Nah, they did really well in themeing him and the chapter. The character is really cool. But gameplay, yeah by far. He needs some love
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@Artick said:
Let me get this straight. Survivors get hit when they shouldn't be hit several times per game, be it while running in a straight line, dropping pallets or jumping over windows. Killers lose a hit once in a while in a very specific scenario and it's the end of the world.
Why don't we reverse it? We take away all the BS hits killers get and in return you can have your hits in that specific scenario. Deal?
Difference is what you’re talking about when it comes to the BS hits for survivor is due to latency. The hit in this clip was robbed from game mechanics. I understand the frustration, really, but these two aren’t the same.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1984316#Comment_1984316
Just listen what he says and you know that this "I play both sides"-stuff is simply to hide his bias.
Because he has an opinion that favors one side more means he’s biased and mains that particular side? I could play killer exclusively and believe that survivor needs a buff to gen speeds. Does that make me biased for survivors?
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1984218#Comment_1984218
Doesn't change that they are killer mains. I play killer quite a bit but I'm hardly a killer main. I'm a survivor main through and through.
If you play 50/50, which I know Tru3 does but am unsure if Otz does, how could you be a main of either? You main a side if you play it quite a bit more than the other.
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@Sluzzy said:
Both are hardcore killer mains, and hardly ever lose as killer. Nothing much else to say. Good streamers though.
Don’t think you could be more wrong. Very good at killer, yes. But mains? They both play survivor quite a lot.
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Trapper - All about early game setup and understanding populated paths that are often used. Try placing traps in approaches to loops adversely to inside the loop/pallet itself.
Wraith - Has very little strength in chase and pressure, but excels in initial hits. Playing a hit and run tactic where survivors rarely know where you truly are and who you’re chasing is the way to go.
Billy - His main mechanic that determines strong players from weaker ones is his initial curve when you start his sprint. Using that half second of increased turning at loops, walls, and other mind game able places can really give you the upper hand.
Nurse - Practice. lots of practice. Only tip I know of is understanding survivor routing and trying to play off that. Sometimes instead of blinking through the wall the survivor just turned, try blinking as if you couldn’t go through at all in case they decide to double back.
Myers - Monitor and Abuse is pretty much a must on him. He is great at sneaking up to survivors similar to wraith, but his main strength comes from his tier 3. Leaving your stalk meter at 99% before tier three then tapping it when you’re about to hit a survivor is a good tactic. Bringing infectious fright also helps take full advantage of you moment of strength.
Hag - Do not chase as Hag. Like trapper, spend the early game setting up. Try to coral the survivors into your minefield you’ve set up. Once you catch a survivor and hook them, Hag excels at controlling that area and snowballing. But do NOT chase normally. You will lose doing so.
Doctor - Keeping survivors up in madness is great slowdown and even sometimes can help you down unsuspecting survivors. Learning to time his shock to shutdown loops is one of his bigger strengths. Personally, using his static blast as much as possible to keep making every go mad is a good tactic I use.
Huntress - Like Nurse, practice practice. Learning where the hatchet is thrown and getting comfortable with it is a must. She is slower so using her hatchets effectively will be what determines if you get the down. My advice is to not be conservative with your hatchets. Throw them often and try to “pre throw” hatchets where survivors might be. You’d be surprised how many hits you get that way.
Bubba - Bubba is great at eating through pallets. When survivors loop you, readying and using your chainsaw will often catch up to them where they either need to throw the pallet and you break it instantly or they get greedy and you down them. Unless they time it perfectly and stun you, you will often get something out of it. Like Billy, try to kind game places where line of sight is broken, out positioning survivors is what makes Bubba strong.
Freddy - Not much to Freddy. At loops, use your snares often. I like to put one snare on one side, push the survivors the other way, revert back to the other side and put a snare, the survivors steps in the first snare, I wrap back around the original way, and with the second snare I catch them.
Pig - Like wraith, she is great for sneaking up and getting initial hits. However, her real power with the reverse bear traps is what makes her a threat. Instead of using your bear traps for every survivors you down. Manage how many traps are on at a time so there is always at least one person with an inactive trap in their head. This will slow the game down and allow you to snowball.
Clown - With his buff, everybody is still learning how to play him optimally. Personally, I’ve found that using his yellow bottles when a survivor is running away is good. Throw it at them while they run, by the time you get there you get the buff. Switch to purple and throw that at them and you catch up very quickly. Also, don’t be afraid to chuck those bottle everywhere. With his reload speed buff, you can really take advantage of his power with little downsides.
Spirit - Good headphones go a long way. Use your power often (or sometimes don’t and throw them off). Understanding loops and pathing is what makes spirit such a threat. That and the fact that if you a good listener, you will almost always be able to get the hit. Practice.
Legion - Spread the damage with your power when you can, but understand when you shouldn’t. Sometimes speeding hits wastes too much of your time when you could be downing survivors. If a survivor is severely out positioned, you should try going for them rather than running after someone who is several meters away. Also, every now and again, you get the opportunity to body block after you cancel your frenzy. Hooks, windows, pallets, doorways, your power allows you to get ahead of them, use it.
Plague - Get everyone sick as much as you can. A mistake I see many players do is constantly trying to puke on survivors to make them broken and then hit them. While this is useful and has a place, is often a wastes way too much time. Your main objective is to get them sick so they will EVENTUALLY be broken and will either be one shot downs for when you see them next or they cleanse and you become huntress on steroids.
Ghost Face - Playing a lot like Wraith is very useful here. Hit and run. Hit someone, lose the terror radius, find another. Or sometimes follow them without them knowing. The whole power focuses around completely disappearing. Don’t spend too much time stalking, but make sure you do some especially in early game. You can also kind of Myers it and 99 someone then come up close and execute them by tapping your stalk.
Demodog- His portals are his map control. Placing portals on top of generators forces survivors to either take the time to deal with them or suffer being oblivious and have their location shown while they work. Using his shred when survivors have little room to move left or right like in the fences in Haddonfield or when they are at a pallet can really benefit you. Just understanding loops and knowing when to use his shred is what makes him a threat.
Oni - If you know where multiplier survivors are at the beginning of the match, hit one, leave them, then chase another. This makes that first survivor leaves blood around the map (or spend time healing) and gives you the chance the pretty much finish filling your power with the second survivors. Once your power is full, being infectious in and go to pound town. Oni can trim about 90 degrees when you slam, so use that to your advantage at walls and loops.
Deathslinger - His main strength is his ability to 1v1 very well. Without forgetting to lead the shot, quickly raising your gun and firing is the best way to play as it gives the survivor less time to react. Much like huntress though this requires knowing where your shot will go since you aren’t really using sight. You can also bait dead heads by simply aiming at survivors. Don’t forget you can shoot through small gaps unlike huntress. You can really catch people off guard.
Dorito Head - Whenever you get to a loop, set down some trenches as you get there. Being able to quickly deal with survivors is this guys strength, so tormenting them and not having to deal with borrowed time or decisive is what you want to do. Understating loops and pathing, again, is useful in predicting where survivors will go when you try to hit them with your ranged attack. But don’t forget that you can slam your sword in the ground and let go of your power to bait going for the range. Small loops allow baits to be quite effective and can get you hits with your regular attack.
Blight - Understanding loops is his game. You know the window the survivor is going to, preemptively run to a spot where you can get to the other side as the get there. Obviously this doesn’t always work, be creative approaches to dealing with loops is what makes him strong. That and his mobility to pressure gens. What really makes him good a chasing is the players ability to slam into something directly next to them and quickly rush towards the survivors. Be aggressive with him.
Twins - As much as people hate it, they are great from defending hooks and slugging. Use Victor as often as you can. I recommend the brown addon that allows victors charge up to be quicker. I don’t have a lot of experience with them, but using victor to add pressure around the map and leaving Charlotte to defend the other areas is the best way I’ve played them.
Anyways, those are a bunch of short, small tips for each one. I’m sure I’ve left out plenty but that’s a decent overall summary at least. Hope this helps.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/230173/clown-and-blight-portraits
Let her know these are great and we would love to see more.
Will do :)
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He’s already been fixed. Played him recently and his frenzy lunge feels so much better and back to normal. Maybe even a little better.
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@LordVoidron said:
"Its not Latency" " rather the killer is shown where they were nearly a full second in the past" That is the definition of latency. Please go pull up a dictionary.
Server Desync. Nothing to do with connection.
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It’s a mechanic. Frustrating one, but a mechanic nonetheless.
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Nice b8 m8
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/1936058#Comment_1936058
That could work, but wouldn't it be better to just throw the purple bottle when they have distance? I guess if they have too much distance to where it's impossible to throw that far, then the yellow bottle could come in handy there.
Yep. And even if they aren’t, you can switch and throw relatively quickly.
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If a survivor is running forwards towards another loop and has some distance on you, toss a yellow bottle at them, switch to purple, and walk through the yellow and throw the pink at the survivor. You will catch up to them significantly in a short time.
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This actually is helpful for me. I haven't been using the Antidote much because I alwasy used it second, but now I see I was being really ignorant. I'm gonna try it this way.
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@DontNerf said:
Console blight here, i easily reached rank 1 with him. You just need to play around his shorter turn and you should do ok. He's amazing.
I am rank 1 and play all killers (with the exception of Nurse) and I do absolutely love Blight. He's my favorite killer, it's just frustrating being as limited as he is on console is all.
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I highly doubt that 80% of the playerbase hates the new UI. It's more like those who dislike it are the loudest and make the most fuss.
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For Survivor:
Kindred + Open Handed. I feel it is a severely underrated combo that is only going to get stronger in the next patch. Not only being able to see your teammates or they see each other when you're on the hook, but being able to see the killer's aura from 24 and soon to be 32 meters away is crazy. The killer has no clue you have wallhacks from that far and it can really turn the tide of a chase. Plus Kindred just makes solo queue a tad less frustrating with being unhooked.
For Killer:
Fire Up + Brutal Strength. It's not practical, but I've found some use for it with Clown. The idea is throwing the bottle when they toss a pallet so they'll be slowed, then depending on the progress of the game, you break the pallet very quickly and catch up much faster. Again, it's not practical, particularly Fire Up, but I have fun just smashing pallets super quickly. Plus the pick up speed is a nice plus, makes it difficult to be flashlighted.
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@Anniehere said:
https://forum.deadbydaylight.com/en/discussion/comment/1926115#Comment_1926115
I mean body block is unfair.
If the stars align and the small chance a killer does just sit on a hatch while it's open to prevent a key user from escaping, you've two options:
1) Continue working on gens and force them off the hatch
2) Try to coax them off the hatch to chase you and slip past them to get the hatch (If option 2 does not work, refer to option 1)
Body blocking is a mechanic of the game with a few exceptions such as when Myers is stalking. If it weren't survivors could vault windows through the killer, run through them to mess up their swing, etc. To say body blocking is unfair is like saying being able to hit great skillchecks and get a small boost for doing so is unfair. Yes, every once in a blue moon a killer will block you in a corner and just hold the game hostage because they're a prick. That is the only time where I would consider it unfair, but I can guarentee you that doesn't happen but a percentage of a percentage of a percentage of the time.
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Hmm....lemme consider......
no.
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Hiding behind a gen against BBQ isn’t an exploit, it’s a mechanic and there isn’t anything wrong with that.
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Always getting either an inside map or farm map when I decide to play Blight
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No. Currently there is a bug where his frenzy only runs at 115% movement speed, so he is no faster than he is normally.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1680297#Comment_1680297
What does that have to do with what I'm saying?
I'm saying if you even played her once, you'd understand her limitations. She is a very difficult killer to play and an ever harder one to master. Good survivors are quite nearly impossible to catch if you aren't practiced with her. The skill cap comes from the player's usage of her power, not the counterplay survivors have (which does exist, its just not easy or always possible)
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You haven’t tried playing Nurse before, have you?
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I’m an Xbox player and I LOVE Blight. I can deny that playing on PC is easier than console, but I still don’t think he sucks. He is easily one of, if not, my favorite killer to play. He’s just a bit nap reliant and you’ve got to know how to really take advantage of his power.
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I love the new graphics. There was a lot of time and effort clearly put into them. I’ll agree it’s easier to hide as survivor in the tall grass and a bit more difficult to track scratches, but overall I’ve had a really positive experience and I can’t wait for the rest of the maps to get their update.
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I like them. I think it is good addition.
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@ClickyClicky said:
I was watching Otz stream and he says Myers and Trapper have had their walking animations swapped. So its likely Myers animation you saw.
How this happened I have no idea 😂
That’s hilarious
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Items can now only be dropped from basic attacks, so yes for the first one.
As for the chests and manually dropped items, I would imagine that they’re safe and that they’re only threatened if the killer makes you drop them.
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I’ve gone through countless bloodwebs and only get the cake offering In the exact same spot on the web. Frustrating.
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@Golden_spider said:
The answer to the second question is because it requires a Merciless which used to be simply killing all 4 Survivors, now Merciless is tied to double pipping thanks to the horrible emblem system.
Yes, but once upon a time when the emblem system first came out (and for a decent amount of time after) the adept was still tied to a 4K, then they later changed it, which I don’t like.
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It’s doesn’t work on console right now
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No. Only on PC as of now
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1314177#Comment_1314177
I know you were hoping that this would save your hide, but even after seeing what Heather looks like outside from pre-rendered cinematics, DBD’s in-game model STILL looks worse than the in-game model from almost two decades ago.
Bruh moment.
If you think you can do better, feel free to apply at BHVR. I’m sure they’d appreciate your talent.
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Easily the most difficult map to survive on. Let survivors keep their pallets for this one.
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@Kolonite said:
We need to worry about getting DS, Adrenaline, and NOED changed before we worrying about spine chill
Fair enough
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I feel Legion is underestimated. They do their job and they do it well. Being able to nearly guarantee an injure and to be able to chain it to nearby survivors is stronger than people give credit. Sure, they’re not the strongest, but I think they’re good right where they are at.