AThiccOni
AThiccOni
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@oxygen said:
It's always okay to do if you want to, but it's more commonly agreed upon that it might actually be the right choice in situations like endgame or if you really doubt you'll have time to catch anyone else before endgame actually begins. Even a lot of people that think stuff like camping at 5 gens + ruin up is silly totally understand camping at endgame.
Genuinely "mindless camping" like hard camping early game even when it's obvious the other survivors are doing gens to punish it is generally just a bad idea though. It's either 100% relying on altruism to reward the camping or cringy "playing for salt" behavior.
I know that camping for the entire match is allowed I know that, I just don't like it that's all I've been trying to say for the past hour jeez lol
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@MrVecetti said:
Its ok, The_Second_Coming got camped without being hooked and he also DCd and tries to justify it. You guys are more alike than you think 😂
Wanna know what's funny, I was defending him moments ago and I just realized it lmaooo now I'm glad he got camped without being hooked. Anyways it's just a game not a big deal
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/949395#Comment_949395
I didn't know discussions were for insulting other people. I didn't know that's what a discussion was. Silly me. I must have missed that.
Oh wait, they aren't.
Did I call you any names? I'm pretty sure I didn't lol you're trying to dictate to me what's okay and what's not okay in the game dude like I understand if you disagree but my opinion is my opinion and I'm entitled to it, like I said it's just an opinion not a rule
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@MrVecetti said:
"I will keep dc'ing every time I get camped have a nice day buddy"
Life is gonna hit you like a brick 😂
And how's it supposed to hit me? It's just a game dude lol
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@The_Second_Coming said:
That was rather uncalled for - but hey, if you have to resort to personal attacks, that's on you. Camping is only penalized if survivors counter it. By doing gens. If they get more than 1 kill, they were not penalized.
@The_Second_Coming said:
That was rather uncalled for - but hey, if you have to resort to personal attacks, that's on you. Camping is only penalized if survivors counter it. By doing gens. If they get more than 1 kill, they were not penalized.
Uncalled? Then what are discussions for? Lmao
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@The_Second_Coming said:
Strictly speaking - camping is okay all the time. Not just sometimes. It's a legitimate playstyle and it only works if survivors allow it to work.
To you, to me it is not because it ruins the game for everyone and makes the game boring I don't even understand how killers have fun by doing it, I've done it myself and it's boring
I never said it wasn't a legitimate playstyle, I just said I don't enjoy when I do it and I don't enjoy when it is done to me
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@Hex_Stalk said:
Killer Perk:
Bad Construction.
"Whoever made these must not have intended them to be jumped on"
Dropped pallets have a 5/10/15% chance of breaking under the survivors weight.
This a good idea or a bad idea?
Lmaooo you're joking right?
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Nevermind, this one's way funnier lmaooo
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@takumi1974 said:
https://us.v-cdn.net/6030815/uploads/588/1QH2JOZKD7RX.png
Killer matching is very unfair. Behaviour should fix this issue as soon as possible.
@takumi1974 said:
https://us.v-cdn.net/6030815/uploads/588/1QH2JOZKD7RX.png
Killer matching is very unfair. Behaviour should fix this issue as soon as possible.
That's just hilarious, sorry but I had to say it lol but yeah matchmaking is broken for some reason... Don't think it's ever been like this before, at least not this bad
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@itsmyghost said:
Firstly, hi and happy holidays, people.
Secondly, the reason for which I'm here: played with a killer who camped, we called them out in post-match chat, they said it was ok to camp because we "did 4 gens in 2 minutes".
The rant part of the post:
- I was playing with random people. I get a killer, Nurse, felt like she camped but I have a hard time judging when a nurse camps due to her blink power. Safe to say, she was always ready to jump in the unhooking area within 5 seconds. We only did 2 generators (will be important in a second).
- Moving on to the next match. This time, a Clown. The same person behind him though. Well, match starts, these new survivors that I got matched with and I are having a good match. We do a generator within a minute, move on to the second and someone gets hooked. I, having Kindred, can see that the killer is camping. So can the other survivors. Other 2 people try and get the rescue somehow, make an escape and we go onto generators again. Separate generators, I guess. At this point, I was doing one alone. I see one gen pop 5 seconds before I pop mine. Other 2 people were doing another one together, it seems, as the 4th gen of the match pops about 30 seconds later. At this point, someone gets hooked. Someone else. First hook. Killer camps. Me and other 2 survivors do the last gen together. It's done in no time. I go and open an exit gate so close to the killer that I had the heartbeat on (was faint though). Nothing. Killer stood and threw Aftertonics at the hooked survivor.
- Another thing that bothered me was that the killer said (in post-match chat) "easy", among other things. Honestly, if YOU see this, just because you hook 2 extra survivors (in endgame) who tried to save the one survivor you were camping, it doesn't mean it was easy. Me and the other survivor who tried the rescue could have just went out and you'd have been left staring at someone on a hook. Guessing that is easy to do though.
Now, killer mains, is there an unwritten rule about camping being ok when survivors are just good and do gens quickly? I was not aware.
@itsmyghost said:
Firstly, hi and happy holidays, people.
Secondly, the reason for which I'm here: played with a killer who camped, we called them out in post-match chat, they said it was ok to camp because we "did 4 gens in 2 minutes".
The rant part of the post:
- I was playing with random people. I get a killer, Nurse, felt like she camped but I have a hard time judging when a nurse camps due to her blink power. Safe to say, she was always ready to jump in the unhooking area within 5 seconds. We only did 2 generators (will be important in a second).
- Moving on to the next match. This time, a Clown. The same person behind him though. Well, match starts, these new survivors that I got matched with and I are having a good match. We do a generator within a minute, move on to the second and someone gets hooked. I, having Kindred, can see that the killer is camping. So can the other survivors. Other 2 people try and get the rescue somehow, make an escape and we go onto generators again. Separate generators, I guess. At this point, I was doing one alone. I see one gen pop 5 seconds before I pop mine. Other 2 people were doing another one together, it seems, as the 4th gen of the match pops about 30 seconds later. At this point, someone gets hooked. Someone else. First hook. Killer camps. Me and other 2 survivors do the last gen together. It's done in no time. I go and open an exit gate so close to the killer that I had the heartbeat on (was faint though). Nothing. Killer stood and threw Aftertonics at the hooked survivor.
- Another thing that bothered me was that the killer said (in post-match chat) "easy", among other things. Honestly, if YOU see this, just because you hook 2 extra survivors (in endgame) who tried to save the one survivor you were camping, it doesn't mean it was easy. Me and the other survivor who tried the rescue could have just went out and you'd have been left staring at someone on a hook. Guessing that is easy to do though.
Now, killer mains, is there an unwritten rule about camping being ok when survivors are just good and do gens quickly? I was not aware.
Not really, anyone can play however they like bud. Me personally, I only camp when I get gen rushed or teabagged by a toxic ######### lol
Next time I suggest you just leave, that's what I usually do when I play survivor and a killer is camping and I also encourage everyone to leave me behind if I'm getting camped because well that's just how the game works, you win and you lose simple as that.
You should do the same when a killer is committing to the camp it's better to just leave unless you have perks like borrowed time, d strike or mettle of man otherwise it's just not worth it
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/949035#Comment_949035
lol
Your post responding to my post where I mention anecdotal subjective evidence.....
But those 2 years
Kewl story bro.
You're complaining saying that killers are always getting buffs gtfo dude lmaooo killers don't work in teams survivors do... You probably don't even know how the game used to be a long time ago and you're over here complaining lol hilarious
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@Initbritish said:
I have an idea for a new perk but I see some issues may occur with balancing it. The perk allows the killer to use a third add on. Realistically, the killer will only have 3 perks but is 3 add one too strong?
It would be too op, just imagine what tombstone Myers could do with another add on or the Huntress with her insta hatchets... It'd definitely be too op man
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/115688/survivors-always-win
🙄
Metrics demonstrate a consistent 2 survivors to every killer. You need 4 survivors for a game. Sometimes you see 3:1, but NEVER the inverse. Always, too many people want to play killer.
Over time the devs have consistently removed or nerfed the aspects that allow survivors to survive (vaults, pallets etc.), while buffing killers (bloodlust, more one-shot/instant find mechanics, end game hatch). Survivor mains did one of 2 things since release. Left the game or migrated to playing killer. The only survivor mains left are ‘new’ survivors who have no perspective or my favourite; killer mains that ‘play both sides equally’ -.-
Killer queues are longer despite the anecdotal subjective comments "I insta find games' I always see.
The game is biased in favor of killers and the metrics show it. No ones wants to play on the ‘losing’ side as a result.
Your point is mute.
I started playing the game 2 years ago and I can tell you, the game is perfectly balanced at the moment, at least compared to what it used to be... The only problem right now is the ranking system
Now, about pallets and vaults I can guarantee you that there are enough of them around every map to run the killer around and make him waste a lot of time but you always need to have a plan before you enter a chase, that way you know where the safe pallets are, where the jungle gyms are, where you can mind game etc. I honestly enjoy playing survivor a bit more than killer and I can tell you, the game is perfectly balanced as of right now.
YOUR point is mute buddy
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/948617#Comment_948617
Legion wasn't really strong on release either it's just people abused how chases worked
@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/948617#Comment_948617
Legion wasn't really strong on release either it's just people abused how chases worked
Exactly, that's why he was strong and annoying lol
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/948748#Comment_948748
You can still loop a good Huntress, you can’t throw at every loop.
You can still down a good survivor in a loop with the Huntress if you're good at mind gaming people... It can be hard to get a hatchet hit on t walls or jungle gyms but you can also fake hatchets, do moonwalks, double back etc, it works for me I'm a rank 2 killer... In my case SWF groups gen rushing is a bigger problem, loops are easy to mind game sometimes with the right perks and the right strategy, I usually run I'm all ears when I play with the Huntress.
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@TheCoolDBDGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/948733#Comment_948733
I know that, it's just survivors can abuse the looping to the point that you can't catch them. Plus the nerf to nurse and spirit is crappy.
Then use Freddy or the Huntress, if you get looped with Freddy or the Huntress you're just bad at the game no offense lmao
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/948669#Comment_948669
I always play solo, I'm just very aware about my surroundings and what my team is doing.
I never look for ruin and always do gens.
If i see the ruin sure i will try to get it, but only if the trapper is in a chase.
If not then i keep wasting our time by disarming them and making sure im gone when he comes for it.
Just repeat that and the rest will do the gens, done that a lot (that's why i love lightweight as the scratchmarks are gone by the time he's there), and no i don't stay near then but close to see where he is and ia going.
Again tar bottle never worked against me as i know where to look and making sure to disarm them.
Giving my location away?
I don't mind, i love chases.
And sure spirit fury and enduring is strong, but only the first time 😉
If i know you have that combo by using it against me or seeing it at someone else?
I make sure i don't hit you with pallets and force you to break it.
And me being forced to a location with a trap doesn't gapoen often.
I rather take a hit and take the sprint burst to a place where i know it is safe.
Am i allready injured and i know where the trap is?
Than i will use dead hard over it to make sure i will get away.
Again I'm nit trying to show who is the best or anything, i just gave my opinion about trapper.
And yeah i play trapler as well and do the same thing, making sure they aren't in front/behind a window or at a pallet or anything.
Forcing you to throw pallets down prematurely is what I want bud, that away you can't loop me for hours in the same jungle gym and like I said I don't place traps in obvious spots lol so you can spot traps with the tar bottle out of nowhere and use dead hard? Lmao yeah right, I've never seen any rank 1 do that buddy, good luck with that though
Ayways man my whole point here is the trapper is good in the right hands, period
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/948610#Comment_948610
I'm a rank 1 survivor and killer.
Sometimes you are forced to place them during a chase.
Say if you place some traps at a strong loop and you go search for survivor.
Survivors know there are traps there if they are smart.
So they disarm them.
Then you get into a chase and they run at that loop, now that can take forever without a trap than.
So either you have to stop the chase or pick the trap up and place it again to force them away from there.
When i play as survivor and i know i face trapper i make sure that the loops close to where i am repairing the gen are clear, so if he comes i know i am safe.
I always look at those places and even at pallets.
Between them or close to them.
Last time i ran smal game is when i first started playing the game, now i never run small game and very rarely get caught in a trap.
Like i said, if you face a strong team.
They know the spots and they will disarm them.
No matter how well you place them, they will get disarmed a lot.
Hmmm not really mate, and I always bring my tar bottles so survivors can't see them. Also I don't place them next to a window or something like that I place them on strategic places within the loops, places where I can easily make a survivor run into them, smart survivors don't just accidentally run into them that's why with trapper you have to know how to apply pressure and push them towards your traps
I never leave any loops untrapped, I place at least one trap in every loop while they're looking for the totem and if they loop me with pallets well good for them but after after I break two pallets spirit fury will kick in and I'm hooking your ass no matter what lol and at the same time I'll begin stacking up stbfl
The thing is buddy, a good trapper won't set traps in obvious spots like pallets or windows and with a tar bottle they're really hard to spot, and yes they get disarmed sometimes but when that happens all you have to do is set the trap on another spot. And as I mentioned before, it doesn't matter if you disarm one or two traps near you, you're basically giving away your location and when I find you I'm gonna push you towards my other traps which most likely won't be disarmed unless you have an extremely good SWF team, in which case I can still get one or two kills, that's why I bring 3 perks to make chases a lot shorter bud
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@CLAUDETTEINABUSH said:
A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.
The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.
So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.
What do you guys think. Let me know down below.
Problem is, they can still create a party and communicate man... SWF teams will never be removed and the devs have already said it, everyone has the right to play with their friends so they're not going to remove it.
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@TheCoolDBDGamer said:
I play legion with BBQ&Chilli,Hex:Ruin,NOED,Brutal Strength
And every game i always end up with a 0k game.
Buff legion again, make legion great again!
Useless but annoying af lol and no legion is not going to get any buffs, he is the only killer in the game that can't be stopped by windows or pallets so it wouldn't be fair if he was as strong as he used to be when he was just released.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/948555#Comment_948555
lol i know mate.
I play all killers on ps4 and as survivor.
The problem with trapper is, is that his traps are scattered all over the map and you need to go get them first.
Say you're on blood lodge (1 of the biggest if not the biggest map and loads of pallets), i see you place traps at one end of the map and you chase me, i run during looping to the otherside of the map.
Meaning you need to place new traps there, at which the others disarm the others on the other side.
Yeah i take the biggest map just as an example tho.
But sometimes you just don't get time to set much traps as you keep running into survivors everytime you turn.
So not going for a hit but placing traps is a loss game tbh.
They see you place it and as soon as you move they disarm it.
Personally i find trapper more luck based as killer, facing any good survivor and they know the spots where they will be placed(or likely to be placed).
When i face a trapper, on very rare occasions i run into a trap.
And that's usually when he isn't even close to me and I'm just running for a gen or looking for 1.
Btw I'm not saying you are bad with trapper or anything (don't even know if i have ever faced you or if you play on ps4), but just saying trapper is a pretty low tier killer that imo need a little buff with his traps.
That's why ruin is a must have on trapper, so you can get everything set up around the map while survivors look for the totem.
You would never see me place any traps dude lmao like I said I don't place traps if I'm aware someone is near me and once again, I don't set one trap and then chase someone, I set all the traps and then start looking for people. My trapper build is save the best for last, spirit fury, ruin and enduring most of the times I get a 3k if they're really tough survivors 2k or 1k worst case scenario
Bro, I'm explaining to you that I don't place traps while I'm chasing it's a waste of time
First thing you need to know I don't place traps at pallets because that's just too obvious(and that's why enduring and spirit fury come in handy), instead I place them around t walls or jungle gyms or places where survivors wouldn't expect them and then I just push them towards them
What rank are you as survivor? Because I play on xbox, I'm a rank 2 survivor and I never face baby trappers that don't know how to place their traps. It's got to a point where I'm forced to bring small game every match honestly
Trapper's not a low tier killer mate, people just don't know how to use him efficiently that's all
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@iamscumqueen101 said:
Simply put I started camping because I got so sick of giving good matches win or loss everyone got over 25k bp and yet I would get salt/hate told to die accused of stuff I didn't do didn't matter if it was a max points 4k game or a measly 1k game I would get this hate.
There is only so much someone can take before they decide damned if you do, damned if you don't. I never claimed to be the best killer, I never used add-ons or perks like ruin, I played trapper see and yet still I recieved threats of death and just disgusting hate so it became less stressful and more relaxing to camp.
No doubt people will demonise me if they read this and spout the tired ignorance that all campers are inherently bad players whatever you can do that, this is simply for those who may question why some camp, understand that I got so very tired of the mindless hate for doing my job as killer, just the complete lack of empathy from people, I was always the scapegoat for anything. Win fairly no 'camping', 'tunneling' hate mail even if I get beat by the survivors same result hate mail. So yeah I started camping at least the hate mail is now somewhat valid and i have no shame in it... Put up with the bs of second chance survivor perks, infinites and camouflaged survivors and still get hate nope rather camp.
Maybe you can deal with being treated like fecal mater in the gristles of footwear by strangers in online video games good for you but that is not for me choice between fair games and harassment or camping and harassment I choose camping. Middle aged men and women telling me to die that's where I draw the line.
What's fked up is that your playing style has changed because of salty survivors, however it's unfair that you camp everyone for no reason because there are some good survivors out there. This game is full of salty and toxic #########, yes I agree, but not everyone is an ######### honestly. I recommend you just let every survivor drop a pallet while in a chase and just stare at them for a couple of seconds, if the lad teabags you you camp them, if they don't you hook them and leave them alone lol that's usually how you can identify the toxic idiots from the people that play this game to have fun.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/948518#Comment_948518
With killer yeah the game can end in 10 ir less minutes, but as survivor they first have to do an X amount of gens to escape trough the hatch.
But yeah i absolutely agree, all 3 should just not exist.
I mean yeah that's true, but they can still gen rush killers and even find keys in chests. Especially in high ranks where almost every survivor team is a SWF
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/948531#Comment_948531
Tbh any good or decent survivor will loop trapper as long as trapper go for it.
I can go to a strong loop and loop him there as long as i want too.
He has to place a trap to get me away from there, but by doing that he waste time and i go to a different loop.
And that can go on a long time, especially if you have decent teammates who disarm the traps at loops where I'm not at atm. 😉
Buddy if you played against my trapper and you went to a strong loop you'd step in one of my traps in seconds. With trapper you're not supposed to start placing traps when you start chasing someone, you're supposed to set everything up before the chases actually happen and then push survivors towards your traps.
If you think people can loop the trapper easily then they're just going up against bad trappers overall
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/948302#Comment_948302
You just admit that survivors are immortal, if they go to strong loops.
And that's exactly why you have killers like the huntress, the nurse, the trapper, Freddy etc. If you use any of those I can guarantee you're not gonna get looped for hours my guy but if you use Bubba what can you expect lmao
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@Waffleyumboy said:
So I have some ideas to fix both of them what do you guys think?
Moris: Keep yellow mori the same. Green and red mori should keep hook requirement but also have additional requirement to have hooked all 4 survivors that can be ignored if the survivor you're trying to kill has been hooked twice. Make more killer offerings secret, maybe all bp offerings except survivor pudding and bps should be secret.
Keys: 5+ second channel to open the hatch with a key. The hatch then immediately closes behind you and the egc doesn't activate. Maybe chests don't spawn keys until the hatch is spawned because some people complain about chests.
Nah, they shouldn't exist period... Like someone else already said both of them are toxic, and honestly their only use is to end the game in 10 minutes
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Then why call it golden age of dbd? That perk was annoying as hell on most maps especially lampkin lane and hawkins, if you were a killer main you wouldn't call it that lol just saying
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@CLAUDETTEINABUSH said:
The new balanced landing is kinda bad compered to the other exhaustion perks. You will be always be remembered as the golden age of dbd ;-;
You mean the toxic age of dbd bud lol let me guess survivor main, and no it's not bad if you actually know how to use it. Now it's more of a stealth perk which I think is way better tbh
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@shalo said:
You mistakenly seem to think Killers have to justify their play to survivors.
Can you explain to me what part of camping is fun? I just don't get it like why would you even play if you're going to just stand still for 3 minutes waiting for the person on the hook to die lol makes absolutely no sense to me and I play more killer than survivor. Honestly, camping just sucks period, there are certain situations in which yeah you must camp but camping the whole game? Come on dude lmao
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@CrummyCookie said:
https://forum.deadbydaylight.com/en/discussion/comment/942983#Comment_942983
https://forum.deadbydaylight.com/en/discussion/comment/942984#Comment_942984
https://forum.deadbydaylight.com/en/discussion/comment/942985#Comment_942985
I'm rank 10-15 usually and play on xbox so you can imagine the killers aren't the best. Not terrible but not amazing. And I'm being serious when I say that sometimes people are losing and know this so just try and make excuses to get a kill
If you see a killer camping just do gens man, when a killer camps someone you can just gen rush him/her easily
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@Unicorn said:
For me its Freddy. I usually don't play against Freddy's so when I do, I don't know what to avoid, how to play decent against him, etc. Wby?
Spirit and Freddy too, they're so strong
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@Doing_gens_wbu said:
Survivors dont need a buff. Killers win off of survivor mistakes. Which you can only get better by playing and understanding loops and how to loop certain killers.
If your team is trash you're not gonna get out alive no matter how good you are though, last night I had a match with 3 rank 4 survivors and me(rank 2) against a rank 4 hillbilly... I managed to loop the guy around for 5 straight minutes and they did 1 gen, ruin was already gone and they did ONE FKING GEN in FIVE FKING MINUTES, I felt like Billie Joe Armstrong freaking out at the I Heart Radio Music Festival after he was told he had only one minute left to perform: https://m.youtube.com/watch?v=g9zogQOmQVM
All I'm saying is teamwork is way more important than skill and that's why the devs need to do something about solo players because it's not fair and it's annoying, either buff solo survivors or change the ranking system because the way it is it's kinda fked up.
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@CLAUDETTEINABUSH said:
Moris allow you, in the best case, to completely kill by your hand an entire survivor group.
Moris in my opinion aren't balanced, but I can clearly see why the devs added them in such way. You need to hook a survivor in order to gain acces to a channel that last some seconds and allows you to kill them, while the survivors are probably doing gens.
Here is the problem tho; the only thing you sacrifice in order to gain access to a Mori is some bloodpoint offerings that you can't use since you are allowed to have one offering and have some luck to find them in the bloodweb. The drawback is minimum and I think that they are the most game-changing offerings.
From a balance perspective, though,it is hard to nerf an offering. Some can argue that they can make them usable after hooking the survivor twice,but will make them useless since you can hook them to die. How about removing them as offerings and make them perks or/and add-ons, then they will be used rarely and it won't be worth to bring.
In my opinion I think that in order to make them more balanced there should be an objective to fulfill in addition of 1 hook. For example; protect 4/3/2 totems or hook 1/2/3 survivors in order to activate, then the survivor must be hooked at least once in order to kill them by your hand.
I know it sounds like a big of a nerf but I can't think of anything else, what do you think? Remember that moris are important additions to the game
Yes moris should get nerfed, same thing with keys. If not bring back the fking insta heals and don't nerf anything lol
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@Ratatosk said:
Very unpopular opinion, I know about 90% or so of everyone who sees this will be against me, but I personally don't think that "gen-rushing" exists. The survivors just do generators, as they're supposed to do, but sometimes they get them done really quick because the killer doesn't apply pressure. That's either the fault of the person playing the killer because they're either focusing one survivor or they refuse to get in chases for more than 15 seconds, or the fault of the character because many killers have poor map pressure. Then you take into account the map you're in, and that factors either way as well. The point is, I believe that "gen-rushing" isn't an actual thing, it's just what killers (and even some survivors) say when they don't put pressure on gens, either on purpose or because of their character.
I play both sides evenly, so don't come at me with the whole "survivor main myeh" bull.
Couldn't agree more on that, the only reason killers get gen rushed is because either they don't have a good build for map pressure or because they commit to every chase and waste all the time chasing one person. When I see extremely good survivors I usually chase them around for 30 or 40 seconds, break a couple of pallets then leave them alone and patrol some gens that way I stop the others from doing gens and I get rid of obstacles little by little.
Also discordance is definitely an A tier perk lads, change my mind lol.
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/946915#Comment_946915
Ooh! Maybe before you can start repairing gens, you have to acquire a toolbox either by finding parts for one scattered through the map or through and item chest. Toolboxes brought into the game would have charges and increased repair speeds, but toolboxes you craft inside of the game would just enable you repair a generator and would have infinite charges, but don't increase repair speeds. All they do is allow you to repair generators.
Finding parts sounds interesting and fun, that's a really good idea I like that one.
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@Widowmaker8197 said:
I say we add another objective for the survivors instead of making gen speed slower, because that would make repairing gens even more boring than it already is. So my idea is that each dull and lit totem on the map slows base gen speed down by X%. This would give survivors another objective or they have to face agonizingly slow generator repair speeds. Survivors would stop on their path if they see a totem and cleanse it, which could be used as time to repair a generator. Of course, this would mean several killer perks like ruin and pop goes the weasel would have to be nerfed or killers would be overpowered and get 4k's all the time. What do you guys think?
That's a really good idea tbh but then noed, devour and almost all the hex perks in the game would become useless perks, I think there should be another objective besides gens and the door I just don't know what it could be
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@DaddyTrappy24 said:
https://forum.deadbydaylight.com/en/discussion/comment/945129#Comment_945129
It's funny how you didnt answer yes or no. Hahaha predictable but whatever. And I also think it's funny you keep going back to my skill level saying I never win I'm a rank 20. You're just a troll kid. But I can look past that.
Oh also, you keep saying that im the one who's angry cuz im writing "bibles". Hm....wonder what you're doing? HAHA
Ok now moving on, I'm not saying their arent other ways to slow the game down. But the totem spawn points are a big problem. Especially since survivors spawn on them more often than not. Which IS a problem. And that is what this whole thread is about. Ways to fix that. And I personally like this idea. I think there SHOULD be an animation for it. But no, a perk to activate a perk is ######### stupid. So cross that off your list.
If you dont like this idea than that's fine. But it would definitely add a level of strategy with totems that currently dont exist. It would not benefit survivors though. You are dead wrong on that. This is only an improvement on the killers gameplay for totems since they could have the choice to find a good spot or go and get the first one they see to activate it. As the game now is totally random and often in PLAIN view.
I didn't even talk about skill in my last comment dude are you reading what I'm actually typing? Jeez your reading comprehension seems to be terrible
I'm only replying to every dumb thing you say bud
Survivors don't spawn next to the totem that often they just find it really fast because it's in the open or something like that which is completely different. I'm not saying it's that bad of an idea but there has to be balance, being able to choose your totem spot can be a big deal in maps that are really big or maps that have many rooms such as the game or lery's. However in small maps, if you go light up the totem as soon as the match starts I can guarantee it wouldn't be that hard for survivors to find it especially if there's an animation, high rank survivors are not dumb and if it's an SWF it'll be even worse because they can just talk to each other. Usually survivors assume that the killer is going to check on his totem when the match starts and follow him, I've done it myself and I've seen people doing it and a lot of times it works.
And btw there is a thing called hex haunted ground which pretty much guarantees your ruin won't be destroyed in the first 10 seconds of the match, just saying lmao hex perks are a gamble man so stop complaining about them being destroyed so fast and use stronger perks because I doubt the devs will do something about this. Like I said thanatophobia, sloppy, nurse's and pop or bamboozle that's my build and I usually 3k
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@GH0ST3D said:
https://forum.deadbydaylight.com/en/discussion/comment/943909#Comment_943909
You do realize that I could just invite whoever is in lobby with me to a party chat. It's not playing with friends it's the communication that killers hate. But it doesn't bother me at all. Killers hate coordination but that's part of the challenge. What fun would it be if it was an easy match because of the lack of coordination.
The real challenge for you would be to play solo lmao
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@Zerog said:
No, let people play how they want and stop asking people to play under the survivors rulebook for killers
Devs will never ban tunneling or camping they said it themselves get used to it
Then why are survivors getting penalized for dc'ing? If they don't enjoy a game because a killer is face camping or tunneling(which btw is boring af and I play killer a lot) they should be allowed to dc with no consequences
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@kreeper124 said:
I'm normally not one to complain, but SWF is just too much the way it is. A full group of 4 experienced people with comms just make killer rounds pure hell to play. I understand playing with friends is fun, but the games not balanced to have all 4 people have comms against the killer
I hate SWF groups, they definitely should be limited to just 2 people but they could still talk through Skype or something or in the case of console just create a party so it doesn't really matter, they would still have plenty of ways to communicate
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@Dr_Loomis said:
Yes and Yes. And Terminator too. Yeah they're not the same kind of horror as most of the other licensed killers but they're scary in their own right.
Yeah I'd love to see the terminator in the game as well, especially the endoskeleton version
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@Steel_Eyed said:
I don’t even remember it being there. This change was a while ago.
I do, my last games before my break were on that map so I remember the truck clear as day I was just curious as to why they removed it without letting anybody know
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/944935#Comment_944935
its not...if a killer isn't running an obession perk and someone is the obession..EVERYONE gets slugged
@28_stabs said:
then penalize:
- genrushing
- gen camping, tapping gens during chases (it take a lot longer to damage gens)
- using BT on survivors who have DH and DS, lol. And the healthy survivor doesnt care to get injured, because 2 generators were done in 1st minute and the healthy guy must be chased and put on hook 3 times, LOL
- survivors can loop killers for all 5 generators without any penalty, so penalise them for every generator done. -10k bp for every generator done during chase.
The guy that made the discussion is clearly talking about killers that face camp or tunnel the whole game, if you get gen rushed then yeah you have all the right to face camp or tunnel and secure your kills... But doing it as soon as the match starts is stupid, unfair and boring bud
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@LetsPlayTogether said:
Solo isnt that frustrating. And SWF doesnt mean theyre sharing all informations they could.
It is, especially when you're rank 2 and go into a game with rank 16 survivors because matchmaking is broken for some reason lol
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@DaddyTrappy24 said:
https://forum.deadbydaylight.com/en/discussion/comment/945112#Comment_945112
Ah there it is. I knew your response would something pathetic again. Well ill say it once more kid, you keep coming back to other people's gameplay as your root to this argument. You've never seen me play, I've never seen you play. I dont care how good or bad you are. That's not the topic. So stop flexing on your "supposed skill".
You already admitted that almost all red rank killers have hex ruin. Why is that I wonder? Probably because everyone who's good at this game knows you need something to slow the game down or its game over. YOU SAID THAT. And now you're saying you dont need totem perks? Damn kid, you need to make yo your mind on what you're arguing about.
Ill make it simple for you. It's a yes or no answer here. Are totem spans locations a problem? All I need is a yes or no. Dont rant on about ######### no one cares about.
Indeed, so pathetic you typed a Bible once again buddy. Dude, you're complaining about hex totems getting destroyed, you're obviously not that good if you have to rely on them to get a 4k that's all I'm saying.
There are other ways to slow the game down dude, slugging or keeping everybody injured are other ways of applying pressure and slowing down the game and they're better strategies than just a ruin trust me. Put on sloppy butcher, thanatophobia, nurse's and pop and you'll see what I'm talking about lol
Why the bad word? Lmaooo listen if you want to be able to light up the totem you want then the devs would have to do it in a way that it's still balanced, for example having to bring another perk to be able to do it or adding an animation or something like that, but still I can guarantee you that that's only going to make the game easier for survivors.
If you have a problem with gen rush I suggest you use corrupt intervention, way better than ruin tbh
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@DaddyTrappy24 said:
https://forum.deadbydaylight.com/en/discussion/comment/945086#Comment_945086
Wow did I hit a nerve on you kid? Jesus calm down. Call me a rank 20 all you want but your little tantrum doesnt change how the game is played. You basically admit to wasting time by following the killer around.
Aslo, changing the MAP is not nerfing survivors. Nerfing the survivor would mean that they run slower, or do tens slower. Not by changing easily usable loops from THREE years ago. You even bringing that up is a very weak example and argument. But moving on to your next uh....point? If you can call it that? Where you're bragging about your own ability and trying to diss mine (even though you have no idea) is HILARIOUS and shows how much of a troll you are. So try and relax kiddo. This whole conversation is to fix a totem spawning problem that you are hell bent to say is "fine". Which shows me that you have no idea how the game is played and dont play killer. Nice try though. Cant wait to see your next comment filled with anger and trolling.
I have to calm down? You're the one that sent a Bible first son Lmaooo
Dude map reworks are done in order for the killer to not get looped for hours most of the times
Did you know that survivors actually do gens slower when they're doing them together at the same time? Ugh why do I even bother you probably started playing this game last week
I wasn't trying to diss you bud, it's just straigh facts and you know it
If my comments were hilarious you wouldn't be typing Bibles over here, just like you wouldn't be bitching about hex totems if you were a good killer
I actually do play killer, especially oni freddy and trapper
I'm not mad, I just think it's funny that you rely on hex totems to play killer lol
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@Mr_K said:
Why do you care?
Why do YOU care? Lol
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@Walker_of_the_fog_96 said:
https://us.v-cdn.net/6030815/uploads/727/3I0D7COXJZX2.jpg
Rip orange truck loop
RIP dude :(
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@DaddyTrappy24 said:
https://forum.deadbydaylight.com/en/discussion/comment/944886#Comment_944886
You're wrong for a couple of reasons.
First, in response to "following the killer around" that is SO much wasted time by a survivor not doing generators. Which is the point. And second, that's only IF the killer has a totem perk. Which the survivor wouldn't know. So scratch that off your bad idea list.
Second, totems are not OP. They are perks that are destroyed before most can even be used and have no way of defense unless the killer isn't trapping killer or has thrill of the hunt which is just another wasted perk slot for totems.
And thridly, you make me laugh that you say the game is balanced as it is. You sound like you are a typical toxic survivor who has the game down to a fault and dont want any changes so you can stay toxic and win every game. This WOULD balance things.
And FINALLY.....really? Survivors getting nerfed? Literally the only thing significant that has happened lately is that balanced landing got nerfed. A single perk! Not a total gameplay style like killers get that nerf they're powers. Look at the last few updates! Legion, onion, spirit, freddy, ALL NERFED. This game is definitely survivor friendly.
First, I'm a rank 2 survivor and that's usually how I find the totem lol every killer in high ranks runs ruin unless it's a nurse(which leads me to believe you're a rank 20 killer since you don't know about this strategy)
Second, hex perks are op bud that's why they can be destroyed lmao it wouldn't be fair if devour or ruin or noed couldn't be destroyed you'd easily get a 4k(this also leads me to believe you're a rank 20 killer)
And thirdly it takes skill to loop and run the killer around bud, you say survivors are still strong HAHAHAHAHA why don't you go watch 2016 gameplays and then come back to tell me the game is not balanced, back then infinites were literally INFINITE LOOPS were killers couldn't catch the survivor, insta flashlights were a thing too and you had a pallet in every damn place I mean come on dude your comment is hilarious lol(not to mention gen rushing was also a thing because brand new parts instantly repaired gens and survivors working together on the same gen didn't get penalties)
You have the nerve to tell me survivors haven't been nerfed after all the map reworks, pallets being further away from each other, gen penalties, blocked windows, perks like borrowed time nerfed as well I mean do me a favor and gtfo🤣I'm a rank 4 killer as well and I usually get 3k, I don't even run ruin... You're just bad at the game that's all
However, let's say this was an actual choice, for the killer to be able to choose which totem he wants to light up he should either need to bring an additional perk that gives him the ability to do this or give him a 10 second animation, then it'd be fair