KaceSpireh
KaceSpireh
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1462673#Comment_1462673
Not really. How often do you honestly come across a full flashlight squad? I play every day and see that maybe a couple times a week. And if youre that worried about it, inlock lightborne or learn to play around flashlights. Half the time theyre super predictable anyway
Or just look at a wall while picking them up OR bait them stand above the survivor for a bit, if they are in a bad spot to flashlight they'll run before you pick them up and voila turn and spank em
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@MusicNerd_TC said:
Hello community, I love dbd and have been playing for over 2 years now. I have been getting very stressed as playing killer recently, and I want to not take the game seriously, but how do I do it? I mostly get stressed at rank reset, because it feels like I'm obligated to get to rank 1 and my main killers can't pip that well. I feel like if I'm not rank 1, I can't be taken seriously or I'm just "bad". I usually get stuck from rank 4-5, and if I want to get to rank 1, I have to play a killer that can pip well like legion, even though I hate them. Another thing that stresses me out is toxicity. When I mean toxicity I mean people talking ######### to me in end-game chat, t bagging, and flashlight clicking. I'm pretty sensitive, so it actually stresses me out quite a bit. How do you guys not take this game seriously? I want to have as much fun as possible, but it's hard when rank is there.
Play Jumpscare myers, YOU WILL WIN granted you got a small map like Hawkins or lery or smth small, just use an offering. As for perks I run blood echo, Sloppy Butcher, corrupt intervention and the last perk of ur choice.
Also you really shouldn't give a damn about the clickity clicks be like me I don't give a damn if I win or lose.
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@Hoodied said:
Let us choose what background we can get in lobbies, fit with the music along with it.
I don’t wanna see the Silent Hill menu leave
All good times come to an end my friend...
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@ZFennecFox said:
Cleanse totems = no Noed.
Survivor = naw I'm about to gen rush then teabag the Killer near the exit gate.
And they whine when the queues are long lmao
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@claudetterealness said:
NOED is by far the worst perk in the game and any killer who uses it is just so bad, you shouldn't be able to win because you couldn't confirm a kill the whole match. Survivors shouldn't be punished for actually doing a good job and getting to end game - will it ever be removed or changed?
also any killer mains who reply to this defending NOED your comment is being overlooked I don't associate with negative vibes
Well survivors have perks that heal a health state and give a speed boost once all gens are done, it's only fair don't you think? Besides Noed can be countered by simply destroying any totem you see, besides don't you have perks that you abuse even if the killer is doing well? Say **forcing unhooks with Decisive strike in hand and BT** it also counts as a second chance perk, let's not also forget Adrenaline.
I don't think deliverance counts as a second chance nor does unbreakable, they can be easily countered.
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@Minibeasty said:
https://forum.deadbydaylight.com/en/discussion/comment/1385938#Comment_1385938
Yes that is a problem. You can be slowed down by Thanatophobia, Sloppy Butcher, Dying Light etc and not get a single skillcheck. Rarely happens though. But I really enjoy healing someone to full health in almost an instant, it's just a satisfying experience lol.
It really is, it also helps you guarantee a we'll live forever stack if you can heal them before the killer hits aside from the obvious and meta borrowed time
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@Minibeasty said:
I rarely see it. I personally prefer autodidact though, it's unreliant on saves and give you a great healingspeed-boost at five tokens. ^^
Although I doubt that neither of the two are considered meta.
The problem with autodidact is the chance of skill checks sometimes you never get skill checks and it bumms you out lol, I always run autodidact and we'll make it so they go hand in hand
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@OldHunterLight said:
Supposedly they are bugged right now, I havent tried myself
They released the entire event... With crowns and whatnot... And they didn't make sure the BP offerings are working properly?? Smh
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1372136#Comment_1372136
To add on to this it would also bring over the fnaf playerbase into this game wich imo would be worse for the health of the community. Bringing it over would mean that yes zome youtubers would play it but what im worried about is their fan base wich consists of mainly toxic children and lets be honest toxcity is the last thing we need in this comunity.
^
We don't need any more toxic players in the community, we have enough
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1370347#Comment_1370347
Someone hasn't played at red ranks, where DS is essentially 60 seconds of immunity to most people.
And one that can be abused with forcing unhooks
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@Cheers said:
https://us.v-cdn.net/6030815/uploads/JJA5I8LF7XXB/untitled36-20200611121735.png
https://us.v-cdn.net/6030815/uploads/17NWEJJUR269/untitled35-20200611121650.png
https://us.v-cdn.net/6030815/uploads/5LXFE33XREHO/untitled34-20200611121551.png
https://us.v-cdn.net/6030815/uploads/05R48X8YXGPW/untitled33-20200611121010.png
Usually I'm getting negative messages about me playing a certain way, or doing a certain thing, or just playing sub par, but over the past day or so I've been receiving some nice messages instead. It's probably the most positive messages I've seen over a day.
Anyone else getting alot of positive messages recently?
Whenever I play either side I always end it with a "GGWP c:) and a reference to a play they made, iv yet to get a good message from anyone :/
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@drimmalor said:
They last a long while - not forever, but you could easily walk away for a bit and come back and they'd still be on the ground.
The ranged attack is further than Dead Hard.
Without the Range extensions?
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, انت من الحثالة اللي لازم ينقرضون عشان اللعبة تصير زي ما كانت في البداية
Before anyone judges; the translation of what I said was "you're the type of scum that need to go extinct for this game to be healthy"
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@djsponge10 said:
The video doesn’t belong in the English section of the forums. We can’t understand it
It's in Arabic, I understand what they are saying and it IS toxic af.
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@Bovinity said:
Ah, yes, I see it!!!
The picture very prominently features a beam of sunlight. From the sun. Interesting.
The setting appears to have pews. A feature common to a church, or other place of worship.
In a place of worship, one tends to engage in praise.
Connect the dots, and you're praising...in the presence of the sun...or perhaps praising the sun itself....
Gentlemen, we have confirmed the new killer.
Booo solaire sucks
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@Cassandra_Alexandra said:
Yup I just played a rank 1 proxy camper. I mean come on I have enough of a hard time as it is dealing with red rank killers tunneling me but this? I had kindred open handed so yes I’m sure that’s what he was doing. The other two were a good distance away and I was waiting in hiding. Finally I gave up and just went for it. Feels good to rant on here though thanks.
You do know that as a red rank killer we get headaches from survivors with their teabags and the clickity click clack nonsense and sometimes we just want to chill near the hook and be absolute soulsborne dogs (a mob in soulsborne games which is a dog (duh) that's very irritating to deal with) like you are to us, so please the man was cooling off his steam
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@DelsKibara said:
We all know Dead by Daylight is known for it's Grind. It's what keeps us playing the game, it's what keeps us going through the same loops over and over again and it's why we love to play this game getting as much points as we possibly can for every single match. It's why farm games exists and why (some) people love it when they pop up because it gives them a chance to get a ton of guaranteed bloodpoints for everyone involved in the match.
With that said, I think The Massive Grind is going to become a real issue real soon. Especially with new players who are just joining the game and started playing.
I calculated the amount of Bloodpoints needed to get every single character to Prestige 3, Level 50 with all Perks obtained. Prepare to see some huge numbers.
Since I want to talk about new players specifically, I'll focus on the one thing most new players will most likely do when they first start playing the game. Get as much teachables as they can as soon as possible. Because they want to have fun builds, they want to be able to survive against Killers or Survivors who have (arguably) better perks than them. So let's just assume this New Player wants to grind for every teachable in the game. First they would need to level every Character to Level 40 at a minimum.
It takes a minimum of around 1,250,000 Bloodpoints to get a single character to Level 40. Let's then multiply that with every character that is currently in DBD, there are currently 21 Survivors and 19 Killers. Bringing the number to a total of 40 Characters to level up to Level 40. Which brings the amount of Bloodpoints you need to 50 Million Bloodpoints. If you show this to a new player, they would find this to be incredibly daunting and tedious.
But I hear you asking, "Kibara! Not every one of those characters has perks that are worth to grab!" And you would be right. So let's just remove the characters whose entire perk deck are not in the current meta, very situational or are just not worth to grab in general (Bolded Perks are up for debate on whether or not they are worth getting):
- Ace Visconti (Up the Ante, Open Handed, Ace in the Hole)
- Quentin Smith (Wake Up!, Vigil, Pharmacy)
- Jeff Johansen (Distortion, Aftercare, Breakdown)
- Ash Williams (Mettle of Man, Buckle Up, Flip Flop)
- Steve Harrington (Babysitter, Camaraderie, Second Wind)
- Zarina Kassir (Red Herring, Off the Record, For the People!)
- The Huntress (Beast of Prey, Territorial Imperative, Hex: Huntress Lullaby)
- The Demogorgon (Surge, Mindbreaker, Cruel Limits)
- The Oni (Zanshin Tactics, Blood Echo, Nemesis)
- The Deathslinger (Gearhead, Dead Man's Switch, Hex: Retribution)
And with that, we eliminated 10 (at least in my opinion) characters that you don't need to grind for because their perks are (arguably) not worth to grind for. That still leaves us with 30 characters whose perks are definitely worth grinding for though. Not only do these 30 characters have useful perks, some of them are downright powerful that you would be nuts to not get as soon as possible.
You would be nuts to not go for Dead Hard or BBQ & Chili from the start of your DBD Career, because these perks really REALLY help out a lot in escaping, chasing, detecting or even giving you free Bloodpoints.
Now that we have that sorted out, how much BP do we have to spend now?
37,500,000.
That is STILL A LOT of Bloodpoints. And to any new players, if they saw this number they would find that incredibly discouraging. Because they see the cap is 1 Million Bloodpoints, so they would think 1 Million is a lot of Bloodpoints.
Oho, but we're not yet done with the Grind Train yet, my friends. It gets even more exponentially expensive. It's like playing an Idle Game except you need to always be active to gain cash.
Let's assume those new players become regular players, and they want to fully prestige their characters. They see those bloody outfits and they want their own characters to look like that. Well, if they want to fully Prestige their characters with level 50 on all of them, lets do the math again then, shall we?
To get a Level 1 Character to Level 50, you need roughly around 1,750,000 Bloodpoints. To get A SINGLE CHARACTER to Prestige 3-50, you need to multiply that number 4 times. Meaning the grand total amount, the MINIMUM amount you need to spend on a single character to fully max out their levels is 7,000,000 Bloodpoints.
Yikes! That's already around 1/6th of the amount of Bloodpoints required to gain every teachable that is worth it in the game.
And of course, per our formula, we need to then multiply that number by 40 (assuming they want to prestige every single character in the game to it's max level). After that, we get a grand total of 280,000,000 Bloodpoints to max out every single character is this damn game.
That is a ridiculously large amount of Bloodpoints. I've played for 1.5k Hours in this game and I've only accumulated around 100,000,000 Bloodpoints myself. But hey, you can argue that it needs to be that expensive because Prestiging a character is Optional. You don't have to do it, which is why it's so expensive, it shows you're willing to put more time into the game. And I get that, it is meant to be more of a reward system for loyal players rather than an actual grind you have to overcome.
But what if you want to experiment with Perk Builds? Something that is a part of the game, and arguably, half the fun of Dead by Daylight to some people (myself included).
You would obviously need every single perk in the game to be able to actually experiment with the perks you want to play with. And here is where the massive numbers come in.
It takes roughly around 35 Million Bloodpoints to get every single perk in the game, and that is already close to the minimum we need to get for every single TEACHABLE that is worth to grab from the various characters in DBD. Reduce the number you need for Level 50, and you still need 33,250,000 Bloodpoints. (Keep in mind, I am assuming this character is Prestige 3, which means they already need to spend 5,250,000 Bloodpoints already on a single character.)
Arguably, you can be conservative and say that since every Survivor plays the same. You only need to get it for one Survivor and you'll be able to play with every perk in the game as much as you fancy.
But what if you play Killer?
Every killer plays differently, meaning not every build will work for every single one of them. You may need to mix-and-match separate perks to see what works well for you for that particular killer. So, you might end up grinding Bloodpoints to earn every single perk in the game, for every single Killer in the game if you don't have a single main you always play as.
Meaning, once again, we take the number 38,500,000 Bloodpoints (Assuming they start from Level 1), and we multiply that by 19.... And we get...
731,500,000 Bloodpoints.
And that is the best case scenario, that is assuming the Bloodweb doesn't screw you over by eating up multiple perks at once which has happened to me loads of times when I was maxing out Spirit. That is still a ridiculously huge amount of Bloodpoints, especially for Killers.
Now, if we add up every single Survivor as well, that number skyrockets to...
1,540,000,000 Bloodpoints.
Seeing this number and doing the math makes me think that perks like BBQ and WGLF are sometimes Mandatory because of how ridiculous this grind can be.
This reminds me a lot of PAYDAY 2 prior to them adding the Crime Spree mechanic. You needed to grind hours upon upon of XP to get to Infamy-XXV and you get diminishing returns because doing the best heist in the game for XP over and over again will incur you an XP penalty. It was brutal and unforgiving.
With Crime Spree, yeah the heists became harder but the rewards became much more worth it, it became much more rewarding and the time spent to grind greatly diminished making it easier to grind for Infamy-XXV.
But DBD has nothing like that, With BBQ you'd be lucky if you got 64,000 Bloodpoints in a single match. I just cannot fathom how someone, especially DBD Content Creators, could spend that much hours, that many matches of the same game to max out every character in the game to it's fullest potential. It must be a huge feeling of relief when you finally reach there.
After doing the math, I really hope BHVR takes a look at BP gains, or at least the Bloodweb Mechanic. Because right now DBD is incredibly hostile to new players, and it's driving people away more than it encourages them to stay because of that looming grind over their heads. And I think it would be better for the game, and the playerbase as a whole, if the grind was not this huge.
That's all I have to say regarding the Grind in Dead by Daylight.
Thank you for coming to yet another one of my TED Talks, it is now 6 AM and I have not slept.
I feel like I'm back in Mr. Ahmeds math lessons.... God how I disliked him
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Probably will
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@BigBubs said:
Didn't read the whole novel but from what I did all I can say is this - If you got no proof that they work with killer then I don't think they will get banned for messing around. Unless they do it a lot and get reported in many games. It's really hard to tell if survivors are working with killer in general.
Just forget about it and move on. You getting upset is what makes their trolling a success.
They need to be put in place and learn what is and isn't cool
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Also Tl:Dr I got trolled by a couple of bad players and the video is proof... Have a nice day (sorry not_queef didn't mean to tag you)
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@UkilledLegion said:
why was add silver line?for what? for example CS GO terrorists plant bomb and it will explosive after 40 sec. but where u see if will 1 counter terrorist then bomb will explosive after 80 sec because CT now alone??? I think EGC time must be only 1 only golden line.Golden line its 2 min...2 min survivors can run 3 times around map.Especially survivors not like run after open gate and they have time to unhook teammate.If will golden line only survivors will play careful...
Ur thought?
I'm sorry, can you rephrase it all? I understood nothing from that post.
Can someone help?
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@drimmalor said:
From what I saw, yes, other survivors are considered objects.
Did the devs take notice of it? And are they going to change it or nah? Because if they won't I'm going to delete this post to make sure nobody who plays PS4 knows they can body block the chain. I cba to deal with that
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@Avis_Deene said:
https://forum.deadbydaylight.com/en/discussion/comment/1134875#Comment_1134875
Well then, I’ll just cuddle with you instead.
Oof Das hot
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@Avis_Deene said:
https://forum.deadbydaylight.com/en/discussion/comment/1117353#Comment_1117353
I will main you if you’re a muscular shirtless man. David is nice, but he’s just not 100% what I want. I want a sexy fitness model that looks like Chris Hemsworth or Henry Cavill.
Well I'm an average adult with 20 years of age and 70 kgs of weight with small biceps not too big nor too small I'm 170 I got chubby mouth cheeks and a voice of a normal guy
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@Boosted_Dwight said:
Who says you won't be a killer? You've got some dark evil inside you or something? 🤔
Maybe my great hate for humans? Or is it the fact that I like to fantasize about breaking backs? owo
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/1117353#Comment_1117353
No, but you will be my second main❤. You shall take the place of Jane. So it's Feng, You and Jane.
Aw <3
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@Elk said:
Alright!! next chapter confirmed!!!!
Will you main me? owo
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The Unforgiven.
The Forgotten
The Lost
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Something like that happened to me a year ago in the game I spawned in the corner room with the pig head over a hole and both doors were completely closed and there was a generator with me (this was before EGC check it out https://youtu.be/ih5y3_fV4Bg
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@lazytension said:
Was playing SWF with 2 friends and had a rando. Hag in autohaven. 1 gen left, downed twice, got saved by my friend but I set off a trap that I didn't even know she placed and my poor Jane (aka Miss Thicc) got downed again instantly. I slammed my fist into the desk, left voice chat, and D/C'd. Quite frankly, I'm embarrassed.
Do I feel good about D/Cing? Absolutely not, as it goes against everything I've said about D/C'ers.
Is my hand okay? I think I might've sprained my pinky.
Long story short: Deep breaths. It's just a game and honestly not worth almost breaking a finger over.
I can't count how many times I did ######### that killed my teammates but we just laugh it off with the one on the wrong acting like an ass or apologizing
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@DarkPit said:
the map is just soooooo annoying, boring, stupid and unfun to Play on. for Killer AND Survivor. there are so many closed doors which led to you being caged in one empty room while you get chased, teammates getting into second hook stage/ dying because you cant reach them in time. stairways are just leading in one direction so you have to run around the entire stairs to use them. nearly everywhere you drop down you get staggered so badly you cant run away fast enough. as Killer the map (or at least on my screen) the map is so dark you cant see survivors properly, there are only unmindgameable pallets in every second room. if you bring bamboozle on huntress what i usually do you are screwed the second you spawn on this map. the map is also very ugly (not the design itself, it Matches well with the SAW Franchise, but Overall ist just an ugly Grey Building). everytime i Play on this map i wanna DC instantly….
is there anyone relating to me out there or am i alone with this opinion?
I acrually enjoy The Game map especially with long lunge killers
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@KornySon10 said:
Gen speeds are fine. You only get gen rushed if you are chasing 1 survivor for minutes at a time and refuse to break chase.
If it is taking them minutes to go down, they are better than you. If you can't find a single survivor in the whole game who you can down in a reasonable amount of time, the entire lobby is better than you, and you deserve to lose.
Simple, really.
Scott is a huntress main so it's no wonder he is complaining he can't slap on the braindead ruin and now actually gets punished for mis-positioning his 110 killer on the map.
Have you actually played killer yourself? Even as any killer they Will go like lightning the Gen speed is broken
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@Blueberry said:
I actually thought that basement one was one of the easier ones. I think I got it the second attempt. You just stacked Agitation with Iron Grasp and you were literally basement hooking anyone from half way across the map. It's pretty rare to find a group that won't save someone, even in the basement.
Harder challenge of this one I'm expecting to be to take 3 protection hits for the same survivor in a single game and make it out alive.
Oof yea that would be harsh, it basically asks you to stalk that one survivor and chase him around and taking a hit for him while he's picked up or injured.
And if I'm honest I got the mission done as a trapper by tricking the survivor groups called "swf?" into thinking I needed 3 basement hooks(an actual mission in the tome) and had save the best for last stacked up to max and has trapped the basement from the top.
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@McLightning said:
What is this thread?
He got destroyed by a trapper and came here crying like a baby
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Honestly killers should not even try anymore, I am a killer main and honestly after the ruin nerf I am done with DBD unless they somehow fix the matchmaking and Gen bloody times sure I'll be back if not then Sayonara ima swap to MHW a lot of monsters need hunting
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@JarMa13 said:
It's such BS.
The point of his marking is SUPPOSED TO BE that he stalks you. You don't know he's there.
So how is it you can run from him for 3 minutes, drop a pallet on him and while you're staring him in the face he marks you?
I have tried EVERYTHING to break the mark. Looking at him with his face center screen. A little up to the left, a little up to the right, down, side to side. HOW THE HELL DO YOU BREAK HIS MARK?
I have stared at ghostface for MINUTES and nothing happens.
And he marks you WAY too fast and WAY too easily.
9/10 times a ghostface marks me is when I drop a pallet and we look at eachother waiting to see if he's gonna break it or run around.
Takes him about 3 seconds to mark me. And HE SHOULD NOT BE ABLE TO MARK YOU ONCE CHASE HAS BEGUN. That is a total violation of the purpose of marking.
Basically ghostface is a free one hit down every time just like leatherface.
It used to be the chainsaw could only go in the direction you swing it in.
Now, in one swing of the saw, he can chase you down a wall, around the corner, and back in the other direction and still down you.
It's ABSURD
I have not seen a leatherface use his sledgehammer in months. Every single hit is a one hit down.
No cool down. No wait.
And as long as he's within ten feet of you, he's automatically going to get you no matter what you do.
You SHOULD be able to duck a chainsaw swing. You can't outrun it and now that he can change directions mid swing (which is a total violation of the law of physics)
there is simply NO WAY to evade a chainsaw swing.
It's reminiscent of the trappers traps.
13 tries and I couldn't break free. When I stepped in the trap, the trapper was hooking someone. After that, he chased someone else, hit them, chased them more, hit them again, picked them up, carried them to a hook, hooked them, and walked all the way across the map to me and I STILL HADNT BROKEN FREE.
The traps should be an advantage, not a guaranteed hook. It tells him where you are AND injures you so you're a one hit down. THAT IS ENOUGH. Holding you there that long is absurd.
Even with add-ons, 5 tries should be the max it EVER takes to free yourself. 1-2 normally and 3-5 with add-ons.
I am a killer main and I'm DISGUSTED by how OP the killers are. I don't play survivor as much but when I do, I'm also disgusted by how dirty they play. Camping, tunneling, resorting to exploits.
It's shameful. As a killer main, there IS a code of ethics. It's basic sportsmanship.
And it's easy to remember.
What is the goal of the game?
If you answered winning, you're a dbag. The goal of the game is fun.
Dbd is 5 people working together to have fun. If you put your selfish need to win ahead of the prime directive, you suck all the fun out of the game and ruin everyone's game.
Stop being a dbag.
Play to maximize fun.
That way no one cares if they win or lose because they had fun.
That's why I get thank you notes from people I've killed. Because I give them a good time.
I don't have a wounded ego and a chip on my shoulder that makes me want to ruin other people's fun.
And I still get 4k.
I just do it while upholding the basic tenants of sportsmanship.
And since I USUALLY get about 100,000BP per match. I'm obviously doing something right.
You should try it sometime.
That's what it feels like to us killers with survivors just saying lol
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@Mushwin said:
The title says it all, if a Killer has had a really bad match, everyone knows it, including the Killer yet they haven't DC'd and well carried on etc, do you or have any of you ever messaged them saying GG EZ or GG EZ BOOOIIIIIII. I myself and Mr Mushwin have, I mean we already know it's been a bad match so why do it? I just am looking for opinions on such.
Honestly whomever says GGEZ BABY KILLER to me in the end of the game I just imagine them as the post in @Bluefangs
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@bilaueta said:
Just a quick note this is completely ironic and I dont want any of these nerfs to happen. Its just that the way the devs are balancing the game to lower skilled survivors then why not nerf all the killers already? So lets go
Base change to all killers: Killers cant kick gens by themselves anymore, as we felt that this could ruin the hard work put by survivors into the objective. Killers can still use perks to break them (making ruin a meta again, you happy killer mains?)
Killers cant stand less than 12 meters close to a hooked suvivor as we wanted to encourage more fair playstiles for killers. Note: This doesnt count verticallity so you cant stand over the basement at any time
Hex totems now make a spund when a survivor is 10 meters from them, similar to the small game notification
Trapper nerf: His traps can be sabotaged by any survivor for the entirety of the trial, we removed darkening add-ons and made the traps brighter so that survivors have a fair chance to avoid them
Wraith nerf: Made his addon that did not surpress his terror radius while cloaked (dont remeber the name) his basekit as his invicibility and stealth power felt unbalanced. Removed all windstorm add-ons
Hillbilly nerf: Made the regulator his base kit to remove his one-shot down, added an ultra rare addon (that we will probably nerf as well) that allows his chainsaw to be a one shot down. Reduced his chainsaw sprint movement speed since it gave easy map pressure without any effort. Added a 10 second cooldown to his chainsaw attack
Myers nerf: Doubled the amount of evil required to reach tier 3 and removed scratched mirror from his add-ons. Made it so its even harder to get his 4 kill achievement
Doctor nerf: Already made
Hag nerf: Hag cant teleport to a trap that is placed in less than 10 meters of her, since this allowed for easy hits during chases
Huntress nerf: Hatchet throw limit added, huntress cant throw hatchets from one side of the map to the other anymore since after traveling 25 meters the hatchet dissapears. Removed iridescent head from her add-ons. When a survivor is locked in a vaulting animation they become immune to hatchets since this felt unfair for survivors who made a mistake during a chase
Nurse nerf: Doubled the cooldown on her blink fatigue
Pig nerf: Only two jigsaw boxes appear on the map since this felt unfair for suvivors who had to check many boxes to find the right one. Reduced her ambush attack movement speed since it was unfair for survivors caught off guard
Freddy nerf: Cant teleport to generators anymore and his fake pallet add-on was removed. Survivors can now wake themselves up without the need of an alarm clock similar to the snap out of it action
Clown nerf: His bottles no longer prevent fast vaults on intoxicated survivors and removed the hindered penalty from them
Legion nerf (final one): Removed them from the game as we are already tired of trying to fix them and Mc.Cote went "######### it!"
Plague nerf: Removed corrupt purge since it punished survivors for healing themselves on fountains. Plague cant turn during her vomit animation anymore to allow suvivors to dodge this more easily
Spirit nerf: Reduced her phasing speed to 105% and made her visible while phasing just like wraith looks when cloaked
Ghostface nerf: Removed tea-bagging ability so that survivors dont feel insulted by the killer making fun of them. Made it so he is more easy to expose and can be exposed while behind cover if pointed at by a survivor
Demogorgon nerf: Increased the cooldown on his portals and the speed at which they are broken. Increased the charge rate of shred attack and decreased the distance of it. Increased the volume of his scream after every attack by 100% (rip headphone users)
Oni nerf: Remove his truning abilty after demon dash or during demon strike to remove any posible flick abuse. Oni can no longer down survivors with his ability when they are vaulting a pallet or window since it was not consistent with the animation, instead it injures them normally
The team here at Behaviour know that this is a very controversial patch, but we are sure that killer players will now need a lot of skill to win a game and survivors will now have more chances and opportunities to learn from each mistake
On a serious note here, BHVR should not balance around new players. It is like a kid learning to ride a bike, eventually they've got to let go of their training wheels and if they fall they should get back up again to try to get better
I know this is a #########-post but reading your nerfs gave me cancer
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@johnmwarner said:
I've been thinking ever since it was announced, initially I thought it was too much of a nerf... I still think it is honestly. But as someone who plays 50/50 I honestly think my joy of not having to worry about my teammates being unable to work through Ruin overshadows my displeasure as a killer. I can replace Ruin, but the ability to not worry of 2-3 teammates literally doing nothing until Hex Ruin is found is a greater benefit to me.
I don't think there is any right answer here, and please let's not argue that's been done to death. Just curious what other people that do both roles almost equally think.
To be honest as a 50 50 I don't care about it, I can still work without ruin as I mostly run Thanataphobia/Corrupt on most my killers
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@goat10em said:
I have been a ruin crutch leaning, baby killer for two years now and looking for advice on a new build for my wraith.
Thinking corrupt, thrilling tremors, discordance, and pop. Or, corrupt, surge, surveillance, and something else... Maybe pop? Seems weird running that work surge though.
Give me suggestions please.
Nurse's, Sloppy, Corrupt, thana best build
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@kcwolf1975 said:
What happens now if a killer quits?
Idk tbh but I can't wait to see toxic survivors DC just because they can't deal with iri Huntress, the more they DC the closer they are to getting banned
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972683#Comment_972683
You try hitting greats on console.
I know right... They are a pain...
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What about the spirit super lunge 🙂💔
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@Fibijean said:
To be fair, they did also address why people use Ruin in the post. They identified the reason as being to slow down gens in the early game, which they (perhaps wrongly) assumed was to do with wanting to do well in Gatekeeper. Hence the changes to the emblem.
Personally, I think that wanting to make the perk more consistent, less punishing for newer players and less trivial for experienced players is a noble goal, I'm just not sure yet if they went about it the right way. I'm waiting for the PTB to make any final judgements on it, though.
However, as both a survivor main and a Doctor main when I do play killer, I think Snapping Out Of It definitely did not need to be made easier. Those skill checks are the size of Mars.
I bet you Mathieu coyote(yes you're a coyote) can't land them, Pretty good job so far it would seem
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@28_stabs said:
Because survivor can run around pallets for 5 generators. Survivors are broken enough without ultra rares.
*he didn't wanna leave him a chance*
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@Blazing_Steel said:
So I've been wondering as we head into 2020, throughout DBD's life, what's been your experiences of praise Vs toxic or abusive messages that have stuck with you, and what's the ratio of these messages?
To give some context of my experiences:
Platform: PS4
Time played: Devotion 3 LV 50 (as it's on PS4 no idea how many hours this equates to)
Killer/Survivor Ratio: 50/50
Ranks: Purples/Reds
In my experience the messages I've received have almost always been toxic/negative and only today have I received my first ever compliment/praise after the game, which caused me to ponder if this was the norm or the exception.
On PS4 it's a real pain to message as there's no chat box, only the PSN menu which ain't the best to use. As a survivor, I've never received a message from a killer, but as a solo player who doesn't hang around to troll the killer, I guess there's not much to say. As a killer on the other hand, I'd say one out of every 10-15 games I'd receive some form of hate mail. If SWF are involved the likely hood of this tends to be much higher, as I think they need something to do while they wait for their friends still alive to die/escape. While I don't often camp/tunnel etc, if a certain survivor/survivor team decide to teabag etc, I will do whatever is needed for me to enjoy that game. From time to time, I will use Mori's/let the last survivor go, but I don't make a habit of either. I consider this a fairly normal attitude to the killer role. The amount of messages has always felt fairly high to me, but then I remember the days of CoD and all the on mic trash talking and it all seems a wee bit more normal.
A negative experience that has stuck with me, was a particularly sweaty game of Hillbilly Vs SWF, quite a while back. I felt both sides played well, and in the end despite all the gens being completed, none of the survivors made it out. My inbox was flooded with 10 plus messages of misspelt, angry, insulting mails and the fact I reported and ignored them seem to infuriating them more, as they spammed me over the next hour. Blocked and ignored but it stuck with me, how entitled some people felt that they should be allowed to escape because of XYZ. This is something I see often, but unless I as the killer feel like being merciful or wish to reward a good player with a bad team and allow them the hatch, then I don't feel they're entitled to anything.
Now on the other side of this, the positive mail I received today complimented me on my Devour Hope usage. Playing Piggy on Lampkin, things are pretty fairly matched, Devour hits 5 stacks and that's the end of that match for them. Received a nice message complimenting the surprise use of the perk. Was a lovely change in the sea of hate mail, as I was fully expecting it to be hate.
It got me wondering, what ratio of positive to negative hate mail do players receive and does platform make a difference when the chatbox is right there after a game, making the prospect of saying GG much easier? Thanks for your replies below.
I'm a 50 50 killer survivor and whichever role I play I always send ggwp <3 to the killer or the best survivors some react with the same response some flip out on me... Like y ;~; I don't Tbag or clickity click like cmon man :<
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@SpinZard said:
Me And my Cousin Had A Game With A Rank 14 Dwight and It Made Us Realise How Good Dwight Really Are...
Some Are Gens Rushers, Some Are Team Players And Some Try And Loop The Killer Around ( in Other Words Obsession)...
I Haven't Seen A Single Dwight Which Hasn't Contributed To The Team in Some Way, The Dwight's Are Always Doing Something, Even If It's Not Saving You Off A Hook They Are Always Doing Something...
The Dwight Make A Good Amount Of Decisions For The Team Which Does in fact Lead To What The Main Dwight Character Actually is, A Leader...
And If I'm Honest Sometimes I Am Being Told By Dwights To Go Do Gens And A Common To Go Unhook...
So Honestly I Think Dwight Has Deserved S Tier, If Not Top A Tier, What Do You Think...
Capital letter at the start of every word... I love it.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/115285/progress-dlc-cosmetics-transfer
What a question, ofc it should be like that. It should be standard in every game, ESPECIALLY in dbd. This game is grindy as hell (3k hours, still not every character p3-50) and extremely expensive.
This is THE reason why people don't want to switch platforms, it's absolutly not appealing.
It really isn't! I'm going to swap from PS4 to PC soon and honestly I don't want to rebuy and grind the levels and Cosmetics.
I bought a lot of Cosmetics mostly for killers(a full costume for oni I made up, clown Christmas costume, Myers pipe and Medical gown, Doctor' s surgery costume and many more) and 4 survivors(full costumes for Kate, Ace, Steve, Meg)
And oh God the teachables I ain't farming that stuff again lmao too much of a hassle honestly.