Ratatosk
Ratatosk
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- Ratatosk
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@KrispiesChicken said:
https://us.v-cdn.net/6030815/uploads/528/CIM8OBR4R55X.jpg
I was playing normally, huntress with windup add ons. Then I seen in the lobby all four survivors had flashlights and one had a key. I don't have Franklin's unlocked so I used an Ebony to counter it. I don't get why people think that using flashlights and keys are ok, so when killer uses something similar it's a sin.
I'm sorry, I have to say this. In your message to that person, it's shouldn't HAVE, or shouldn't'VE.
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@MakoaKeo said:
"Every time I play killer I get a merciless 4k, and I also show TONS of mercy in every match. "
"Then again, I play on PS4, and about 95% of all survivors are complete potatoes"
https://us.v-cdn.net/6030815/uploads/366/1CWYQHINYYVA.png
Either you're not in red ranks as a killer, or PS4 really is full of potatoes and therefore their opinion doesn't count.
I'm practically always in red ranks on both sides, and still always 4k with killer.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1057313#Comment_1057313
Depends on the map, the killer and the survivor experience.
Often you are forced to tunnel someone down as killer, to slow the whole game down.
Besides that, my comment isn't stupid.
Killing is the objective of the killer. Surley he can not use face camping for it, or tunneling, but you know... Generators are the objective for survivors and no one forces you to do them in a few minutes.
It would be counterproductive, but you could stop gen-rushing.
The same is with tunneling. It is counterproductive, to not do it as a killer, but of course we could stop doing it... If we like to endanger our win, or give the survivor their win on a silver plate.
The truth is, the survivors have a rule book, thicker as ... well that wouldn't polite to say... Just let us say it is a ton thicker as the rule book for survivors.
Just because something stays in this imaginary rule book as bad behavior doesn't mean that it is not necessary sometimes for a killer.
I use tunneling on a regular basis in my matches as a slow down tool, since I had never use any slow down perks, like ruin or pop goes weasel and I don't feel bad about it.
Tunneling 1 survivor down, to give all others a reason to leave their generators to rescue that 1 survivor, gives me the possibility as a killer, to damage in this time the generators, or to catch the 1 survivor who is not running towards the hook to safe his friend.
If I would not be able to do it - for what ever reason - I would start using slow down perks and I know already yet how much survivors love to work over and over again, on the same generator, because he gots always kicked with pop goes weasel :).
It wouldn't be counterproductive if the killer chose not to camp or tunnel. If they were actually even somewhat decent at the game, they'd have no trouble getting kills without camping or tunneling. Plus, they have many other ways of getting kills.
If the survivors chose to not do gens, that wouldn't be counterproductive. That would be neglecting their one and only objective.
- If the killer isn't camping, one person goes for the unhook while the other two stay on their gens. There's absolutely no reason for more than one person to go for a generic save.
- As for totems. Survivors can break them as they come across them, but they have no SENSIBLE reason to go totem hunting. Sure, it'll prevent a NOED in most games, but if they just break them as they see them, they probably won't have to worry about it anyway.
- There's only one way survivors can do generators. It shouldn't come as a shock that they want to get it done quickly.
Because of this, there's no such thing as "genrushing" because they have one objective and one way to do it. Killers also have one objective, but they have multiple ways to do it.
Also this 'survivor rule book' thing. Sure, I'm aware it exists. In the minds of toxic people like p3 invisidettes and OchiDO fanboys. But nobody ever talks about the killer's rule book. Or more like, "Book of things that survivors should do so I can get my kills as easily as possible." It definitely exists, because of so many people talking about 'genrushing' and 'losing points for doing their only objective in the only way they can' but it's never mentioned anywhere.
@Coder said:
Survivors should be punished for doing more than 1 gen in parallel. Less repair points and slow down.
I... REALLY hope this was sarcasm. Read the rest of this comment and tell me what you think afterwards.
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@Talmeer said:
Just no.
It's the objective of the killer, to kill the survivors. It is already ridiculous that facecamping leads to a bp loss and no, I don't usual facecamp.
To build penalties in for camping and tunneling is imo, as would bhvr build penalties for gen rushing and looping in.
Would not make much sense right?
Still... With killers they have already done it in 1 case.
I can safely say that I've never seen a comment more stupid and wrong than this one. Doing gens is the survivors' objective, they LITERALLY can't win without it, and looping is pretty much their only way to survive if they've been seen. Camping and tunneling, on the other hand, are completely unnecessary for a killer to win, it just secures one kill faster and makes them a toxic dikebag in the process.
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@GHOSTfaceP3 said:
Then survivors should be punished for gen rushing or hook rushing lol
Normally I'd give my argument about genrushing not existing, but killing people is also the killer's main objective, so tunneling is just doing so to one survivor quicker than usual.
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This game is not meant to be realistic in any way. Getting slashed across the back with a giant blade would most likely kill you, but you only get hurt in this game. A SINGLE perk granting LESS THAN A SECOND of immunity is no big deal at all.
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@thehotdogman93 said:
https://forum.deadbydaylight.com/en/discussion/126134/new-doctor-is-just-as-annoying
And so is Dead Hard, Borrowed Time, and Decisive Strike. Lets get rid of those too.
Try Calm Spirit and drop pallets early instead of waiting at them; you wouldn't have to complain on the forums then.
I agree with Dead Hard, old BT was broken, this new one definitely is NOT, and Decisive is almost useless now, especially if the killer is running Enduring. Never used DS in my life, but I've seen videos of it. Not a good perk anymore.
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@MiniPixels said:
There's been a lot of discussion about Killer nerfs on the forums lately so I thought I'd change things up a bit.
When I used to think of Killers that needed buffs Doctor was always one of the first to come to mind. Now that the Doctor has gotten his resurgence in viability. I personally would choose the Clown for obvious reasons, but I don't know what they could add to his kit to make him viable, I've tossed around ideas of forcing a slow vault when under the effects of the tonic, but it seemed too overpowered.
Who would you buff/rework? And what would you change about them?
Am I the only person who doesn't understand why people always want Clown buffed? I'm a rank 1 killer every month, and every time I play Clown, which is pretty often, I get a 4k, without fail.
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@ppo8820 said:
Like in your experience, what killer character tends to be the most toxic most of the time? For me it’s always bubba, Ghostface, and wraith. You?
For me, it depends on the killer. Each can be toxic in their own way.
Pig: Camping/tunneling trapped person.
Legion: Frenzy hitting someone and immediately chasing them despite there being more people close by.
Huntress: Iri head plus ebony mori.
These are just a few off the top of my head. Then, of course, there's generally camping and tunneling. Any killer that camps or tunnels is immediately toxic. No questions asked. No excuses. You can't change my mind.
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@ZFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/946313#Comment_946313
Oh it really wasn't as bad as it sounded. I got a 4k they were really bad at looping.they only got 3 gens done with ruin still standing.
Yeah I figured it would have gone well, I more just meant seeing it then not being 100% sure if you were about to be covered with toxicity or not must've been torture.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/946093#Comment_946093
Can't upvote this enough. The "apply pressure" crowd must never play an M1 killer on Mt Ormond or Purgation. It can take 40 seconds to cross the map to where the survivors spawn if you get bad RNG on some maps. That's an entire gen without Ruin when toolboxes come into play. No amount of pressure changes a math problem.
I'm not sure if this is directed at me specifically, but I do just want to point out that I have said many times that it's not always the player's fault for poor map pressure.
@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/946278#Comment_946278
"If" you get bad rng, "if" you're in some maps, "if" they have toolboxes, "if" they work through Ruin, "if" you have no CI.
Guess what, "if" you play killer on Azarov and they get bad spawn RNG the game is rigged in your favor too. This goes for both sides. How about we stop trying to balance the game around the worst case scenario that happens 1 out of 2000 times
And as for this, exactly. It's very rare that a killer gets the worst possible scenario when they get into a match, so they should definitely work on balancing the common things rather than the super rare things.
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@Boss said:
I guess we view genrush in different ways.
I view genrush as: There's nothing else to do as a primary objective, so them going purely for Generators is a given.
But because miscellaneous tasks are ignored and the focus is almost purely on the Generators, if they're done within a small-enough time window, i would then view it as a genrush.
And no, that's not me saying: "You all should go for all Totems!"
Heck, i like Killer more, but i don't even really view genrush as a bad thing, just unfun sometimes.
Yeah I agree, the objective, whether it's the gens being done or the killer killing the survivors, is done really quickly, it does usually end up being a really boring game.
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@ZFennecFox said:
You have never seen true horror than seeing 4 survivors switch to Claudette at the very last second all armed with tool boxes. And then seeing 3 greater mist offerings and a swamp offering pop up.
No, thankfully not. Although I'm sorry that you have. Sounds like torture.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/946204#Comment_946204
Different people have different definitions fo the term genrush; to me genrush is simply a thing that the game allows you to do, which is being able to finish 3 gens in 90 seconds or so. If you don't like calling that genrush and prefer calling it "playing smart" then go ahead, but in my opinion genrush is not playing smart, because as a solo survivor you have no way to tell if there are others working on two separate gens, you are simply doing what you are supposed to do.
I can only speak for myself here, but when I play a game I do it because I want to have fun. In someone wants to coordiante a genrush on comms I wouldn't consider it smart either, because it's boring, the game will most likely end in 7 minutes, I will most likely safety pip and escape with 15k bloodpoints or even less. As a survivor main I find those matches really boring and not worth my time.
I more meant 'playing smart' as not being on the same gens and traveling in a pack the entire match. Sure, I get that it is boring, just doing gens and escaping, but sometimes that's all you can do. Also by 'playing smart', I meant that at least YOU know that you're on a gen by yourself, so you can hope that there's at least ONE other gen being done. All I ever do in games is play to have fun as well, but there are so many people complaining about this that and the other constantly, so it kinda ruins it already. Then being on the same gen, traveling together, not talking strategy is also boring for me. And by 'strategy' I just mean like who's going to break the totem we pass by, or who will open the gate for the points. Little things like that.
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@Aven_Fallen said:
Yeah, people use the term "Gen Rushing" when they lose. Like, I have had games where the Killer called a "Genrush" when it took like 10 minutes to complete all Gens. In 10 minutes you would have to complete around 8 or 9 Gens to call it a Genrush.
But content creators spread the narrative. A Youtube Thumbnail aka "4 Gens in 3 minutes!" attracts more than the real 13 minute game, where the Killer got a 4K, because the Survivor 3genned themselfes...
It does not matter how many Gens are done in the early stages of the game, sure Gens are going fast at the start, no one needs to be saved from the Hook, nobody is getting chased and IF someone is getting chased, this person has all ressources. The Killer has no pressure at all, so sure that Survivors can do Gens.
I wouldn't say that killers have NO pressure at the start of a match, just very very little. But yeah, content creators certainly don't help. I get they're trying to make content to satisfy their viewers, but they don't realise that they're often spreading toxicity throughout the community.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/946137#Comment_946137
Ruin is useless if you play against survivors who can consistenly hit hex skill checks and when there are three of them working on three different gens.
Discordance will not give you any information when 3 gens can pop in 90 seconds.
I rarely play against killers running corrupt intervention (most killers I play against run ruin), so I can't really how much that helps.
The other perks you mentioned require you to end a chase and down the survivor, but like I said, three gens can pop even if you end the chase in 30 seconds; which denies you the chance to use discordance, pop or overcharge.
Genrush doesn't happen when more than one survivor are working on the same gen, it will most likely happen when you have three different survivors working on three different gens.
Sure, but the survivors working on separate gens isn't "gen-rushing", it's playing smart.
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Ok, to reply to Ugum, I said GEN-RUSHING, not tunneling.
For most everyone else, I said multiple times that it's not always the player's fault if they don't apply pressure. It could be the killer they're playing as, the map they're on, or both.
Then like LustForBP said, there are PLENTY of perks that killers can use that will ambiently apply pressure to gens. The sad part is, many killers know this, but they complain when they get "gen-rushed" even though they said they don't WANT to use good perks. Like, I get that, but there's no way to perfectly balance the game to make every perk viable against every other perk in the game. It just won't happen. So people either need to use good perks so they CAN apply good pressure, or if they don't want to use good perks, they can just not complain that they were "gen-rushed".
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@LordRegal said:
Gen rushing is imo the term used when people are really mad about how fast gens are being done, but instead of blaming the in game mechanics that allow gens to be done that fast, blame survivors since that makes them feel better. It’s the only objective of survivors, of course they’re going to want to stick on them and finish them, that’s only logical. That doesn’t mean gens don’t go too fast when survivors are playing well. So I guess my opinion can be boiled down to “gen rushing doesn’t exist but gen speed is too fast for it to be the only objective”
Yeah that's fair. I've seen many people talking about adding a secondary objective for survivors to do before they can do gens, but I kinda don't agree because then it would feel more like Farming Simulator. Lmao but yeah, I agree that many people probably believe that the speed of the gens themselves is too quick, not the survivors'.
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@Nickeh said:
Survivors gen-rush, killers kill-rush, and Super Mario jump-rushes. All unfair, pls nerf.
Lmao.
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@Galklife said:
yup genrush doesnt exist, its excuse used by killers to blame when they lost
ofc map desing is a thing but even then killers should be able to tell "i didnt downed surv in 2min its normal that 3 gens popped" (because you can tell it "i was afk for 2mins") no mather if its maps fault or your (killers) you didnt done anything in 2 mins(example) xd
Yeah it's like whenever I see a killer complain about "gen-rush" I just think to myself "Well maybe you should've played better or applied better pressure." Of course, the pressure isn't always the killer's fault, but it often is.
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@LustForBP said:
Yeah, I got attacked in my thread “Killers and Tunneling”.
I play both sides, mostly a killer main.
I don’t believe in “gen-rushing” because that’s literally the objective for survivors. Killers have counters to it. My post was about killers tunneling survivors from the start of a game til they died without being able to properly play and end up losing a pip. The argument was, tunneling is an effective strategy because survivors can “gen-rush”.
The term is loosely used by killers with poor pressure or that strictly focus on tunneling.
Yeah I actually was just reading through your thread and was seeing all of the arguments about "counter/punish gen-rushing myeh myeh" so I figured I should make this to allow people that agree with me to voice that they agree with a person that agrees with them. That's a lot of agreement lmao.