Widowmaker8197
Widowmaker8197
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/1056879#Comment_1056879
Not that hard to comprehend what he had to say. Instead of being a dick, maybe help the person out.
Ok kiddo.
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@Eye66 said:
So DbD is BHVR'S main source of income right? The ruin changes are bad enough that it's going to drive a huge number of people away from the game and severely compromise the playerbase. Isn't it therefore fiscally irresponsible to go through with a change that could potentially cripple the company's main income? I'm really wondering if we may be seeing the beginning of the end for BHVR itself
Literally every killer main: Ruin nerf? Haha I'm quitting and BHVR is going to lose all of its money bye BHVR.
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@memento said:
Can you get 1st hook within 80 seconds? Now, three gens are finished at that time whenever survivors are not terrible potato. TBH I'd not like to play as killer at all in this environment, so there's a very strong possibility I'll quit playing killer or this game.
How do you think?
Oh no! Don't quit! The game will be so much different without you we will miss you so much please don't quit 😢
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@BRICKSandSTRINGS said:
https://forum.deadbydaylight.com/en/discussion/comment/972691#Comment_972691
omg sis. Resort to?! You guys already f’in do this over and over anyway so it’s no change for us.
Yeah. All I see these days are spirit, trapper, and ghostface. Those 3 killers.
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@Aura_babyy said:
If you cant do well without Ruin...
Your rank is adjusted where your skill without a crutch perk makes you comfortable to play against survivors of equal or lesser skill than you.
Couldn't have said it better, boo.
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@JTSLogic said:
https://forum.deadbydaylight.com/en/discussion/117977/this-is-pathetic-quit-complaining
(I main both) Wait so you're rank one and you still have trouble hitting great skill checks? No offense but that just proves the ranking system needs to be "overhauled" instead of ruin. The killer is getting 2 or more kills bc they're actually good at the game and that's why they're in red ranks (unless they camp or tunnel lol). Me as a survivor and killer main didn't have a problem with ruin, if you couldn't hit the skill checks then just go and find the totem like you're supposed to as your secondary objective. Yep, gens aren't your only objective. Totems, emblems, heals, escaping chases, the game isn't only about getting gens done. If your mindset is to just do gens, then you'll never pip. In a way, ruin forced survivors to do their other objectives. I don't agree with the ruin changes but complaining won't fix anything, like you're trying to say. But don't expect killer mains to stay quiet when their meta perk gets yeeted, you survivor mains wouldn't like it if any of your meta perks got nerfed so why should we?
I play console. 30 fps and trying to hit greats isn't the best combo. But yeah, join the squad of kiddos insulting my rank and saying I don't belong in rank 1. Maybe one day you'll be mature enough to contribute to conversations and arguments.
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@Fleece said:
Joke post
Nah. YOU are the joke my friend.
@Monika said:
Soo....Let's put it this way, Ruin is still a Hex Totem, so it can be destroyed within 30 seconds, STILL. Secondly ruin is used on killers who's weaknesses is gen pressure. I want you to run Hag, without Ruin for one high red rank game. By the time traps are set you've lost a generator, repeat this playing as trapper, repeat this playing as any killer who has to rely on early game slow downs to even have a chance.
And yes I do run corrupt on my hag, and my trapper. But you waste the first 30 ish seconds of corrupt just setting down traps applying 0 pressure and leave yourself with just about a minute to actually apply a pressure and keep a momentum, which can also be easily lost by DS, or one of the many pallet or god loops. Or as some maps stand some of the still current INFINITE LOOPS that require you to break a pallet. But Ruin is unfair.
And let me teach you a fun fact as killer, if there are two people on a gen you can only chase one. Effectively making the said "great totem" useless.
And insidious camping doesn't exist, you just can't hear the heartbeat anymore cause the killer walked away.
Don't wanna get looped with vaults? Bring bamboozle. Don't wanna get looped with pallets? There's a limited number of them on the map + bring brutal strength. Once there's 2 or 1 gens left to do it will be harder for survivors to do gens because your patrol route will be shorter, which will apply enough pressure to chase survivors and get those hooks. By the time there's 2 gens left, there should be minimal pallets left on the map for survivors to use.
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@SpacemanOnTheCouch said:
Jokes on you, soon it'll be taking you 20+ minutes just to find a game once all the killers stop playing.
All the killers aren't going to stop playing simply for the reason I didn't stop playing when DS and balanced landing got reworked/nerfed. Those were the meta perks then and ruin is the meta perk now. Meta will always get nerfed for both sides.
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@pandorayr said:
another nerf for the killers.
Ah. So DS and balanced landing weren't nerfs? Go cry me a river.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/973037#Comment_973037
Well there is a game like dbd called "identity v" it is very fun and people are overreacted yes ruin make the game relaxing but we still did not test the new ruin yet and peanits said that the new ruin is nasty with surveillance so we will see
I have played identity V and never really got into it, as it was mobile and the controls felt... Ugh.
Oooh a ruin + surveillance meta? Sounds interesting.
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@Katastrophecy said:
https://forum.deadbydaylight.com/en/discussion/comment/973007#Comment_973007
Another classic deflection! "I'm here to argue and debate and complain about whiny killers, but I won't actually debunk or refute actual points BECAUSE I HAVE A LIFE!"
You haven't refuted anything. You've said killers should focus on the pipping system instead of survivor nerfs (which I don't disagree with in the slightest; the pipping system is ######### atrocious); you've said killers are just not skilled; and you've said, "K" and "agreed" more than anything else.
Still absolutely nothing to say about map, killer, perk balance, gen speeds, tile placement, etc. etc. etc., things that actually affect and skew survivor/killer winrates... you know, the myriad of reasons OTHER than just killer skill.
Fine. You wanna hear me thoughts on all of it? Map reworks: yeah some maps could use reworks that would benefit both survivors and killers.
Some killers could use buffs to be brought up with other killers.
Most perks seem fine as is.
I'm a survivor main so gen speed is automatically balanced ;)
Tile placement? It's... Weird.
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667
I'm sure they won't leave this game. Cause there's no other horror game out there besides last year. But yea sure some will leave. Survivors said these things before like when ds and balance lending got nerfed.
Yeah. When a good killer perks gets nerfed, killers will freak out and threaten to leave.
When a good survivor perk gets nerfed, survivors will freak out and threaten to leave.
Pretty balanced if you ask me lol
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@Mat_Sella said:
Why is NO ONE mentioning French Toast?
French toast is the #########, yo!!
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@Katastrophecy said:
https://forum.deadbydaylight.com/en/discussion/comment/972941#Comment_972941
That's just it. You haven't substantiated any of your own points, and instead of doing so, you're just saying, "Yawn, I don't really FEEL like it." You've also just said, "Killer bad, no skill, git gud, survivor just do objective!" You have refuted literally zero counter points in this thread. You have responded to none of my or any others' claims of map, killer, or perk balance, gen speeds, loop balance, tile spawns, or anything else. You've just said everything falls on the skill of the killer only.
FYI, that is not the singular valid point to hinge the fulcrum of all your arguments on.
"Your data is very far fetched". That was my argument kiddo.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/972906#Comment_972906
https://forum.deadbydaylight.com/en/discussion/comment/972934#Comment_972934
Thank-you Katastrophecy, I couldn't have said it better myself.
Aww look at you killer mains standing up for each other! Get a room you two.
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@Katastrophecy said:
https://forum.deadbydaylight.com/en/discussion/comment/972941#Comment_972941
That's just it. You haven't substantiated any of your own points, and instead of doing so, you're just saying, "Yawn, I don't really FEEL like it." You've also just said, "Killer bad, no skill, git gud, survivor just do objective!" You have refuted literally zero counter points in this thread. You have responded to none of my or any others' claims of map, killer, or perk balance, gen speeds, loop balance, tile spawns, or anything else. You've just said everything falls on the skill of the killer only.
FYI, that is not the singular valid point to hinge the fulcrum of all your arguments on.
I'm sorry but I believe I've replied to several counter points already? It's like you think I don't have a life outside of dead by daylight. I have things to do and people to see.
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@Katastrophecy said:
https://forum.deadbydaylight.com/en/discussion/comment/972925#Comment_972925
He said in the video he didn't know there was another person there by the pallet, and I'm 100% sure you didn't know, either. He also got stunned once at the start, which literally shaved off a total of 1 second of his time. It took about a minute and thirty seconds for his chase, and three gens popped in that time. If you think that is fair and balanced and solely on the fault of the killer and not the game (the fault of the GAME, not the survivors), then there is literally no point in having any sort of logical conversation with you in terms of game balance whatsoever. Again, if the killer was able to consistently kill three survivors within the first two minutes of the game, you'd be a singing a completely different tune. But with gens, it's okay because the killer is just trash!
K.
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@Katastrophecy said:
https://forum.deadbydaylight.com/en/discussion/comment/972906#Comment_972906
Classic. "I want to argue that killers are babies and need to stop complaining, but when killer mains bring up valid counter points, I'm just going to say they don't make any sense and that I'm too lazy to refute anything thereafter." 😏👌
Oh no guys! I don't wanna argue anymore so therefore all my points are wrong. Welp it was a good run cya later.
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@VSLl said:
https://www.youtube.com/watch?v=UfRH5VzNOhI
Gen rushing doesn't exist? Yeah, yeah, tell these tales to someone else.
I'm sorry but what he was doing was pure idiocy. He picked up a survivor under a pallet when there were obviously other survivors nearby and thought he wouldn't get stunned? He also let himself get stunned with pallets several times throughout the chase, which took up time. Yeah... No. He let himself get "gen rushed" (which doesn't even exist).
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/972810#Comment_972810
The game should be balanced around the higher skilled players, as they are the role models for the lower skilled players. Because of the extremely poor scoring system, too many low skilled players have easily made their way into red ranks as survivors and can easily stay there - and now the dev's are making changes to compensate these unskilled players because their statistics are heavily skewed from this poor system. For example, this thread and OP - who shouldn't be in red ranks.
The only change Ruin needed was for it to be impossible to cleanse in the early of the game - because it wasn't too powerful, it was making the game balanced with the ridiculously high repair speed for generators. It takes most killers to cross medium to very large sized maps 50+ seconds, and it only takes 2 survivors on one gen 40 seconds to finish a gen (not including greats, items or perks). Survivors that are good at the game, understand this, and also understand that if 4 survivors work on generators (2 per generator) the gates will be powered in 1 minute and 20 seconds **OR LESS**.
This is also the entire reason that the top tier killers are all killers that are difficult to detect, and can move across the map very quickly - however against survivors that are good at the game still have an easy time against these killers, because of the over abundance of safe pallets.
Yes there are some killers with kits that make safe looping difficult, but most if not given the time to prepare (it only takes 1 minute and 20 seconds to power the gates) they don't have the time to deny these loops. Then the ones that don't have to prepare are very difficult to play and have easy counters. Not to mention they also recently nerfed the two biggest of these Killers Nurse, and Spirit.
Your data is very far fetched.
But I don't have the energy to argue about it.
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@Kaelum said:
https://forum.deadbydaylight.com/en/discussion/comment/972694#Comment_972694
I do. And when I want to take it easy I run Stakeout. Sounds like it’s you the needs to “get gud”.
P.S. GL when survivor wait times exceed 1 hour.
Why should stakeout take up a perk slot on console when it doesn't need to on PC? There's the real unbalance. Not between killers and survivors, but between console and PC.
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@Reaper_xx said:
I feel like the devs don't know what they're doing and they are running out of ideas. I think the company should hire new devs that actually plays the game from both sides of killer and survivors.
K.
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@Murcielago said:
https://forum.deadbydaylight.com/en/discussion/comment/972830#Comment_972830
I hope you enjoy the floor because I'm not hooking anyone at this point it takes way too long so I'll just slug you until bleed out
Are you begging for attention or something? I don't get it. But yeah. You do you. Be a trendsetter.
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@shadowlightnign said:
https://forum.deadbydaylight.com/en/discussion/117977/this-is-pathetic-quit-complaining
"Almost every game I play the killer gets 2 or more kills. ...balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games."
Because they need more than two kills to pip/black pip to maintain their ranks. If killers always only get 2 kills, none of them will hit red ranks.
"Gen rushing doesn't exist."
Yes it does. People complaining about gen rushing isn't directed towards survivors, it's toward the unbalanced game design. Eighty seconds per gen sounds like a lot but taking into account several other factors (toolboxes, perks, map size, killer abilities, chase lengths)
And no, gens do not regress faster when kicked compared to the rate of survivors working on said gen. A generator regresses by 0.25 charges per second, taking 320 seconds to fully regress. That's 4 times the amount of time needed for ONE survivor to finish it.
We're all going to keep "complaining", before, during, and after the PTB, until BHVR decides to listen to us and fix the game.
Then maybe the devs should fix the pipping system and make it easier for killers to pip and harder to depip? You killer mains are begging for survivor nerfs when instead you should be begging for the ranking system to get fixed. But no, you guys will always take the easier path: survivor nerfs.
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@Murcielago said:
Don't complain when you get slugged then
Cool! I'll bring unbreakable and tenacity. Don't wanna get tunneled? I'll bring DS. These things have a counter, some of my survivor friends just fail to realize it.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/117977/this-is-pathetic-quit-complaining
If you're struggling to stay at Rank 1, then you shouldn't be in red ranks. First time playing survivor I got there in 2 day's - after being a killer main for 2 months prior. Where I actually had to research, practice and get better at Killer to even make it to Red Ranks. As Survivor I just copied what I've seen most of the survivors play in Red Ranks, and then safe looped to victory.
Survivor is a lot less stressful, and needs less skill to play, just learn how to loop (which is easy), and abuse safe pallets - forcing the killer to break them. Then you get 4 perks that literally ignores 4 of your mistakes off cool down. If the killer stops chasing you, jump immediately on a gen. If all 4 survivors work on gens - 2 surv per gen for 1 minute and 20 seconds combined the gates are powered.
If your doing anything less than that in red ranks as Survivor, then you shouldn't be there and are only there because it's so easy to get points and rank as survivor.
What this post is meant to be: Ruin needed this rework.
What you people are making it into: lol if you are struggling to stay in rank 1 because 1 bad game can take you out of it, then you don't need to be in red ranks.
@Katastrophecy said:
No killer wants to 4K every single game. Killers want to not have three gens pop within the first three minutes of the game because they've wound up on Rotten Fields as the Clown. Pre-nerf Ruin gives certain killers a chance because some maps are way too large and survivor-favored, and many killers have no mobility in their base kits to traverse these large maps.
You're screaming, "We're SUPPOSED to do gens! It's our OBJECTIVE!" What do you think the objective of the killer is? 🤔🤔🤔 Imagine if the killer could just kill-rush the survivors within the first 5 minutes of the game every single game with barely any mitigation. That's what it's like if certain killers don't run Ruin against high-rank survivors; gens pop like crazy before any serious pressure is exerted, unless, of course, you're playing a killer that already has high base mobility in their kits, like Nurse or Billy or Spirit.
Every survivor who cries that "gen rush doesn't exist" don't realize that, gone unmitigated, games can finish in literal minutes if survivors bumrush gens, have toolboxes, and a killer doesn't have Ruin. Is that supposed to be fun for both survivors and killers? Holding M1 for three minutes straight on a couple gens, then escaping? Ruin is being nerfed, it's still a Hex and can be destroyed within seconds of the game starting, and nothing is being done to address how fast gens can still be finished.
Remember: Survivors need to have all the ease and fun!!!!!!!!!!!!!
If people are holding m1 on gens and escaping easily like that then does that not mean there is something wrong with the skill of the killer?
There have been many games for me where the killer kills the team with ease. Just because you don't get quick fast and easy games doesn't mean other killer don't.
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@EverflowingRiver said:
https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667
Except the devs said the change is to help survivors hit skill checks. So who really needs to git good?
You try hitting greats on console.
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@AvisDeene said:
Belgian waffles>>>>>Pancakes
Agreed.
@[Deleted User] said:
+1 too many killers rely on ruin and the outrage today is the proof and just like how killers told survivors when they get nerfed...killers git gud
Agreed.
@ElementDoom said:
Not to be rude but with the way pip system is right now "struggling to stay in rank 1" translates to "belongs in rank 8". Also Gen rushing is a term typically used to complain about how quickly the gens are allowed to be done and not usually used to complain about survivor actions. It's also a term you're going to be hearing tossed around way more often.
Semi agreed
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/953040#Comment_953040
Yes, I am a straight heterosexual male with a girlfriend and even I gave it a look, yes I did, do I feel bad or guilty? No. Not at all.
https://forum.deadbydaylight.com/en/discussion/comment/953064#Comment_953064
Imagine survivors walking up to you to look at your fat Myers nuts and girth.
That's hot.
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@GrootDude said:
For me, it was my five minute chase against s Huntress today, my build was OoO, spine chill, DS and Unbreakable. Three people escaped (me included because she dropped chase on me and wouldn’t chase me again)
@Mushwin was in the match and she did all five gens with help from a Laurie. :)
What is your proudest dbd moment?
I was Feng Min and the exit hates were powered and opened. I flashlight saved Mr. Tapp and ran behind him, bodyblocking any hit the killer could try and get on him. We escaped and I was proud of myself.
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@TheCoolDBDGamer said:
Devs don't care about how frustrating the killer side is, they only care about the survivor mains as they surv mains buy skins, us true killer mains who know killer is the power role should just quit for 30 months. When survs can't get queues they'll make the killer side better.
Killer is supposed to be the power-role.
Let's not balance the game around 4k's? Alright? Now go on and keep playing basement camping insidious leatherface.
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@Tisfine said:
I feel like it's getting harder and harder to survive in Red ranks. As a Survivor I feel so powerless to stop my team from getting downed in 5 seconds just like the Shack pallet. We're at that point where a red rank doesn't know borrowed time exist. Even playing as a Killer I get easy wins and I can only complain about SWF because those are the people playing like their actual ranks. It's just pallet drop after pallet drop and run in a straight line.
Please buff Survivor brain, Thanks.
Swf is overpowered apparently. I disagree. People still die when I'm in SWF. The game shouldn't be balanced around the killer getting a 4k.
Solo survivor is weak. I agree, as someone who mostly plays solo (I have no friends ;-;).
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@miotas said:
https://forum.deadbydaylight.com/en/discussion/comment/946925#Comment_946925
I like this idea. Maybe you could also find generator parts (like fuel or wires or something) and each part needs to be added for a generator to complete. Different generators could be missing different things.
Yes! Perfect! This could create so many more perk opportunities and blood points.
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Me!!! I need a rush in my life these days and shirtless Myers is just that.
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@AThiccOni said:
https://forum.deadbydaylight.com/en/discussion/115539/idea-for-gen-rushing
That's a really good idea tbh but then noed, devour and almost all the hex perks in the game would become useless perks, I think there should be another objective besides gens and the door I just don't know what it could be
Ooh! Maybe before you can start repairing gens, you have to acquire a toolbox either by finding parts for one scattered through the map or through and item chest. Toolboxes brought into the game would have charges and increased repair speeds, but toolboxes you craft inside of the game would just enable you repair a generator and would have infinite charges, but don't increase repair speeds. All they do is allow you to repair generators.
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@DaddyTrappy24 said:
A big problem in the game is that totems have been activated in terrible spots allowing the survivors to destroy them within the first minute or so of the game. This makes a one of the four killer perks useless before it could even be given the chance to be used. And often times, the killer has no chance to do anything about it since a survivor may spawn exactly on the totem position which is destroyed in the first 15 seconds. This makes a lot of perks hard to use like Ruin, Devour Hope, Thrill of the hunt. Etc.
My idea is to allow the killer to see the auras of all totem positions and be able to walk up and activate it at the killers choice of time and place. This would allow a much better gameplay for strategy for the killer, allowing him/her to find a good spot and light it. Also, the killer could activate the perk at any point of the game. Generators going to quicky? Time to light that Hex Ruin.
This would also be a good level of insecurity for the survivors, knowing that at any moment a Hex totem could be lit rather than the obvious ruin straight away. Survivors would be almost forced to find totem spots as well which could slow the game down and help with the gen rushing problem.
Thoughts?
This seems a little strong. What if instead it becomes a teachable perk for the next killer so that it takes up a perk place? Or 1. Just put the ability to do this on a totem itself or 2. Give the ability to do this a bit of a cool down.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/941131#Comment_941131
You mean like dead hard, borrowed time, iron will, decisive strike, balanced landing, lithe, and most other survivor perks that allow you to make mistake after mistake and get away with it? One killer perk that doesn't require constant outsmarting of survivors isn't a problem.
@Rin_is_my_waifu said:
Why is DS still a thing? Why are unbalanced maps still a thing? Why is genrushing still a thing?
Think about these and you'll get the answer
Don't like getting DS'd? Don't tunnel. Chase the unhooker not the recently hooked survivor. Genrushing is a term made up by sweaty killer mains who don't know how to apply pressure other than running ruin and BBQ.
I promise this game would be so much better if it weren't balanced around killers getting 4k's every game.
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@VincentRedfield said:
Entitled killer mains that think the game needs to be balanced around average 4k.
Agreed
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@RIP_Legion said:
I don't like using videos on forums but honestly I think if I'm going to use a video now would be a good time. It's by Tru3 love him or hate him, it's not really about him though as he didn't do anything spectacular, just did gens and saved.
If you didn't watch the video fine but tru3 on multiple occasions was destroyed by this Nurse player, seriously one of the better Nurse players I've seen since the nerf (Not that I went out of my way to find better nurse players). This Nurse had one bad chase and it was over, ruin and pop wasn't enough (pop she especially made use of). This Nurse's crime was... not playing like a (Bad Word), didn't tunnel anyone and he paid for it. Survivor mains if you're wondering why you get tunneled off of 2nd hook when there's 2-3 gens left this is why, it's not personal (usually) we'd just rather win. If this Nurse secured the kill on Tru3 he would've won, 3v1 is so much easier than 4v1 for obvious reasons. This wasn't even a Swf group, those aren't a problem themselves but when they're there they make certain problems worse.
Tl:dr bottom line is we need to reduce gen speed or add a small secondary objective for survivors to do like making dull totems give a small slowdown penalty to gens per each totem active, this way it doesn't feel like such a waste of time watching someone do a totem next to a gen, actually gives them a reason to exist aside from 1k boldness.
Added on after: to make up for these changes I also want to see killers punished for playing like ######### for example tunneling one dude into the ground at the start of the match/blatant facecamping. I was thinking for being in a certain proximity to the hook (10-14 meters something like that) survivor repair/heal speeds increase by a fair bit as to punish facecamping just to secure an easy win. This way it rewards killers for playing fair by making gens just a little more manageable while punishing those who go out of there way to be ######### and gives the survivors a real chance to get gens done even while someone is pretty much out of the game.
That's actually not a bad idea coming from a survivor main. Good thinking.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/925866#Comment_925866
Fine. Do you think Myers is broken?
No. I was just teasing you about your profile pic. Myers is fine where he is.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/925802#Comment_925802
What is that supposed to mean? Do you think Myers is broken?
How do you know I main Myers?
3 questions in one post? Yeah... No. I don't feel like writing an essay.
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@SpEz said:
So a big discussion atm in the dbd community gen speed is it fine or not? I personally think the gen speed isn’t fine and should be increased, I play both survivor and killer rotation and I find survivor very easy as the objective is too easy to accomplish, while playing killer it’s hard as the only killers viable for easy wins are Nurse and spirit but even playing them the gens pop quickly . I played killer before ruin and u had no chance and the devs created ruin to try and stop the term “gen rushing “ but even with Ruin your still screwed like just watch this video from Tru3talent 3 gens in 2 mins WITH ruin :
Like come on this shouldn’t be a thing even with ruin . I would personally completely rework the gen speed and the gens thereself these are some ideas I have to fix the gen problem :
Generator completion time
1 person , 80 seconds increase this to 90 seconds
2 people, 44 seconds increase this to 70 seconds
3 people , 40 seconds increase this to 60 seconds
4 people , 35 seconds increase this to 50 seconds
Great skill checks only provide 3% progression instead of 5%
Failed skill checks now regress the generator by 7.5 % Instead of 5%
Hex Ruin change
Great skill checks grant 0% progression
Good skill checks grant 5% regression
Chances of triggering a skill check increased by 10%
Oh my God. This forum is full of killer mains begging for survivor nerfs.
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@Pulsar said:
You don't. It was completely broken before, it is fine now.
Ok Myers main
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@PistolTimb said:
It's been said a million times. You can't nerf Moris without nerfing keys. Both are unfair and cheap AF
How are keys unfair? I'm not saying they don't need a nerf I'm genuinely curious on why people say they do need a nerf, though.
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Just shut up. Stop it please.
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Yes they do. If they don't, then NOED needs to get removed.
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@NinoV1 said:
https://forum.deadbydaylight.com/en/discussion/comment/907308#Comment_907308
You mostly just listed their abilities and assume that means they’re strong. All of these killers are very weak in the higher ranks. Myers is fine imo tho.
The very concept of some of these killers is strong. People in high ranks that use a killer and can't secure kills obviously don't know how to play said killer very well. While yes, some killers do need buffs/reworks, some are fine where they are. People that play them just don't know how to play them well.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907322#Comment_907322
I meant it sounded like you wanted DS to be a permanent addition to Survivors. If thats the case I want Ruin the same way. And its not that he bought a flashlight, its that hes trying to bait the killer by purposefully being annoying, then going for a no skill bonehead save and then escaping for it as a reward.
I was saying that every survivor that runs decisive and gets downed within the 40-60 seconds they get to use it deserves the get out of jail free card.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/907312#Comment_907312
If you'd watch the video, you'd see why neither of the arguments you made apply here.
He knew him getting picked up would trigger decisive, then give him enough time to save her since there's a 5 second stun. Why else would he do that? He was obviously trying to get the killers attention with the flashlight and hopefully make her turn around and try to hit him so that Yui could wiggle out.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907312#Comment_907312
So DS to you is a survivor right? Fine, then I want Ruin as a killer right permanently.
Go for it. Nobodys gonna stop you from running ruin and I usually find ruin within the first 3 minutes of the game starting with my small game and inner strength Nancy.